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Uncarayne O'Brien Mk. II; update for patch [Flagged]
Topic Started: Sep 21 2016, 03:18 AM (550 Views)
pantherasapiens
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Account Name: pantherasapiens

Basic Character Information
Name: Uncarayne O'Brien
Nickname: None
Age: 28
Gender: Male
Race: Human
Affiliation: Marine
Rank (Commendations): Commodore (132).
Achievements:

  • Defeated King at Osula
  • Defeated Capt. Whisper at Goa
  • Made it over Reverse Mountain!
  • Cured Brick Blues with love
  • Defeated Aunt Portia at Sicilie
  • Participated in the defeat of Arcadia at Las Arcadas
  • Helped blow up TeuFort's tunnels in the battle against the Orks

Profession:
Primary profession:
Carpenter
A Carpenter is someone who makes a living crafting things such as ships, submarines, buildings and other physical structures with expertise and materials not privy to non-carpenters. Carpenters are the only ones capable of creating ships with techniques. A carpenter is proficient in the use of the tools of their trade as weapons, and have no maximum rank limit for martial techniques involving these tools.

Furthermore, carpenters are able to use techniques that enable the rapid construction of basic, temporary structures such as walls, bridges and ladders. Carpenters have access to certain additional traits.


Secondary profession:
Smith
A Smith is a man or woman who makes weapons and tools out of metal. Generally swords, since they fetch the best price, but it is in no way limited to this. Making cannons and parts for inventors is also part of their business, and they also get good knowledge within metallurgy.

Inventor
An Inventor is a man or woman with knowledge in how various mechanical devices work. They have good insight in how blueprints work, and can upgrade weapons, build gadgets and battle engines if they have enough materials.

Weapon Specialist
A much more general fighter-type profession, a Weapon Specialist is someone who has to a large or small degree devoted his/her life to the mastery of a single weapon or weapon type, such as Swords, Axes or Whips. This profession applies generally to melee weapons.

Position: Maintenance man/ janitor

Physical Appearance
Height: 205cm
Weight: 100kg
Hair: Black
Eyes: Dark brown
Clothing/Accessories: Wears a loupe on his left eye, and a pair of thick safety goggles over that.

When on-duty, Uncarayne wears his uniform as per regulations, although there always seems to be sawdust or metal shavings on him somewhere. Off-duty, he tends to wear a large bandoleer (with his family name on it in large noticeable letters) in which he keeps the tools of his trades, a work apron, thick pants, and good safety shoes; he goes shirtless when off-duty, but sometimes throws on a padded poncho if it's cold or raining. His hair is short and kept stubbly to keep it out of his way.

General Appearance:
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Uncarayne tends to stoop a little due to his comparative height, and usually keeps his hands in his pockets unless they're needed elsewhere. He maintains a constant half-grin on his face, and always wears his Marine cap whether or not it's needed--it keeps the sun and the rain out of his eyes. He lopes and nearly never ever stands up straight when there's something nearby to lean on or against.

The Character
Personality:
Uncarayne is full of bobance and bounce; he's got a smile that invites everybody to come sit down with him and have a nice glass of froth and a chitchat. He loves kicking back on a boat and watching the waves roll past or the stars drift by, he loves jumping off a ship onto a new dock and meeting all the locals and hearing all the stories to be heard, he loves whittling bits of wood into tops and toys, and he loves his job and whistles tunelessly all day while cutting and carving and brushing and buffing up things around the ship. His favourite position on the ship is on the mast, from where he can see everything!

Uncarayne maintains a constant aura of careless cheer, only occasionally broken by surprise or danger. He maintains this is because it's a natural reaction for a small-island boy towards the sights and wonders of the world, but it's also because he's found that breaking down and crying aren't very useful reactions when you're about to get eaten by an angry monstrous rat.

Uncarayne has a great deal of pride in his handicrafts, though, and anybody who insults his work without cause tends to end up having to show cause.

