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Basic Plot
Topic Started: Aug 11 2009, 04:01 PM (120 Views)
PickleShmii
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Creatures. Tribes. Battles. Summons. Magic. Pieces.

In a world with various creatures and plenty of magic to share, Pieces are used both as currency and for spells. In order to survive battle, you need an assortment of Pieces. Just throw the desired spell and call its name to activate. Be wary of those who hold items, for they may use that item to bypass the need of Pieces. ...but only for some Pieces. Wizards on the other hand, they tend to ignore Pieces all together. You see, they don't need them. With their aptitude for magic, they created Pieces for others to use and trade. The Wizards are in charge.

Governmental spots are first open to Wizards, but sometimes they let other creatures in. Animals and Energy creatures tend to be their closest allies, while Cyborgs have become their rivals. Wizards often treat Sprites as nuisances, and they have little regard for the Undead. In fact, Wizards use the Undead as Keepers of the Peace... Police. Even with laws and enforcers, there is conflict. Tribes rule the lands outside the Wizards' city, and Clans thrive within and without the city. Creatures tend to stick to their own type, creating their own rules within their "family." Many find it difficult to follow the ways of the Wizards, especially when the Wizards ignore their strife and complaints.

So is the way of the land. What of the people?
Posted Imagecarry on my wayward son
there'll be peace when you are done
lay your weary head to rest
don't you cry no more
epic
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