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I messed up my first build (revision scoop); [Flagged]
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Topic Started: Jan 24 2017, 06:45 PM (251 Views)
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Filth
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Jan 24 2017, 06:45 PM
Post #1
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Character Template
[-----]
Account Name: Filth
Basic Character Information Name: Jeremy Filth Nickname: N/A Age: 19 Gender: Male Race: Human Affiliation: Marines. Rank (Commendations): Junior Lieutenant (10) Achievements: - Scored exceptionally high on practical engineering and marksmanship tests while in boot camp.
Profession: Marksman - Primary: The profession of Marksman provides sound experience and insight in calculating range, distance and wind elements and their impact on the path of a projectile. It is a general trait that applies to guns, slingshots, cannons, rifles and the like. People without this profession will have little to no luck in firing cannonballs where they are supposed to go under normal battle conditions. Characters with this profession have access to certain additional traits and their range techniques will have the effect costs of the tier below with short range being free.
Inventor - Secondary: An Inventor is a man or woman with knowledge in how various mechanical devices work. They have good insight in how blueprints work, and can upgrade weapons, build gadgets and battle engines if they have enough materials.[/
Position: Gunner, Crewman, Shipwright in a pinch.
Physical Appearance Height: 6'2" Weight: 205 lbs Hair: Light Brown Eyes: Redish Brown Clothing/Accessories:
Jeremy has three main outfits that he wears depending on the situation.
The first are his street clothes. These typically consist of some combination of slightly miss matched and scruffy looking jeans, shirt, and boots and a jacket (if the weather his cold). While dressed in street clothes Jeremy values comfort and mobility (in that order) over fashion. Unless of course he's trying to impress a pretty lady in which case the order is reversed so that fashion is first.
The second set of clothing is his standard marine uniform that he wears while at base, serving as a crewman outside of the special forces unit or at formal marine hosted events such a promotional ceremonies. This consists of blue slack that are tucked into finally polished black boots, a white, sleeveless shirt, a blue bandanna worn around the neck, a white hat and if the occasion calls for it a white jacket.
The third set is special forces uniform. This uniform consists of thick black combat boots and set of pants coat and a shirt that are cameo patterned and weather resistant. The exact coloring and pattern of the camouflage varies depending on the terrain they expect to be fighting in and it can be adorned with foliage and stuff additional effect. General Appearance:
Jeremy by some account is fairly handsome. He's tall and has a fairly athletic build with low body about (12 – 15%) and some noticeable muscle though he's not overly muscular. His skin however is a bit rough looking due to the cold air from his child and the sea air from his life as a marine and his hands in particular have some noticeable scars and thick callouses. On his left wrist is a tattoo of the date he joined the marines. On his right eyelid, visible only he he closes that eye, is a cross hair tattoo.
While on active duty, and especially while stationed on a ship or at any major headquarters Jeremy keeps himself clean shaven and his hair is kept short and well groomed. This is equal parts out of respect for the marines and because he's ordered to.
While on vacation or even if he's on a mission some place less civilized he lets his hair and facial hair grow out a bit. Unfortunately, much to his chagrin, Jeremy doesn't seem to be able to grow a badass beard or even a suave mustache and attempts to grow out his facial hair usually result in some thin patchy thing that vaguely looks like a goatee of some sort.
Spoiler: click to toggle
The Character Personality: Saying Jeremy gets bored easily is like saying the sun occasionally gets hot. A thrill seeker and hedonist by nature the young man lives for the excitement promised in Marine propaganda but rarely delivered in actual marine life. He has problems with self motivation and staying focused on anything that isn't interesting to him at the time. This is kind of shame since it's been shown that he can actually be rather brilliant when he is focused on something. As one of his commanding officers once so elegantly put it "dumbass thinks he's the hero of an action movie or somethin'".
Like most marines his age Jeremy is very competitive and does seem to bother him quite a bit when he isn't quite up to par with somebody on something. This competitive desire to be the best (or at the very least never the worst) has led Jeremy putting his mind to things and going above and beyond to accomplish whatever it is he was trying to accomplish at the time. Similarly it's no coincidence that several of his superior officers took advantage of this particular personality quirk. Unfortunately when he does act he tends to act brashly and puts usually prioritizes accomplishing his immediate goal over little things like worry about the consequences or personal safety.
