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CQB: Project Stronghold -- May 9-10
Topic Started: March 30, 2009, 11:28 am (20 Views)
galleon
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OBJECTIVES
1. Find and rescue Hans Zanza
2. Recover VX Gas sample (we will use the two ammo boxes as containers)
3. Eliminiate all threats.

Rules of Engagement
- 6 operators per team
- 100 rounds per operator per found
- Milsim markers only
- Semi-auto only, 10 BPS limit
- No grenades

Gameplay - Attack and Defend
- Referee will place the "intel" in a random location of their choice in the two story building
- DEFENDING team will be able to place a hostage wherever they want, once placed, hostage can only be moved by ATTACKING team
- DEFENDING team will start inside the two story biulding
- ATTACKING team will start in the kill room
- ATTACKING team can respawn two at a time (Ref will wipe hits)
- No respawns for DEFENDING team
- Each round will be 8 minutes long
- Each match will have one team DEFENDING, and one team ATTACKING. At the end of that round, teams will switch sides
- Team with most points after two rounds wins the match
- If ATTACKING team is eliminated during extraction, hostage must not move until someone comes to extract him
- Hostage is in DEFENDING TEAM's posession when head is bagged
- Hostage is in ATTACKING TEAM's posession when head is un bagged
- If head is unbagged, DEFENDING TEAM can shoot hostage thus removing them from play.

Point System
- TBD, we are tweaking the scoring system

Game day
9am - registration and chrony, ALL teams check in by 9:30
10am - briefing and rules
10:30 - team time
11am - first match starts
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Major
Lets just add in some sorta magical mythical crap.

"Listen, we must channel our energy to Goku, by some event that makes no sense, by us giving the tiny, tiny, tiny amount of energy that we have left after getting the crap beaten out of us, it will some how give Goku immeasurable power against an insanely powerful villain.”- Piccolo


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