Welcome to Out In The Black, an RPG set in the Firefly verse. This is a totally original RPG, thus no canon characters or canon ships.
It's not mandatory to have seen the show or the movie, as everything you need to know is located on board! If you have any questions feel free to leave a message in the cbox or pm a staff member!
There are five dedicated crew stations on the bridge though the ship can be flown efficiently with just three personnel present. Communications only needs to be manned when the com is in use, and the last area is a gunnery station installed during Elle's year of free-floating but it currently just serves as a redundant sensor system and computer access point. The front of the room has three large windows, presenting a good view of the field ahead. The ships primary sensor and communications systems are also in the bow of the ship and can be accessed through wall and ceiling panels in this room.
The middle of the main deck has four cabins dedicated to crew quarters. Three of these rooms have bunk beds and the last a single. Every cabin has been home to its occupants for some time and so is thick with personal effects and memorabilia.
This long, narrow room is cozy and comfortably furnished. Soft lighting, plants, tasteful decorations, and a couple of thick rugs help to soften a barren metal floor. The starboard side holds a wooden dining table while the other end of the room has a gaming table (usually covered with cards from late night poker). In between is a worn couch situated before a wall-mounted video screen.
The kitchen has a large walk-in refrigeration unit, a large stove and grill, a mass rehydration unit, and a sizable oven. While freeze-dried food is usually the normal fare onboard, each day the cooking chore is rotated among the crew. Elle often uses the 'home cooking' ploy to attract potential customers, even though extremely well home cooked meals aren't that often.
Just forward of the air lock on the port side is a small workroom that has been converted into an indoor garden. An assortment of metal bins and tubs have been filled with potting soil and supports a variety of vegetables, fruits, and flowering plants. Sprayers and grow lights hang from the ceiling and there is often water puddled on the floor. Elle takes extreme care and pride over this room and has deemed it off limits to passengers unless they are escourted by a crew member.
The cargo bay on the main deck is used to hold general ships stores and other non-commercial freight (replacement parts, food stuffs, and even personal belongings). Maximum capacity is 70 tons. It will occasionally be used to hold overflow commercial freight or last minute shipments. Otherwise the room is a combination attic, pantry, and garage all piled into one area.
Nestled in the bowels of the engine, this hot, noisy chamber allows direct access to the drive core and power system. Supply closets on either side hold a variety of tools and small replacement parts. Panels in the walls and ceiling can be removed to allow access to even more obscure mechanical apparatus. This is usually where the ship mechanic spends most of their time. There are so many custom modifications that it would be rather difficult for another mechanic to even ponder over the engine room. One unique feature of the Durance class engine is the external field dispersion cage -- a framework of energized struts that shields the main drive from stray cosmic particles. The mechanic has modified the cage on The Behemoth to disperse ship emissions as well. This acts as a simple stealth screen, making the vessel difficult to scan at range.
The aft work area is used as a general purpose workshop and contains a dense collection of electronics and mechanical equipment. The workstation and shop table can be used to perform any sort of small repair or construction project. Like the garden, this alcove is open to the hallway outside. An old tarp is sometimes strung up as a curtain. When not on duty, the 'family' robots are usually found here recharging.
Like all Durance Class vessels, The Behemoth has a well stocked medical bay. There is a combination examination/operation chair on one side of the a partition and a recovery area on the other. An electronically locked closet holds a variety of medical gear and medicines. To keep with further security, even the drawers and cabinets have electronic locks. If one electronic lock is pressed into one cabinet, all cabinets unlock. Same with the drawers.