| Random Battle Test Fight #2; Zaku's vs. White Base | |
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| Tweet Topic Started: Jun 13 2009, 07:20 PM (254 Views) | |
| Masterkruz | Jun 13 2009, 07:20 PM Post #1 |
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Post your deployments here. |
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| Deleted User | Jun 13 2009, 07:43 PM Post #2 |
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Michi Matsu Fanatic Attributes: Range x2 Defense x4 Starting Max SP: 200 Maximum SP Cap: 200 Skills & Abilities: - Accuracy: +5%/+25% - [+] Accuracy: +10% - [F] Accuracy: +0% - Dodge Cost: -0%/-5% - Damage Reduction: -30%/-55% - Damage: +5%/+25% (+30%/+50%) - [+] Damage: +55% - [F] Damage: +0% - Countercut Cost: 7 AP - Countershoot Cost: 6 AP - Critical: 10 AP - Shield Bonus: +0 Defining Skills- Endurance (Passive (Main)) DR -10%, Damage +5%, Accuracy +5%. Skills- Gunfight [L3] (Passive (Main)) [+]-type Weapons gain Damage +30%, +10% Accuracy Guard (Active) Gain DR -15% when activated. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free. Revenge (Passive (Main)) Damage +25% against all units that attacked you this turn. Guts [L1] (Passive (Main)) While DP is 60% and below, Damage +5% and Accuracy Cost +5%. While DP is 40% and below, DC -5%, Damage +10% and Accuracy +10% instead. Stubbornness [L1] (Passive (Main)) While HP is 50% and below, DR -5%, Damage Dealt +5%, and Accuracy +5% While HP is 30% and below, DR -10%, Damage Dealt +10% and Accuracy +10% Breaker (will) Gauge: 4 Breaker Counters (will) Entrenchment: Damage Received -40% and Target's Dodge Cost +50% for one turn. Volley: Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn. 5 Breaker Counters (will) Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%. Iron Will: Any damage that would reduce your HP past 0 this turn reduces it to 1 instead. Spirit- -Resist (15 SP) -25% DR -Great Effort (20 SP) x2 PP gain -Sure Hit (25 SP) +50% Accuracy, Disable target's ESD -Perserverance (30 SP) Recover 30% of HP -Hot Blood (40 SP) x2 Damage -Iron Wall (40 SP) -75% DR Techniques- -Sword Shield -Mega Fire - Pegasus-class Battleship White Base Statistics: HP: 12000, EN: 400, Agi: 560 IS: 2, Move: F, Size: LL, Rank: 8 Weapons: [+] Anti-Aircraft Machineguns- 800 damage, 20 rounds [+40%] [+] Missile Launchers (PGSF:8)- 300 damage, 30 rounds [+25%] [+] 580mm Main Gun (B)- 3200 damage, 20 rounds [+10%] [+] Mega Particle Gun (BS)- 6000 damage, 40 EN/attack [+30%] [+] Mega Particle Gun Overcharge (BS)- 6600 damage & Weapon Lock, 60 EN/attack [+30%] Inherent Abilities: 1) Mothership, Battleship 2) Countershoot: Anti-Air Machineguns 3) Minovsky Interference Pilot Slots: MAX |
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| Patchoulli | Jun 13 2009, 08:19 PM Post #3 |
