Welcome Guest [Log In] [Register]
Posted Image

Welcome to One Piece RP. We hope you enjoy your visit.

Set sail with your own, unique character in the world of One Piece! Make some friends, join a crew, and sail to adventure!

Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Fapple's Big Update; [Flagged][Flagged]
Topic Started: Aug 29 2016, 11:36 PM (983 Views)
geomease
Member Avatar
Fabulous
[ *  *  *  * ]
The real issue I have is that everything that was recently introduced was denied to me when i first made the character. i had originally wanted to do this like crafting more long lasting constructs, building turrets and battle suits and all that jazz, however at the time I was told that such a thing didn't or couldn't exist in our system. As a result i have up on that idea and went about making just a marksman. It feels like a kick in the groin that the stuff I originally wanted to do but was denied due to it not being workable with the system at that time should now be introduced and I can;t act upon my original intentions. If I were given the patch scoop then I'd be changing the character to do all the cool carpenter battle suit construct stuff I wanted to do from the get go.
Posted Image


Barbara


Jean Scoville Brickleberg


Wendy Widget


Fapple Jack


Minerva O'Mally


Cream Pye
Offline Profile Quote Post Goto Top
 
Bright
Member Avatar
Wannabe Writer
[ *  *  *  * ]
I'd like to point out that gatling does not equal aoe, as several people seem to be mistaking it for, so your shotgun attacks aren't going to result in a "spread of bullets in an area" unless you're actually paying for aoe.

Giant pone will require construct effect
Edited by Bright, Oct 17 2016, 01:53 PM.
Characters!
Offline Profile Quote Post Goto Top
 
geomease
Member Avatar
Fabulous
[ *  *  *  * ]
What i meant by spread was the multitude of shots were spread out. Its your basic spread shot deal, is there a more preferred way to word it?

For the giant hair techs i assume i'll be replacing full body with construct, since full body was basically being used as a placeholder for construct effects before constructs were officially a thing.
Posted Image


Barbara


Jean Scoville Brickleberg


Wendy Widget


Fapple Jack


Minerva O'Mally


Cream Pye
Offline Profile Quote Post Goto Top
 
geomease
Member Avatar
Fabulous
[ *  *  *  * ]
its been over 2 weeks and I'm still waiting on an answer
Posted Image


Barbara


Jean Scoville Brickleberg


Wendy Widget


Fapple Jack


Minerva O'Mally


Cream Pye
Offline Profile Quote Post Goto Top
 
Singularity
Member Avatar
Dairy 4 T4
[ *  *  *  * ]
it's constrained within the area limits of how a shotgun would naturally spread, so that seems pretty fine.

Blizzard gun - Friction doesn't make cold, might be nit picky but it's preferable we don't turn shounen science into actual nonsense. Before you ask i can't think of an alternative, speak had one something along the lines of dampening vibrations so the lack of motion lowered temperature. It wasn't the best but it was better than this.

Big Pone - as far as i understand constructs you pay for the effects they impart, so first off the long range AoE has to go because that's just way too large for one of these too be. Second the actual effect it's imparting is long range melee so you pay for long range not long AoE.

Blood of the earth - Doctor techs now work as a retroactive block healing only as much damage as an equivalent technique would have nullified. So there would be no maintaining aspect. It would just be a one-off use that provides some rejuvenation then done. Something like "Able to repair even severe damage from her most recent wounds" would work.

