Basic Character Information Name: Morgan Stehr Nickname: Daddy Cool Age: 25 Gender: Female Race: Human Affiliation: Pirate Bounty: 0 Position: N/A
Professions:
Doctor - Primary: A Doctor, on a ship or otherwise, gains large medical knowledge. Suturing and cleaning wounds, making bandages out of various materials and preparing drugs, is all part of a Doctor's job. Doctors are the only ones capable of healing serious injuries on the crew. Doctors have the ability to create drugs and toxins that can buff allies or debuff enemies.
Martial Artist - Secondary: A Martial Artist is someone who specializes in hand-to-hand combat, completely or very close to unarmed. They usually have good insight in the aspects of weight, balance and movement of the body.
Physical Appearance Height: 161cm Height: 52kg Hair: Blonde, hanging down to her armpits. Generally tied up behind her head into a loose ponytail. Eyes: Grassy green. Rarely show much humor. Fairly large, and somewhat round.
Clothing/Accessories: Daddy Cool's regular outfit is a black suit, but with the coat open and no tie, giving an air that somehow mixes casual with serious. The top few buttons of her shirt are usually kept open. The suit is tailored for her, meaning it doesn't have the angular shoulders men's suits generally have. When Cool feels cold, which is often, she wears a green coat with a fur rim around the hood. Sometimes, Cool wears black gloves, usually when doing wetwork. She tends to have a few bottles of pills tucked in her coat.
General Appearance: Cool is a fairly short caucasian woman with fair skin. Her attitude is almost constantly calm, sometimes to the point of seeming cold, and the way she carries herself reflects that. Cool almost constantly has her hands in her pockets. Daddy Cool sometimes suffers from an unnaturally low body temperature due to her body mods, and to reflect this, her body often shows signs such as shivering or drowsiness.
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The Character Personality: Daddy Cool fits her name - she's an extremely cool person at first sight. Showing little emotion and behaving rather distant without the awkwardness that often comes with such people, she generally gives off the air of an ice queen. It's definitely true that she's rather jaded. Even humanitarian horrors like lethal epidemics and pirate massacres wouldn't shake her too deeply.
That's not to say these things leave her untouched. To say Daddy Cool is emotionless is unfair. She knows compassion, and has worked hard in the past to save the lives of others. Part of a doctor's job, after all. She simply doesn't let much show other than her supreme self-confidence. Cool is self-assured in every way; her appearance, her abilities, her sexuality, her habits, there isn't really anything she's insecure about.
Those who manage to stick with her for, say, a few hours will discover plenty of hints as to her true personality. Cool rarely makes jokes that aren't her particular brand of dry wit, but she can greatly appreciate humor in others. Even if she doesn't like to make eye contact and generally holds herself in a closed-off fashion with her arms crossed and body turned slightly away from her conversational partner, she enjoys conversations just like any person. She's passionate about medicine and martial arts alike, along with a number of other subjects she lacks the skill in, such as art both in the traditional and culinary sense. All in all, she's not a bad person at all.
Daddy Cool does have one thing she absolutely despises in the world: the Marines. While she doesn't hate the World Government as the ruling body of much of the known world, she bears a grudge against the Marines as an organization due to the unfortunate deaths of many of her old friends. She blames the Marines for the incident, and as such has dedicated her life to piracy in rebellion.
Hometown: Bad End Island, West Blue
History:
2500 words of history
Bad End Island was always kind of a shithole. The little desert island had nothing worth looting for pirates and only the most minimal Marine presence allowed. It was technically under protection from the World Government but rarely saw the kind of problems that required their active intervention. Even the tax collectors barely even bothered with Bad End. Civilization was at a minimum on Bad End, too. Imagine the typical fictional Western town: a single street with a few necessities. Business owners lived in the same building they ran their businesses from. There were a few spread farmer communities on the sparse patches of fertile earth the island had, and a single large building at the shore where fresh water was produced from salt water, for the purpose of drinking.
The only reason why it was relevant in even the slightest fashion was the saloon. It was the largest building in town, and the only business whose owners didn't live in the same building. Bad End Island was a common stop for bounty hunters. They came from all over West Blue to discuss bounties, team up for hunts, or to just fraternize and meet up. These bounty hunters were Bad End's main source of information to the outside world. Through them, the islanders were kept in the know about the troubles the world faced.