Hometown: Shells Town, East Blue

History


Abilities and Possessions
Combat:
Uncarayne prefers not to fight, and tends to do it defensively - he mightn't land the first strike, but he definitely aims to finish it. He's been in his share of bar brawls or "disagreements" with bad customers, and it's always about knocking people out before they can take the whole place to pieces. That said, though, he figures the least fuss is when no fighting is done at all, and through the whole thing is always perfectly happy to stop fighting and go off with his opponent to a bar for a drink.

Weaponry:

  • Four composite steel hammers (ball-peen, knife-edge, dead blow, and claw). The handles of the hammers terminate in screw-like joints, enabling them to be attached to any screw threads of the correct size. There are ring-like attachments on the handles.
  • One thick leather glove with ridged ferrocerium alloy pads on the finger tips and ridged steel pads running all down the inside of the thumb from fingertip to knuckle, as well as one Breath Dial in the palm of the glove that contains flammable gases. When the flammable gases are released and the ferrocerium pads are rubbed against the steel pads, they can act as flints and ignite the gas!

Items:

  • One nice leather bandoleer with O'Brien stamped on it. It has pouches to keep his hammers, and other various carpentry/ smithy items (iron nails and thumbtacks, graphite pencils and pens, and sandpaper (total weight about 10kg)) in, as well as small, bright orange, rubber bladders along its edge. When fully immersed in any liquid, the rubber bladders immediately inflate with air, providing enough buoyancy to keep Uncarayne afloat. Unfortunately, the size of the inflated bladders also severely restricts motion, and they must be completely dried before they can be deflated again.
  • Unusual Stick - Upon first looking at this, it seems just like a plain, stick that's a foot long and has no leaves or branches comming off of it. However, everytime that the character looks at it it's shorter than the last time, this process continuing until the stick is so small that it's not even visible. By their next storyline, however, the wooden stick appears again at it's original length, just to start growing smaller again upon each look. The character may try to get rid of the stick all he wants, but he'll always (unwillingly) find it again, even in the most random places.
  • The Power of Friendship!!! - The character finds in their possession a picture of their crew or all the people important to them in general together. Once per sl, when looking at this picture the character no matter how badly beaten gets a shonen boost that allows them to continue to fight at full strength for 3 posts before all the effects kick back in again from the beatings.
  • Parallel Uni-View Master - A red pair of toyish stereoscopic glasses with corresponding reels that can be inserted through the side. The object earns its name because of what the stereoscope reveals; the wearer perceives his events, surroundings, and fellow people as if they existed in another existing canonical universe (for example, when viewed through the Bleach reel, a swordsman might be viewed as wearing a dark kimono, and their sword might appear to resonate an aura of power.* A Slam Dunk reel might cause characters to be perceived as though wearing basketball jerseys, glistening with sweat. A Kill la Kill reel might... uh... UH.)

    *Of course, this is limited solely to perception.
  • Little Red Sticker - says "Good job!" Go stick it on your fridge, or something.
  • Rhythm's Headphones - Salvaged from the ruins of Las Arcadas. Bright bubbly pink in colour and decorated with white skulls, these headphones block out any and all sound while being worn, with the exception of any techniques, items or abilities that may rely on sound. However, the funky music that they play is so lively that the one listening to it finds themselves much more energetic, gaining +5 speed.
  • 7th Anniversary Raincoat - A marvelously well-made, water-tight raincoat (available in yellow, pink, or black) with a trio of Blue 7's across the back. It is not only incredibly stylish and incredibly lucky, but also can be used for a variety of purely aesthetic pseudo-utility purposes.
  • One 6-foot (183cm) solid titanium pole. Each end has a hollow section with screw threads and ring-like attachments.
  • Four 5-foot long, 0.5in diameter composite steel chains with carabiners at each end.
  • A Laconium ring and sheath, both attuned to Uncarayne's own bio-electric frequency. The ring is sized for Uncarayne's fingers, while the sheath is sized to securely wrap around his hammers' handles.

