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Gavril Strigoi; [Flagged]
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Topic Started: Jan 24 2017, 03:39 PM (456 Views)
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DocDissect
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Jan 24 2017, 03:39 PM
Post #1
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Character Template
[-----]
Account Name: DocDissect
Basic Character Information Name: Gavril Strigoi Nickname: - Age: 29 Gender: Male Race: Human Affiliation: Marine Rank (Commendations): Master Chief Petty Officer (0) Achievements:
- Survived as a troglodyte
- Became a clergyman, got a sweet-ass gemstone sword
- Never glowed
- Enlisted into the Navy, worked his way up somewhat despite being widely distrusted
Profession:
- Temple Guardian (primary)
The temple guardians are clerics of Gloom Island whose primary role lies in combat. They defend their brothers and sisters in faith from the horrors of the Light and whatever else the caverns and the outside world throws at them as well as preserve the curious remnants of their once glorious domain. The temple guardians wield their traditional gemstone greatswords with great skill and adamant resolve and train rigorously for the upcoming battles. Characters with this profession have access to certain additional traits and may create "Stance" techniques. (Reskinned Weapon Specialist: Greatsword profession)
- Gloom Priest (secondary)
The so-called gloom priests are the spiritual leaders of people of Gloom Island. They converse with the divines – or so they say -, perform and lead religious rituals and tend to their flock’s wellbeing. Their most important duty, however, is to delve into the strange machinery of their forebears, collect their sacred lore and keep as much of them in working condition as possible. (Reskinned Inventor profession)
Position: Whatever he is commissioned to do, up to quartermaster
Physical Appearance Height: 190 cm (6’3”) Weight: 90 kg (198 lb) Hair: Short, pale blonde much like what most of his people have and usually well-combed despite nobody actually seeing Gavril dwelling too much on his personal appearance. Eyes: Icy blue, almost fading into white and often bearing a penetrating, strict gaze. They are very sensitive to light, occasionally necessitating some squinting for him to see better, which gives Gavril a somewhat deprecating look. Clothing/Accessories: Gavril’s most commonly wore attire is – naturally – his uniform. It is fairly traditionalist and consist of an ordinary white marine shirt, navy-blue jeans, a blue scarf-like sash around his neck (not entirely unlike the standard neckerchief), a sturdy white jacket usually left open and the uniform baseball cap. When dressing civilian he usually dons an old-fashioned, dark blue sailor’s storm coat and matching trousers over a long-sleeved dark grey shirt. He has a third set of clothes he rarely ever wears, normally only while conducting certain religious ceremonies: his – somewhat worn – temple guardian attire, which consists of a grey, almost coatlike shirt, trousers and a cloak of the same kind of fabric, and also a pair of thick, knee-long leather gloves and an ornate, if chipped, brass pauldron on his left shoulder. All his attires include a set of straps on his back to carry around his sword in: on the back of his marine jacket, his temple guardian shirt and even his civilian coat, although in a more discreet fashion in the latter case. Regardless his clothes his footwear is always a pair of sturdy leather boots and footcloth underneath. General Appearance: A man of lanky and sinewy stature, at first sight Gavril may not appear to be tough enough to wield a weapon as heavy as he does. He, however, most certainly is. His body, while not exactly toned for beauty, holds plenty of muscle and almost zero unnecessary fat. His complexion is pale, close to ashen, which makes him rather prone to sunburns; his hide is chequered with scars, several of which are burn marks, courtesy of the Light. His limbs are longer than average, his hands and feet are large, his fingers are long and grant a powerful grasp.
Gavril might be described as handsome, despite his usual less than friendly gaze. He has an overall manly face, with a strong jawline, a fairly large nose, somewhat sunken eyes, a high forehead and an uncanny tendency toward stubbles. His eyebrows are bushy and play a rather large part in his more good-natured expressions.
Spoiler: click to toggle Civilian outfit with his current sword Temple guardian outfit with a traditional gemstone blade
The Character Personality: Taciturn and deeply imbibed with the tenets of a backwater religion, Gavril is often viewed as an oddjob if not straight-up insane by his peers. The former he may be in more civilized parts but certainly not the latter. Within his unusual bounds Gavril is actually a rather level-headed and logical individual, he simply regards certain dogmas and superstitions as truth and acts accordingly. He performs prayers and religious rituals throughout the day, sometimes even on duty, if need be; he sees divine or unholy presence in things mundane to others such as the weather, the behaviour or the turning of luck. Due to his cultural heritage he treats daylight with open animosity, describing it as “searing” or “blinding” and preferring night duty over daytime even if it results in him being sleep-deprived.
Gavril feels no particular calling to be a marine; he regards his duty as some sort of a tithe rather than a chosen affiliation. Despite this, he is known for performing well: the disciplined mindset of a temple guardian results in a formal and by-the-book attitude as a marine just as much as a cleric. He can even be called no-nonsense and down to earth in his own unusual way. He performs life-threatening tasks without worry thanks to his belief to merely be an instrument of the divine, shared by all Gloom Island clerics. Oddly enough, while this view stems in humility, it tends to inspire his comrades as they often mistake his indifference towards personal harm as valiance. Despite this, he does not particularly enjoy neither danger nor rallying and leading allies. And just like he feels no strong attachment to his current comrades, he doesn’t think much of their archenemies, either: in his eyes pirates are mere criminals, akin to bandits and thieves, with not a shred more or less glory.