Daddy Cool was born on this island under the name Morgan Stehr. The Stehrs had been Bad End Island's doctors for generations, each parent passing their knowledge to their child. By the time she was 20, Morgan had stitched up wounds from right about any mundane weapon you can think of, as bounty hunters often arrived wounded, or got into fights and duels on the island's abandoned stretches of sand and dust. The family's house was the most hygienic place in the village, so she also had to grow used to treating infections and common illnesses that sprang up as a result of bad hygiene.
Medical knowledge came as a mix of scientific learning and local knowledge. Some old wives' tales held truth to them, and certain herbs helped better than modern pills to alleviate symptoms. In the end, the methods never mattered to her as long as the results were there. As far as people went, her parents were otherwise unremarkable. They had problems, but they were normal people problems. Morgan was the same, suffering little more than boredom with her home and the occasional boy problem.
When Morgana was 22, disaster struck Bad End Island. A bounty hunter arrived, ill with a mysterious sickness. Ignoring his companions' suggestions to visit the clinic, he tried to drink it away. In the morning they found him dead in his bed. Underneath his clothes, they found diseased, mottled flesh marked with pustules and other signs of disgusting sickness. Within a week, three quarters of the bounty hunters and half the locals were sick. Morgan and her parents never treated a patient without full covering and preemptive methods.
The mayor had sent a distress call to the Marines, asking for doctors and other experts to help with this strange disease. The response, however, was a full naval blockade. The disease was too infectious to risk getting off the island. Every couple of days, the Marines dropped off food from a safe distance, but that was all the assistance they gave. Morgan and her parents toiled to save as many as they could, but the three of them weren't enough. They quickly found out the disease required the heat of a human body to survive, and went to great lengths to avoid infection, modifying themselves to be able to lower their body temperatures greatly to purge the disease. Morgan reacted poorly to the procedure - while she was able to lower her body temperature further than her parents, she sometimes did so uncontrollably, and still suffered some of hypothermia's side effects.
They remained unharmed by the wasting disease, but much of the island did not. Almost everyone either refused the treatment or was already wasting away. Nine out of ten islanders died. None of the bounty hunters survived. All the bodies were burned. In the end, they never found a cure - there were simply too few carriers. One of the survivors was a farmer living near the shore, who had simply shot everyone trying to approach his home. The whole process took a month. After another month without further illness, the Marines came in with hazard suits, evacuated the survivors, and then burned what remained of the island.
On the ship, the survivors were educated by a commodore on the situation. The disease had sprung up in the past. It always flared up shortly, destroyed most of an island's population, and subsided. Nothing was known of a cure. Medical experts like the Stehr family usually survived, as protection against the disease was surprisingly easy. Its ferocious infectiousness, however, meant that much of an island could be infected in days. Only three cases were known in the past. Suspicions were that it was a biological weapon of some kind developed in the New World.
All of it meant little for Morgan Stehr. She scorned the man, scorned all his colleagues. They had done nothing to help. The island had enough storage to survive without the food provided, and after a week it had caused infighting among the bounty hunters. They hadn't send any kind of medicine that could alleviate the effects, or shared their research. Instead, they took all the research her parents had done into the disease for their own future use. She knew the Marines probably hadn't infected the island, but she definitely blamed them for making it worse. How many people could've been saved if the Marines had tried harder? Reacted sooner? How could a man with such a rare and devastating disease arrive on a backwater like Bad End Island anyway?
The handful of survivors were thoroughly investigated for traces of the disease, then offered relocation. The Stehr family settled on Andthisiswhere Island, enjoying the comfort of life and the futuristic technologies there. Over the next year, Morgan sharpened her skills, becoming a full-fledged medical expert. However, Andthisiswhere never felt like home to the girl. Wanderlust struck her, but she couldn't just leave.
When she 23, something gave her that final push. While walking one of the futuristic herbal gardens of Andthisiswhere, Morgan found an odd fruit hanging from an apple tree. She'd heard of Devil Fruits, of course. No way she could just find something like that hanging off a random tree, right? Hesitantly, she plucked it and took a big bite.
Three minutes later she was sitting in her parents' clinic, barely able to control her transformations. She coughed, and grew tusks. Sniffling drew them back in. Yawning made brown fluffy hair grow out all over her body. When her parents confirmed she'd eaten a rare Ancient Zoan, it shocked her so much she transformed fully and almost pushed out the ceiling. Over the next days, Morgan dedicated herself to get the transformations under control.
Once she did, she told her parents she needed to travel. Andthisiswhere Island just felt strange to be. They were saddened to hear it, but it was hardly an unusual sentiment for children. Lifting along on a merchant ship, Morgan set out. Originally, she meant to go to Karate Island for training, but before that, the vessel she was hitching on reached Pharsalus Island. When chatting with the locals and offering her services as a doctor for as long as the ship remained in town, she mentioned being on her way to get combat training. Without it, she'd never survive the Blues, let alone what else she had planned.