Socially Jeremy is either the entertaining guy cracking jokes and keep moral up or the obnoxious asshole who doesn't know when to keep his mouth shut, depending on who you ask. It can be hard to tell sometimes but he does have a respect for authority and when push comes to shove he will obey no matter how many toilets his “speak first think later” approach to life has made him clean.
Hometown: Karakuri Island, The Grand Line History:
Jeremy was born in the remote, arctic lands of the infamous Karakuri island as the accidental child of two brilliant marine scientists. His mother and father were not bad people just bad parents. The two were always more interested in their work than the lump of flesh that had come from their groins. As such Jeremy was often left to his own devices as one of very few kids on the island.
At an early age he began to demonstrate a knack for tinkering often rigging up simple toys and contraptions in his spare time. When he as about 6 some Marines stationed on the island taught him on how to shoot and when it looked like the young Jeremy was naturally good at one of them even gifted the boy a rifle as long as he promised to join the marines when he got old enough. Of course to Jeremy this seemed like a win – win. He'd get a fun new toy and a chance to sail around the world fighting off evil pirates, rescuing damsels in distress and discovering valuable treasure. Just like in the stories he heard those men tell.
For the next couple of years Jeremy spent most of his time in the island wilderness. During this time he taught himself how to and some basic survival skills though due to the harsh climate and his strange aversion to freezing to death he never stayed out away from the main (indoor and climate controlled) living quarters for more than a day or two. At age 10 decided to full fill his promise and hopped on a ship to Marine Headquarters.
While at Marine head quarters he served as a choir boy for a few years and received basic schooling. At age 14 he entered Marine boot camp proper. While in boot camp Jeremy was a mostly average recruit with mostly average scores. The big exceptions being the tests on marksmanship, explosive ordinance and practical engineering (the last one is mostly a fancy way of saying he knows how to change a tire or plug up a hole in a boat). By the time he'd graduated from boot camp he was 15. From that point to when he was about 17 Jeremy served as your basic, rank and file crewman on a marine ship, patrolling the waters just outside the HQ close enough to the action to hear stories but too far to actually be apart of it. Merely getting to listen to those stories did not sit well with Jeremy, so worried that his current position would cause him to keel over from boredom long before he ever saw combat, the young impatient young man decided to apply for a special position in the marines.
Shortly after Jeremy's seventeenth birthday the boy become one of many applicants selected the serve in a special guerrilla unit of the marines. This meant getting shipped off Hazard Mountain in the north blue for some additional training. The training in Hazard Mountain was grueling and lasted about 18 months. During this time the young marine was taught a wide variety of skills ranging from how to set make and traps to how to sabotage weapons and vehicles to various forms of combat to interrogation techniques and much more. Unlike at boot camp however Jeremy found the what he was doing to be particularly enjoyable and actually excelled at most of the tests he was forced to take instead of merely getting by like he did the first time around. At age 19 he completed the training with honors and was assigned to a special forces unit in the North Blue.
Abilities and Possessions Combat:
Jeremy is a long to mid-range fighter who likes to use guns and gadgets to keep opponents at bay. If he's not stuck on sniper duty he likes to keep moving continually look for new openings to pick his shots. He practices his a flashy form of martial arts popularized in action movies known as gun fu or gun kata.
Weaponry: 1x Standard marine issue rifle (iron, single shot) with attached iron bayonet. 1x Iron, six shot revolver. Items: A standard marine issue uniform. Ammo pouch. A zippo style lighter. A leather belt containing various pouches and hooks (dubbed his utility belt). Beli: 840,000 Advancement Points: 0 SD Earned: 8 SD Remaining: 0 Stat Points: 40 [32 + 8]
- Used for Stats: 40
- Used for Fortune: 0
- Strength: 8
- Speed: 11
- Stamina: 9
- Accuracy: 21 [12 + (3 * 3)]
- Fortune: 10 [40 / 4]
Traits:
Fate of the Cunning (3 General Traits) - By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (# of traits in fated, multiplied by 3) to your accuracy stat.