    The attunement is such that when a certain amount of pressure is applied to the ring, an electromagnetic field pulls the sheath back to Uncarayne with a force equal to his own Strength from up to Medium range.
  • Net Bomb: A brittle canister that contains a net of Wapometal threads. On impact, the net unfurls to wrap around whatever it hit. Because the Wapometal "remembers" its constriction, the net constricts around the victim on its own! The four corners of the net are weighted down with heavy Laconium hooks, which will return to Uncarayne when he applies pressure to his ring with a force equal to his Strength rating.
  • Small Rubber Head: Uncarayne was the last person present at the party. In fact he was there obnoxiously late, still there while the elf workers were trying to clean the place. As a result, he was given what could only be described as a consolation prize and pushed out of the door- a small rubber head with the likeness of TenGoulupukki.

    However, despite it's useless appearance, use of it in tandem with him devil fruit will reveal an interesting ability. If he takes it with him when he flattens himself on a surface, it will be left behind where he unflattens himself, appearing as a portrait of the goony deity. This image is roughly six inches by six inches, and is extremely sticky, resulting in whatever touches it being stuck in place for a short amount of time. After one post, the stickiness wears off, and the person or thing stuck to it will harmlessly detach.

    Naturally, this can only be used once per SL, and the rubber head will reappear on Uncarayne's person between threads.
  • Of Mice and Crumbs: Uncarayne gift from his Santamas Hero comes in a tightly wrapped satchel. The satchel contains crumbs which once per thread can be sprinkled on person, object or location. Once settled, a horde of mice will suddenly swarm the crumbs for two posts regardless of the situation and then swiftly depart after. These mice are a vicious sort and will attack anything that tries to deny them their sprinkled crumbs, besides Uncarayne.

    This gift cannot be scooped onto a new character.


Beli: 1,750,000
SD Earned: 300
Total SD: 332
Total SP: 32 + (200/1) + (100/2) = 282
Stats:
  • Used for Stats: 275
  • Used for Fortune: 0


    • Strength: 109
    • Speed: 45
    • Stamina: 83
    • Accuracy: 45
    • Fortune: 70
    • Focus: 5


Traits:
4 Professional Traits


8 General Traits


Devil Fruit
 
Devil Fruit Name: Taka Taka no Mi
Devil Fruit Type: Paramecia
Devil Fruit Ability: Turns the eater into a Tile Man, able to perfectly flatten themselves and worn/held objects, and adhere to any dry nearby non-self surface that is not Seastone (up to about two meters' distance). While adhered, they can move over the surface and onto adjoining surfaces.


Techniques
Regular Technique Points: 210 (70 x 3.0), max rank 35
Used Regular Technique Points: 138
Special Technique Points: 35/ 35/ 35
Used Special Technique Points: 28/ 28/ 28

Taka Taka Techniques
Taka Taka no Mi (0) - Free DF Technique
Type: Support
Power: 0
Range: Melee
Stats: N/A
AE Cost: 0
Description: Turns the eater into a Tile Man, able to perfectly flatten themselves and worn/held objects, and adhere to any dry nearby non-self surface that is not Seastone (up to about two meters' distance). While adhered, they can move over the surface and onto adjoining surfaces.
Pop Sloth (8)
Type: Offensive
Power: 8
Range: Melee
Stats: N/A
AE Cost: 1
Description: This technique can only be used if Uncarayne is flattened against his target. He pops out with his feet on the target, and kicks himself and the opponent powerfully apart. (+8 Displacement)
Slap Sloth (8)
Type: Offensive
Power: 8
Range: Melee
Stats: N/A
AE Cost: 1
Description: Uncarayne flattens against an item with extra force and a loud thunk!