He doesn’t exactly seem to know the concept of free time. When not on duty he usually either performs religious acts or simply prepares for the next shift by practice, keeping his equipment in working condition and studying the civilization he was separated from for most of his life. Due the necessity of the latter he can come across as awkward, marvelling over objects and habits that are completely ordinary to others, further reinforcing his status as an odd man. He is not very good with people when he’s supposed to be casual, either. He sometimes seems uptight or blunt, but that’s just because he never really learned how to act “mundane”… and especially not with women. Some of Gavril’s underlings even remark (behind his back, of course) that he might be a virgin. This, although it seems doubtful, has some basis, since he is normally horrid at handling romantic advancements after living the best of his youth as a celibate cleric.
Due to his philosophies, Gavril has no personal ambitions or goals to speak of. He will stoically accept what fate the divines bestow upon him, be it good or ill. His rising through the ranks is just a whim of some higher powers to him. Nonetheless, he does his duty and does it well thanks to his discipline, just as indifferently as he climbs the ladder. The one thing he probably couldn’t bear would be the destruction of his people. That, however, he simply cannot imagine happening: how could the divines ever leave their children, after all? Hometown: Grotă, Gloom Island, South Blue History:
A lenghty and boring read from somewhere down under There is an island on the South Blue that glows. Every inch, every rock, every blade of grass: all shine with their individual, ghastly light. During the night, the island is like a titanic beacon. During the day it is as if the moon would hover on the horizon, shining white and sickly. The living on this island, if observed from afar, seem odd; they are warped and malformed, as if their inner glow would be poison. And around noon there is a haunting: a parade of spirits roam briefly the island, radiant and composed of pure light. It’s quite beautiful. There is a small marine outpost, too; from what you could see on the surface you could tell it’s merely representative, a resupplying stop for passing ships. The buildings of the outpost do not glow themselves, but they too bathe in the light of the land.
This place, singularly, is called Gloom Island.
I reckon this name needs an explanation; fair enough. Your answer lies beyond the gaping holes speckling the face of the island. Climb in and you may expect mere rabbit holes, but you would find something else. Tight tunnels lead to wider tunnels and those to caverns. Soon you would wind up in a labyrinthine underworld, first pitch black, then - as you venture deeper - slowly being overtaken with a greenish, eerie hue, just light enough for the eye to register. These deeper caves are oddly orderly, as if they were artificial tunnels before. And they are littered with the most peculiar wreckage: futuristic machinery unseen on the surface world, remnants of a people who have lived here long, long ago, incredibly weathered but some still giving off their emerald light. This finding has interested the marines since they first set foot on Gloom Island, and their activities are a lot more focused on the underground now than on the surface. Apart from them, there’s plentiful flora and fauna and a large variety of fungi, filling the gloom with life. And then there are the locals.
They have been called weird all right, although it doesn’t exactly do them justice. They are a troglodytic folk. They spend their lives in settlements of rubble in the gloom, most never seeing the surface, and they populate their gloomy world and the unknown above with superstitions. They follow a more or less coherent religion that slithers into their lives remarkably thoroughly, so much that their priests hold most of the mundane power as well. And the clergy takes care of the flock, operating a few machines the best they can, organising daily life and protecting them from the Light on the surface. Because, by the Gloom, they needed it.
Gavril Strigoi was born in one such settlement, Grotă, as a sturdy but otherwise unremarkable child to a sturdy, but otherwise unremarkable clergyman and his wife. His childhood was spent exactly as it should have been, considering he was the eldest son of a priest: apart from helping out with the daily chores Gavril learnt to take his father’s place. He was taught about the lore of the Gloom, the stories of their forebears, who lost their splendorous civilization by daring to stand up against the gods in their arrogance; and that is, he was lectured, why he should practice humility. And so he did, but because he wasn’t particularly bright, Gavril kept on struggling with the history his teachers attempted to cram into his head. Inevitably, his education took a more physical turn, and Gavril joined the disciples training to become temple guardians, the protectors of their folk. It was no priesthood, not exactly, but it was honour, and it fit him perfectly. He trained his body and mind to be immovable and practiced wielding the blade of a temple guardian. It took him years to harden enough, naturally, but in the end Gavril was accepted into the clergy. And he was content, and so were his parents.
Being one of the guardians meant undertaking the direst struggles the island had to offer. Predators lurked in the dark or wondered down from the surface. Laws were needed to be upheld. In every few years minor wars between settlements were needed to be fought, handfuls of desperate people clashing for basic resources. And, above all, there was the haunting. Every day, like clockwork, the spectres of the Light attempted to descend to the underground. They burned and poisoned the ground they captured, and they were lethal opponents but the guardians drove them back, again and again and again. Gavril witnessed mighty men screaming and turning into charred corpses by their touch, and yet it was strangely calming: a daily routine that always seemed to go the same way, no matter how dangerous it was. The spectres attacked and the guardians vanquished them. That was the natural way of life.
