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Phunk D. Buzzkill v2; [Revision Scoop]
Topic Started: Apr 8 2018, 09:04 PM (158 Views)
TGIFlash
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Old Sea Dog
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Character Template

Account Name: UndaCovaBrotha

Basic Character Information
Name: Phunk D. Buzzkill (pronounced "Funk")
Nickname: --
Age: 26
Gender: Male
Race: Human
Affiliation: Pirate
Bounty: 370,000,000 beli
Achievements: N/A

Profession:

~Martial Artist
A Martial Artist is someone who specializes in hand-to-hand combat, completely or very close to unarmed. They usually have good insight in the aspects of weight, balance and movement of the body. Characters with this profession have access to certain additional traits and may create "Stance" techniques.

~Assassin
The Assassin profession gives stealth skills, the ability to move silently through areas without being detected. It also gives general poison knowledge. An Assassin generally has little actual combat experience, since their victims don't fight back, and as such don't fare that well in a true fight. Assassins are able to create poisons that debuff, and have access to stealth techniques. Additionally they will be proficient in small weapons such as daggers or blow darts.

Position: Captain/2nd Fleet Commander
Personal Ship: The Prohibition

Physical Appearance
Height: 6'1"
Weight: 184lbs
Hair: Charcoal
Eyes: Jade
Clothing/Accessories: Phunk’ minimalist style means that he most likely doesn’t wear a shirt unless it's merely too cold to do so! He does however have body wrap on various parts of his body based on whatever damage he has sustained, orange/amber pants and a red sash that acts as a belt. Other than that, he is most commonly shirtless, and only in harsh hot or tundra cold conditions will he wear an orange cloak similar to the monk's that took him in.

General Appearance: Phunk is covered in a number of ceremonial tattoos. These blue tattoos are seen on his upper body at all times. He has a number of blue and yellow beads in his dreaded hair but has no rings, necklaces or other items on his person for any default appearance (though he may wear IC items from the item section from time to time). He is a smiling character with a lazy and nonchalant appearance much of the time, however he quickly becomes serious, demonstrating a more disciplined demeanor when he has to fight. He normally does not have wear shoes, but has his feet wrapped in order to get a better field of the ground underneath him.

Sketch


The Character

Personality:
Personality


Hometown: Moonshine Island, New World
History:

History


Abilities and Possessions
Combat:
Phunk is a practitioner of the the "Beat Boxing" Style, which has two major tenants: "Float like a ButterFly" and "Sting like a Bee". The user looks to overwhelm the opponent with a lightning fast offense while being impressively evasive. While the technique more over ignores defensive merits such as heavy armor or excessive blocking techniques, it does so under the assumption that a competent practitioner wouldn't have to worry about it! Luckily, Phunk himself also utilizing the Kilo Kilo no mi and the Life Return ability to flexibility change his weight and physiology to optimize his fighting style.

Armory:

The Uncanny Fist


Quick Silver


Inventory:
The Silver Spoon
Sick Beats by Dr. Dray
Seaking Bone Umbrella
Saint Drunk's Bourbon Hunting Bottle
Swag for a Day
Kaliphornia Post Card
Jaq's Chain
Ghetto Pass
Badass Bandana
The One True Ring of the Tokken
The Power of Friendship
Majora's Mask
Green Fighting Kicks
7th Anniversary Raincoat
Bronze Crispy Coin
Balloon Boy Special (by Emo)


Beli: 187,000,000/466,000,000
SD Earned: 957/1107
Stat Points: 521
Advancement Points: 3 AP: Extra General Trait
SD Remaining: 5
Stats:
  • Used for Stats: 520
  • Used for Fortune: 0

    • Strength: 125 = 80 [+45]
    • Speed: 200 = 155 [+45]
    • Stamina: 125 = 125
    • Accuracy: 205 = 160 [+45]
    • Fortune: 130


Traits: 12/12 General, 6/6 Professional
General

Specific Devil Fruit[4]The player may choose a specific Devil Fruit, either canon or custom, for their character. These fruits are limited based on moderator discretion but can be of any of the three types

Ludicrous Speed [3] This character's speed is boosted by 60%.

Limitless Strength [3] This character's strength is boosted by 60%.

Hardened Fighter [1] Through excessive training in breaking planks, punching rocks, and all those durability-building exercises, the character’s arms, up to their elbows, and their legs, up to their knees, have gained flesh that is as hard as iron, making them much more resistant to physical damage.