Multiballer and stampede still suffer from previously mentioned issues.
Izuru & Yogi • Crew Position: Captain • Weapon Specialist • Frostbite PiratesBounty: 350,000,000 • SD Earned: 1192 • Beli: 345,100,000 • Location: Florian Triangle • Theme:

Kazuki • Crew Position:N/A • Assassin • N/ACommendations: 88 • SD Earned: 356 • Beli: 165,500,000 • Location: Little Garden

Xavros • Crew Position:Fool • Entertainer • Theme tuneBounty: 103,000,000 • SD Earned: 406 • Beli: 191,000,000 • Location: Machine Island

Anthrax • Crew Position:N/A • Inventor • N/ABounty: 0 • SD Earned: 186 • Beli: 74,000,000 • Location:Gesso Island

Kuma • Crew Position:N/A • Smith • N/AThreat: 30 • SD Earned: 181 • Beli: 16,900,000 • Location:Custom Island
Things i look at when i'm feeling blue

King of the Pirates


An Unreachable Dream


Finally a Father, they make you so proud
Offline Profile Quote Post Goto Top
 
geomease
Member Avatar
Fabulous
[ *  *  *  * ]
Alright to cover the last few rounds of issues changes made as follows...

Blizzard Gun techs changed wording to try and make some more sense.

Wild Stallions Wording Fixed

Multiballer numbers fixed

Stampede wording fixed

Attraction and repulsion emitters starting techniques removed

Healing Techs changed, does that wording suffice? IS there any benefit to doing it this way via life return or would it be more efficient to just say i slap a bandaid on people? If I do it the life return way could I say the process is automated, like I can do the healing while still doing other stuff since I'm internalizing all the application?

All Giant Pone and hair golem techniques are removed for the time being. This will include the ones currently on the app unless you'd prefer I settle those on the aforementioned future topic. I'll sort that mess out later...

Changed the wording on meteor/thunder/comet storm, is the current wording acceptable?

I believe thats everything, let me know if I missed something
Posted Image


Barbara


Jean Scoville Brickleberg


Wendy Widget


Fapple Jack


Minerva O'Mally


Cream Pye
Offline Profile Quote Post Goto Top
 
SoIo
Member Avatar
Light Bender
[ *  *  *  * ]
Holy. Shit. This is huge. No wonder nobody wanted to touch this app.

  1. ...To make my life easier when I recalculate TP, can you pinpoint in your Updated Techniques only:
    a) Which Techniques were ONLY just upped by Mastery
    b) Which Techniques ONLY had their Ranks changed. I've noticed some Rank numbers were different for the same Technique.
    c) Which Techniques has updated Descriptions, if any.

    Label them as letters. In addition, please do a recalculation of your math with all of your Techs that are designated for update. Both Old and Updated recalculations would be nice. Anything you think that would be convenient for me so I can follow along.


    *sigh* You don't have another scoop until March 2016...

    I'm a bit tired, and I just remembered the Rules about Techniques. So while I was in my failed process of recalculations, I saw a few error/outdated Techs (ex. All your Life Return Techs are prime examples) in your current app. This is because your app and modification was approved/purged before the pre-anniversary update. I also see how incredibly disorganized this modification is. So I'm just going to say fuck it.

    List every single Technique for Fapple Jack on this modification and make it organized. We're gonna slow cruise this because I have to be careful when handling your apps, Geo. Remember that:
    - You can't remove Techniques from your current app (ex. What happened to "Blown Across the Room"?)
    - You can't modify/change the Ranks of any Technique. Only exceptions are:
    a) If you're applying a Mastery, which in this case is your Shotgun Techniques.
    b) Devil Fruit Base Tech change.
    c) Signature Technique.

    After you've done that, I will authenticate by running a diffchecker of your source code for your old Techs and the Techs in this update. For now, I'm going to do a check on your proposed New Techniques at least.

  2. Elemental Guns: Shounen Elemental damage is a 28 Cost. It makes sense for Firagun to be 14, but certainly not for Thundagun and Blizzagun. I don't care what bullshit science you come up with, but friction making electricity is definitely shonen. Something you should note when posting all of your Techniques. This will also affect your branches in the New Techniques.

  3. "Farm Hands 2": ??? Farm Hands at R36 is giving you 38 total stats? Wow, we gotta fix that.

  4. "Blood of the Earth" Techniques: Looks like we need to redo your Tech to be in line with the current Healing effects. Please refer to these effects to make this Technique work.