And then, as any half-decent sci-fi story should say, they came.
Gavril has just turned twenty-five by the time the marines first set foot on the island. It was a small expeditionary force, armed to the teeth and determined to scout out the merits of the previously shunned island. They were well equipped for the surface but it was only a matter of time to find the tunnels. They decided to descend – and not much later they ran into the alerted guardians.
It was a puzzling experience for both sides. The marines were relieved they found locals – but it hardly helped that said locals were pointing swords at them made of giant chunks of what seemed to be emerald, all the while talking among each other in an incredibly archaic dialect. The guardians, well, they were coping with the fact that the intruders weren’t glowing. That was an anomaly. There are things on the surface which aren’t deadly? There are people on the surface? For the gloom-dwellers this was a novel concept.
They decided not to make mincemeat of each other. The two sides even buddied up to a certain extent, despite the difference in dialects. The marines were taken in as friendly newcomers, and the guardians guarded them to their settlement. The gloom-dwellers held a feast in the honour of the guest, marvelled over them and they did not notice the glow in senior officer’s eyes.
Not long after the expeditionary force departed the Navy returned. They brought the big guns this time. They were after the precious findings: the scraps of ancient technology the officer made his report about. The locals were terrified at first – even they understood the concept of an invasion – but their fright turned into pure awe when they witnessed the marines clearing their to-be excavation sites, driving back the horrors of the Light ruthlessly and effectively. The gloom priests immediately took a new approach to the newcomers. In hope of safety they proclaimed the marines as the champions of the Gloom, sent by the divines. From that point on the dwellers, deeply religious, were more than happy to cooperate.
The please their new champions even more the priests came up with another yet sort of tithe. They deemed the fight against pirates holy and instructed the temple guardians to enlist in sufficient numbers for this crusade. The fact that no gloom-dweller saw a pirate in their life did not matter; the priests said it therefore it must’ve been done. Gavril was among the chosen. He accepted it dutifully much like the rest of his brothers. They proved to be fast learners and their discipline carried over to the boot camp and later to service, unlike most of their sacred regalia. The priest were perfectly all right with giving away youngsters but holy lore, holy lore had a price.
But dwellers from Gloom Island can never really undo their past. Gavril’s quirks remained and he never really did make friends with the surface. Nor did the surface made friends with him. Despite serving for half a decade, he never got past the rank of petty officer. His superiors simply did not dare to trust a weird man like him with too much responsibility. He hardly cared. For him it was nothing personal. It was his duty, a tithe towards the champions of the Gloom… Well, for now.
Abilities and Possessions Combat: Gavril is a skilful combatant, having practiced the use of his weapon of choice throughout most of his life. He is cold and pragmatic, taking pleasure only in ending his fights. Although he prefers to win by pure and disciplined swordsmanship, he is not above using underhanded tactics for a “holy” cause if he has to. Due to his slab of a blade Gavril’s style is mostly composed of arcing slashes and lunging thrusts capable of piercing a boar, while his defence is taken care of by unbudging parries with almost as much force behind them as a strike. His blade is wide enough to be used for cover, which Gavril can exert against ranged combatants.
| Weaponry |
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Greatsword Tier 1
| A weapon designed after the gemstone swords of Gloom Island. It’s about the same height as Gavril, 30 cm at its widest and almost 4 cm at its thickest. The handle is about 40 long, allowing a firm two-handed grip. The sword is richly decorated with religious symbols, but despite that it is made of mundane iron.
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| Items |
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Religious mishmash
| The oddest things. Amulets, little idols, tiny flasks of stinking oils, small gadgets with no apparent sane function. They don’t seem – and most likely aren’t – valuable or useful barring him holding them sacred. One could also swear Gavril’s kit of them changes from time to time, even when he should have no access to new ones.
| Weapon maintaining equipment
| This he never fails to carry with him. It includes a few whetstones, pieces of sturdy fabric and leather, weapon oil and small carving irons to smooth out the decorations on the blade if need be. He also carries spare straps and buckles.
| Pauldron Tier 1
| A chipped brass pauldron, belonging to the temple guardian outfit and the only piece of armour Gavril ever wears. It doesn't cover much but it can withstand a blow or two, and it also allows him to rest his blade on his shoulder without risking chopping his own arm off. Commonly wore on the left side.
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Beli: 450,000 SD Earned: 0 Stat Points: 32 Advancement Points: 0 SD Remaining: 0 Stats:
- Used for Stats: 32
- Used for Fortune: 0
- Strength: 20 (11 + 9)
- Speed: 8
- Stamina: 9
- Accuracy: 4
- Fortune: 8
Traits General Traits Fate of the Strong (3 Traits) - By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (# of traits in fated, multiplied by 3) to your strength stat. Professional Traits Greatsword Mastery (1 Trait) - The character has attained mastery in one specific weapon or form of attack that they have Martial Proficiency (can make techniques greater than rank 14) with. All techniques using this weapon or form of attack are always treated as being four ranks higher for purposes of calculating their technique rank benchmark, though their actual rank is not changed. This benefit ceases to apply for techniques higher than rank 28.