[Pistol] Mastery (1 Professional Trait) - The character has attained mastery in one specific weapon or form of attack that they have Martial Proficiency (can make techniques greater than rank 14) with. All techniques using this weapon or form of attack are always treated as being four ranks higher for purposes of calculating their technique rank benchmark, though their actual rank is not changed. This benefit ceases to apply for techniques higher than rank 28.
- Devil Fruit
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Devil Fruit Name: N/A Devil Fruit Type: N/A Devil Fruit Ability:N/A
Techniques Regular Technique Points: 20 [10 * 2] Used Regular Technique Points: 16 Special Technique Points: 0 Used Special Technique Points: 0
* denotes +4 Rank Mastery
| Techniques |
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| Name/Type/Range/Power/Stats/TP | Description/Notes
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|---|
Gunblock (4*) Type: Defensive Range: Melee Power: 8 Stats: N/A TP Spent: 4R
| - [Pistol] Mastery Technique*
Description: Jeremy blocks an oncoming attack with the side of his pistol in such a way that it deflects the attack while doing minimal damage to the pistol. Effects: Deflecting [8]
| Shoot Down (4*) Type: Defensive Range: Short Power: 8 Stats: N/A TP Spent: 4R
| - [Pistol] Mastery Technique*
Description: Jeremy quickly shoots wdown an oncoming attack out of the air with his pistol.
| Rapid Fire (4*) Type: Offensive Range: Short Power: 8 Stats: N/A TP Spent: 4R
| - [Pistol] Mastery Technique*
Description: Jeremy rapidly fires a hail off bullets at his opponent with his pistol. Effects: Short[-0], Gatling [8]
| Between the Eyes (4*) Type: Offensive Range: Short Power: 8 Stats: N/A TP Spent: 4R
| - [Pistol] Mastery Technique*
Description: Jeremy Shoots his opponent right between the eyes with his pistol which can leave them temporarily dizzy and disoriented. Effects: Short [-0], Disorient [8] |
Development History
Gains and Losses
- -$80,000 for an iron bayonet.
- -$330,000 for a pistol and belt.
- +$250,000 and 1SD for thread Missing Persons
- +$1,000,000, 4 SD and 10 Commendations fromHome
- +$500,000 and 2 SD from The Farmers and the Crow
- -$1,250,000 for an Upgrade
- +$250,000 and 1 SD from Detaining the Stupid
Edited by Filth, Jan 31 2017, 08:42 PM.
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Jeremy Filth •Junior Lieutenant • Inventor, Marksman • Division 3 • Commendations: 10 • SD Earned: 8 • Beli: 840,000 • Location: South Blue
Raitoningu • Quarter Master• Chef, Martial Artist • Reaper Pirates • Bounty: 7,000,000 • SD Earned: 66 • Beli: 8,400,000 • Location: East Blue
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♥ treize
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Jan 25 2017, 02:20 PM
Post #2
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Full gains and losses needed from scoop.
Doesn't look like Mastery applies to Explosions in the rules.
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Amyral Vansen [color=#006400] • Crew Position • Ninja/Martial Artist/Chaplain/Navi • ? • Bounty: 30,000,000 • SD Earned: 274 • Beli: 78,885,000 • Location: Romulin Island
♦ Str: 33 ♦ Spd: 125 ♦ Sta: 50 ♦ Acc: 88
Wizardbeard and other characters Wizardbeard [color=#FF4500] • Captain/Potions Master • Chef/Wizard/Doctor/Carpentor • Crew • Bounty: 0 • SD Earned: 0 • Beli: 0 • Location: Swift Breeze Tsorovan Mikhaelis • Ensign• Lancer/Cyborg • [url]Division[/url] • Commendations: 0 • SD Earned: 11 • Beli: 9,500,000 • Location: Location– Blues. Scooped Characters: Kove Airiatos Vinn/Kove • Bassist• Marksmen/Martial Artist/Actor/Thief • Arpeggio Pirates/ Wonderland Pirates • Bounty: 765,050 • SD Earned: 163 • Beli: 30,685,000 • Location: Brick Blues Chat Aliases Treizer BoldDemon HateDemon NumberDemon SarcasmDemon FutureDemon FunDemon SleepDemon Moltreize TheAnswerer CboxPolice OrdinaryAccountant ChatLorax DarknessMantra EbetreizerScrooge AmyralVansen AiriatoVinn AntoneSeenNoOne ProfessorMoriatreize AdmiraLorax KingOfScottland GoldenMonarch ByrNron
Munchvengers - Oprp's Haxest Heroes; House Cup Tournament - Who will Win
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Filth
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Jan 26 2017, 06:42 AM
Post #3
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In hindsight I probably should have read mastery more closely. All changes made as requested. I also swapped my professions around, tweaked my stats a bit, changed out his techs and changed up his fighting style.