  5. "Firing Squad": Nailgun 3 is just using your Rivet Rifle, but you're using both shotgun and rivet rifle. Rivet Rifle only for this Tech.

  6. "Pinball Wizard": Type 'evasive'? Remove that. Modify the branches too.

  7. "Nailed to the Wall 3": Specify T3 breaker as +44 cost.

  8. "Repulsion Field, Attraction Field": ...There's a Branch? I don't see it here nor your current app. These Field abilities should work under the condition that Power signifies how strong.
So yeah. As you can see, we have a lot to talk about unfortunately. Especially after you post up all your other Techniques.

Though, if it makes you feel any better, I guess I'm your dedicated person so I'm not touching other apps until I get your shit finished/flagged.
Edited by SoIo, Nov 27 2016, 05:43 PM.
I'm going to be less active as of 9/25/17. Kinda hitting a point where I'm contemplating why I'm here while having a full-time job.

OPRP Character Builder Tool (Last Updated: June 2017)

Eileen Falkner

Jessabelle Adams

Ray Solo


PSA
Offline Profile Quote Post Goto Top
 
geomease
Member Avatar
Fabulous
[ *  *  *  * ]
1) I think you mean until March 2017

Yeah this app is a mess, god bless your foolish soul.

So I posted the entire list of techniques from my app in a spoiler at the top. As you mentioned a lot of my life return techniques are old and or impossible with the current most version of the technique system. So tell me which ones need to be changed, removed, whatever. I know you say techniques cannot be removed but some of them just can;t be done with the current system.

Also what happened with 'Blown Across the Room' was that it had a name change to 'Vision Quest' and 'Vision Quest' had a name change to 'To The Moon!'

2) right most colloumn, the 14/28 one, is the minimum rank. Center colloumn is the ranks needing to be paid for the effect.

Da Rules
 
Elemental Damage - Adds the benefits of a single element to a technique. If created through practical means (ie Inventions, Matches etc), the minimum rank is Rank 14. If created by shonen science or will, minimum rank is Rank 28. Can be generated in greater volumes at higher ranks.

General effects
Effect Ranks Minimum Rank
Elemental Damage 14 Rank 14/28


3) That was a typo on the app that spread to the new technique. With you're blessing I'll edit that either here, or when this monster finally does get updated.

4) yes I put forth an example technique of the bandaging techs, if its acceptable I will replace all previous ones with the same description. Not really going for extra fancy effects ust straight up hair bandages.

5) made Firing Squad its own tech. Also fixed Stampede which suffered the same issue

6) dunno how tht got there, done

7) fixed

8) the branches were removed as per instructions from the last batch of moderations, just forgot to tidy up a bit. Yes they work based on the power determining how strong the attraction or repulsion is.

Thats all I got for now, hows it look.
Posted Image


Barbara


Jean Scoville Brickleberg


Wendy Widget


Fapple Jack


Minerva O'Mally


Cream Pye
Offline Profile Quote Post Goto Top
 
geomease
Member Avatar
Fabulous
[ *  *  *  * ]
At the behest of Solo the entire application has been restructured into one giant master list which contains all updated and new techniques. Techniques that do not appear on this list that DO appear on the character sheet at current are ones that do not fit within the confines of the current technique system and had to be removed. If I missed anything let me know, this was a fairly hectic undertaking for me so i very likely did miss a few things juggling like 5 tabs.
Posted Image


Barbara


Jean Scoville Brickleberg


Wendy Widget


Fapple Jack


Minerva O'Mally


Cream Pye
Offline Profile Quote Post Goto Top
 
SoIo
Member Avatar
Light Bender
[ *  *  *  * ]
Thanks Geo, this helps a lot. I must say, I am very impressed at how you were able to organize this. Kudos to you. From 1) to 5), these are validating the changes you made to your Techniques either through removal/modification. From then on, it's just requested changes.

  1. "Blown Across the Room:" For record keeping, this was name changed to 'Vision Quest'. Ok, confirmed.

