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Character Template
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Account Name: ♦ Gigasheep
Basic Character Information
Name: Ymiry Adohr Nickname: Ymi Age: 22 Gender: Female Race: Red-Banded Goby Mermaid Affiliation: Pirate Bounty: 75,000,000 Achievements: -
- Stole something important
Professions:
- Primary: Hoarder
The Thief is a job closely related to the assassin. They both provide stealth capabilities, though a Thief gains lockpicking skills instead of poison knowledge, can generally know their way around the ways of barter and trade, and pickpocketing. Thieves don't have it hard to find 'underground info' in most cities, either. Thieves will gain an extra 10% in Beli rewards in all Storylines they complete (for themselves). They also have access to stealth techniques.
- Secondary: Haggler
Merchants are fairly charismatic people who are skilled in both bargaining and selling things to others. Their expertise means that they are very knowledgeable of the economy, and deal with all manner of merchandise. Additionally, they they tend to be well-connected in trading circles. Position: Treasurer
Physical Appearance Height: 6 ft 7
Weight: 9.6 st
Hair: Ymiry's hair is a translucent, neon yellow/green, of mid back length. She has a side parting, with the closer sides hair tucked behind her ear, and the other running across her face and often hiding one of her eyes beneath. Quite often it will be pulled back in a ponytail instead, especially if she needs to hide how messy it actually is.
Eyes: Ymiry suffers from heterochromia, a fairly obvious and severe case of it at that. Her left eye is a light green in colour, whilst her right is a devilish red.
Clothing/Accessories: This Mermaid's wardrobe is usually crammed full of clothing, however most of it isn't hers and doesn't actually fit anyway. Ymiry's clothing tendencies can usually be narrowed down to a hairband and a pair of baggy (usually) black cargo shorts with an unnecessary number of pockets. Around her neck hangs a single shark tooth held on by a thin spool of string. She refuses to wear shoes under the premise that she'd need to take them off every time she dived into the water, and sometimes stuff like that, just can't wait.
General Appearance: When looking at Ymiry, the most noticeable thing about her is how ridiculously pale she is, to the point where her skin appears to be white. In actual fact she does have a small amount of pigment in her skin, but it's near impossible to notice, not helped by the slight shine it has. She is fairly tall and slim, adding to the slightly sickly appearance that she can sometimes give off to those not looking all too closely. By her eyes she has bright yellow markings which wrap round to near her hairline where they narrow off to a point.
Being a Red-Banded Goby, Ymiry has various bands of scales across her body which are a dark red in colour, appearing black in all but the brightest of lights. These bands can be found across her upper torso from just below her armpits, to just above the base of her ribs, as well as numerous across the entirety of her arms. Additionally the whole of her legs are covered in these scales, becoming a fairly long tail with a forked caudal fin when submerged in water (or at will).
Other things to note are Ymiry's rather sharp features, including her nose and her long pointed ears, as well as her surprisingly sharp canine teeth. That isn't to say that all her body is sharp and pointy, as she also has a fairly rounded face and a rather ample bosom. If she had to be described simply, then something along the lines of 'Pretty but lanky' would probably come to mind. It's rare to find a smile not on her face, whether she is plotting or simply enjoying her day.
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The Character Personality: Personality wise, Ymiry is a little bit of an odd one. It is probably best to start at step one, her absolute obsession with 'stuff'. From fancy clothes, to precious artifacts, to just a pretty looking rock, this Mermaid just loves to collect things, and will do whatever she can to get her hands on something if it catches her eye. Kleptomania might imply that she doesn't need the things she takes, yet this couldn't be further from the truth. When she starts to want something, she struggles to stop thinking about it, showing typical signs of withdrawal if she can't get her hands on it quick enough. This also includes a prolonged period of time away from something she might 'own', and simply miss.
Ymiry's dedication to collecting 'stuff' has helped her hone both her people skills and her thieving skills. She knows how to bargain, and how to talk a price down on a sale, but when she can't quite afford something or simply doesn't want to pay up, she has the skills and tools required to get her hands on it anyway through less legal means. This of course would imply that she is always subtle about her thieving, which again would be untrue. Whilst being fully capable of taking most things she wants without being noticed, she tends not to bother with that. The faster she can get her hands on it, the better. Even if this means bricking a window and tripping every alarm in a mile radius, if she wants it badly enough, nothing will stop her from getting her hands on it.
