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Pokémon Regalia is a text based RPG with its very own region of Roarin! Roarin is a very old region that has been opened up to the public! Head off to Hollowlog town to receive your first starter Pokémon from Prof. Maple.Hey Pokémon Regalia!>
Well guys I've been thinking about for awhile and I was thinking of trying to restart the forums. If any of you are interested in helping, please give Dusk a pm. The more the merrier, I hope to get this back up and running as soon as possible! Thanks everyone!
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New Attack/Ability Thread
Topic Started: Jul 20 2010, 08:12 PM (577 Views)
HaasTheDestroyer
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"Stay back human, you have no idea what your dealing with"
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Thought i would re-post this and this time we would be more organized and it would only be in Staff:
Format is this:

[new move]
Type:
Power:
Category(physical, special, other)
Acc.:
Description:

Here are some i liked from the old Forum:

Aqua Star
Type: Water
Power:80
Category: Special
Acc.: 75 (100% in Rain)
Description: The user sends down an array of stars created from mist above. Because of this, it cannot be used inside.



Shutdown
Type:Dark
Power:All Pokemon and Moves have no type.
Category(physical, special, other): Other
Acc.: --
Description:The user sends a black aurora around the whole field for 5 turns.



Flaming Vortex
Type:Fire
Power:80
Category:Special
Acc.:100
Description:Turn 1:The user sends a Flaming Sphere at the foe.
Turn 2: The flame explodes and hits the opponent's Pokemon.
Extra: Hits Both pokemon in Double Battle, 35% of Burning the opponent's Pokemon



Pheonix Blade
Type: Fire
Power: 70
Category: Physical
Accuracy: 75
Description: A flaming blade forms into the hands of the user while a mystical aura surrounds the blade increasing power.
Extra: Hits 3-5 times, Base Power increasing by 10 each time. Must recharge after use.



Static Charge
Type:Electric
Power:--
Category:Other
Acc.:--
Description:User charges itself with static electricity, gives the Pokemon Static like properties, and damages the enemy's Pokemon makes contact.
Extras: Give the user the Static Ability and every time the Enemy makes contact with this Pokemon it loses 10% of its HP



Sacrifice
Type:Ghost
Power:--
Category: Other
Acc.:85
Description:Turn 1: Inflicts the opponent with a random status proble,
Turn 2: Becomes invisible (can't be attacked)
Turn 3: Takes over enemy's Pokemon and lowers all stats to lowest level and then the user faints.



Feather Blaster
Type:Flying
Power:15
Category: Special
Acc.:95
Description:User shoots out multiply feathers 2-5 times. May cause Flinching



Vacuum Space
Type:Psychic
Power:30
Category: Other
Acc.:70
Description: Prevents the enemy from moving while causing some damage.
Extra: Opponents can't attack for 2 turns



Nectar Shot
Type:Bug
Power:40
Category: Special
Acc.:80
Description:Sprays the enemy with a sticky honey, lowering accuracy and speed and causing damage.
Extra: 30% chance of Flinch, Poison, Paralyze, Lowering speed, or Lowering Accuracy



Aura Force
Type:Light
Power:60
Category: Other
Acc.:100
Description:User concentrates all of it's Aura and sends a wave and the opponent's Pokemon.
Extra: Both of the opponents pokemon are hit. 20% chance of raising all stats.



Healing Wave
Type: Light
Power:80
Category: Special
Acc.:--
Description:The user uses a mystic power that cures the Pokemon then send a blast of energy with the status condition at the foe.
Extra:Transfers the user's Status Condition to the Foe.
Only works when the Pokemon has a Status Condition
Always hits.



Forest Vines
Type:Grass
Power:--
Category:Other
Acc.:--
Description:The user uses some of it's energy to summons vines to create a shield.
Extra: The user has a "substitute" until it gets hit by a cutting or burning attack.
The user has -2 to every stat.




Quick Sand
Type:Ground
Power:50
Category:Other
Acc.:80
Description:The user makes the ground beneath the opponent to make it harder to attack.
Extra: The foe has to use non-physical attacks for 3 turns. On the 3rd turn the opponent must switch out.



Iron Trample
Type:Steel
Power:80
Category: Physical
Acc.:100
Description:The pokemon grows spikes of iron out of its body, and charges at the enemy.



