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Alot of Planning Went in to This; Pokemon
Topic Started: Feb 14 2009, 08:22 PM (81 Views)
General Tuck


Introduction


This is my newest team. Unlike my other teams, this one was thought of and built upon for two to three weeks. However, even though that's true, I believe my team still needs more improvement. I thought I'd do damage calculations, but didn't get to do it yet. I might edit my post and add damage calculations at a later date. Enough chit-chat, let's get on with my team.

The Big Picture


Main Attraction

Gengar @ Focus Sash
Nature: Timid
EVs: 252 SpA / 252 Spe / 4 HP
Moves:
Shadow Ball
Counter
HP Fighting
Destiny Bond

Counter-Sash Gengar counters all the Fake Out leads due to his Ghost typing. Sash allows him to survive all kinds of Physical assaults and OHKO them with Counter. Since Hypnosis gets cut in accuracy by 10 %, it is not on the set as I cannot afford to miss with him. One wrong miss equals the end for Gengar. Instead of Hypnosis, he has HP Fighting to provide non-resistant coverage and hammer many of his switch-ins.


Jolteon @ Choice Specs
Nature: Timid
EVs: 252 SpA / 252 Spe / 4 HP
Moves:
Thunderbolt
Shadow Ball
Baton Pass
Hidden Power [Grass]

My Special Sweeper. Thunderbolt gets STAB, enough of which to guarentee a 2HKO on Salamence with no Stealth Rock support. Shadow Ball is so powerful under Specs that it will 2HKO Standard Max HP / Max Def / 4 SpD Dusknoir WITHOUT STEALTH ROCK. Yeah, without Stealth Rock. It also, of course, OHKOes all Rotom Formes. Shadow Ball can, in addition, 2HKO a majority of non-Calm Mind Celebi, but fails to OHKO without Signal Beam on the set. Hidden Power Grass OHKOes both Mamoswine and Swampert on the switch-in. Baton Pass allows me to "Dry Pass" and scout for any incoming Pokemon that may be a threat.


Rotom-H @ Leftovers
Nature: Timid
EVs: 252 HP / 68 Def / 188 Spe
Moves:
Will-O-Wisp
Reflect
Discharge
Overheat

I needed a good support Pokemon, so I came up with this fella (along with help). Will-O-Wisp keeps all Physical attackers in check by preventing their sweep. Reflect prevents Mix Sweepers from hurting me with Physical attacks since the Pokemon world is a tricky place. Discharge is for Gyarados. With 188 Spe and Timid, I can outspeed Adamant Max Speed Lucario and OHKO with Overheat before it can use a Swords Danced Life Orb Crunch on me for the OHKO. Speaking of Steel types, he can outspeed every one of them, barring ScarfTran.


Scizor @ Life Orb
Nature: Adamant
EVs: 120 HP / 164 Spe / 224 Atk
Ability: Technician
Moves:
Swords Dance
X-Scissor
Bullet Punch
Superpower

Standard Life Orb Scizor. X-Scissor does the same damage to Gyarados as a Neutral Quick Attack. Bullet Punch gets STAB and a Technician boost, and keeps Gengar and Azelf on the bay. Superpower OHKOes Heatran, a problematic Pokemon otherwise. Swords Dance boosts all my attacks.


Machamp @ Leftovers
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 Spe
Ability: No Guard
Moves:
Dynamicpunch
Ice Punch
Rest
Sleep Talk

With his above-average defenses in comparison to his fellow Fighting types, he is a good candidate for Rest and Sleep Talk. Many Pokemon won't like a 100 % accurate (thanks to No Guard), 100 % confuse move in Dynamicpunch. Ice Punch OHKOes Giscor, whom otherwise completely walls the set. It can also OHKO Standard Salamence with Ice Punch.


Suicune @ Leftovers
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpA
IVs: 0 Atk
Moves:
Surf
Ice Beam
Calm Mind
Roar

Suicune is my Defensive Wall. Surf provides STAB and Ice Beam provides coverage alongside Surf. Roar prevents the likes of Salamence and gang from setting up.

Conclusion

Well, there is my team. It took me weeks to decide on Pokemon, so please give feedback.

Credit goes to arkeis for pictures and changes will be made in bold and/or underline.
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