Once Ymiry has her hands on something, it is near impossible to get it off of her. She will downright refuse to give away almost anything, even if she literally just stole of off of you, or has had it for years. Anything in her possession is treated as a sacred child to her, meaning if any attempts are made to take it away, her wrath will be upon you. Swinging pretty much anything she has to hand, this Mermaid will not give up until you do, or until she has something of hers back.
Despite her excessive hoarding to the point of favoritism over people, Ymiry does actually get along with people usually, and whilst her moral compass is a little skewed, this doesn't stop her from actually seeking out interesting people. She lives for the thrills in life, and searches for people that are able to give her them, whether in the form of interesting trinkets, or helping her satisfy primal urges such as companionship etc. Those that treat her well, will receive similarly positive treatment back, and she especially likes people that don't mind her repossessing some of their stuff. Her allegiances are often formed purely over who provides the best opportunity to find cool things, though she can still make friends for other reasons.
Hometown: Off the coast of 'That Place', Grand Line History: A Tale of Unfortunate Events Ymiry was born to a rather busy family. Well, actually she was one of the first of many, with numerous other siblings following after her over the next few years. Her mother was rather unlucky in the fact that she was to give birth to sexvigintuplets, something very rare and only occurring within Merfolk due to their unique biological mix between fish (which lay many eggs) and humans (which carry their young). Of course, this was a rather horrid experience for her.
Although like most long living mammals Ymiry is unable to remember her first two years of life, it was actually rather peaceful, with her and a small number of siblings being cared for by their father, who also took care of their mother in her distressed state. Every few months another siblings would be born in this time, however the frequency would soon decrease as the infants continued to grow even without being born. Not long after her second birthday however, the rest of her siblings were born, in yet another rather unpleasant and... Explosive fashion. Needless to say, that was the day that the twenty six children lost their mother, and was also the start of a very horrible string of events.
Surprisingly, their father was able to take care of them, albeit with difficulty and with a whole lot of stress. He tried to give them all equal care, however inevitably they all turned out very differently, the older siblings in particular taking care of the younger ones akin to how their father attempted to do. This created a close bond among most of the siblings, save for a few who preferred their own company, as is normal.
It was on Ymiry's sixth birthday that the next tragedy occurred. Ashley, a younger sibling of hers, found herself swimming around outside the house, just like many of them liked to do, when she came across something very interesting indeed. On a nearby shrub, a beautifully colourful fruit had grown, one which was too enticing for little Ashley. Within moments of consuming the fruit, the poor Fishwoman was stunned, frozen and unable to move apart from the coarse breathing her gills provided. Meanwhile just outside of their small underwater town, seismic events were occurring, the ground uneasy and cracking and the currents wild. Before anyone realised what was occurring, poor Ashley was taken from her home, unable to do anything but watch as she drifted through the water, until eventually she was sucked down into one of those cracks in the ground. Barnaby, although young, was a confident swimmer and also was the only one to notice in time, attempting to swim after her. The current soon overtook him however, and soon he too was dragged down into the fault line. Both were crushed, and then only twenty four remained.
Life for the Adorh family up until that point had actually been going fairly ok. Their father worked hard to care for the children, and although he had no time for actual work, the inheritance from his surprisingly rich parents had provided a nice buffer. He'd hired a local tutor to come and teach the kids everything they needed to know to survive in the real world, as well as just basics as well such as literature and mathematics. At that age, Ymiry enjoyed learning new things, and paid attention to... Most things which were said, occasionally losing focus to go play with another of her siblings, like any young individual might. Despite the loss of two of their siblings, life still continued onwards.
However, tragedy soon struck again, taking from them Cindy and Dumpty. Cindy in particular went rather unfortunately, swimming just a little too far from home and being caught in a sudden knock up stream. The heat knocked her unconscious, but it was the force of the stream knocking her near into orbit which ended her life. Dumpty died on that same day, Cindy's body finally coming crashing back down into the water and through as much bad luck that only the Adorh family could have, struck the poor Fishboy and knocked him unconscious. By the time he woke up, the very heat generated by the decent of his sibling was cooking him alive, as he remained unable to move from the damage the initial impact had done to his body.