Living Stone [1]Requires Hardened Fighter Through excessive training of their bodies they have gained a great deal of natural durability, these character’s entire bodies can stand up to frightening amounts of abuse. As a result, they have gained flesh that is as hard as iron, making them much more resistant to physical damage.

Professional

Flawless Accuracy (3) This character's accuracy is boosted by 60%.

Life Return (3) ”At the sea for a thousand years, and at the mountains for a thousand years, breathing the wind and drinking pure water, he passed the training of a Sennin. Enduring it all, he gained the Life Return” - Character must be in the Grand Line to obtain this trait. The character has the ability to use the mystic ability known as Life Return. They gain control over their bodily functions through their thoughts. Growing and controlling their hair, changing their body fat, body muscles and at higher levels even their blood flow, these characters are truly masters of their own body and have access to special buffs


Devil Fruit
 
Devil Fruit Name: Kilo Kilo no mi
Devil Fruit Type: Paramecia
Devil Fruit Ability: Turns the eater into a Weight-man, able to change their weight from 1 kilogram to several tons on a whim. The user can focus the weight change to a single or multiple parts of their body or their entire body at will. The user is immune to any negative effects their change in weight would normally induce.


Edited by TGIFlash, May 18 2018, 09:39 PM.
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Phunk D. Buzzkill • MA/Assassin • Free Agent • Bounty: 346,000,000 beli • SD Earned: 918 • Beli: 148,000,000/397,000,000 • Location: Raijin Island
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TGIFlash
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Old Sea Dog
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Regular Technique Points: 650
Used Regular Technique Points: 574
Special Technique Points: ---
Used Special Technique Points: ---

The God of Wind

Fūjin :: The Anti-haki :: (60)
Type: Supplementary
Power: N/A
Range: Self
Stats: -10 Strength, -10 Stamina, -10 Accuracy, +60 Speed
Description: The state of the Wind of God entirely prioritizes the user's speed via incredible specialized manipulation of the body via Life Return. This technique was created specifically to offset the negative effects of King's Haki and even create the illusion that via the user's own indomitable will they have been able to shrug off or ignore the influence of Conquer's Haki.


Kōsoku :: Light Speed

Kōsoku :: Light Speed :: (60)
Type: Supplementary
Power: N/A
Range: Self
Stats: +30 Speed, +30 Accuracy
Description: The user becomes increasingly light via the power of the Kilo Kilo no mi. While active, their body becomes a featherweight 1 kilogram, meaning that each square inch of their body weights mere grams. Meanwhile, their strength remains the same, meaning that each push off of the ground offers more propulsion and each concentric action of the muscles has less resistance. Having lighter limbs increases the efficiency of muscular-skeletal interactions, thus increasing dexterity reflected in increased accuracy/precision of movement. Accessible based on the duration table. [DF Other Buff]


Three Fold Path :: Sambiki Kōshin

Mizaru :: (60)
Type: Supplementary
Power: N/A
Range: Self
Stats: -15 Speed-15 Accuracy, +60 Strength
Description: Utilizing life return, the user spikes their own natural adrenaline and sympathetic nervous response to threat. The supernatural utilization of a natural human ability dramatically increases the user’s strength while tanking their overall stamina. Physical appearance becomes noticeably more bulky as blood moves from the core to extremities to facility strength. Not meant for use over long periods of time.


Kikazaru (50)
Type: Supplementary
Power: N/A
Range: Self
Stats: -25 Strength, +25 Speed/Accuracy
Description:The user’s “fight or flight” response is triggered with a heavy emphasis on flight without also impairing brain function; rather, enhancing it through serotoninergic bursts of activity in focal areas of the brain. The user’s speed and accuracy increase as the body's overall physical fat stores are quickly depleted causing a more ectomorphic appearance. The user can function in an anaerobic state for much longer than previously possible, at the cost of a dramatic decrease in their overall stamina.


Iwazaru :: (60)
Type: Supplementary
Power: N/A
Range: Self
Stats: -15 Speed-15 Accuracy, +60 Stamina
Description: The user’s parasympathetic response is activated, decreasing over all function while increasing stamina, blood flow, durability and recovery rates. The user’s body takes a more relaxed, even somewhat endomorphic appearance; used for rest and recovery, long term fighting or as an emergency form of defense given an unavoidable attack.