  2. "Vision Quest:" Name changed to 'To the Moon!'. That said, your old 'Vision Quest' was R30, so 'To The Moon!' should also be R30. A few other Techniques violate this, which is addressed in 3)

  3. I think there's a bit of a confusion on what should happen when you add a Mastery trait. Since the trait only treats the original Technique as 4 Ranks higher, it should still retain its original Rank (i.e. 20 -> 20^). Techniques I see violating this are: Firagun [R34], Thundagun [R38], Blizzagun [R38], and Nailed to the Wall [R10]. Make sure you fix the Branches as well.

  4. The only Techniques (and its branches) I see removed are: The Big Apple, Fluffle Puff, and Blood of the Earth. These were removed because of how outdated they are in line with the current Life Return and Healing Techniques. Ok, I confirm these removals as valid.

  5. Your 'modified' Techs are word-by-word, good job.

  6. Found this small error as I checked your original app, but by my math I'm pretty sure 387SD gives you 310 SP. Doesn't change your Fortune value though.

  7. "Farm Hands' 2": I'm not too clear on back branching, but I think 4 is completely wrong for translating 20 stats of Speed into Stamina. Should be 20 TP spent since you're still keeping +20 Strength. Correct me if I'm wrong though.

  8. "Appletinni": If MLP is +22 Speed, shouldn't it be 6 TP spent?

  9. "Pinball Wizard": Power needs to be at least 28 due to branching off of 'Vision Quest'

  10. "To The Moon!": Remove 'evasive' on Type.

  11. "Stampede": Typo on Range, should be 'Very Long'

  12. "Unlucky Horseshoes": I don't think 'Defense Bypassing' is a Duration kinda thing. It just hits and deals damage like any other normal Effects. Remove 'Duration Damage', you can just make the Technique have more Power.

  13. "AppleDash": I think I'm clam with this Life Return Technique (I'll ask for input from another mod). Though we should clarify on the Marksman bonus. It only applies to your actual weapons, not to every single Range ability you can use. Looks like you'll have to limit it to 'Short' for this instance. Fix your branchings as well. Typo on 'Type', should be Utility.

  14. "Horse Jesus": Personally, I think 'Water Wakling' should be at least 14 to encompass with some other 'Water Travel' effects I've seen (and it fits in line with that 'Elemental' factor). Don't forget to indicate you're using your Sp TP 'Guru' for it.
That was long. I calculated your TP to a certain degree, but make the changes and I'll do a TP check. I certainly hope that I got everything. Let me know if you have any questions.
I'm going to be less active as of 9/25/17. Kinda hitting a point where I'm contemplating why I'm here while having a full-time job.

OPRP Character Builder Tool (Last Updated: June 2017)

Eileen Falkner

Jessabelle Adams

Ray Solo


PSA
Offline Profile Quote Post Goto Top
 
geomease
Member Avatar
Fabulous
[ *  *  *  * ]
1) cool

2+3) Considering this is both a tech/trait addition, app update, and a patch update rolled into one, shouldn't these techniques be open to modification and adjustment? I had been told before that the way mastery updates work is that you had the option of either keeping the current rank and increasing the power, or reducing the current and keeping the current power. They both achieve the same goal but the former punishes any attempts to branch into elite effects by making them significantly harder if not impossible while the later allows you to do what you originally intended to do with the techniques branches. If you have say a rank 28 steel breaker you planned to branch into a rank 44 titanium breaker if it works as you said it would no longer be possible because you'd be required to spend those ranks on Power because, as previously established in other apps, you cannot have a voluntary reduction in power for any reason in a technique. It also fits within the idea behind mastery since mastery implies not just making your techniques stronger, but knowing how to use the ones you have more efficiently, thus the reduction in rank IE difficulty to perform them. If this is a roadblock issue I'll cave but it will require me to redo large portions of this application as all my numbers are going to shift significantly as a result, not to mention its going to invalidate a large number of my technique branches making them achievable.

