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Ymiry Adorh; WIP
Topic Started: May 12 2018, 04:54 PM (115 Views)
Gigasheep
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Sheepsu
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Character Template

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Account Name: Gigasheep

Basic Character Information

Name: Ymiry Adohr
Nickname: Ymi
Age: 22
Gender: Female
Race: Red-Banded Goby Mermaid
Affiliation: Pirate
Bounty: 75,000,000
Achievements:
  • Stole something important
Professions:
  • Primary: Hoarder
    The Thief is a job closely related to the assassin. They both provide stealth capabilities, though a Thief gains lockpicking skills instead of poison knowledge, can generally know their way around the ways of barter and trade, and pickpocketing. Thieves don't have it hard to find 'underground info' in most cities, either. Thieves will gain an extra 10% in Beli rewards in all Storylines they complete (for themselves). They also have access to stealth techniques.

  • Secondary: Haggler
    Merchants are fairly charismatic people who are skilled in both bargaining and selling things to others. Their expertise means that they are very knowledgeable of the economy, and deal with all manner of merchandise. Additionally, they they tend to be well-connected in trading circles.
Position: Treasurer


Physical Appearance
Height: 6 ft 7

Weight: 9.6 st

Hair: Ymiry's hair is a translucent, neon yellow/green, of mid back length. She has a side parting, with the closer sides hair tucked behind her ear, and the other running across her face and often hiding one of her eyes beneath. Quite often it will be pulled back in a ponytail instead, especially if she needs to hide how messy it actually is.

Eyes: Ymiry suffers from heterochromia, a fairly obvious and severe case of it at that. Her left eye is a light green in colour, whilst her right is a devilish red.

Clothing/Accessories: This Mermaid's wardrobe is usually crammed full of clothing, however most of it isn't hers and doesn't actually fit anyway. Ymiry's clothing tendencies can usually be narrowed down to a hairband and a pair of baggy (usually) black cargo shorts with an unnecessary number of pockets. Around her neck hangs a single shark tooth held on by a thin spool of string. She refuses to wear shoes under the premise that she'd need to take them off every time she dived into the water, and sometimes stuff like that, just can't wait.

General Appearance: When looking at Ymiry, the most noticeable thing about her is how ridiculously pale she is, to the point where her skin appears to be white. In actual fact she does have a small amount of pigment in her skin, but it's near impossible to notice, not helped by the slight shine it has. She is fairly tall and slim, adding to the slightly sickly appearance that she can sometimes give off to those not looking all too closely. By her eyes she has bright yellow markings which wrap round to near her hairline where they narrow off to a point.

Being a Red-Banded Goby, Ymiry has various bands of scales across her body which are a dark red in colour, appearing black in all but the brightest of lights. These bands can be found across her upper torso from just below her armpits, to just above the base of her ribs, as well as numerous across the entirety of her arms. Additionally the whole of her legs are covered in these scales, becoming a fairly long tail with a forked caudal fin when submerged in water (or at will).

Other things to note are Ymiry's rather sharp features, including her nose and her long pointed ears, as well as her surprisingly sharp canine teeth. That isn't to say that all her body is sharp and pointy, as she also has a fairly rounded face and a rather ample bosom. If she had to be described simply, then something along the lines of 'Pretty but lanky' would probably come to mind. It's rare to find a smile not on her face, whether she is plotting or simply enjoying her day.

Pictures


The Character
Personality: Personality wise, Ymiry is a little bit of an odd one. It is probably best to start at step one, her absolute obsession with 'stuff'. From fancy clothes, to precious artifacts, to just a pretty looking rock, this Mermaid just loves to collect things, and will do whatever she can to get her hands on something if it catches her eye. Kleptomania might imply that she doesn't need the things she takes, yet this couldn't be further from the truth. When she starts to want something, she struggles to stop thinking about it, showing typical signs of withdrawal if she can't get her hands on it quick enough. This also includes a prolonged period of time away from something she might 'own', and simply miss.

Ymiry's dedication to collecting 'stuff' has helped her hone both her people skills and her thieving skills. She knows how to bargain, and how to talk a price down on a sale, but when she can't quite afford something or simply doesn't want to pay up, she has the skills and tools required to get her hands on it anyway through less legal means. This of course would imply that she is always subtle about her thieving, which again would be untrue. Whilst being fully capable of taking most things she wants without being noticed, she tends not to bother with that. The faster she can get her hands on it, the better. Even if this means bricking a window and tripping every alarm in a mile radius, if she wants it badly enough, nothing will stop her from getting her hands on it.