Edited by Filth, Jan 26 2017, 06:48 AM.
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Jeremy Filth •Junior Lieutenant • Inventor, Marksman • Division 3 • Commendations: 10 • SD Earned: 8 • Beli: 840,000 • Location: South Blue
Raitoningu • Quarter Master• Chef, Martial Artist • Reaper Pirates • Bounty: 7,000,000 • SD Earned: 66 • Beli: 8,400,000 • Location: East Blue
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♥ Bright
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Jan 26 2017, 08:42 AM
Post #4
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I am super wary of this mastery because of how vague it is. It sounds like he can pick up any gun and use it in any fashion and still have mastery apply. Can you try be more specific with the style of weapon it covers?
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Characters! Eve Senba 
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- Name: Eve Senba
- Rank: Rear Admiral
- Profession: Markswoman
- Marine Division: N/A
- Commendations: 220
- SD Earned: 495
- Beli: 80,500,000 / 235,500,000
- Location: Water 7, Grandline
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Langsam Spinne 
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- Name: Langsam Spinne
- Profession: Private Detective, Merchant, Entertainer, Martial Artist
- Crew: The Jacks of all Trades
- Threat: 145
- SD Earned: 280
- Beli: 63,400,000
- Location: Neptunia, Grandline
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Kazan Tetsukana
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- Name: Kazan Tetsukana
- Profession: Doctor, Inventor
- Crew: N/A
- Bounty: N/A
- SD Earned: 171
- Beli: 58,500,000
- Location: Rust Pit, Grandline
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Filth
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Jan 26 2017, 08:51 AM
Post #5
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Edit: Decided that defining "gun fu" in such away that it made sense with the current system was too much trouble and changed the mastery to pistol mastery instead. I also updated the descriptions of the techs to indicate that they can only be used with pistols and not rifles or other guns.
Edited by Filth, Jan 26 2017, 12:27 PM.
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Jeremy Filth •Junior Lieutenant • Inventor, Marksman • Division 3 • Commendations: 10 • SD Earned: 8 • Beli: 840,000 • Location: South Blue
Raitoningu • Quarter Master• Chef, Martial Artist • Reaper Pirates • Bounty: 7,000,000 • SD Earned: 66 • Beli: 8,400,000 • Location: East Blue
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♥ Bright
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Jan 26 2017, 02:34 PM
Post #6
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Topic is flagged for approval.
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Characters! Eve Senba 
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- Name: Eve Senba
- Rank: Rear Admiral
- Profession: Markswoman
- Marine Division: N/A
- Commendations: 220
- SD Earned: 495
- Beli: 80,500,000 / 235,500,000
- Location: Water 7, Grandline
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Langsam Spinne 
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- Name: Langsam Spinne
- Profession: Private Detective, Merchant, Entertainer, Martial Artist
- Crew: The Jacks of all Trades
- Threat: 145
- SD Earned: 280
- Beli: 63,400,000
- Location: Neptunia, Grandline
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Kazan Tetsukana
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- Name: Kazan Tetsukana
- Profession: Doctor, Inventor
- Crew: N/A
- Bounty: N/A
- SD Earned: 171
- Beli: 58,500,000
- Location: Rust Pit, Grandline
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♥ Tengu
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Jan 29 2017, 01:35 PM
Post #7
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Post in the scooping thread.