4) cool beans

5) thanks

6) 32 + 150 + (100/3*2) + (100/2) + (37/3) = 311 I reran the numbers through my calculator a few times but I always get 311. How is it you came up with 310?

7) Damn I see what happened, that was a mistake on my part I switched it around, branch starting at rank 20 and going from there to 28, to 40, then to 44. Also it made more sense for the Branch that keeps the articulation of hands to boost Accuracy instead of stamina so I switched it to that. Since this is part of a whole multi patch update deal it should be fine right?

8) Right you are, another typo on my part. Its been fixed now

9) See my 2 + 3 request. Depending on the answer this entire tree might need to be torn down since I won;t have the TP to make all the changes unless I can treat this as a full patch scoop deal, which it should since I believe its involving both the most current and the previous patches in its changes.

10) done

11) done

12) That whole tree is meant to be like Toriko's Nail punch, where even after the blow lands it hits again, and again, and again. According to the description of Duration damage it can covere everything from deep cuts that cause bleeding to poison. In this case it would be like the kick hit so hard it ruptured the insides, so they continue to take the internal damage for each successive round afterwards. Its not a huge amount of damage since it doesn;t have Power behind it but its unblockable damage they take for several rounds which is in of itself a useful deal. If necessary i can reword it to make it more clear that its like a deep internal bleeding sort of deal. And before you say that's critical hit territory just going to point out that I got the deep cuts and persistant bleeding from the effect description itself

13) Is there a reason why? On the professions page it doesn't give a limitation to weapon attacks. Being a marksman is all about juggling range and balance, and what is this if not range and balance. The purpose of the technique is to be used mainly for defense, specifically evasion since opening up lateral movement makes dodging attacks far easier. If I change it to utility does that mean it no longer grants a tangible defensive element to it, or does changing the type to Utility not necessarily affect whether they grant offensive or defensive benefits?

14) For Maiden America, the other app you looked over, I gave 'aquatic freedom' the rank 14 effect. But aquatic freedom grants the benefit of full maneuverability in and on water. n this case I can walk on it, but it doesn't grant me any maneuverability on top of it. A water skimmer insect, which I based the concept on, can walk, run, and balance on water fine but it gains no articular advantage underwater. if its to contest of an issue I'll remove it and do something else but before that need to hash out and settle issue number 13 first.
Posted Image


Barbara


Jean Scoville Brickleberg


Wendy Widget


Fapple Jack


Minerva O'Mally


Cream Pye
Offline Profile Quote Post Goto Top
 
SoIo
Member Avatar
Light Bender
[ *  *  *  * ]
Sorry for the delay, Geo.

  1. I'm standing firm that unless this is a revision scoop, techniques must retain their original Rank if they are not affected by a Patch. I apologize for the inconvenience this may cause. This affects 2, 3, 9.

  2. = 32 + 150 + (100/3*2) + (100/2) + (37/3)
    = 32 + 150 + 66 + 50 + 12
    = 310 SP

    I'm 99.9% confident my math is correct here.

  3. Yeah, this is fine. Though I'll inform you that back-branching +20 Strength to +22 Strength makes you waste 2 TP compared to just directly back-branching to Farm Hands 4. Can you see why?

  4. Whoops my bad. Didn't realize 'Duration Damage' was an Effect. "Unlucky Horseshoes" is fine.

  5. It doesn't give a limitation, but we've always historically limited Marksman professions to the mastery of their ranged weapons because it thematically made sense. I wouldn't like a secondary Weapons Specialist have their shockwave ranges cut in half just because they have a Marksman primary.

    As for the Type, yeah I'm not too picky about it. I said Utility (or otherwise known as Supportive) because that's how most 'Toggle' effects are categorized as (i.e. Jambe)

  6. Eh, I'm going to argue and say Water Walking has the same effect as Water Maneuvering. You're maneuvering over a substance that should make yourself fall into. Still gonna say it's a '14' cost.
I'm going to be less active as of 9/25/17. Kinda hitting a point where I'm contemplating why I'm here while having a full-time job.