- Devil Fruit
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Devil Fruit Name: N/A Devil Fruit Type: N/A Devil Fruit Ability: N/A
Techniques Regular Technique Points: 16 Used Regular Technique Points: 12 Special Technique Points: 0 Used Special Technique Points: 0
| Offensive Greatswordsman Techniques |
|---|
Humble Word (4*) Type: Offensive Range: Melee Power: 8
| Description: As a priest delivers a sermon in the name of the Gloom, temple guardians delivers their swordsmanship. And, as a sermon is composed of pious words, the guardian style is mainly composed of these heavy, arcing slashes. This most humble “word”, the single strike executed by this technique carries enough force to knock away a grown man so that the guardian has space to swing again. (8 Displacement)
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| Defensive Greatswordsman Techniques |
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Protest (4*) Type: Defensive Range: Self Power: 8
| Description: Sermons of the sword are delivered to an unwilling audience that has a tendency to object them. A temple guardian must learn to “protest” against these violent objections. They commonly parry melee attacks head-on with minimal movement and lock weapons if possible.
| Withstand (4*) Type: Defensive Range: Self Power: 8
| Description: When guardians are assaulted with ranged attacks, their brawn is of much less use. In these cases they usually have no chance but to persevere until the gap is closed. While withstanding such an attack, they parry projectiles the same way as melee strikes or simply block them, using the wide blade as a makeshift shield.
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Development History Gains/Losses: N/A Edit Log:
Spoiler: click to toggle Edit Log goes here
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The lucky, awesome few Gavril Strigoi One pallid cleric
| - Name: Gavril Strigoi
- Affiliation: Marine
- Profession: Temple Guardian (p), Gloom Priest (s)
- Rank (Commendations): Master Chief Petty Officer (0)
- Division (Position): -
- Location: Awestralia, South Blue
- Current SL: A Peachy Good Time
| SD earned: 0 Beli: 450,000 Strength: 20 (11 + 9) Speed 8 Stamina: 9 Accuracy: 4 Fortune: 8
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Sabastenien 'Sab' Marley Lookin' good
| - Name: Sab Marley
- Affiliation: Other
- Profession: Smuggler (p), Marksman (s)
- Threat: 0
- Crew (Position): - (Captain)
- Location: Osula, North Blue
- Current SL: To Catch a Predator
| SD earned: 0 Beli: 500,000 Strength: 6 Speed 16 (7 + 9) Stamina: 7 Accuracy: 12 Fortune: 8
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♥ treize
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Feb 15 2017, 09:51 AM
Post #2
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For Mastery techniques write them as 4*. The * indicates the Mastery and that you're only spending 4.
Humble words should state that it is one heavy arcing slash as many would be a Gatling.
Protest seems to be doing too much. Should stick to parrying a blade or deflecting projectiles.
The brass pauldron won't be protecting anything unless it's purchased.
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Amyral Vansen [color=#006400] • Crew Position • Ninja/Martial Artist/Chaplain/Navi • ? • Bounty: 30,000,000 • SD Earned: 274 • Beli: 78,885,000 • Location: Romulin Island
♦ Str: 33 ♦ Spd: 125 ♦ Sta: 50 ♦ Acc: 88
Wizardbeard and other characters Wizardbeard [color=#FF4500] • Captain/Potions Master • Chef/Wizard/Doctor/Carpentor • Crew • Bounty: 0 • SD Earned: 0 • Beli: 0 • Location: Swift Breeze Tsorovan Mikhaelis • Ensign• Lancer/Cyborg • [url]Division[/url] • Commendations: 0 • SD Earned: 11 • Beli: 9,500,000 • Location: Location– Blues. Scooped Characters: Kove Airiatos Vinn/Kove • Bassist• Marksmen/Martial Artist/Actor/Thief • Arpeggio Pirates/ Wonderland Pirates • Bounty: 765,050 • SD Earned: 163 • Beli: 30,685,000 • Location: Brick Blues Chat Aliases Treizer BoldDemon HateDemon NumberDemon SarcasmDemon FutureDemon FunDemon SleepDemon Moltreize TheAnswerer CboxPolice OrdinaryAccountant ChatLorax DarknessMantra EbetreizerScrooge AmyralVansen AiriatoVinn AntoneSeenNoOne ProfessorMoriatreize AdmiraLorax KingOfScottland GoldenMonarch ByrNron
Munchvengers - Oprp's Haxest Heroes; House Cup Tournament - Who will Win
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DocDissect
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Feb 16 2017, 04:21 AM
Post #3
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- Posts:
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First three issues are fixed, I think.
Pauldron is now included in Items, if you give me a price I'll buy it (or delete it if I can't afford it).
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The lucky, awesome few Gavril Strigoi One pallid cleric
| - Name: Gavril Strigoi
- Affiliation: Marine
- Profession: Temple Guardian (p), Gloom Priest (s)
- Rank (Commendations): Master Chief Petty Officer (0)
- Division (Position): -
- Location: Awestralia, South Blue
- Current SL: A Peachy Good Time
| SD earned: 0 Beli: 450,000 Strength: 20 (11 + 9) Speed 8 Stamina: 9 Accuracy: 4 Fortune: 8
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Sabastenien 'Sab' Marley Lookin' good
| - Name: Sab Marley
- Affiliation: Other
- Profession: Smuggler (p), Marksman (s)
- Threat: 0
- Crew (Position): - (Captain)
- Location: Osula, North Blue
- Current SL: To Catch a Predator
| SD earned: 0 Beli: 500,000 Strength: 6 Speed 16 (7 + 9) Stamina: 7 Accuracy: 12 Fortune: 8
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♠ Shamma
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Feb 19 2017, 08:20 AM
Post #4
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The pauldron's just 50k.