Also, I'm not really happy with the wiki article being linked here, but whatever.
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 ᕙ༼ຈل͜ຈ༽ᕗ #AtLeastItAin'tAids ᕙ༼ຈل͜ຈ༽ᕗ
My Crowning Achievement as G-Mod
Blugu of Good Vibes
Characters Grit T. Write • Unlicensed Lawyer • Martial Artist • The Gang• Official Bounty: 110,000,000 • Private Bounty: 49,500,000 • SD Earned: 561 • Beli: 90,500,000 • Location: Raijin Island • #551A8B #8B2500 Ebby • Officer Chore Girl • Doctor • With a Horse • Commendations: 5 • SD Earned: 134 • Beli: 21,000,000 • Location: Loguetown #CC00CCHomerun Nikki • Baseball Superstar • Slugger • TBD • Threat: 21 • SD Earned: 131 • Beli: 8,650,000 • Location: Gilligan's Island #8B4500Ace McGunthrob Magnum • Cop • Detective • TBD • Commendations: 0 • SD Earned: 0 • Beli: 500,000 • Location: TBH #33F8FFYounger • Glass Cannon • Berserker • The Plucky Squabs • Threat: 0 • SD Earned: 118 • Beli: 17,500,000 • Location:??? #A52A2APavlo R. Ing • Beggar • Thief • TBD • Bounty: 0 • SD Earned: 0 • Beli: 500,000 • Location:???
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Filth
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Jan 29 2017, 02:03 PM
Post #8
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Posted.
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Jeremy Filth •Junior Lieutenant • Inventor, Marksman • Division 3 • Commendations: 10 • SD Earned: 8 • Beli: 840,000 • Location: South Blue
Raitoningu • Quarter Master• Chef, Martial Artist • Reaper Pirates • Bounty: 7,000,000 • SD Earned: 66 • Beli: 8,400,000 • Location: East Blue
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♥ Tengu
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Jan 29 2017, 02:07 PM
Post #9
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Fine.
Your character has been approved.
From here on, you can go find some people to RP with, and start getting into some Storylines.
Make sure you enter the appropriate information into your signature, the details of which can be found here.
Approved App Character Template
[-----] Account Name: Filth Basic Character Information Name: Jeremy Filth Nickname: N/A Age: 19 Gender: Male Race: Human Affiliation: Marines. Rank (Commendations): Junior Lieutenant (10) Achievements: - Scored exceptionally high on practical engineering and marksmanship tests while in boot camp.
Profession:Marksman - Primary: The profession of Marksman provides sound experience and insight in calculating range, distance and wind elements and their impact on the path of a projectile. It is a general trait that applies to guns, slingshots, cannons, rifles and the like. People without this profession will have little to no luck in firing cannonballs where they are supposed to go under normal battle conditions. Characters with this profession have access to certain additional traits and their range techniques will have the effect costs of the tier below with short range being free.Inventor - Secondary: An Inventor is a man or woman with knowledge in how various mechanical devices work. They have good insight in how blueprints work, and can upgrade weapons, build gadgets and battle engines if they have enough materials.[/ Position: Gunner, Crewman, Shipwright in a pinch. Physical Appearance Height: 6'2" Weight: 205 lbs Hair: Light Brown Eyes: Redish Brown Clothing/Accessories:Jeremy has three main outfits that he wears depending on the situation. The first are his street clothes. These typically consist of some combination of slightly miss matched and scruffy looking jeans, shirt, and boots and a jacket (if the weather his cold). While dressed in street clothes Jeremy values comfort and mobility (in that order) over fashion. Unless of course he's trying to impress a pretty lady in which case the order is reversed so that fashion is first. The second set of clothing is his standard marine uniform that he wears while at base, serving as a crewman outside of the special forces unit or at formal marine hosted events such a promotional ceremonies. This consists of blue slack that are tucked into finally polished black boots, a white, sleeveless shirt, a blue bandanna worn around the neck, a white hat and if the occasion calls for it a white jacket. The third set is special forces uniform. This uniform consists of thick black combat boots and set of pants coat and a shirt that are cameo patterned and weather resistant. The exact coloring and pattern of the camouflage varies depending on the terrain they expect to be fighting in and it can be adorned with foliage and stuff additional effect. General Appearance: Jeremy by some account is fairly handsome. He's tall and has a fairly athletic build with low body about (12 – 15%) and some noticeable muscle though he's not overly muscular. His skin however is a bit rough looking due to the cold air from his child and the sea air from his life as a marine and his hands in particular have some noticeable scars and thick callouses. On his left wrist is a tattoo of the date he joined the marines. On his right eyelid, visible only he he closes that eye, is a cross hair tattoo. While on active duty, and especially while stationed on a ship or at any major headquarters Jeremy keeps himself clean shaven and his hair is kept short and well groomed. This is equal parts out of respect for the marines and because he's ordered to. While on vacation or even if he's on a mission some place less civilized he lets his hair and facial hair grow out a bit. Unfortunately, much to his chagrin, Jeremy doesn't seem to be able to grow a badass beard or even a suave mustache and attempts to grow out his facial hair usually result in some thin patchy thing that vaguely looks like a goatee of some sort. Spoiler: click to toggle The Character Personality: Saying Jeremy gets bored easily is like saying the sun occasionally gets hot. A thrill seeker and hedonist by nature the young man lives for the excitement promised in Marine propaganda but rarely delivered in actual marine life. He has problems with self motivation and staying focused on anything that isn't interesting to him at the time. This is kind of shame since it's been shown that he can actually be rather brilliant when he is focused on something. As one of his commanding officers once so elegantly put it "dumbass thinks he's the hero of an action movie or somethin'". Like most marines his age Jeremy is very competitive and does seem to bother him quite a bit when he isn't quite up to par with somebody on something. This competitive desire to be the best (or at the very least never the worst) has led Jeremy putting his mind to things and going above and beyond to accomplish whatever it is he was trying to accomplish at the time. Similarly it's no coincidence that several of his superior officers took advantage of this particular personality quirk. Unfortunately when he does act he tends to act brashly and puts usually prioritizes accomplishing his immediate goal over little things like worry about the consequences or personal safety. Socially Jeremy is either the entertaining guy cracking jokes and keep moral up or the obnoxious asshole who doesn't know when to keep his mouth shut, depending on who you ask. It can be hard to tell sometimes but he does have a respect for authority and when push comes to shove he will obey no matter how many toilets his “speak first think later” approach to life has made him clean. Hometown: Karakuri Island, The Grand Line History: Jeremy was born in the remote, arctic lands of the infamous Karakuri island as the accidental child of two brilliant marine scientists. His mother and father were not bad people just bad parents. The two were always more interested in their work than the lump of flesh that had come from their groins. As such Jeremy was often left to his own devices as one of very few kids on the island. At an early age he began to demonstrate a knack for tinkering often rigging up simple toys and contraptions in his spare time. When he as about 6 some Marines stationed on the island taught him on how to shoot and when it looked like the young Jeremy was naturally good at one of them even gifted the boy a rifle as long as he promised to join the marines when he got old enough. Of course to Jeremy this seemed like a win – win. He'd get a fun new toy and a chance to sail around the world fighting off evil pirates, rescuing damsels in distress and discovering valuable treasure. Just like in the stories he heard those men tell. For the next couple of years Jeremy spent most of his time in the island wilderness. During this time he taught himself how to and some basic survival skills though due to the harsh climate and his strange aversion to freezing to death he never stayed out away from the main (indoor and climate controlled) living quarters for more than a day or two. At age 10 decided to full fill his promise and hopped on a ship to Marine Headquarters. While at Marine head quarters he served as a choir boy for a few years and received basic schooling. At age 14 he entered Marine boot camp proper. While in boot camp Jeremy was a mostly average recruit with mostly average scores. The big exceptions being