Brain Freeze
Type:Psychic
Power:--
Category: Other
Acc.:65
Description: Throws a Pulse of Psychic energy at the foe to Confuse and Freeze it.
Extras: 100% Chance of Confusing and Freezing the enemy



Psychic Decimation
Type:Psychic
Power:--
Category: Special
Acc.:30
Description: 1HKO. Effects are like all other 1HKO moves.



Natures Forces
Type:???
Power:--
Category: Special
Acc.:
Description: Turn 1: Random weather conditions is put in play.
Turn 2: Throws Gust or Twister at the Foe
Turn 3: Throws Surf or Lava Plume at the Foe
Turn 4: Throws Blizzard or Thunder at the Foe.
Turn 5: Random Status Condition on every Pokemon



Typhoon
Type:Water
Power:80
Category: Special
Acc.:85
Description:Summons Typhoon over the field for 3 turns cause damage to the opponent
Extra: Attack Power decrease by 50% each turn.



Bubble Shield (mew's move)
Type:Psychic
Power:--
Category:Other
Acc.:--
Description:User makes itself a triple bubble shield around it with psychic energy.
Extra:
Turn 1: Protects
Turn 2: Counter/ Mirror Coat
Turn 3: Restores 50% HP



Time Restore (celebi's move)
Type:Psychic
Power:--
Category: Other
Acc.:--
Description:User uses Time Traveling powers to restore damage and status conditions dealt to it.
Extra: Heals all Damage/ Status Problems inflicted during the past 3 turns. Must Recharge after use.



Mind Wipe (Uxie's Move)
Type:Psychic
Power:50
Category: Special
Acc.:75
Description:User sends a Psychic wave at the opponent temporary wiping its memory.
Extra: Foe can only use Egg moves and Base moves




Thundercloud (Raikou's Move)
Type:Electric
Power: 30
Category: Special
Acc.:100
Description:A thundercloud is summoned above the Foe's head, striking them with thunder for 4 turns.
Extra: Causes damage for 4 turns, with 30% chance of paralysis, Hits both foe's Pokemon in Double Battle



Aqua Wave (Suicune's Move)
Type:Water
Power:50
Category: Special
Acc.:100
Description:Causes damage while having many different effects.
Extra: Heals Scuicune, 40% Confuse, 40% Freeze, 20% Both, raises Scuicune's Attack and Sp. Attack.



Frozen Tundra (Regice's Move)
Type:Ice
Power:25
Category: Other
Acc.:80
Description: Causes damage for 2 turns and may Freeze the Enemy
Extras: Does 25 the First turn and 50 the Second turn. Has a 10% chance of Freezing the First turn and 40% Chance of freezing on the second turn.



Full Control (Azelf's Move)
Type:Psychic
Power:60
Category: Special
Acc.:50
Description:Takes away the Foe's will power.
Extra: Foe can't move for 5 turns. 20% chance of raising all stats, 20% of lowering all opponents stats.



Phoenix Flames (Moltres's move)
Type:Fire
Power:85
Category: Special
Acc.:95
Description:Burns the field for 3 turns.
Extra: Does 20% of the opponent's HP damage to the opponent on turns 2-3. 50% chance of Burn



Bubbling Typhoon (Phione's Move)
Type:Water
Power:75
Category: Special
Acc.:80
Description:Makes a typhoon of bubbles then throws it crashing into the enemy. May cause Confusion
Extra: 40% Chance of Confusing the enemy



Volcan Flare (Entei's move)
Type: Fire
Power: 35
Category: Special
Acc.:90
Description: Hits the Foe with 3-6 Blast of Fire.
Extras: 10% Chance of Burn with each hit.



Change of Heart (Mesprit's Move)
Type: Psychic
Power: 50
Category: Special
Acc.:75
Description: The user seals off the emotions of the Foe.
Extra: Causes one of three things in a Single battle:
1. Foe attacks itself in Confusion for 3 Turns
2. Foe won't attack at all for 3 turns
3. Foe will use a different move then commanded
*In a double battle, the Foe will attack its Partner, if no Partner, it treats it as a Single Battle



Burial Mound (Regirock)
Type: Rock
Power: 80
Category: Special
Acc.: 85
Description: Causes a bunch of boulders to crash down on the enemy, causing a lot of damage.
Extra: Prevents enemy from attacking for 2 turns. User must Recharge after use.