Eary, Frizzley, Gary and Humpty's deaths followed. This occurred when Ymiry was just seven. Eary was an unfortunate soul, born with abnormally large ears and therefore impressive hearing. To some this may have been a gift, able to be useful in so many situations. For him however, it was a curse, for something unnatural lay beneath their home, something with a beating heart. Unfortunately, only he could hear it, and it plagued him night and day. With all the deaths surrounding him, mixed with the pummelling of his ears with sound, eventually he tried to silence it with a makeshift knife. Whilst it did stop his hearing, it also stopping most cranial activities. In fact, it stopped all cranial activities, and that was his end.
The deaths of their siblings had gotten to their father, who strongly believed that it was his fault and that he was not doing enough. It whittled away at his sanity and his strength until eventually he gave in. In an attempt to take his own life, he shakily aimed a harpoon gun at himself and fired. With his eyes shut and hands shaking in panic, he couldn't have known that he'd miss, or that poor Humpty would have noticed and tried to stop him. Humpty's death was perhaps one of the quickest the family had seen, but still an unfortunate one. Eighteen siblings were left, scared and mortified.
Izzy was one of the next to go. She suffered more than most. The sea is a dangerous place, but straying too near to the surface can be deadly, especially with all the ships passing by. Izzy was an incredibly unfortunate soul, caught off guard by the anchor of a ship which landed on top of her, pinning her damaged form there for too long... Eventually the inhabitants of the ship returned and pulled their anchor up, the frail form of Izzy stuck along with it. Upon seeing her, the crew panicked and dropped her back in, the anchor once again crushing her, and this time finishing her off. It wasn't long after her death that Jizry met his maker too.
Needless to say, these deaths didn't just hurt their father. Every child of the Adorh family felt them, mourned them, struggled with them. Some coped better than others, however a small group among the family found themselves unable to go on. Their fear knowing that they were next, and their understanding that one by one, each sibling would die... It was fates cruel joke. But they couldn't stand it, they needed to break the cycle, and they needed to escape their fear. This was why Maury, Neery, Oivey, Pinky and Quizby all agreed to end it all, a cult of sorts. Without informing any of the other siblings, they agreed to end their own lives. It was Quizby that in the end, at the last moment, chickened out. And it was Pinky, in his dying breath, that decided to take Quizby's life. He would not betray them like that, he too would receive a knife in his gut, to end his life. Yet another five were gone.
Meanwhile Ymiry had found her own way to cope. Without a mother to care for her, and a father than was struggling to manage them all himself, she turned towards collecting stuff. Anything would do, and soon she'd collected herself a small trove of treasures varying from slippers to cutlery and everything in between. She was almost addicted to collecting whatever she could, and placed her love into everything she found, hardly daring to with her siblings in fear she'd have her heart broken yet again, after so many times.
However, Ymiry hadn't simply made friends with the objects which surrounded her. In fact, one or two siblings she had become particularly close to. After all, with how things were going they still would have a long time to go until they met their demise. Xaviery was one of those friends, who proved both supportive and surprisingly strong. He cried like many of the others, yet still managed to encourage them onwards, to become what they wanted to become. Unfortunately for many of them, their minds were unable to figure out what they wished for, apart from freedom from this mess. This horrible horrible mess. Winry and Ruthry were also fairly close to her, to the point where the four almost had themselves a friend group.
It wasn't long after the group of siblings which had elected to end their lives, that the remaining survivors' lives would shift once again. This was in part because of the survivor's wishes to escape. They'd lived in their house for many years, yet so many had perished around it... It was too much, they had to get out. And so their father made the decision to travel to the surface, to make a new life there and to escape the curse which seemed to follow their family. Travelling to the surface of the island they lived nearby to was a bad idea however, it was too near... So the remaining family swam away, taking whatever they could with them until eventually they happened upon a small seemingly empty island. The family crawled up onto the beach, and began to get to work. With such a large family they had all learnt some basic skills, some more than others. It wasn't too much of a struggle to get a sort of camp set up, and a meal prepared.