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Pilot Name: Terra Kershaw AKA: Supernewbie Minibio: A young, hot-tempered female pilot, with a love of freedom and a strong devotion to her friends. (Countercut Cost: 5, Countershoot Cost: 7) (Base Dodge Cost: -30% -> -40%) (Base TDC: +15% [F] +5% [+] -> +30% [F] +20% [+]) (Base Damage: +5%/+60% [F] -> +25%/+80% [F]) Melee 2: [F]-type Weapon Damage +25%, -1 CC Cost Evade 4: Dodge Cost -20% Spirit Points (SP): 200 Spirit Commands:
Techniques:
Will Gauge:
Pilot Name: Ceilidh Hughes [color="Orange"]Skills & Abilities[/color] (CC Cost 7, CS Cost 6) (Dodge Cost: -30% -> -40%) (TDC: +20% -> +45%) (Damage: +5% -> +15%) Evade 4: -20% Dodge Cost Accuracy 2: Target's Dodge Cost +15%, Countershoot Cost -1 Spirit Points (SP): 200 Spirit Commands:
Pilot Skills:
Techniques:
Will Gauge:
Pilot Name: Kyoko Asahina [color="Orange"]Skills & Abilities[/color] (CC Cost 7, CS Cost 7) (Dodge Cost: -30% -> -35%) (TDC: +20% [F], +35% [F] Psychic, +30% [+], +45% [+] Psychic -> +35% [F], +50% [F] Psychic, + 45% [+], +60% [+] Psychic (+5% as subpilot),) (Damage: +5% [F] +50% [+]; +35% Psychic [F], +80% Psychic [+]) Range 1: [+]-type Weapon damage +20% Accuracy 1: Target's Dodge Cost +10% Evade 4: -20% Dodge Cost Spirit Points (SP): 200 Spirit Commands: Greater Duty: Recover 3000 DP for 65 SP Pilot Skills:
Techniques:
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MS-06F Zaku II F-Type x3 Statistics: HP: 1900, EN: 130, Agi: 330 IS: 4, Move: G, Size: M, Rank: 2 Weapons: [+] 120mm Machinegun- 650 damage, 10 rounds [+15%] [F] Tackle (M)- 500 damage [+10%] [F] Heat Hawk (M)- 800 damage [+0%] [+] 3-Tube Missile Pod (PGF:6)- 300 damage, 18 rounds [+25%] [+] Cracker Grenade (SF:3)- 400 damage, 10 rounds [+0%] [+] 280mm Bazooka- 2000 damage, 4 rounds [+20%] Inherent Abilities: 1) Mobile Suit 2) Shield 3) Countercut: Heat Hawk 4) Countershoot: 120mm Machinegun Edited by Patchoulli, Jun 13 2009, 08:21 PM.
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| Masterkruz | Jun 13 2009, 08:22 PM Post #4 |
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Administrator
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Yuu has the initiative. Ready? Go! |
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| Deleted User | Jun 13 2009, 11:32 PM Post #5 |
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Deleted User
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Defense Phase Transform Phase Special Phase Attack Phase Attack: Mega Particle Gun Overcharge (BS)- 6600 damage & Weapon Lock, 60 EN/attack [+30%] Target: Zaku (Terra) Damage Dealt: 10560 TDC Mods: +3 Cost: 60 EN HP: 12000/12000 EN: 340/400 SP: 200/200 AP: 100/100 Guard: 1/4 Breaker: 1/10 Stubbornness: 0/2 Modifiers: Dodge Mods: +3 (+3 (Agi 560)) Damage Dealt: +5%, [+] +55% TDC: +5%, [+] +10% DR: -30% Attacks: [+] Anti-Aircraft Machineguns- 800 damage, 20 rounds [+40%] [+] Missile Launchers (PGSF:8)- 300 damage, 30 rounds [+25%] [+] 580mm Main Gun (B)- 3200 damage, 20 rounds [+10%] [+] Mega Particle Gun (BS)- 6000 damage, 40 EN/attack [+30%] [+] Mega Particle Gun Overcharge (BS)- 6600 damage & Weapon Lock, 60 EN/attack [+30%] |