OPRP Character Builder Tool (Last Updated: June 2017)

Eileen Falkner

Jessabelle Adams

Ray Solo


PSA
Offline Profile Quote Post Goto Top
 
geomease
Member Avatar
Fabulous
[ *  *  *  * ]
1) You're killing me here solo... alright this is going to have to deal with some major formula and calculation revisions so you're likely going to have to go over everything once again.

1.2) Vision Quest and its related branched are fixed to conform to this ruling

1.3) All the elemental branches have been pruned to reflect this, i will need to wait a short while before I can add the burst versions since I will need rank 46 techs for that.

1.3.2) I think theres been a mistake, on the original app my Nailed to the wall technique reads.

Quote:
 
Nailed to the wall (10^)
Type: Offensive
Range: medium
Power: 0
Description: Fapple Jack fires a bolt from her Rivet Rifle, stronger than normal and punches into Iron quality materials (T1 breaker (14))


So that makes it a rank 10, virtual rank 14 technique that is a T1 breaker and has medium range. The issue is that this technique is impossible, even with mastery as its effects are 4 ranks higher than should be allowed. The versions I posted here for the update correct that mistake by increasing the rank to 14 so that it is legal. The above version gives me medium range for free by accident. Successive branches for the updated techniques also fix this misstep.

2) Hmmm, I think I see the issue, if you plug all the numbers in one long chair it accounts for fractions adding up to a whole number, so it tkes the entire equation then rounds the nuber down to get 311. If you calculate each parenthesis as its own separate formula, round that number down, and then plug those numbers into the overall formula because you are rounding down multiple times it comes out with slightly IE 1 less stat point. So which method is the right one, the one which assumes the SD total is one entire forumula and rounds that value down, or the one that breaks the SD total down into multiple formula's, rounds each of those answers down, and then plugs those numbers into the overarching SD formula?

3) One more mistake on my part, farm hands successive transformations aren't back branches, they are direct branched from Farm Hands 1. As far as I understand you can only back branch from the signature transformation, any further branches have to be normal branches based off the back branch. This has seen fixed, otherwise I'm not seeing your meaning sadly.

4) cool beans

5) While I think that's incredibly limiting, since the description of marksmen profession explicitly explains its understanding comes from knowing how things like range, balance, and positioning work for enhancing ranged effects, I have made those changes.

6) I removed the water walking aspect, as I don't have a high enough maximum rank to allow it yet. When I do get a high enough maximum rank can I have Fapple have full underwater freedom despite her devil fruit by like, using her woven hair to create a trapped air bubble like the Diving Bell Spider and then using the hairs outside the air bubble to propel her through the water? Aquatic freedom is described as just that, so it should be possible since my hairs can mimic the effects of spider silk.
Posted Image


Barbara


Jean Scoville Brickleberg


Wendy Widget


Fapple Jack


Minerva O'Mally


Cream Pye
Offline Profile Quote Post Goto Top
 
Bright
Member Avatar
Wannabe Writer
[ *  *  *  * ]
Having a peruse through this myself, I'm going to comment on a few things too;

1) "iron hard hooves" on zoan transformations are a nah, please change them. You're not getting any material tier stuff in your transformation, not for a basic 3 trait zoan anyhow.

2) Already had the conversation on zoan sizes, so please remove the formula and edit transformations that are resulting in 60 ft sizes.

3) You don't have super sense, so no to Scentsational

4) To get back to you on the whole "spread" thing, yes, there is a preferred way to word it; its called AoE and it involves costs those techs can't afford alongside gatling. Either its short range gatling - multiple hits against a single target - or straight short AoE, one shot against multiple opponents in that area.

5) I'm going to ask that you change the wording slightly on your life return hair stilt things. Rather than "spider legs" could we actually get it so she has to form something thick enough to actually support her weight? Making legs is fine, but no super thin stuff.