That night, the family slept peacefully. Nobody had died in crazy ways, it seemed like they were finally safe. Unfortunately, the bad luck of the Adorh family had one final cruel twist of events to unfold before them. The family would wake up to the sound of Ruthry murdering their father, their burning father who was now missing an arm. The siblings panicked, running or freezing, fearing for their lives. Only Lizzy tried to intervene, however not only was she too late, but she was soon knocked to the ground and attacked, over and over with one of the logs they'd prior been using to sit at around the campfire.
Ymiry couldn't watch, she wasn't brave like some of the others, she simply wanted to flee, and so she did. Slinging her bag of assorted items she'd collected over her shoulder, she ran as fast as she could, her long legs carrying her away without much regard for the others. Looking back, she still doesn't know how she feels about that decision, but she knew she had to save what she cared so dearly about, what she held within the bag over her shoulder.
In truth, Ruthry had seen too much. She'd seen everything, every one of her siblings and their demise. It had gotten too much for her, and after the silence and quiet from the lack of deaths, the voices inside of her head had grown too loud and overpowered her, leading to the violence which followed. This was why, when she saw all her siblings fleeing, she couldn't help but give chase.
One might ask themselves why a family of fish people wouldn't run to the waters, but truth be told this island was surrounded by nocturnal Sharkigators, probably the only thing scarier than Ruthry. Katry soon found this out, as the violent sibling caught up to her too. From Ymiry's position she heard screaming, some form of snapping, and then the sound of splashing as Katry was launched into the infested waters. Some people might argue that these were in fact Sharkodiles which tore her sister apart, but they would be incorrect, they were most certainly Sharkigators!
Vorey was next, with Ruthry's sadism knowing no bounds it seemed. Vorey was a pufferfish after all, one with particularly poisonous flesh. Ruthry knew this, and that was why Vorey died of her own toxins, deconstructing her systems. She'd run as fast as she could, but just couldn't outrun her sister.
Meanwhile poor Umphry, he'd slept with his siblings on land, and being a Merman and naturally weak, all his energy had been sapped. And he couldn't even flee to the water to regain his energy... He couldn't run for long, moments after Vorey died, Ruthry was upon him too. She wasted no time in taking him out, her hand reaching down his throat, his body becoming still not long after that.
Whilst Ymiry ran for her life, Ruthry was hunting down her next target. No sooner had she looked about, she spotted a cowering Zomby, one which she proceeded to impale by ripping a chunk out of a nearby tree. The poor boy was swung into the air like a flag. At this point the family was informed that there were in fact vultures on the island, giant ones at that. This was found out as Zomby was grabbed by mother bird, barely alive with half a tree through his body, dragged off to be food for baby vultures. The tree itself also didn't survive, however that wasn't as tragic as Sammy, who was crushed as it fell, having been cowering behind a nearby rock.
Toothy had thought himself lucky, having run for quite some time and having managed to evade capture so far. He couldn't run forever though, and soon huddled behind a tree to catch his breath. The pure adrenaline beast that was Ruthry did not have this problem however, and through sheer bad luck, or good luck depending on which side you took, stumbled upon the hiding Toothy. His end, just like the others, was a horrible affair, but not nearly as one sided as the others. Whilst he didn't manage to put up a fight directly, the acid from his stomach did as Ruthry's fist travelled through it, after she'd punched his teeth in of course.
Ruthry didn't have endless stamina however. In fact, that last encounter had dealt too much damage to her, her hand slowly burning away. She had killed so many of her siblings, and yet she still wanted to kill more, she needed to... This is when Xaviery stepped up. Like a knight in shining armour, he stepped out from behind one tree, a makeshift weapon in hand as he rushed over towards the exhausted sibling of his. With one motion, he brought the weapon down on Ruthry, stabbing her torso with a fatal wound. And yet she still carried on... Just, one more... With what remained of the bones of her injured hand, she returned the favour, stabbing Xaviery in the chest, piercing his heart and ending his life as he had ended hers.