Deep Chill (Articuno)
Type: Ice
Power: 55
Category: Special
Acc.:100
Description: Freezes the enemy from the inside out.
Extra: Freezes the enemy without fail.



Lightning Slice (Zapdos)
Type: Electric
Power: 30
Category: Special
Acc.:100
Description: Lightning cuts straight through the enemy, increasing its power with each hit.
Extra: Hits the enemy 3-5 times, increasing its Base Power by ten.



Mysterious Metal (Registeel)
Type: Steel
Power: --
Category: Other
Acc.: --
Description: The user activates a strange power within itself to protect it against attacks while raising Steel-Type Moves
Extras: Defense and Sp. Defense are raised to their Max Stat, all Steel Type Move's Base Powers are raised by 30, last 7 Turns.



Land Lock (Groudon)
Type:Ground
Power: 70
Category: Physical
Acc.:100
Description: The user controls the earth and traps the Foe's hands and feet in solid rock.
Extra: Foe can only use non-physical moves for 5 Turns or until the Foe uses Rock Smash



Tidal Swirl (Kyogre)
Type: Water
Power: 70
Category: Special
Acc.:95
Description: A wave crashes into the enemy, and sucks it down under water, spinning it around causing it to be unable to move.
Extra: Prevents movement for 2 turns and Confuses the Pokemon. Trapped Pokemon will lose 5% of its HP the first Trapped turn and 10% on the second.



Peace Maker(rayquaza)
Type: Dragon
Power:--
Category: Other
Acc.:--
Description: The user send a blast of Light at the sky to form a dome of light around the battlefield.
Extra: Everyone's Defense and Sp. Defense drops by 50% for 5 turns




Shear Cliff
Type:Rock
Power: 40
Category: Special
Acc.:100
Description:The user feels the earth for the foes movement and attacks before the foe can attack.
Extra: Always Hits first



Battery Charge +/ Battery Charge - (Plusle and Minun Move)
Type:Electric
Power: 120 , 60
Category: Special
Acc.: 50 , --
Description:The user uses a negative or positive charge to attack the foes
Extra: 100% Chance of Burn and Paralyzed
Always hits. 15% Chance of Freeze or Paralyzing the Foe. 10% Chance of Both.
Gives the opponents a charge (+, - ,or =)
+: Battery Charge - does double damage, Battery Charge + does half
-: Battery Charge + does doube damage, Battery Charge - does half.
=: Any Attackdoes x2 Damage

+: 45%
-: 45%
=: 10%



Red= Plusle

Blue= Minun

Purple= Both


Vine Strangler
Type: Grass
Power: 70
Category: Physical
Accuracy: 75
Description: A choking vine forms into the hands of the user while a mystical aura surrounds the vine increasing power.
Extra: Hits 3-5 times, Power increasing by 10 each time. Must recharge after use.


[Aquos Whip]
Type: Water
Power: 70
Category: Physical
Accuracy: 75
Description: A water whip forms into the hands of the user while a mystical aura surrounds the whip increasing power.
Extra: Hits 3-5 times, Power increasing by 10 each time. Must recharge after use.


Lightning Tail
Type: Electric
Power: 80
Category: Physical
Acc.: 100
Description: User charges electricity in its tail and then swipes its tail at the foe.
Extras: 30% Paralyzing the Foe or making the Foe Flinch, 10% both


Shimmering Blitz
Type: Light
Power: 40
Category: Physical
Acc.: 100
Description:
User absorbs all Light around them and Charges at the foe.
Effect: 30% chance of -1 accuracy


Bright Beam
Type: Light
Power: 60
Category: Special
Acc.: 100
Description:
User absorbs light energy and blast it at the foe.
Effect: 20% Chance of -2 Accuracy


Light Punch
Type: Light
Power: 75
Category: Physical
Acc.: 100
Description:
User charges punches the foe with a fist of Light.


Angel Wings
Type: Light
Power: 95
Category: Physical
Acc.: 100
Description:
User gains wings of Light and then attacks the foe with them.


Shining Field
Type: Light
Power: --
Category: Special
Acc.: --
Description:
User covers the field in a bright light.
Effect: Light Type moves get a x1.5 boost and all non-light types get -2 accuracy. Lasts 5 turns


Shine Slash
Type: Light
Power: 120
Category: Physical
Acc.: 80
Description:
User charges at the foes with a blade of Light.
Effect: 40% chance of -3 accuracy.


