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Abilities -> Skills
Topic Started: Aug 16 2008, 11:09 PM (51 Views)
KillerLanturn

Adaptability: +5 Hit/Crit, +1 Mt for primary attack type.
Aftermath: Damage from a fatal attack is also reduced from the attacker.
Air Lock: Negates the effect of cover/weather.
Anger Point: If hit by a critical, Str is doubles.
Anticipation: +10 Hit/Avoid if targetted by a super effective attack.
Arena Trap: Pokemon the user attacks cannot move the next turn.
Bad Dreams: Pokemon within 3 spaces lose 1/4 HP every turn they sleep.
Battle Armour: Negates Criticals.
Blaze: When at 1/3 HP or below, Multiply Mt of Fire Attacks by 2.
Chlorophyll: Multiply Speed by 1.5 when the sun is shining.
Clear Body: Negates the effect of stat lowering.
Cloud Nine: Negates the effect of cover/weather.
Colour Change: Changes Primary Attack Type/Defensive Type to whatever just hit the pokemon.
Compoundeyes: +10 hit.
Cute Charm: When hit by a melee attack, 30% chance to infatuate the opponent.
Damp: Prevents suicide attacks, halves Mt of fire attacks.
Download: Increases final damage by 3 when targetting an opponent's weaker defense.
Drizzle: Rain effects within 3 spaces of the pokémon.
Drought: Sun effects within 3 spaces of the pokémon.
Dry Skin: Recovers 25% HP from Water Attacks, but adds a Fire weakness.
Early Bird: Always attacks first in combat.
Effect Spore: When hit by a melee attack, 30% chance of inflicting 1-turn paralysis/sleep, or 3 turns of poison.
Filter: Super Effective attacks only have 1.66x Mt.
Flame Body: When hit by a melee attack, 30% chance of inflicting 3 turns of burning.
Flash Fire: Grants immunity to fire, and also increases Mag by 1.5x when hit by a fire attack.
Flower Gift: When sunny, increase Sp.Def of all team members by 1.5x
Forecast: Changes Primary Attack/Def types with accordance to weather.
Forewarn: +10 avoid.

More to come. C&C please.
Edited by KillerLanturn, Aug 16 2008, 11:24 PM.
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SMDeathwind
Nothing to see here.
I'm not sure on the weather negation being carried to cover, but I can't exactly think which Pokemon would get a cover negation trait. Guess that'll have to stay.

Can't think of anything else to comment on.
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KillerLanturn

Well the idea is for it to work a little like Parity, minus the skill/support negation.
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SMDeathwind
Nothing to see here.
Ah.
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