Both Ymiry and Winry had seen this happening, cradling each other with so many mixed emotions. They'd bumped into each other just next to the clearing, and in panic had opted to hide there until it was all over. Ymiry held her younger sister close, her cute yet scared and also completely wrong about the Sharkigators, sister. They both witnessed the deaths of their friends, and closest siblings. They'd each seen their fair share of awfulness with this family, but once Ruthry and Xaviery finally stopped moving, it dawned on them that they were the last two alive.
Ymiry for one, certainly cried. She bawled, for the loss of all but one of her siblings, and the loss of both her parents. Her and Winry, they'd lost pretty much everything. Everything... Apart from her stuff. Yes, she could find comfort in her stuff, everything she'd collected, the stuff which would not leave her, that she cared for unendingly akin to her own sister. Her only sister. Once her tears had stopped, she would finally be able to help with the burials of so many loved ones, and also would be able to collect a few... Mementos. In particular, Ruthry's tooth which now hung from a piece of string at her neck, as a constant reminder to never lose herself, not like her sister did.
The next two years were spent by Ymiry and Winry together. They moved to the island of XXXXX, partly living in fear of their imminent demise, and partly to rest and recuperate from the hell that had been the first years of their lives. After all, Ymiry herself had only been fifteen when the final mess had happened, and now after two years of the sisters comforting each other and coming to terms with what had happened, she was now seventeen. In this time her hobby had somewhat altered from collecting to straight up thievery, though only small things, and more than once from her own sister. Usually clothing, though she wasn't quite sure why.
After the two years had passed, the two finally began to realise that their supposed curse was broken, and that they were free. The threat of death did still loom over their heads, but only akin to other individuals, and not impending doom like their siblings had experienced. They were free now, free to live out their dreams and their lives how they see fit. They both walked very different paths however, and so with much regret, and after many perhaps uncomfortable hugs and contact, the two went their separate ways.
The next five years of Ymiry's life went by surprisingly quickly, travelling from island to island almost directionless. She had her goals, and therefore no real reason to settle down. She would do what she could to get her hands on what she wanted. This included stuff from passing ships or local houses, as well from shops and marketplaces. As you might expect, not always were her methods all that legal, quite often including breaking and entering, and usually often not as subtle as she should have been. This is how she started to make a name for her as a small time thief.
For the most part Ymiry had been travelling wherever her Log Pose pointed, although sometimes not. After all, she was part fish, it was pretty hard to get lost in your home grounds, especially when there were so many kind individuals rushing around which could give her advice and directions. However when she arrived at Water 7, she soon learnt that she couldn't be as reckless anymore, most likely because this was the island that the marines became more than aware of her presence.
Most thieves when stealing something important would at least try and be subtle about it, however Ymiry had a bad tendency to simply not care and go straight for what she wanted. This was why, in broad daylight, she ransacked a Seatrain full of very rich individuals, stealing clothing, accessories, a very expensive teapot, various bottles of alcohol, a roll of carpet, and most importantly a very fancy looking fur coat. With her weirdly heavy loot in hand, she then launched herself from one of the windows, and ran away, although not before stealing an important looking marine's hat too.
Evading capture, it didn't take Ymiry long to dump her loot on the deck of her ship, and then proceeded to sail away. Once she'd made her escape, with surprisingly lacking resistance, she proceeded to look over her loot. However it soon occurred to her that her loot looked slightly off, in particular the expensive fur coat wasn't actually a fur coat. To cut a long story short, it wasn't a coat she'd stolen but instead a rich person's Mink slave. This was a huge disappointment to her, as suddenly her prized loot had lost all of it's value, and she had no need for a slave herself, or for a sidekick. Upon reaching the next island, she then simply "freed" the Mink by booting the poor boy off her ship, and then continued on her way. It wasn't until weeks later she discovered the bounty on her head, the unreasonably high one at that thanks to her escapades. She'd just need to keep her head down from now on. Whether she would or not is yet to be seen...
Abilities and Possessions Combat: Fighting isn't particularly on the agenda for Ymiry. She prefers to avoid her opponents as best she can, whether that be attempting to sneak past them, or just making a break for it. She has no issues with running from a fight, or using any sort of trickery she can manage to escape. However, sometimes fights are unavoidable, such as when someone tries to take her stuff. When this happens she is more than willing to swing at her opponent with whatever she has to hand, as many times as it takes to get her way.