Aura Shine
Type: Light
Power: --
Category: Other
Acc.: 100
Description:
User sends a beautiful aura sphere at the foe, causing it to lower its defenses.
Effect: Lowers Foe's Defense by 2


Shining Shield
Type: Light
Power: --
Category: Other
Acc.: --
Description:
User raises its defense by creating a shield of light.
Effect: Raises defense by 2


Illuminate
Type: Light
Power: --
Category: Other
Acc.: --
Description:User starts glowing, doubling all light type moves used next turn and lowers the foe's attack
Effect: Doubles all Light Type moves used next turn. Lowers Foe's Attack by 2


Shimmer Wave
Type: Light
Power: 100
Category: Special
Acc.: 95
Description:User sends waves of light and the foes.
Effects:Hits both Pokemon in Double Battle. 40% chance of lowering accuracy by 2.


Lightning Claw
Type: Electric
Power: 90
Category: Physical
Acc: 95
Description: The user slashes at the foe with a claw imbued with electricity. May paralyze the Foe.
Extras: Paralyzes the Foe 15% of the time.


Star Storm
Type: Psychic
Power: 30
Category: Special
Acc.: 90
Description: Hits pokemon for 2-5, turns, increasing in power every turn if it continues.
Extra: In a double it hits both the opponents pokemon and your ally Pokemon. Base power goes up by 1.5 with each hit.


ThunderStorm
Type: Electric
Power:--
Category: Other
Acc.:--
Description: A thunderstorm will loom over the field lasting 5 turns, boosting all Electric-Type moves and damaging every Non-Electric Type Pokemon.
Extras: All base power of Electric moves will be increased by 50%. All electric moves now have 100% accuracy. All non-electric pokemon will lose 1/16 of their maximum HP at the end of each turn. These effects don't effect ground types though. Weather ball now becomes a electric type move also.



Well, there are all of the New Attacks so far, also put in ideas for new abilities.
Here are some of the Type Changings me and Dusk have talked about:
Changing Cherrim From :grass: to :grass: / :light: only in its Posi-Form and have an item that keeps it in that form.

Changing the Togepi Line and the Cleffa Line from :normal: to either :light: or :normal: / :light:

Changing Cresselia from :psychic: to :psychic: / :light:

Changing Shaymin Land Form from :grass: to :grass: / :light:

Changing Glalie from :ice: to :ice: / :dark:

Changing Gardevoir from :psychic: to :psychic: / :light:

Changing Ampharos from :electric: to :electric: / :light:

Changing Bellossom from :grass: to :grass: / :light:

Changing Volbeat and Illumise from :bug: to :bug: / :light:

Changing Huntail from :water: to :water: / :dark:

Changing Gorebyss from :water: to :water: / :psychic:

Changing Solrock from :rock: / :psychic: to :rock: / :light:

Changing Lunatone from :rock: / :psychic: to :rock: / :dark:

Changing Sunflora from :grass: to :grass: / :light:

Here are my ideas for Move Type changings:

Changing Morning Sun from :normal: to :light:

Changing Moonlight from :normal: to :dark:

Changing Flash from :normal: to :light:

Changing Tail Glow from :bug: to :light:

Changing Heart Swap from :psychic: to :light:

Changing Barrier, Light Screen, and Reflect from :psychic: to :light:

Changing Flash Cannon from :steel: to :light:

Changing Aura Sphere from :fighting: to :light:

Finally, i shall put up a Poll for Changing Riolu and Lucario's Type since me and Dusk don't agree.
Edited by HaasTheDestroyer, Jul 20 2010, 08:20 PM.
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Aang: *sneezes* *lands* Hi, I'm Aang
Sokka: You just sneezed, and flew 10 feet in the air!
Aang: Really? It felt higher than that.
Katara: *gasp* You're an Airbender!
Me: Really Katara? I thought he was an Earthbender!