To her surprise, the local told her there was some kind of ancient master at the edge of the woods. If she sought him out, he might be able to train her. He'd taken pupils in the past, though not all made it out of the forest or the swamp whenever he took them there. Eager to save time, Morgan did as advised, seeking out the old master.
What she found was a strange, emaciated old man with a beard reaching down to his knees. He wore little more than a burlap sack, but what Morgan noticed the most was the pair of small wings on his back. He was accompanied by a nest of half a dozen raccoons, that seemed to share his ramshackle home. Master Kuze, he called himself, a master without style. When asked about his training, he told Morgan he could train anyone into a capable martial artist within a year. However, the training would be unforgiving and dangerous at times.
Not wanting to spend more months traveling to Karate Island and dedicated to her purpose, Morgan accepted. That was the first day of grueling training. The only clothing she was allowed was a burlap sack similar to Kuze's, and she could eat only what the raccoons brought home. Berries, bugs, fruits and nuts for the most part. Sometimes one went into town and managed to scavenge meat from a trash heap. If Kuze judged it in a good enough state, they prepared it over a fire.
Kuze had not lied when he said he was a master without style. Much of Morgan's development happened on the fly. Along with training her physical fitness, Morgan and Kuze sparred. Morgan was never able to land a single finger on Kuze, who almost seemed to know she would attack before she would. As they fought, he would comment on her flaws and mistakes, forcing her to adapt on the fly if she didn't want to get beaten to a pulp.
Once he deemed Morgan ready, almost a year later, Kuze told her to head into the swamp and find a specific flower. The swamp, he told her, confused the eyes. She could use her ears or nose to find her way out. Thinking he was exaggerating, Morgan went in with full confidence. It took her two hours to find the flower, but she encountered no troubles. Getting out again, however, seemed like more of a challenge than she expected. The swamp did really feel like it was playing with her. Regularly she found herself going in circles, or finding a completely new location when doubling back.
After several more hours, she finally decided to heed his advice. She closed her eyes, opened her other senses... and to her despair, discovered that the stench of the swamp and the constant chirping and buzzing of bugs and other animals blocked her out entirely. She tried her best... but could sense nothing. She panicked, looking around wildly, before breaking into a sprint. If she just ran, she had to leave eventually. She couldn't keep going in circles forever. She ran, and ran, and ran. After a while she stumbled and fell flat on her face, sobbing into the dirt. She'd failed. The training had beaten her before the journey.
Some small voice inside of her screamed for her to rebel against this fate. She couldn't fail this early. She hadn't survived the illness that had taken her home only to perish here. Shuffling to her feet, Morgan drew on her Devil Fruit powers. If her human nose could get her nowhere, maybe that of a woolly mammoth would. A moment later, a massive mammoth clad in a burlap sack stood perfectly still in the middle of the swamp. Using mental exercises her master had taught her, she tried to calm down, to stop the panicked pounding in her chest.
She raised the trunk and sniffed the air. Berry juice. Roasted nuts. Unwashed raccoons. Burlap. Home. The mammoth was soon trundling through the swamp in a straight line, maneuvering past trees and shrubbery. The sniffling beast didn't stop until she heard a hoarse voice yelping. She opened her eyes, only to find her master standing between her and their hut, mere feet between the home and her tusks.
Embarrassed, Morgan transformed back. Her master berated her for her recklessness, but commended her for her creativity. He explained to her he was the master of something called Mantra, a supernatural ability of sense beyond sense. His training was meant to teach her the skill, but she seemed to lack innate potential. Teaching her how to wield Mantra would take years, years that Morgan didn't have.
As far as martial arts went, Morgan's training was near to finished. The rest, he told her, was up to her. Practical experience would help her more than their sparring ever would. Morgan's style of combat was aggressive, relying on the brute force of her Devil Fruit, violent but refined. Soon, for the first time in a year, Morgan put on her old clothes. To her surprise, one of the raccoons pulled at the leg of her pants when she tried to leave. Rascal, Kuze had named him, because he was just as likely to make off with food as he was to bring it to the old master.
Rascal had often slept in or on Morgan's bed, and he'd become somewhat of a pet for her. He had grown attached enough to her that he was more willing to leave with her than stay with Kuze and his family. The old master seemed amused, and told her to take the coon with her, to show him the world. Pleased she wouldn't be alone, Morgan allowed Rascal to tag along with her, either putting him on her shoulder or in her bag.