Weaponry:Unspeakable Bar Thing A rather simple titanium crowbar with a bent claw with nail slot, and a chisel edge at the other side. The shaft is painted red, leaving the two ends a natural metal grey colour. This is mostly useful for breaking into things, but hitting people with it isn't out of the question either
Net Profit A simple fishing net which is particularly good at holding down people in your way. Can additionally be used as a bag, if you don't mind losing a few things along the way. It is made with thick titanium wiring, giving it a metallic grey colour. Items: Thieves Kit A simple set of untiered tools including: - Lockpicks
- Screwdrivers
- Pliers
- A multitude of bone dice
Brycen's 'Repossessed' Items Bandana Scrap A piece of cloth with an identical pattern to the bandana Mr. Big wore, torn from the original while he slid across the dunes. The scrap if big enough to serve as a scruffy bandana of your own, or a neatly folded handkerchief. Gripping the cloth causes weaker, and/or civilian NPCs to feel intimidated by you, as if you yourself were thirty feet tall and as thus, naturally only works outside. You do not physically change. Special 8th Anniversary Swag Bag This golden thread bag contains eight special treasures - An exclusive limited edition 8,000,000 beli note which glows in the dark. Can be spent as normal currency or kept as a momento. - A pair of extra sparkly sunglasses fashioned in the shape of the number 8. This attention demanding eye-wear can be used once to boost the fame reward earned in a future SL by 8%! Afterwards they lose their appeal. - A Get Out of Impel Free card. This black and white piece is not official and every Impel Down jailer has seen one and knows they are not real. However, any other jailer or law enforcer may pause for a moment to consider the validity of the item, giving an opportunity to get away with a small crime. - A rolled up poster requesting help to find a missing Admin. The 'Where is the Unspeakable?' poster is unable to state last known whereabouts but does apologise for an inability to hand out Eye rewards until he is found. - An ancient dusty silver bracelet with the words Raftel inscribed on it several times. Characters in possession of this item have an 8% better chance of uncovering clues in the New World to find the lost island. - A coupon from Bubbly Bill's Ship Coating offering a free ship coating on Sabaody. Bubbly Bill is able to offer a bubble coating in any color of the rainbow. -An empty candy wrapper with the number 8 on it - A stylish orange sweatshirt with the number 8 on front and back from Doskoi Panda. This item makes the wearer just a little more charismatic and more convincing when talking with mooks. However it is only fashionable on Autumn islands and has no effect when worn out of season. Rune Rider! This steel helmet resembles a biker helmet, albeit with two black tinted, plexiglass spikes coming from the sides of the visor, to give the impression of wearing awesome sunglasses. What's cool about this helmet is that it too reacts to Rune-Guy's Rune quirk, the dark tinted glass lighting up with whatever rune he is currently using. Fantastic for keeping one's identity a secret!
-When worn by Ymiry or anyone other than the original owner, it will slowly move throughout the various colours stored within, unable to decipher what colour it should be and opting to try them all on a loop. It makes for some nice mood lighting Red Sticker Everyone receives a little red sticker with thumbs up on it, that says "Good job!" Go stick it on your fridge, or something. Ripping Gauntlets Brycen finds a pair of golden aztec gauntlets. They are steel quality and are infused with the hormonal powers of Yuriko's three brawny henchmen. When worn, Brycen will appear to become just as ripped as they are, though his actual strength does not change. Any shirt he might be wearing when he puts on the gauntlets will immediately tear due to the swole gains, even if it is really loose. Brycen should stay away from Cream when wearing these gauntlets. Clyde's head A small iron box about 3 cm in all dimensions. There is a rock inside of it that rattles when the box is shaken. The Spirit Mask Brycen finds the fox mask that “Amy” wore. It is made of a special type of ceramic clay that's as hard as basic metal (T1). When he wears it feels as though is late wife is with him and those who are spiritually attuned will swear they can see her watching over him, particularly when he feels sad or scared. (R28: Spirit Generated Illusion).