Deduct that and the app can be approved (unless the next person finds another issue!)
Topic is flagged for approval.
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Piper • Pirate • Martial Artist/Weapon Specialist • Hot Rockets • Bounty: 343,000,000 • SD Earned: 881 • Beli: 259,500,000 • Location: Raijin Island
Jija Juju • Marine • Inventor/Marksman/Scholar/Doctor • Fiore • Rank: Rear Admiral • SD Earned: 579 • Beli: 188,000,000 • Location: Couture Island, Grand Line
Other Characters Lucius Jerstem • Marine • Martial Artist/Chef • Unnamed Division • Rank: Ensign • SD Earned: 290 • Beli: 63,885,000 • Location: St Poplar Aladid Quill • Pest • Carpenter/Thief • Drum Island, Grand Line • SD Earned: 56 • 18,000,000
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DocDissect
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Feb 20 2017, 10:51 AM
Post #5
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- Posts:
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- Favourite One Piece Character
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Done and thank you.
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The lucky, awesome few Gavril Strigoi One pallid cleric
| - Name: Gavril Strigoi
- Affiliation: Marine
- Profession: Temple Guardian (p), Gloom Priest (s)
- Rank (Commendations): Master Chief Petty Officer (0)
- Division (Position): -
- Location: Awestralia, South Blue
- Current SL: A Peachy Good Time
| SD earned: 0 Beli: 450,000 Strength: 20 (11 + 9) Speed 8 Stamina: 9 Accuracy: 4 Fortune: 8
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Sabastenien 'Sab' Marley Lookin' good
| - Name: Sab Marley
- Affiliation: Other
- Profession: Smuggler (p), Marksman (s)
- Threat: 0
- Crew (Position): - (Captain)
- Location: Osula, North Blue
- Current SL: To Catch a Predator
| SD earned: 0 Beli: 500,000 Strength: 6 Speed 16 (7 + 9) Stamina: 7 Accuracy: 12 Fortune: 8
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♥ treize
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Feb 20 2017, 12:36 PM
Post #6
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- DocDissect
- Jan 24 2017, 03:39 PM
Approved App Character Template
[-----] Account Name: DocDissect Basic Character Information Name: Gavril Strigoi Nickname: - Age: 29 Gender: Male Race: Human Affiliation: Marine Rank (Commendations): Master Chief Petty Officer (0) Achievements:- Survived as a troglodyte
- Became a clergyman, got a sweet-ass gemstone sword
- Never glowed
- Enlisted into the Navy, worked his way up somewhat despite being widely distrusted
Profession: - Temple Guardian (primary)
The temple guardians are clerics of Gloom Island whose primary role lies in combat. They defend their brothers and sisters in faith from the horrors of the Light and whatever else the caverns and the outside world throws at them as well as preserve the curious remnants of their once glorious domain. The temple guardians wield their traditional gemstone greatswords with great skill and adamant resolve and train rigorously for the upcoming battles. Characters with this profession have access to certain additional traits and may create "Stance" techniques. (Reskinned Weapon Specialist: Greatsword profession)
- Gloom Priest (secondary)
The so-called gloom priests are the spiritual leaders of people of Gloom Island. They converse with the divines – or so they say -, perform and lead religious rituals and tend to their flock’s wellbeing. Their most important duty, however, is to delve into the strange machinery of their forebears, collect their sacred lore and keep as much of them in working condition as possible. (Reskinned Inventor profession) Position: Whatever he is commissioned to do, up to quartermaster Physical Appearance Height: 190 cm (6’3”) Weight: 90 kg (198 lb) Hair: Short, pale blonde much like what most of his people have and usually well-combed despite nobody actually seeing Gavril dwelling too much on his personal appearance. Eyes: Icy blue, almost fading into white and often bearing a penetrating, strict gaze. They are very sensitive to light, occasionally necessitating some squinting for him to see better, which gives Gavril a somewhat deprecating look. Clothing/Accessories: Gavril’s most commonly wore attire is – naturally – his uniform. It is fairly traditionalist and consist of an ordinary white marine shirt, navy-blue jeans, a blue scarf-like sash around his neck (not entirely unlike the standard neckerchief), a sturdy white jacket usually left open and the uniform baseball cap. When dressing civilian he usually dons an old-fashioned, dark blue sailor’s storm coat and matching trousers over a long-sleeved dark grey shirt. He has a third set of clothes he rarely ever wears, normally only while conducting certain religious ceremonies: his – somewhat worn – temple guardian attire, which consists of a grey, almost coatlike shirt, trousers and a cloak of the same kind of fabric, and also a pair of thick, knee-long leather gloves and an ornate, if chipped, brass pauldron on his left shoulder. All his attires include a set of straps on his back to carry around his sword in: on the back of his marine jacket, his temple guardian shirt and even his civilian coat, although in a more discreet fashion in the latter case. Regardless his clothes his footwear is always a pair of sturdy leather boots and footcloth underneath. General Appearance: A man of lanky and sinewy stature, at first sight Gavril may not appear to be tough enough to wield a weapon as heavy as he does. He, however, most certainly is. His body, while not exactly toned for beauty, holds plenty of muscle and almost zero unnecessary fat. His complexion is pale, close to ashen, which makes him rather prone to sunburns; his hide is chequered with scars, several of which are burn marks, courtesy of the Light. His limbs are longer than average, his hands and