Wind of Origin

Imhullu :: Atrocious Wind (44)
Type: Offensive
Power: 16
Range: Short-Range
Stats: N/A
Description: A powerful martial artist technique by which the user seamlessly integrates both tenants of beat boxing. By combining both “float like a butterfly” and “sting like a bee” they are capable to “throw the weight of their punch” forward with a momentous shockwave. This shock wave only travels a short distance, but penetrates through anything within its strike range; hitting opponents despite how formidable their defenses may be. By increasing the weight of the user’s via integration of the Kilo Kilo no mi, the force behind the punch radiates into a short range. [Defense Bypassing, 28][Shockwave, 10][Short Range, 0]

Typhon :: Demon Wind (52) [44 + 8]
Branched from "Imhullu"
Type: Offensive
Power: 24
Range: Short-Range
Stats: N/A
Description: A powerful martial artist technique by which the user seamlessly integrates both tenants of beat boxing. By combining both “float like a butterfly” and “sting like a bee” they are capable to “throw the weight of their punch” forward with a momentous shockwave. This shockwave only travels a short distance, but penetrates through anything within its strike range; hitting opponents despite how formidable their defenses may be. In addition, the user now throws not one, but a bevy of such attacks to overwhelm a single opponent. By increasing the weight of the user’s via integration of the Kilo Kilo no mi, the force behind the punch radiates into a short range. [Defense Bypassing, 28][Shockwave, 10][Short Range, 0][Gatling, 8]

Kamikaze :: Divine Wind (52) [44 + 8]
Branched from "Imhullu"
Type: Offensive
Power: 24
Range: Short-Range AoE
Stats: N/A
Description: A powerful martial artist technique by which the user seamlessly integrates both tenants of beatboxing. By combining both “float like a butterfly” and “sting like a bee” they are capable to “throw the weight of their punch” forward with a momentous shockwave. This shockwave only travels a short distance, but penetrates through anything within its strike range; hitting opponents despite how formidable their defenses may be. By increasing the weight of the user’s via integration of the Kilo Kilo no mi, the force behind the punch radiates into a short range AOE. [Defense Bypassing, 28][Shockwave, 10][Short Range AOE, 0]


Support

Party Trick (16)
Type: Defensive
Power: 16
Range: Self
Stats: N/A
Description: When you are capable of superhuman speed and perception you become capable of some pretty neat tricks which might just impress someone at the next social gathering. This "party trick" allows the user to catch object thrown, shot or otherwise moving at high speeds through their air, including but not limited to, bullets. Projectiles must be physical in order to catch and the greater difference in power increases these the chances of successfully performing the trick without injury.


Wind Step (16)
Type: Support
Power: 0
Range: Self
Stats: N/A
Description: The user manipulates their weight via the Kilo Kilo no mi, decreasing their over all weight while physically "kicking off of the air". The result is a "double jump" which allows the user to dramatically influence their trajectory while in mid-air, but only for a single act of self-displacement not to be confused with temporary of sustained personal flight. Can be used multiple times, but requires multiple instances of use and thus, uses AE for each independent usage.


Soru (28)
Type: Support
Power: 20
Range: Self
Stats: N/A
Description: By kicking off of the air itself, the user of this technique can seemingly fly or "Air Walk."The user of this technique may remain airborne indefinitely, but must land in the following post if they attack or are attacked (if there is no land within range, they spend the next post falling until they can resume use of Geppo). If the technique's user is significantly encumbered, or if they lack use of one of their legs, they must land periodically, being able to sustain flight with this technique for no more than three consecutive rounds. [Perception Formula][Quick, 8]


Hustle and Flow

Hustle Fist :: (16)
Type: Offensive
Power: 2
Range: Short-Range AoE
Stats: N/A
Description: The user combines the Kilo Kilo no mi with Life Return for a single attack. The user increases their weight in only their fist upon the moment of contact via a punch. By focusing so much momentum on a small area, the user is able to punch through solid matter that would otherwise be unbreakable under normal circumstances with a "burst" able to punch holes in even sheet metal such as Iron upon contact. [Short Range Aoe, Free][Starter Material Break, -14]


Buster Fist :: (30) [16 + 14]
Branched from "Hustle Fist"
Type: Offensive
Power: 8
Range: Short-Range AoE
Stats: N/A
Description: The user combines the Kilo Kilo no mi with Life Return for a single attack. The user increases their weight in only their fist upon the moment of contact via a punch. By focusing so much momentum on a small area, the user is able to punch through solid matter that would otherwise be unbreakable under normal circumstances with a "burst" able to piercing holes in even thick metal such as Iron upon contact.[Short Range Aoe, Free][Starter Material Break, -14][Piercing, -8]