Hammer Techniques

Ham Slicer (4+4)
Type: Offensive
Power: 4+4
Range: Melee
Stats: N/A
AE Cost: 1
Description: Uncarayne spins his knife-edge hammer in one hand before using the sharp edge to slash in front of him. The momentum from the whirling causes the sharp edge to cut more deeply than would be normally expected.
Ham Slicer Big (18+4)
Type: Offensive
Power: 4+4
Range: Melee
Stats: N/A
AE Cost: 2
Description: Branched from Ham Slicer (4). Uncarayne spins his knife-edge hammer in one hand before using the sharp edge to slash in front of him. This attack can break through defenses of Tier 1 hardness. (+14 Starter Tier Breaking)
Ham Slicer Big EEE (32+4)
Type: Offensive
Power: 4+4
Range: Melee
Stats: N/A
AE Cost: 3
Description: Branched from Ham Slicer Big (18). Uncarayne spins his knife-edge hammer in one hand before using the sharp edge to slash in front of him. The power of the slice can break through defenses of Tier 2 hardness. The name of the attack is because the powerful spinning of the hammer also generates a high-pitched whine. (+28 Medium Tier Breaking)
Ham Cat (8+4)
Type: Offensive
Power: 8+4
Range: Melee
Stats: N/A
AE Cost: 1
Description: Uncarayne unleashes a flurry of blows from the claw hammer! (+8 Gatling)
Ham Cat Bob (16+4)
Type: Offensive
Power: 16+4
Range: Melee
Stats: N/A
AE Cost: 2
Description: Branched from Ham Cat (8+4): Using a flurry of blows from the claw hammer, Uncarayne knocks the enemy back! (+8 Displacement, +8 Gatling)
Ham Cat Bobble (32+4)
Type: Offensive
Power: 18+4
Range: Melee
Stats: N/A
AE Cost: 3
Description: Branched from Ham Cat Bob (16+4): Using a flurry of blows from the claw hammer, Uncarayne knocks the enemy back. The force of the blows may even cripple a limb he hits! (+8 Displacement, +8 Gatling, +14 Disables)


Battle Suit: Super Suits

Super Suit Mode Wall (32)
Type: Support
Power: 4
Range: N/A
Stats: N/A
AE Cost: 2 initial, 1 thereafter
Description: Uncarayne puts on a waterproof suit of wood and metal around himself! It looks like a massive bust of himself (head and shoulders), with two massive arms sprouting out from where his ears would normally be that end in giant hammers, and a pair of feet on springs. This armour is equipped with rockets for bursts of propulsion, boosting his jumping and allowing quick changes in direction, and is highly resistant to damage from techniques of rank 27 or less. It also has numerous little trapdoors and panels sprinkled all over it from which Uncarayne can launch other attacks, traps, or - if it comes down to it - make a hasty escape! (+16 Battle Suit, +12 Mid-Tier Material.)

The Super Suit Mode Wall amplifies the following Techniques as if part of the Battle Suit:

  • Handy Grab Bashy - The box is improved by being mounted on the Super Suit Mode Wall where targets will more easily set it off.
  • House Warmer - The weight of the suit allows heavier ammunition to be used on the ballistae.
  • Taunt Ball - The exterior of the Super Suit Mode Wall provides additional surfaces to echo and concentrate the horrible sound produced by the ball.
  • Ham Slicer Big EEE - The Super Suit Mode Wall has a giant knife-edge hammer that can be wielded with great force.

Super Suit Mode Pinball (30)
Type: Support
Power: 14
Range: N/A
Stats: N/A
AE Cost: 2 initial, 1 thereafter
Description: Uncarayne puts on a waterproof humanoid suit of wood and metal! The suit is filled with additional pistons, giving it immense power, but is consequently pretty fragile. (+16 Battle Suit.)
The Super Suit Mode Pinball amplifies the following Techniques as if part of the Battle Suit:

  • Pop Sloth - The Super Suit Mode Pinball adds its considerable weight and size to the power behind the kick.
  • Slap Sloth - The Super Suit Mode Pinball... well, it's no joke having a whole Battle Suit stick to you at high speed, is it now?
  • Ham Slicer Big EEE - The Super Suit Mode Pinball has a giant knife-edge hammer that can be wielded with great force.
  • Ham Cat Bobble - The Super Suit Mode Pinball has a giant claw hammer that can be wielded with great force.



Uncivil Construction: Ain't No 'Penter Like An O'Brien 'Penter!