feet are large, his fingers are long and grant a powerful grasp. Gavril might be described as handsome, despite his usual less than friendly gaze. He has an overall manly face, with a strong jawline, a fairly large nose, somewhat sunken eyes, a high forehead and an uncanny tendency toward stubbles. His eyebrows are bushy and play a rather large part in his more good-natured expressions. Spoiler: click to toggle Civilian outfit with his current sword Temple guardian outfit with a traditional gemstone blade The Character Personality: Taciturn and deeply imbibed with the tenets of a backwater religion, Gavril is often viewed as an oddjob if not straight-up insane by his peers. The former he may be in more civilized parts but certainly not the latter. Within his unusual bounds Gavril is actually a rather level-headed and logical individual, he simply regards certain dogmas and superstitions as truth and acts accordingly. He performs prayers and religious rituals throughout the day, sometimes even on duty, if need be; he sees divine or unholy presence in things mundane to others such as the weather, the behaviour or the turning of luck. Due to his cultural heritage he treats daylight with open animosity, describing it as “searing” or “blinding” and preferring night duty over daytime even if it results in him being sleep-deprived. Gavril feels no particular calling to be a marine; he regards his duty as some sort of a tithe rather than a chosen affiliation. Despite this, he is known for performing well: the disciplined mindset of a temple guardian results in a formal and by-the-book attitude as a marine just as much as a cleric. He can even be called no-nonsense and down to earth in his own unusual way. He performs life-threatening tasks without worry thanks to his belief to merely be an instrument of the divine, shared by all Gloom Island clerics. Oddly enough, while this view stems in humility, it tends to inspire his comrades as they often mistake his indifference towards personal harm as valiance. Despite this, he does not particularly enjoy neither danger nor rallying and leading allies. And just like he feels no strong attachment to his current comrades, he doesn’t think much of their archenemies, either: in his eyes pirates are mere criminals, akin to bandits and thieves, with not a shred more or less glory. He doesn’t exactly seem to know the concept of free time. When not on duty he usually either performs religious acts or simply prepares for the next shift by practice, keeping his equipment in working condition and studying the civilization he was separated from for most of his life. Due the necessity of the latter he can come across as awkward, marvelling over objects and habits that are completely ordinary to others, further reinforcing his status as an odd man. He is not very good with people when he’s supposed to be casual, either. He sometimes seems uptight or blunt, but that’s just because he never really learned how to act “mundane”… and especially not with women. Some of Gavril’s underlings even remark (behind his back, of course) that he might be a virgin. This, although it seems doubtful, has some basis, since he is normally horrid at handling romantic advancements after living the best of his youth as a celibate cleric. Due to his philosophies, Gavril has no personal ambitions or goals to speak of. He will stoically accept what fate the divines bestow upon him, be it good or ill. His rising through the ranks is just a whim of some higher powers to him. Nonetheless, he does his duty and does it well thanks to his discipline, just as indifferently as he climbs the ladder. The one thing he probably couldn’t bear would be the destruction of his people. That, however, he simply cannot imagine happening: how could the divines ever leave their children, after all? Hometown: Grotă, Gloom Island, South Blue History: A lenghty and boring read from somewhere down under There is an island on the South Blue that glows. Every inch, every rock, every blade of grass: all shine with their individual, ghastly light. During the night, the island is like a titanic beacon. During the day it is as if the moon would hover on the horizon, shining white and sickly. The living on this island, if observed from afar, seem odd; they are warped and malformed, as if their inner glow would be poison. And around noon there is a haunting: a parade of spirits roam briefly the island, radiant and composed of pure light. It’s quite beautiful. There is a small marine outpost, too; from what you could see on the surface you could tell it’s merely representative, a resupplying stop for passing ships. The buildings of the outpost do not glow themselves, but they too bathe in the light of the land.
This place, singularly, is called Gloom Island.
I reckon this name needs an explanation; fair enough. Your answer lies beyond the gaping holes speckling the face of the island. Climb in and you may expect mere rabbit holes, but you would find something else. Tight tunnels lead to wider tunnels and those to caverns. Soon you would wind up in a labyrinthine underworld, first pitch black, then - as you venture deeper - slowly being overtaken with a greenish, eerie hue, just light enough for the eye to register. These deeper caves are oddly orderly, as if they were artificial tunnels before. And they are littered with the most peculiar wreckage: futuristic machinery unseen on the surface world, remnants of a people who have lived here long, long ago, incredibly weathered but some still giving off their emerald light. This finding has interested the marines since they first set foot on Gloom Island, and their activities are a lot more focused on the underground now than on the surface. Apart from them, there’s plentiful flora and fauna and a large variety of fungi, filling the gloom with life. And then there are the locals.