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KnightEdge
Tsurugi's Best Friend
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Purity can we not change the types plus no offense there is no point in a light type. I'm fine with light type but just keep it to the fakemon and not any real ones.
Edited by KnightEdge, Jul 20 2010, 08:21 PM.
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HaasTheDestroyer
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"Stay back human, you have no idea what your dealing with"
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Why isn't there a point in a Light Type? We have enough Fakemon and Changing the Types wouldnt be that bad
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CLICK MY PARTY OR ELSE!!!!!!!!!
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Posted ImageProfile
Posted ImageAdventure
Aang: *sneezes* *lands* Hi, I'm Aang
Sokka: You just sneezed, and flew 10 feet in the air!
Aang: Really? It felt higher than that.
Katara: *gasp* You're an Airbender!
Me: Really Katara? I thought he was an Earthbender!


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KnightEdge
Tsurugi's Best Friend
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Well is the only reason because of the dark type? If so dark in Japan means fighting dirty which explains sucker punch, faint attack, and Fighting is fighting honorable. So in technicality fighting is a light type.
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HaasTheDestroyer
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"Stay back human, you have no idea what your dealing with"
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The Reason for Light is because we need another Type to grab interest in members. A lot of People like the Light type and what don't you like about the type changes
Posted Image
CLICK MY PARTY OR ELSE!!!!!!!!!
Posted Image
Posted ImageProfile
Posted ImageAdventure
Aang: *sneezes* *lands* Hi, I'm Aang
Sokka: You just sneezed, and flew 10 feet in the air!
Aang: Really? It felt higher than that.
Katara: *gasp* You're an Airbender!
Me: Really Katara? I thought he was an Earthbender!


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KnightEdge
Tsurugi's Best Friend
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Everything its throws off all of the weakness for example
Ampharos has only one weakness now giving it the stupid light type will make it have more weaknesses and some changes are just stupid and pointless.
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HaasTheDestroyer
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"Stay back human, you have no idea what your dealing with"
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Like Which ones?
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Posted Image
Posted ImageProfile
Posted ImageAdventure
Aang: *sneezes* *lands* Hi, I'm Aang
Sokka: You just sneezed, and flew 10 feet in the air!
Aang: Really? It felt higher than that.
Katara: *gasp* You're an Airbender!
Me: Really Katara? I thought he was an Earthbender!


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KnightEdge
Tsurugi's Best Friend
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Everyone from Cherim to the move Aura Sphere
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HaasTheDestroyer
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Defensive Type Chart:
x2 Weakness to: Psychic, Grass, Normal

x0.5 Weakness to: Bugs, Steel, Ice, Ghost

x0 Weakness to: Dark


Offensive Type Chart
x2 Effectiveness to: Dark, Ghost, Bug

x0.5 Effectiveness to: Ice, Normal, Grass

x0 Effectiveness to: Psychic
Posted Image
CLICK MY PARTY OR ELSE!!!!!!!!!
Posted Image
Posted ImageProfile
Posted ImageAdventure
Aang: *sneezes* *lands* Hi, I'm Aang
Sokka: You just sneezed, and flew 10 feet in the air!
Aang: Really? It felt higher than that.
Katara: *gasp* You're an Airbender!
Me: Really Katara? I thought he was an Earthbender!


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HaasTheDestroyer
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"Stay back human, you have no idea what your dealing with"
[ *  *  *  *  *  *  *  *  * ]
There are some Pokemon that get Major Advantages from the Type Changing and if you don't like SOME we can take some off but not all of them
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CLICK MY PARTY OR ELSE!!!!!!!!!
Posted Image
Posted ImageProfile
Posted ImageAdventure
Aang: *sneezes* *lands* Hi, I'm Aang
Sokka: You just sneezed, and flew 10 feet in the air!
Aang: Really? It felt higher than that.
Katara: *gasp* You're an Airbender!
Me: Really Katara? I thought he was an Earthbender!


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KnightEdge
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Gamefreak did not intended for those pokemon to be those types and why is Glalie ice/dark now? But none these are acceptable and normal type was never meant to be super effective against any type.
Edited by KnightEdge, Jul 20 2010, 09:47 PM.
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Dusk
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Simple
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I'm agreeing with KnightEdge on this matter, honestly I didn't want any type changes in the first place, too confusing and ruins the type changed Pokémon like we're changing them for some stupid reasons like the Pokémon will be netter then.
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[15] :male: :larvesta: 56/56 [Flame Body] [33] :female: :zoroark: 100/100 [Illusion] [Place Holder] :?: :?:
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RO-SoulLinker
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I don't like the idea of changing the move types. We could just give those moves to Light-type pokemon if it makes sense instead.