Once Ymiry has her hands on something, it is near impossible to get it off of her. She will downright refuse to give away almost anything, even if she literally just stole of off of you, or has had it for years. Anything in her possession is treated as a sacred child to her, meaning if any attempts are made to take it away, her wrath will be upon you. Swinging pretty much anything she has to hand, this Mermaid will not give up until you do, or until she has something of hers back.

Despite her excessive hoarding to the point of favoritism over people, Ymiry does actually get along with people usually, and whilst her moral compass is a little skewed, this doesn't stop her from actually seeking out interesting people. She lives for the thrills in life, and searches for people that are able to give her them, whether in the form of interesting trinkets, or helping her satisfy primal urges such as companionship etc. Those that treat her well, will receive similarly positive treatment back, and she especially likes people that don't mind her repossessing some of their stuff. Her allegiances are often formed purely over who provides the best opportunity to find cool things, though she can still make friends for other reasons.

Hometown: Off the coast of 'That Place', Grand Line
History:
A Tale of Unfortunate Events


Abilities and Possessions
Combat: Fighting isn't particularly on the agenda for Ymiry. She prefers to avoid her opponents as best she can, whether that be attempting to sneak past them, or just making a break for it. She has no issues with running from a fight, or using any sort of trickery she can manage to escape. However, sometimes fights are unavoidable, such as when someone tries to take her stuff. When this happens she is more than willing to swing at her opponent with whatever she has to hand, as many times as it takes to get her way.

Weaponry:
Unspeakable Bar Thing

Net Profit

Items:
Thieves Kit

Brycen's 'Repossessed' Items

Beli: 188,400,000
SD Earned: 338
Stat Points: 301 [32 + 200+ 69]
Advancement Points: 0
SD Remaining: 0
Stats:
  • Used for Stats: 301
  • Used for Fortune: 0

    • Strength: 90 [75 + 15]
    • Speed: 121 [76+45]
    • Stamina: 75
    • Accuracy: 120 [75+45]
    • Fortune: 75
Traits:

General Traits: 8
  • Red-Banded Goby Mermaid (1 Trait) - In place of legs these characters have a tail which splits down the middle while they are standing on land. They may breathe underwater and gain the Great Speed trait whilst submerged, and their movements underwater are completely unhindered. Spending too long out of water can fatigue them somewhat. In addition, merfolk can talk to most types of fish, but not seakings.

  • Ludicrous Speed (3 Traits) - This character's speed is boosted by 60%.

  • Flawless Accuracy (3 Traits) - This character's accuracy is boosted by 60%.

  • Mighty Strength (1 Trait) - This character's strength is boosted by 20%.
Professional Traits: 4
  • Treasure Hunter (1 Trait) – With their knack for discovering hidden items that don’t necessarily belong to them, these thieves are very skilled in looking for treasures. Thus, in their SLs, they will always get an extra little item. It could be something quirky, or it could be something rare.

  • Rare Find (1 Trait) – A keen merchant always has his eyes and ears open for an exceptional deal. At the end of every SL, the character will be offered a rare and valuable item determined at random (weapons, armour, devices, dials, materials, etc.) This item will have double their normal discount applied if it is purchased.

  • Pickpocket (1 Trait) – As a thief, the character is skilled at obtaining money by less-than-acceptable means. Thus, they will always earn 20% more Beli in their Storylines.

  • Art of Stealth (1 Trait) – After a lifetime of learning how to survey an area's or targets' weak points, this thief has a particularly effective set of skills for the purposes of stealth. All stealth techniques are treated as if they are four ranks higher for purposes of effectiveness.