KiloBuster :: (44) [30 + 14]
Branched from "Buster Fist"
Type: Offensive
Power: 8
Range: Short-Range AoE
Stats: N/A
Description: The user combines the Kilo Kilo no mi with Life Return for a single attack. The user increases their weight in only their fist upon the moment of contact via a punch. By focusing so much momentum on a small area, the user is able to punch through solid matter that would otherwise be unbreakable under normal circumstances with a "burst" able to piercing holes in even thick metal such as Steel upon contact.[Short Range Aoe, Free][Mid Material Break, -28][Piercing, -8]


GigaBuster :: (60) [44 + 16]
Branched from "Kilo Buster"
Type: Offensive
Power: 8
Range: Short-Range AoE
Stats: N/A
Description: The user combines the Kilo Kilo no mi with Life Return for a single attack. The user increases their weight in only their fist upon the moment of contact via a punch. By focusing so much momentum on a small area, the user is able to punch through solid matter that would otherwise be unbreakable under normal circumstances with a "burst" able to piercing holes in even thick metal such as Titanium upon contact.[Short Range Aoe, Free][High Material Break, -44][Piercing, -8]


Flow Step: Hayaku! :: (16)
Type: Defensive
Power: 8
Range: Self
Stats: N/A
Description: Utilizing the Kilo Kilo no mi, the user decreases the weight of their steps in order to render them practically silent. This allows the user to move around with relative stealth, as it is unheard to the untrained ear or individuals without heightened senses. Lack of audio cues in the user's movement make it difficult to predict their next move (but not their offensive attacks). [Silent, 8][Unpredictable, 8]


Flow Step: Saisoku!! :: (52)
Branched from "Flow Step: Hayaku!"
Type: Defensive
Power: 16
Range: Self
Stats: N/A
Description: Utilizing the Kilo Kilo no mi alongside blending in to the environment through masterful knowledge of the surroundings and the perception of others, the user is capable of blending in to seemingly open mere open space. Lack of audio cues accompanied by the users mastery of avoiding the foci of perception makes it difficult to read or predict the users movements (but not their offensive attacks). Consumes 1/2 AE in order to keep active. It becomes faster to blend with higher Power. [Silent, +8][Open Camouflage, +28][Unpredictable, 8]


The Element of Surprise

Miasma :: (50)
Type: Supplementary
Power: N/A
Range: --
Stats: -50 Accuracy
Description: The "Element of Surprise" is a chalk like white powder with a slightly bitter taste not different than the slight bitter taste of artificial sweeteners. The poison itself is not necessarily lethal, however, is a strong anesthetic and sensory numbing agent capable of dramatically impairing the accuracy of anyone either ingests or inhales the substance. Only a small amount is necessary for brief amount of contact such as if slipped into drink or food, directly inhaled, or if introduced directly to the blood stream. Easiest form of administration is to take a handful of the chalk like substance and throw it directly into the unprotected face of a target within melee range. Can be combined with wind-based effects (e.g., breathe dial, jet dial) or manually laced onto objects or food. Due to it's chalky disposition, residue can easily be washed off with water. Effects last for 6 posts time.


Doldrums

Doldrums :: (30)
Type: Supplementary
Power: 2
Range: Melee
Stats: N/A
Description: Known as the "Dead Winds", the Doldrums are the kind of phenomenon which make the Calm Belt possible; namely, a relatively non-existent wind. This technique seeks to nullify shockwave style projectiles with an Aikido style parry which displaces the force behind the shockwave to essentially nullify the force behind it as though a wind suddenly calmed. While it seems to work on all matter of shockwaves, secondary effects (e.g., displacement) or elemental/physical components of the shockwave are not nullified.


Edited by TGIFlash, May 28 2018, 03:15 PM.
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Phunk D. Buzzkill • MA/Assassin • Free Agent • Bounty: 346,000,000 beli • SD Earned: 918 • Beli: 148,000,000/397,000,000 • Location: Raijin Island
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TGIFlash
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Old Sea Dog
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Beli Standardization
 


Unknown

Total: ???,???,???

Scoop Items
Scoop History


Development History

Gains/Losses:

Edit Log:
Edited by TGIFlash, May 28 2018, 03:18 PM.
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Phunk D. Buzzkill • MA/Assassin • Free Agent • Bounty: 346,000,000 beli • SD Earned: 918 • Beli: 148,000,000/397,000,000 • Location: Raijin Island
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