Also, for some of the type changes, if we really are going to do that for the Pokemon, we should at least only add in the Light-type, since I think the other are doing fine, like like Huntail, Gorebyss, and Glalie. And, since Solrock and Lunatone are already both dual types, I don't think we should change their typing either. Also, I just find the idea of changing Shaymin... bad. The rest I guess are okay, since we're just adding a secondary type, that would otherwise make sense, being Ampharos lighting boats way, and Volbeat/Illumise are fireflies as examples.
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HaasTheDestroyer
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"Stay back human, you have no idea what your dealing with"
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Well, if we change Glalie, huntail, and Gorebyss' Types, we wouldnt have to change their Movesets, they would only get STAB for most of their moves they have
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Aang: *sneezes* *lands* Hi, I'm Aang
Sokka: You just sneezed, and flew 10 feet in the air!
Aang: Really? It felt higher than that.
Katara: *gasp* You're an Airbender!
Me: Really Katara? I thought he was an Earthbender!


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Dusk
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Simple
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I really don't want to change anything unless it is with our own Pokémon.
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[15] :male: :amphlin: 57/57 [Torrent] [14] :male: :snug: 46/46 [Static] [15] :male: :litwick: 54/54 [Flash Fire]
[15] :male: :larvesta: 56/56 [Flame Body] [33] :female: :zoroark: 100/100 [Illusion] [Place Holder] :?: :?:
If you want me to update you, pm me after 20 hours have gone by.
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KnightEdge
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Purity don't you think they would've made a light type by now? They didn't because it already exists.
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Dusk
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Maybe they're making one for B/W?
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[15] :male: :amphlin: 57/57 [Torrent] [14] :male: :snug: 46/46 [Static] [15] :male: :litwick: 54/54 [Flash Fire]
[15] :male: :larvesta: 56/56 [Flame Body] [33] :female: :zoroark: 100/100 [Illusion] [Place Holder] :?: :?:
If you want me to update you, pm me after 20 hours have gone by.
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KnightEdge
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No they won't it will be too late for them anyways if they do and wouldn't Reshiram be Dragon/Light and Zekrom Dragon/Dark then to fit the yin yang theme?
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Dusk
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Simple
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True.
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TEAM
[15] :male: :amphlin: 57/57 [Torrent] [14] :male: :snug: 46/46 [Static] [15] :male: :litwick: 54/54 [Flash Fire]
[15] :male: :larvesta: 56/56 [Flame Body] [33] :female: :zoroark: 100/100 [Illusion] [Place Holder] :?: :?:
If you want me to update you, pm me after 20 hours have gone by.
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Noah1111
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V.I.P.
[ *  *  *  *  *  *  *  *  * ]
I believe some of the Roarin could be light types, but we would have to make tons of moves weaknesses strengths and for now how would we calc it. Maybe we can look into it later :D.
http://s1.zetaboards.com/Pokemon_Regalia/topic/4098104/1/#new

*after Mt. Silver epic battle*
Red: Hmm. You're the first one to beat me. Well you know I'm just going to, you know... *blacks out and tumbles down the mountain*
Gold: *shrugs* "Hey look 16800P!"
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Dusk
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Simple
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mmm, true.
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TEAM
[15] :male: :amphlin: 57/57 [Torrent] [14] :male: :snug: 46/46 [Static] [15] :male: :litwick: 54/54 [Flash Fire]
[15] :male: :larvesta: 56/56 [Flame Body] [33] :female: :zoroark: 100/100 [Illusion] [Place Holder] :?: :?:
If you want me to update you, pm me after 20 hours have gone by.
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HaasTheDestroyer
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"Stay back human, you have no idea what your dealing with"
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Nuclear Explosion
Type:Normal
Power: 250
Category: Special
Acc.:100
Description:The user releases all of its energy in one final blow and leaves radiation for a few turns.
Extras: It is Explosion but it leaves a double toxic spikes effect for 4 turns
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CLICK MY PARTY OR ELSE!!!!!!!!!
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Posted ImageAdventure
Aang: *sneezes* *lands* Hi, I'm Aang
Sokka: You just sneezed, and flew 10 feet in the air!
Aang: Really? It felt higher than that.
Katara: *gasp* You're an Airbender!
Me: Really Katara? I thought he was an Earthbender!


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Found at ZNR by S&D