They have been called weird all right, although it doesn’t exactly do them justice. They are a troglodytic folk. They spend their lives in settlements of rubble in the gloom, most never seeing the surface, and they populate their gloomy world and the unknown above with superstitions. They follow a more or less coherent religion that slithers into their lives remarkably thoroughly, so much that their priests hold most of the mundane power as well. And the clergy takes care of the flock, operating a few machines the best they can, organising daily life and protecting them from the Light on the surface. Because, by the Gloom, they needed it.
Gavril Strigoi was born in one such settlement, Grotă, as a sturdy but otherwise unremarkable child to a sturdy, but otherwise unremarkable clergyman and his wife. His childhood was spent exactly as it should have been, considering he was the eldest son of a priest: apart from helping out with the daily chores Gavril learnt to take his father’s place. He was taught about the lore of the Gloom, the stories of their forebears, who lost their splendorous civilization by daring to stand up against the gods in their arrogance; and that is, he was lectured, why he should practice humility. And so he did, but because he wasn’t particularly bright, Gavril kept on struggling with the history his teachers attempted to cram into his head. Inevitably, his education took a more physical turn, and Gavril joined the disciples training to become temple guardians, the protectors of their folk. It was no priesthood, not exactly, but it was honour, and it fit him perfectly. He trained his body and mind to be immovable and practiced wielding the blade of a temple guardian. It took him years to harden enough, naturally, but in the end Gavril was accepted into the clergy. And he was content, and so were his parents.
Being one of the guardians meant undertaking the direst struggles the island had to offer. Predators lurked in the dark or wondered down from the surface. Laws were needed to be upheld. In every few years minor wars between settlements were needed to be fought, handfuls of desperate people clashing for basic resources. And, above all, there was the haunting. Every day, like clockwork, the spectres of the Light attempted to descend to the underground. They burned and poisoned the ground they captured, and they were lethal opponents but the guardians drove them back, again and again and again. Gavril witnessed mighty men screaming and turning into charred corpses by their touch, and yet it was strangely calming: a daily routine that always seemed to go the same way, no matter how dangerous it was. The spectres attacked and the guardians vanquished them. That was the natural way of life.
And then, as any half-decent sci-fi story should say, they came.
Gavril has just turned twenty-five by the time the marines first set foot on the island. It was a small expeditionary force, armed to the teeth and determined to scout out the merits of the previously shunned island. They were well equipped for the surface but it was only a matter of time to find the tunnels. They decided to descend – and not much later they ran into the alerted guardians.
It was a puzzling experience for both sides. The marines were relieved they found locals – but it hardly helped that said locals were pointing swords at them made of giant chunks of what seemed to be emerald, all the while talking among each other in an incredibly archaic dialect. The guardians, well, they were coping with the fact that the intruders weren’t glowing. That was an anomaly. There are things on the surface which aren’t deadly? There are people on the surface? For the gloom-dwellers this was a novel concept.
They decided not to make mincemeat of each other. The two sides even buddied up to a certain extent, despite the difference in dialects. The marines were taken in as friendly newcomers, and the guardians guarded them to their settlement. The gloom-dwellers held a feast in the honour of the guest, marvelled over them and they did not notice the glow in senior officer’s eyes.
Not long after the expeditionary force departed the Navy returned. They brought the big guns this time. They were after the precious findings: the scraps of ancient technology the officer made his report about. The locals were terrified at first – even they understood the concept of an invasion – but their fright turned into pure awe when they witnessed the marines clearing their to-be excavation sites, driving back the horrors of the Light ruthlessly and effectively. The gloom priests immediately took a new approach to the newcomers. In hope of safety they proclaimed the marines as the champions of the Gloom, sent by the divines. From that point on the dwellers, deeply religious, were more than happy to cooperate.
The please their new champions even more the priests came up with another yet sort of tithe. They deemed the fight against pirates holy and instructed the temple guardians to enlist in sufficient numbers for this crusade. The fact that no gloom-dweller saw a pirate in their life did not matter; the priests said it therefore it must’ve been done. Gavril was among the chosen. He accepted it dutifully much like the rest of his brothers. They proved to be fast learners and their discipline carried over to the boot camp and later to service, unlike most of their sacred regalia. The priest were perfectly all right with giving away youngsters but holy lore, holy lore had a price.
But dwellers from Gloom Island can never really undo their past. Gavril’s quirks remained and he never really did make friends with the surface. Nor did the surface made friends with him. Despite serving for half a decade, he never got past the rank of petty officer. His superiors simply did not dare to trust a weird man like him with too much responsibility. He hardly cared. For him it was nothing personal. It was his duty, a tithe towards the champions of the Gloom… Well, for now. Abilities and Possessions Combat: Gavril is a skilful combatant, having practiced the use of his weapon of choice throughout most of his life. He is cold and pragmatic, taking pleasure only in ending his fights. Although he prefers to win by pure and disciplined swordsmanship, he is not above using underhanded tactics for a “holy” cause if he has to. Due to his slab of a blade Gavril’s style is mostly composed of arcing slashes and lunging thrusts capable of piercing a boar, while his defence is taken care of by unbudging parries with almost as much force behind them as a strike. His blade is wide enough to be used for cover, which Gavril can exert against ranged combatants. | Weaponry |
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Greatsword Tier 1
| A weapon designed after the gemstone swords of Gloom Island. It’s about the same height as Gavril, 30 cm at its widest and almost 4 cm at its thickest. The handle is about 40 long, allowing a firm two-handed grip. The sword is richly decorated with religious symbols, but despite that it is made of mundane iron.