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| Patchoulli | Jun 14 2009, 06:54 PM Post #6 |
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Terra Spirit Phase Hot Blood - 40 SP Defense Phase Mega Particle Gun Overcharge (BS) Evade: -30% Dodge Cost = Dodge on 12+ (Failed) Transform Phase Special Phase Attack Phase MS-06F Zaku II F-Type Statistics: HP: 0/1900 EN: 130 SP: 160/200 (Hot Blood, Rage, Miracle) AP: 100/100 Agi: 330 (+1) DC Mod: -3 Weapons: [+] 120mm Machinegun- 650 damage, 10 rounds [+15%] [F] Tackle (M)- 500 damage [+10%] [F] Heat Hawk (M)- 800 damage [+0%] [+] 3-Tube Missile Pod (PGF:6)- 300 damage, 18 rounds [+25%] [+] Cracker Grenade (SF:3)- 400 damage, 10 rounds [+0%] [+] 280mm Bazooka- 2000 damage, 4 rounds [+20%] Inherent Abilities: 1) Mobile Suit 2) Shield 3) Countercut: Heat Hawk 4) Countershoot: 120mm Machinegun Will Gauge:
Ceilidh Defense Phase Transform Phase Special Phase SEED Mode Activated -40AP Recognition Activated -40AP Critical -10AP Leadership on Kyoko Attack Phase [+] 280mm Bazooka- 2000x1.3 = 2600 damage, +4 Dodge MS-06F Zaku II F-Type Statistics: HP: 1900/1900 EN: 130 AP: 10/100 Agi: 330 (+1) DC Mod: -4 Weapons: [+] 120mm Machinegun- 650 damage, 15 rounds [+15%] [F] Tackle (M)- 500 damage [+10%] [F] Heat Hawk (M)- 800 damage [+0%] [+] 3-Tube Missile Pod (PGF:6)- 300 damage, 24 rounds [+25%] [+] Cracker Grenade (SF:3)- 400 damage, 15 rounds [+0%] [+] 280mm Bazooka- 2000 damage, 3/6 rounds [+20%] Inherent Abilities: 1) Mobile Suit 2) Shield 3) Countercut: Heat Hawk 4) Countershoot: 120mm Machinegun Will Gauge:
Ceilidh Defense Phase Transform Phase Special Phase Recognition Activated -40AP Critical -10AP Attack Phase [+] 280mm Bazooka- 2000x1.65 = 3300 damage, +4 Dodge MS-06F Zaku II F-Type Statistics: HP: 1900/1900 EN: 130 AP: 50/100 Agi: 330 (+1) DC Mod: -4 Weapons: [+] 120mm Machinegun- 650 damage, 10 rounds [+15%] [F] Tackle (M)- 500 damage [+10%] [F] Heat Hawk (M)- 800 damage [+0%] [+] 3-Tube Missile Pod (PGF:6)- 300 damage, 18 rounds [+25%] [+] Cracker Grenade (SF:3)- 400 damage, 10 rounds [+0%] [+] 280mm Bazooka- 2000 damage, 3/4 rounds [+20%] Inherent Abilities: 1) Mobile Suit 2) Shield 3) Countercut: Heat Hawk 4) Countershoot: 120mm Machinegun Will Gauge:
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| Deleted User | Jun 14 2009, 07:20 PM Post #7 |
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Defense Phase <Schala> [Roll] Yuu_Inohara rolls 1d20: 9 = 9. [ dodge on 20 ] Calculations: 2600 x .7 = 1820 <Schala> [Roll] Yuu_Inohara rolls 1d20: 19 = 19. [ dodge on 20 ] Calculations: 3300 x .7 = 2310 Transform Phase Special Phase Attack Phase Attack: Mega Particle Gun Overcharge (BS)- 6600 damage & Weapon Lock, 60 EN/attack [+30%] Target: Zaku (Kyoko) Damage Dealt: 10560 TDC Mods: +3 Cost: 60 