Handy Grab (14)
Type: Offensive
Power: 0
Range: Melee
Stats: N/A
AE Cost: 1
Description: It's an innocuous-looking wooden box of about 1m on every side. If you get too near it, though, a hand shoots out on a spring and grabs you by the hand, leg, or weapon, making it unusable until you get free or destroy the hand or box. (+14 Disable)
Handy Grab Bashy (28)
Type: Offensive
Power: 14
Range: Melee
Stats: N/A
AE Cost: 2
Description: Branched from Handy Grab (14): It's an innocuous-looking wooden box of about 1m on every side. If you get too near it, though, a hand shoots out on a spring and grabs you by the hand, leg, or weapon, making it unusable until you get free or destroy the hand or box - and then the box, pulled by the spring, bashes you about! (+8 Gatling, +14 Disable)


Siege Warfare: Lookit Them Guns

Room Warmer (14)
Type: Offensive
Power: 10
Range: Short
Stats: N/A
AE Cost: 1
Description: Uncarayne constructs a ballista, which fires a mass of wood and metal. (+4 Short Range)
House Warmer (28)
Type: Offensive
Power: 12
Range: Medium
Stats: N/A
AE Cost: 2
Description: Branched from Room Warmer (14): Uncarayne constructs a ballista, which fires a large mass of wood and metal that sprays shrapnel about on impact. (+8 Medium Range, +8 Short AoE)


Brilliant Mind: Tricksy Tools

Mock Ball (14)
Type: Offensive
Power: 0
Range: Melee
Stats: N/A
AE Cost: 1
Description: Uncarayne produces a small ball with a very sticky surface. It sticks to its target on impact, and shortly after begins emitting a shrieking, piercing noise. (+14 Sensory Overload)
Taunt Ball (28)
Type: Offensive
Power: 0
Range: Melee
Stats: N/A
AE Cost: 2
Description: Branched from Mock Ball (14): Uncarayne produces a small ball with a very sticky surface. It sticks to its target on impact, and shortly after begins emitting a shrieking, piercing noise that can even shatter basic materials. (+14 Sensory Overload, +14 Starter Tier Breaking)


Development History
Gains/Losses


Edit Log
Edited by pantherasapiens, May 20 2018, 06:57 AM.
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Bright
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Topic is flagged for approval.
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SoIo
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- "Ham Cat Bobble": You can only use Reversal for Defensive Techniques.

- "Super Suit Mode Wall": Just for clarity sake, probably want to declare it's resistant to Rank 27 damage.

- "Super Suit Mode Pinbal": Costs add up to 30, so it needs to be at least R30

- "Handy Grab": If you're adding Disable, I think you can make the Tech feel a little more extreme through some sort of "crippling" instead of just grabbing. Same with branch.

- "Room Warmer": Medium Range techs require a Min Rank 28

- "Mock Ball / Taunt Ball": Quick question, I'm assuming this sound affects one singular target? Otherwise, this would be an AoE move.
I'm going to be less active as of 9/25/17. Kinda hitting a point where I'm contemplating why I'm here while having a full-time job.

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pantherasapiens
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Thanks for your input!

Ham Cat Bobble has been edited - it's now Disabling rather than Reversal.

Super Suit Mode Wall has been edited to clarify its level of resistance.

Super Suit Mode Pinball has been edited (and total TP used as well).

Handy Grab and Handy Grab Bashy have had their descriptions updated to include: "...making [the hand, leg, or weapon that has been grabbed] unusable until you get free or destroy the hand or box".

Room Warmer has been edited to Short Range.

Yes, Mock Ball and Taunt Ball affect only the target to whom the balls are stuck at the moment they begin emitting the shrieking, piercing noise.
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SoIo
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Room Warmer Range needs to be Short (still says 'Medium')

Otherwise, sick character.

Reflagged.
I'm going to be less active as of 9/25/17. Kinda hitting a point where I'm contemplating why I'm here while having a full-time job.

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pantherasapiens
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Whoops! Fix'd, and thank you!
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