Devil Fruit
 
Devil Fruit Name: N/A
Devil Fruit Type: N/A
Devil Fruit Ability: N/A


Techniques
Regular Technique Points: 225
Used Regular Technique Points: 156
Special Technique Points: 0
Used Special Technique Points: 0

Break In Techniques
Window Bane 14
Type: Offensive
Range: Short
Power: 10
Description: Sometimes obstacles are in the way, and there's little you can do but collide with them. Thankfully that's where bricks and other solid objects come in. Ymiry launches something solid a short range, hoping to knock it aside or break it in the process. More often than not this entails a brick and somebodies window (-4 Short Range)

Move Over! 14
Type: Offensive
Range: Melee
Power: 14
Description: When Ymiry really needs something moved, well... She shoves it. Whether by putting her shoulder into it or just propelling it with her hands, she attempts to get it out of her way. People, doors and hot dog stands will all bow before the might of her pushing power! (+8 Displacement)

Open Sesame 14
Type: Offensive
Range: Melee
Power: 0
Description: Ymiry uses whatever tools she has available, preferably a crowbar, and takes to a surface by either plying it open or just smashing it with enough force to break through any starter tier obstacles (-14 Stater Tier Breaking)

Places to be 12
Type: Supportive
Range: Melee
Power: 0
Description: Nets are particularly dangerous to fish. Being caught in one can often mean the end for them. With that aside, Ymiry loves carrying around multipurpose nets, as well as launching them at people in her way. When thrown, her opponent will be draped in a fairly large net, restricting movement and forcing them to put in effort to free themselves, hopefully (-12 Mid Tier Bind)

Things to Steal [Branched from: Places to be] 24
Type: Supportive
Range: Melee
Power: 0
Description: There's netting, and then there's... Netting. Just like before, Ymiry drapes her opponent in a mass of net, making sure that it's extra jumbled so that it's difficult for her foe to break free, giving her time to go steal whatever it is she's probably after (-24 High Tier Bind)


Thievery Techniques
Mine! 16*
Type: Supportive
Range: Melee
Power: 12
Description: This is the sort of thing Ymiry lives for: Loot. Whether it be something just 'lying around' or buried in someone's pockets, it cannot escape her reach. With speed and precision she does her best to subtly take something from somewhere. Whilst she does aim to be sneaky when doing so, as long as she gets what she's after... Who cares about the consequences? (-8 Pickpocket)

Still Mine! [Branched from: Mine!] 30*
Type: Supportive
Range: Melee
Power: 26
Description: Sometimes repossessing things needs a more gentle touch. Perhaps a treasure is laid on a pressure pad, waiting to drop a boulder on top of you as soon as you try and take it, or perhaps the real treasure is the pressure pad itself. Regardless of reasoning, Ymiry will do her best with quickly and precisely take something from somewhere, aiming to not get squished in the process (-8 Pickpocket)

Pocket Dust 16*
Type: Supportive
Range: Short AoE
Power: 4
Description: Smoking isn't as bad for your health as you'd think. Just a little bit of it can hide you from some meanies trying to take your stuff or get in your way. Despite this firm belief, Ymiry actually just uses a bag of dust, throwing it up into the air or at an opponent and letting it open. The bag is surprisingly full, filling the nearby area with a dense cloud of dust which obscures vision and allows for a smooth escape, or entrance (-8 Short AoE, -8 Smoke)

Sack o' Dust [Branched from: Pocket Dust] 30*
Type: Supportive
Range: Medium AoE
Power: 6
Description: How does one collect so much dust? Good question, not too sure. By launching a surprisingly large bag of dust either at her opponent or into the air, a medium amount of dust will fill the area, obscuring vision of anyone nearby and providing a much easier get away for Ymiry (-16 Medium AoE, -8 Smoke)

Ground Bound 16
Type: Supportive
Range: Medium
Power: 0
Description: What's the point in having long legs if you aren't going to use them for something? Something... Exciting. Like jumping over buildings! Whether it be launching herself up into someone's window, or fleeing the scene of a crime with utmost haste, Ymiry has perfected the art of jumping long distances or impressive heights. By pushing off from the ground with surprising force, she can clear a medium distance with impressive timing (-8 Medium Range, -8 Quick)

Sky Bound [Branched from: Ground Bound] 30
Type: Supportive
Range: Long
Power: 6
Description: Do you love the feeling of the wind, whipping through your hair? Or perhaps that funny feeling you get when on roller-coasters? Then you should try jumping stupidly far like Ymiry! By pushing off from the ground with a fair amount of force, she can clear a long distance with impressive speed, allowing her to get in or out of wherever she wishes, and take whatever she wants with her (-16 Long Range, -8 Quick)


Development History
Gains/Losses:
Gains/Losses

Edit Log:
Edit Log
Edited by Gigasheep, Jul 8 2018, 03:55 AM.
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