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Battle System - Basics
Topic Started: Apr 28 2009, 01:46 PM (48 Views)
Insen Hasaki
Administrator
The idea of Peroxide

The main idea behind Peroxide, was to create a Bleach site with the minimum amount of creations. In the anime/manga, most people fight predominantly with their Special Abilities anyway, so there was no point in allowing different weapons and various techniques, when they should really all be part of SA's. The only exception, were Kidou/Spells and Expendable Items. We dealt with that, by allowing Kidou and Spells to be used if your character had RPed learning it, though it only ever had RP value. Items on the other hand, you may create, though you can only carry a set amount at any time. Now, onto the basic battle system.

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The basics of Combat

There are several stats that define how a battle works and what your character can do in combat:

Actions: How many actions your character can take each post. This has a base amount of 4, it can be increased by your SA, or decreased to provide a negative for your SA, alternately it is increased as you rise up the ranks.

Dodges: How many times your character can dodge for THE ENTIRE BATTLE. It has a base amount of 6, again it can be changed within your SA, or when you change ranks.

HP: The amount of damage you can take before you pass out/die. The base amount for HP is 20,000. SA's, rank and level ups can alter your HP.

Spirit: Your capacity to use techniques. It has a base amount of 20. Much like HP, it is altered by SA's, rank and level ups.

Damage: Your damage dealing ability. It's base is 1,000. SA's, rank and level ups define your Damage, it can be lowered with SA's to provide a weakness for healers, or raised for melee fighters.

These stats will be further explained in the more advanced rule pages.

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