-When worn by Ymiry or anyone other than the original owner, the spirit in question will look fairly perplexed as to who this is, but will watch over them regardless Iron Six-Pack Each one of these beers not only contains a shoddy beverage but are also iron tier, making them fantastic for bludgeoning! Gangster Hat A large black trilby that is actually made of steel, offering a fair amount of defence to the head. Baron's Bile A lamp full of stomach acid. The lamp is made of some mysterious material that can resist the acid's corrosive effects, but there's only enough liquid in the lamp to sustain a single use. The acid can't damage tiered materials. The Chemical Cap Brycen wakes up to find a conical iron helmet on his nightstand. It's shaped like an insect's head and is covered in some kind of suspicious, acidic slime that'll probably take a good, long rinsing to get rid of. The Gauntlets of Tanavast During their travel away from Iron Knife Island, Brycen will find a pair of of Titanium gauntlets with runes etched into them next to his prized comic book collection. There are ten distinct runes etched into each gauntlet – though no one has managed to translate what any of them mean. These gauntlets are said to have belonged to a dead god of Honour. The gauntlets have found themselves in the hands of individuals exceptional honour. While Brycen may have mad some questionable choices during the contest, he has found the gauntlets have miraculously managed to become his. The runes on the gauntlets glow whenever the wielder is acting in an honourable manner. Additionally, the gauntlets have a magnetic pull that is able to pull Brycen’s weapon into his hand as long as it is a few meters away. Overview - T3 Gauntlets
- Glowing Runes
- Magnetism to pull weapon within Short Range
Beli: 188,400,000 SD Earned: 338 Stat Points: 301 [32 + 200+ 69] Advancement Points: 0 SD Remaining: 0 Stats:
- Used for Stats: 301
- Used for Fortune: 0
- Strength: 90 [75 + 15]
- Speed: 121 [76+45]
- Stamina: 75
- Accuracy: 120 [75+45]
- Fortune: 75
Traits:
| General Traits: 8 |
|---|
- Red-Banded Goby Mermaid (1 Trait) - In place of legs these characters have a tail which splits down the middle while they are standing on land. They may breathe underwater and gain the Great Speed trait whilst submerged, and their movements underwater are completely unhindered. Spending too long out of water can fatigue them somewhat. In addition, merfolk can talk to most types of fish, but not seakings.
- Ludicrous Speed (3 Traits) - This character's speed is boosted by 60%.
- Flawless Accuracy (3 Traits) - This character's accuracy is boosted by 60%.
- Mighty Strength (1 Trait) - This character's strength is boosted by 20%.
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| Professional Traits: 4 |
|---|
- Treasure Hunter (1 Trait) – With their knack for discovering hidden items that don’t necessarily belong to them, these thieves are very skilled in looking for treasures. Thus, in their SLs, they will always get an extra little item. It could be something quirky, or it could be something rare.
- Rare Find (1 Trait) – A keen merchant always has his eyes and ears open for an exceptional deal. At the end of every SL, the character will be offered a rare and valuable item determined at random (weapons, armour, devices, dials, materials, etc.) This item will have double their normal discount applied if it is purchased.
- Pickpocket (1 Trait) – As a thief, the character is skilled at obtaining money by less-than-acceptable means. Thus, they will always earn 20% more Beli in their Storylines.
- Art of Stealth (1 Trait) – After a lifetime of learning how to survey an area's or targets' weak points, this thief has a particularly effective set of skills for the purposes of stealth. All stealth techniques are treated as if they are four ranks higher for purposes of effectiveness.