EN HP: 7870/12000 EN: 280/400 SP: 200/200 AP: 100/100 Guard: 2/4 Breaker: 2/10 Stubbornness: 0/2 Modifiers: Dodge Mods: +3 (+3 (Agi 560)) Damage Dealt: +5%, [+] +55% TDC: +5%, [+] +10% DR: -30% Attacks: [+] Anti-Aircraft Machineguns- 800 damage, 20 rounds [+40%] [+] Missile Launchers (PGSF:8)- 300 damage, 30 rounds [+25%] [+] 580mm Main Gun (B)- 3200 damage, 20 rounds [+10%] [+] Mega Particle Gun (BS)- 6000 damage, 40 EN/attack [+30%] [+] Mega Particle Gun Overcharge (BS)- 6600 damage & Weapon Lock, 60 EN/attack [+30%] |
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| Patchoulli | Jun 14 2009, 07:23 PM Post #8 |
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Ceilidh Defense Phase Transform Phase Special Phase Critical -10AP Attack Phase [+] 280mm Bazooka- 2000x1.3 = 2600 damage, +4 Dodge MS-06F Zaku II F-Type Statistics: HP: 1900/1900 EN: 130 AP: 0/100 Agi: 330 (+1) DC Mod: -4 Weapons: [+] 120mm Machinegun- 650 damage, 15 rounds [+15%] [F] Tackle (M)- 500 damage [+10%] [F] Heat Hawk (M)- 800 damage [+0%] [+] 3-Tube Missile Pod (PGF:6)- 300 damage, 24 rounds [+25%] [+] Cracker Grenade (SF:3)- 400 damage, 15 rounds [+0%] [+] 280mm Bazooka- 2000 damage, 4/6 rounds [+20%] Inherent Abilities: 1) Mobile Suit 2) Shield 3) Countercut: Heat Hawk 4) Countershoot: 120mm Machinegun Will Gauge:
Kyoko Defense Phase Attempt Evade (Failed) Transform Phase Special Phase Attack Phase MS-06F Zaku II F-Type Statistics: HP: 0/1900 EN: 130 AP: 50/100 Agi: 330 (+1) DC Mod: -4 Weapons: [+] 120mm Machinegun- 650 damage, 10 rounds [+15%] [F] Tackle (M)- 500 damage [+10%] [F] Heat Hawk (M)- 800 damage [+0%] [+] 3-Tube Missile Pod (PGF:6)- 300 damage, 18 rounds [+25%] [+] Cracker Grenade (SF:3)- 400 damage, 10 rounds [+0%] [+] 280mm Bazooka- 2000 damage, 3/4 rounds [+20%] Inherent Abilities: 1) Mobile Suit 2) Shield 3) Countercut: Heat Hawk 4) Countershoot: 120mm Machinegun Will Gauge:
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| Deleted User | Jun 14 2009, 07:28 PM Post #9 |
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Defense Phase <Schala> [Roll] Yuu_Inohara rolls 1d20: 11 = 11 Calculations: 2600 x .7 = 1820 Transform Phase Special Phase Attack Phase Attack: Mega Particle Gun Overcharge (BS)- 6600 damage & Weapon Lock, 60 EN/attack [+30%] Target: Zaku (Ceilidh) Damage Dealt: 10560 TDC Mods: +3 Cost: 60 EN HP: 6050/12000 EN: 280/400 SP: 200/200 AP: 100/100 Guard: 3/4 Breaker: 3/10 Stubbornness: 0/2 Modifiers: Dodge Mods: +3 (+3 (Agi 560)) Damage Dealt: +5%, [+] +55% TDC: +5%, [+] +10% DR: -30% Attacks: [+] Anti-Aircraft Machineguns- 800 damage, 20 rounds [+40%] [+] Missile Launchers (PGSF:8)- 300 damage, 30 rounds [+25%] [+] 580mm Main Gun (B)- 3200 damage, 20 rounds [+10%] [+] Mega Particle Gun (BS)- 6000 damage, 40 EN/attack [+30%] [+] Mega Particle Gun Overcharge (BS)- 6600 damage & Weapon Lock, 60 EN/attack [+30%] |
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