Before he left, Kuze took Morgan aside. He revealed to her that her plans were no secrets to him. He knew she wanted to learn to fight because she wanted to become a pirate. The old master told her he wasn't judging her. Piracy was all the rage nowadays, anyway, and he knew of her grievances against the Marines. However, he also knew she had a loving family back on Andthisiswhere. His advice was for her to take up a new name. A fake name that would keep her parents from suffering for her actions.
After some thought, Morgan decided on something obviously fake. For her masculine, boyish appearance she decided on Daddy, and due to her unique body modification she picked Cool, to create the name Daddy Cool. A new name. It seemed symbolic, a final tie to her old life to cut. Her knowledge as a doctor remained fresh, having taken care of Kuze when he fell sick, kept both their wounds clean when they were hurt, and consistently studied her books during the little off-time she had. However, she now also knew how to use her body as a weapon, and she had a new traveling companion. She felt like a new person entirely, completely different from the girl that had left Bad End Island a long time ago.
Waving Kuze goodbye, the newly-named Daddy Cool purchased a sloop of her own, then cast off into the great blue waters.
Abilities and Possessions Combat: Cool's first action in combat is usually to close the distance between herself and her opponent with a bull's charge, before slamming into them or goring them with her tusks. Her style of combat is aggressive, vicious and feral, but with the cunning one could expect from a beast. Using the weight of her beast form or the strength of her arms, she grapples or immobilizes her opponents to make it easier to beat them down.
Weaponry
Weapon
Description
Items
Item
Description
First Aid Kit
Not quite a kit as much as the supplies Cool generally carries with her inside her coat and jacket: bandages, painkillers, antiseptic, and other common first aid items.
Specific Devil Fruit (3 General Traits) - The player may choose a specific Devil Fruit, either canon or custom, for their character. These fruits are limited based on moderator discretion but can be of any of the three types. Daddy Cool owns the Zou Zou no Mi, Model: Mammoth.
Mad Scientist (1 Professional Trait) - The epitome of madness. Cackling and gleeful hand-rubbing is a favourite pastime of this character, and every time they finish an experiment, there are obligatory flashes of lightning. The mad scientist has the ability to make one major biological modification to themselves or any NPCs they control.
Frozen-Hearted
Cool modified her body to allow her to lower her body temperature at will, even down to the point of freezing. Lowering her body temperature in such a way will not inflict direct harm on her, simultaneously making her immune to the deadly effects of hypothermia and granting her a minor resistance against ice-based powers. She does show certain signs like pale skin, shivering, and drowsiness. The modifications aren't perfect; sometimes her body temperature drops considerably without her input. While not directly harmful, it's very uncomfortable.
Devil Fruit
Devil Fruit Name: Zou Zou no Mi, Model: Mammoth Devil Fruit Type: Ancient Zoan Devil Fruit Ability: This devil fruit grants the user the ability to transform into a woolly mammoth, or human/woolly mammoth hybrid. These forms provide tusks and a dexterous trunk that can be used in combat and a thick furry coat, and the physical strength natural to such animals.
Techniques Regular Technique Points: 16 [8 * 2] Used Regular Technique Points: 4 Special Technique Points: 0 Used Special Technique Points: 0
* denotes +4 Rank Mastery
Techniques
Name/Type/Range/Power/Stats/TP
Description/Notes
Essence of Completion (4) Type: Support Range: Self Power: 4 Stats: +2 Strength, +2 Stamina TP Spent: 0R
- Devil Fruit Technique - Zoan Signature - Full Transformation
Description: Daddy Cool taps into the abilities of her Devil Fruit for their full effect, transforming into a large woolly mammoth, standing about 3m tall at shoulder height. The Mammoth has her blonde hair and large, if somewhat empty green eyes. Otherwise, her appearance is exactly what one might expect from a woolly mammoth.
Essence of Control (4) Type: Support Range: Self Power: 4 Stats: +2 Strength, +1 Speed, +1 Accuracy TP Spent: 0R
Description: Daddy Cool taps into her Devil Fruit powers to become a hybrid between a woolly mammoth and a human being. A thick coat of brown hair covers her body, spilling out from under her clothes, and she grows to stand at over seven feet tall. A mammoth's trunk takes the place of her nose, reaching down to her waist, and she grows a pair of large tusks. Her build becomes a little bulkier, but her natural agility increases.
Essence of Fixing (4) Type: Support Range: Melee Power: 4 Stats: N/A TP Spent: 4R
Description: Daddy Cool slaps some quick first aid onto her target to keep them in one piece a little longer.