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- Devil Fruit
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Devil Fruit Name: N/A Devil Fruit Type: N/A Devil Fruit Ability: N/A
Techniques Regular Technique Points: 225 Used Regular Technique Points: 156 Special Technique Points: 0 Used Special Technique Points: 0
| Break In Techniques |
|---|
Window Bane 14 Type: Offensive Range: Short Power: 10
| Description: Sometimes obstacles are in the way, and there's little you can do but collide with them. Thankfully that's where bricks and other solid objects come in. Ymiry launches something solid a short range, hoping to knock it aside or break it in the process. More often than not this entails a brick and somebodies window (-4 Short Range)
| Move Over! 14 Type: Offensive Range: Melee Power: 14
| Description: When Ymiry really needs something moved, well... She shoves it. Whether by putting her shoulder into it or just propelling it with her hands, she attempts to get it out of her way. People, doors and hot dog stands will all bow before the might of her pushing power! (+8 Displacement)
| Open Sesame 14 Type: Offensive Range: Melee Power: 0
| Description: Ymiry uses whatever tools she has available, preferably a crowbar, and takes to a surface by either plying it open or just smashing it with enough force to break through any starter tier obstacles (-14 Stater Tier Breaking)
| Places to be 12 Type: Supportive Range: Melee Power: 0
| Description: Nets are particularly dangerous to fish. Being caught in one can often mean the end for them. With that aside, Ymiry loves carrying around multipurpose nets, as well as launching them at people in her way. When thrown, her opponent will be draped in a fairly large net, restricting movement and forcing them to put in effort to free themselves, hopefully (-12 Mid Tier Bind)
| Things to Steal [Branched from: Places to be] 24 Type: Supportive Range: Melee Power: 0
| Description: There's netting, and then there's... Netting. Just like before, Ymiry drapes her opponent in a mass of net, making sure that it's extra jumbled so that it's difficult for her foe to break free, giving her time to go steal whatever it is she's probably after (-24 High Tier Bind) |
| Thievery Techniques |
|---|
Mine! 16* Type: Supportive Range: Melee Power: 12
| Description: This is the sort of thing Ymiry lives for: Loot. Whether it be something just 'lying around' or buried in someone's pockets, it cannot escape her reach. With speed and precision she does her best to subtly take something from somewhere. Whilst she does aim to be sneaky when doing so, as long as she gets what she's after... Who cares about the consequences? (-8 Pickpocket)
| Still Mine! [Branched from: Mine!] 30* Type: Supportive Range: Melee Power: 26
| Description: Sometimes repossessing things needs a more gentle touch. Perhaps a treasure is laid on a pressure pad, waiting to drop a boulder on top of you as soon as you try and take it, or perhaps the real treasure is the pressure pad itself. Regardless of reasoning, Ymiry will do her best with quickly and precisely take something from somewhere, aiming to not get squished in the process (-8 Pickpocket)
| Pocket Dust 16* Type: Supportive Range: Short AoE Power: 4
| Description: Smoking isn't as bad for your health as you'd think. Just a little bit of it can hide you from some meanies trying to take your stuff or get in your way. Despite this firm belief, Ymiry actually just uses a bag of dust, throwing it up into the air or at an opponent and letting it open. The bag is surprisingly full, filling the nearby area with a dense cloud of dust which obscures vision and allows for a smooth escape, or entrance (-8 Short AoE, -8 Smoke)
| Sack o' Dust [Branched from: Pocket Dust] 30* Type: Supportive Range: Medium AoE Power: 6
| Description: How does one collect so much dust? Good question, not too sure. By launching a surprisingly large bag of dust either at her opponent or into the air, a medium amount of dust will fill the area, obscuring vision of anyone nearby and providing a much easier get away for Ymiry (-16 Medium AoE, -8 Smoke)
| Ground Bound 16 Type: Supportive Range: Medium Power: 0
| Description: What's the point in having long legs if you aren't going to use them for something? Something... Exciting. Like jumping over buildings! Whether it be launching herself up into someone's window, or fleeing the scene of a crime with utmost haste, Ymiry has perfected the art of jumping long distances or impressive heights. By pushing off from the ground with surprising force, she can clear a medium distance with impressive timing (-8 Medium Range, -8 Quick)
| Sky Bound [Branched from: Ground Bound] 30 Type: Supportive Range: Long Power: 6
| Description: Do you love the feeling of the wind, whipping through your hair? Or perhaps that funny feeling you get when on roller-coasters? Then you should try jumping stupidly far like Ymiry! By pushing off from the ground with a fair amount of force, she can clear a long distance with impressive speed, allowing her to get in or out of wherever she wishes, and take whatever she wants with her (-16 Long Range, -8 Quick) |
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