First Fang (Rank 16*) Type: Offensive Range: Melee Power: 20
Description: Kunugi throws a powerful punch with enough force to cause some real pain.
Second Fang (Rank 30* [14+16 Branch from First Fang]) Type: Offensive Range: Melee Power: 10
Description: An evolved version of First Fang, Kunugi throws a series of powerful punches at his opponent with great speed, leaving afterimages of his flying fists. The opponent sees multiple punches coming in from straight, up, down, left, and right. It becomes quite hard for the opponent to effectively dodge or counter as they may find it difficult to follow where the next punch is coming from. Using his skills as a grandmaster, Kunugi can even strike elements and logias in their real bodies. (Gattling, Afterimage 8, Add Afterimage x4=16)
Third Fang (Rank 30* [14+16 Branch from First Fang]) Type: Offensive Range: Melee Power: 34
Description: An evolved version of Impact Fang, Kunugi once again throws a powerful punch at his opponent. This time, however, Kunugi releases flames from his Flame Dial, coating his fist in flames and bringing it down on his opponent. Using his skills as a grandmaster, Kunugi can even strike elements and logias in their real bodies. (Elemental Damage)
Description: An evolved version of Impact Fang, Kunugi once again throws a powerful punch at his opponent. This punch is so powerful, however, that it can break through strong defenses, even breaking through materials as strong as titanium. Using his skills as a grandmaster, Kunugi can even strike elements and logias in their real bodies. (High Tier Breaking -44)
Description: Once per post, an individual can use this technique to put on momentary bursts of speed. The user may move to any location that they could normally move to in a single post, but they do so near-instantaneously. During this movement, they cannot be seen by anybody who's accuracy is less than double this technique's rank, appearing as a blurred streak to anybody who's accuracy is above that point. If attacked while moving by a foe who's speed is less than this technique's rank, the attack can be passively dodged without any expenditure of Focus. Attacks cannot be made while moving with Soru.
With this evolved version of Soru, Kunugi strikes at his target while shooting past them at ludicrous speed. He launches into this advanced Soru and strikes a powerful punch against his enemy, reappearing behind them at a distance to avoid retaliation. Using his skills as a grandmaster, Kunugi can even strike elements and logias in their real bodies. (Quick -8, Perception Formula)
For the First Fang line, keep in mind that logia striking with GM doesn't come until r28
Second Fang, can't branch a non-shockwave into a shockwave and vice versa. That said, since it isn't ranged, you could probably just drop shockwave on First Fang no problem.
Fourth Fang, a branch needs to have equal or greater power than its root, can't have less, so this can't be branched from first fang.
Second Fang - Gonna have to remove all the stuff about making discerning where the real punch is. That would fall under after image maybe with the gatling effect. Spirit generated illusions should never be offering practical benefit, they are purely for cool factor.
Shadow track - Soru is a support tech, what you're describing is an offensive tech, you can't change technique type between branches.
Devil Fruit Type: Cush Cush no Mi Devil Fruit Type: Paramecia Devil Fruit Ability: This devil fruit turns the user into a cushion man, given them a body filled with stuffing rather than flesh and blood, though all organs are still in place. When injured stuffing themselves back up and stitching the wound closed can accelerate healing. The user is also able to make any surface they touch soften to the consistency of a pillow giving it a soft cushiony appearance.
The issue with shadow track reaper is that is is taking from Soru. Perception Formula etc isn't obtainable through anything but Rokushiki. Rokushiki also doesn't function like a normal tech, meaning that its effects and power and skewed.
To manage what Soru does, you'd have to branch. But you can't branch it into an offensive, which would make the tech impossible
The Characters
Samson Hale
Samson Hale • Herb Doctor • Martial Artist/Doctor • Beast Blood Pirates • Bounty: 100,000,000 • SD Earned: 531 • Beli: 7,500,000 • Location: Birka, Sky Islands • Colour: #41A317