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| Items |
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Religious mishmash
| The oddest things. Amulets, little idols, tiny flasks of stinking oils, small gadgets with no apparent sane function. They don’t seem – and most likely aren’t – valuable or useful barring him holding them sacred. One could also swear Gavril’s kit of them changes from time to time, even when he should have no access to new ones.
| Weapon maintaining equipment
| This he never fails to carry with him. It includes a few whetstones, pieces of sturdy fabric and leather, weapon oil and small carving irons to smooth out the decorations on the blade if need be. He also carries spare straps and buckles.
| Pauldron Tier 1
| A chipped brass pauldron, belonging to the temple guardian outfit and the only piece of armour Gavril ever wears. It doesn't cover much but it can withstand a blow or two, and it also allows him to rest his blade on his shoulder without risking chopping his own arm off. Commonly wore on the left side.
| Beli: 450,000 SD Earned: 0 Stat Points: 32 Advancement Points: 0 SD Remaining: 0 Stats:- Used for Stats: 32
- Used for Fortune: 0
- Strength: 20 (11 + 9)
- Speed: 8
- Stamina: 9
- Accuracy: 4
- Fortune: 8
Traits General Traits Fate of the Strong (3 Traits) - By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (# of traits in fated, multiplied by 3) to your strength stat. Professional Traits Greatsword Mastery (1 Trait) - The character has attained mastery in one specific weapon or form of attack that they have Martial Proficiency (can make techniques greater than rank 14) with. All techniques using this weapon or form of attack are always treated as being four ranks higher for purposes of calculating their technique rank benchmark, though their actual rank is not changed. This benefit ceases to apply for techniques higher than rank 28. - Devil Fruit
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Devil Fruit Name: N/A Devil Fruit Type: N/A Devil Fruit Ability: N/A
Techniques Regular Technique Points: 16 Used Regular Technique Points: 12 Special Technique Points: 0 Used Special Technique Points: 0 | Offensive Greatswordsman Techniques |
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Humble Word (4*) Type: Offensive Range: Melee Power: 8
| Description: As a priest delivers a sermon in the name of the Gloom, temple guardians delivers their swordsmanship. And, as a sermon is composed of pious words, the guardian style is mainly composed of these heavy, arcing slashes. This most humble “word”, the single strike executed by this technique carries enough force to knock away a grown man so that the guardian has space to swing again. (8 Displacement)
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| Defensive Greatswordsman Techniques |
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Protest (4*) Type: Defensive Range: Self Power: 8
| Description: Sermons of the sword are delivered to an unwilling audience that has a tendency to object them. A temple guardian must learn to “protest” against these violent objections. They commonly parry melee attacks head-on with minimal movement and lock weapons if possible.
| Withstand (4*) Type: Defensive Range: Self Power: 8
| Description: When guardians are assaulted with ranged attacks, their brawn is of much less use. In these cases they usually have no chance but to persevere until the gap is closed. While withstanding such an attack, they parry projectiles the same way as melee strikes or simply block them, using the wide blade as a makeshift shield.
| Development History Gains/Losses: N/A Edit Log: Spoiler: click to toggle Edit Log goes here
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Amyral Vansen [color=#006400] • Crew Position • Ninja/Martial Artist/Chaplain/Navi • ? • Bounty: 30,000,000 • SD Earned: 274 • Beli: 78,885,000 • Location: Romulin Island
♦ Str: 33 ♦ Spd: 125 ♦ Sta: 50 ♦ Acc: 88
Wizardbeard and other characters Wizardbeard [color=#FF4500] • Captain/Potions Master • Chef/Wizard/Doctor/Carpentor • Crew • Bounty: 0 • SD Earned: 0 • Beli: 0 • Location: Swift Breeze Tsorovan Mikhaelis • Ensign• Lancer/Cyborg • [url]Division[/url] • Commendations: 0 • SD Earned: 11 • Beli: 9,500,000 • Location: Location– Blues. Scooped Characters: Kove Airiatos Vinn/Kove • Bassist• Marksmen/Martial Artist/Actor/Thief • Arpeggio Pirates/ Wonderland Pirates • Bounty: 765,050 • SD Earned: 163 • Beli: 30,685,000 • Location: Brick Blues Chat Aliases Treizer BoldDemon HateDemon NumberDemon SarcasmDemon FutureDemon FunDemon SleepDemon Moltreize TheAnswerer CboxPolice OrdinaryAccountant ChatLorax DarknessMantra EbetreizerScrooge AmyralVansen AiriatoVinn AntoneSeenNoOne ProfessorMoriatreize AdmiraLorax KingOfScottland GoldenMonarch ByrNron
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