the tests on marksmanship, explosive ordinance and practical engineering (the last one is mostly a fancy way of saying he knows how to change a tire or plug up a hole in a boat). By the time he'd graduated from boot camp he was 15. From that point to when he was about 17 Jeremy served as your basic, rank and file crewman on a marine ship, patrolling the waters just outside the HQ close enough to the action to hear stories but too far to actually be apart of it. Merely getting to listen to those stories did not sit well with Jeremy, so worried that his current position would cause him to keel over from boredom long before he ever saw combat, the young impatient young man decided to apply for a special position in the marines. Shortly after Jeremy's seventeenth birthday the boy become one of many applicants selected the serve in a special guerrilla unit of the marines. This meant getting shipped off Hazard Mountain in the north blue for some additional training. The training in Hazard Mountain was grueling and lasted about 18 months. During this time the young marine was taught a wide variety of skills ranging from how to set make and traps to how to sabotage weapons and vehicles to various forms of combat to interrogation techniques and much more. Unlike at boot camp however Jeremy found the what he was doing to be particularly enjoyable and actually excelled at most of the tests he was forced to take instead of merely getting by like he did the first time around. At age 19 he completed the training with honors and was assigned to a special forces unit in the North Blue. Abilities and Possessions Combat: Jeremy is a long to mid-range fighter who likes to use guns and gadgets to keep opponents at bay. If he's not stuck on sniper duty he likes to keep moving continually look for new openings to pick his shots. He practices his a flashy form of martial arts popularized in action movies known as gun fu or gun kata. Weaponry: 1x Standard marine issue rifle (iron, single shot) with attached iron bayonet. 1x Iron, six shot revolver. Items: A standard marine issue uniform. Ammo pouch. A zippo style lighter. A leather belt containing various pouches and hooks (dubbed his utility belt). Beli: 590,000 Advancement Points: 0 SD Earned: 7 SD Remaining: 0 Stat Points: 39 [32 + 7] - Used for Stats: 39
- Used for Fortune: 0
- Strength: 8
- Speed: 10
- Stamina: 9
- Accuracy: 21 [12 + (3 * 3)]
- Fortune: 9 [39 / 4]
Traits:Fate of the Cunning (3 General Traits) - By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (# of traits in fated, multiplied by 3) to your accuracy stat. [Pistol] Mastery (1 Professional Trait) - The character has attained mastery in one specific weapon or form of attack that they have Martial Proficiency (can make techniques greater than rank 14) with. All techniques using this weapon or form of attack are always treated as being four ranks higher for purposes of calculating their technique rank benchmark, though their actual rank is not changed. This benefit ceases to apply for techniques higher than rank 28. - Devil Fruit
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Devil Fruit Name: N/A Devil Fruit Type: N/A Devil Fruit Ability:N/A TechniquesRegular Technique Points: 18 [9 * 2] Used Regular Technique Points: 16 Special Technique Points: 0 Used Special Technique Points: 0 * denotes +4 Rank Mastery | Techniques |
|---|
| Name/Type/Range/Power/Stats/TP | Description/Notes
|
|---|
Gunblock (4*) Type: Defensive Range: Melee Power: 8 Stats: N/A TP Spent: 4R
| - [Pistol] Mastery Technique*
Description: Jeremy blocks an oncoming attack with the side of his pistol in such a way that it deflects the attack while doing minimal damage to the pistol. Effects: Deflecting [8]
| Shoot Down (4*) Type: Defensive Range: Short Power: 8 Stats: N/A TP Spent: 4R
| - [Pistol] Mastery Technique*
Description: Jeremy quickly shoots wdown an oncoming attack out of the air with his pistol.
| Rapid Fire (4*) Type: Offensive Range: Short Power: 8 Stats: N/A TP Spent: 4R
| - [Pistol] Mastery Technique*
Description: Jeremy rapidly fires a hail off bullets at his opponent with his pistol. Effects: Short[-0], Gatling [8]
| Between the Eyes (4*) Type: Offensive Range: Short Power: 8 Stats: N/A TP Spent: 4R
| - [Pistol] Mastery Technique*
Description: Jeremy Shoots his opponent right between the eyes with his pistol which can leave them temporarily dizzy and disoriented. Effects: Short [-0], Disorient [8] | Development History
Gains and Losses
Edited by Tengu, Jan 30 2017, 09:34 PM.
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