6) Most of your gadgets being able to stick to your bullets seems a very sneaky way to bypass range costs. Won't ask you to change them yet, but I'm going to get some extra opinions.

And lastly I'm going to shut down the whole underwater idea right now. As much as I didn't really like it with the battlesuit, it works and makes sense enough that I can approve it. Doing it with your hair? That's getting too ridiculous. I can't see anything that says you can mimic spider silk with your hair, and even if I could, still too dumb.
Characters!
Offline Profile Quote Post Goto Top
 
geomease
Member Avatar
Fabulous
[ *  *  *  * ]
1) those hooves are as hard as iron, they don;t offer starter tier protection. As far back as i can remember zoans have gotten basic natural weapons as tough as iron.

2) about how long will that spiel take? We already know in canon zoan forms can have varying, and frankly huge sizes even outside of monster points.

3) Zoans can make use of their natural abilities up to a maximum of rank 14, this includes things like tunneling, enhanced senses, or other naturally explainable abilities and traits specific to their species. To make techniques beyond that requires super sense. If you don't believe me I'll comb through the update archive and find the link once again that supports this, though it grows tiresome and this is like the 3rd time I've had to do this.

4) This is not and has never been the case. there is a clear cut, and frankly obvious distinction between an attack that hits multiple times, and a bomb going off. If your shooting a gun rapidly it is in fact possible to move it around and by chance possibly hit other targets. What you're attempting to claim is that firing off a round of buckshot creates a solid wall of munitions which fills up every conceivable square inch of the area, which is both illogical and impossible. That is what an AoE does, it FILLS and AREA of EFFECT, as in fills, full, it is full of an object, substance, or force. If there is such a clear distinction why is 'multiple targets' not its own effect. You can avoid a rapid fire attack, you can avoid an attack hitting multiple targets, you can't avoid the AoE blast from a bomb or whatever. Seems to me this is more a gap of common sense than anything else. What you're attempting to claim is that a gattling ranged attack fires essentially a wall of metal without any gaps in it that hits everything in its area. That is not the case, it will never be the case, and it has never been the case in the history of this sight. in canon gattling attacks are those that unleash many weaker attacks spread out, gattling attacks can be avoided and dodged because they are rapid fire and not in fact a solid wall like an AoE if you want I can give you several pages of picture proof from the manga, most likely several pages of character links, and several videos from the anime disproving this idea of yours. But I really donlt have do because I can just scroll back through the topic where other mods have had no problem with this idea. Most know exactly what a spread shot does, including other mods, mentioned in this same topic here. All ya have to do is scroll up. this is not a wall of bullets, its a spread shot, and it will always be treated as such.

This issue seems to be you think that only AoE can hit multiple targets, a concept which is just plain ridiculous in concept. Lets take a look at the description for gattling shall we.

Quote:
 
Gatling - A series of rapid attacks performed quickly. Each individual strike is weaker but the greater amount of attacks make them harder to avoid. Higher ranked gatlings have even more strikes.


Tell me, where does it say that this targets a single target exclusively? it clearly makes the note that each attack is weaker than normal, so if anything it'd be like making a bunch of free form attacks at once if the shots aimed for multiple targets. Does the description for AoE specifically state it hits multiple targets? No it says is hits an area, its like a bomb going off, or.. you know, an area being filled... with an effect.

5) is there a reason why it specifically has to be thick stalks and not flavored to be like what Sunny does from Toriko? So long as the effect is the same why can;t I have my aesthetic

6) You mean the same way inventor munitions can be shot out of guns, or pop greens can be shot out of guns, or weather effects can be shot out of guns? Is there any difference between that, and me just throwing one of my inventions to get free range either way?

This last point is hardly worth debating since its a moot point at this point in time but I have to point out. AT the end of this spiel you basically said 'even if it is allowed, I'll say no' unless I'm misinterperetting your meaning behind 'I can't see anything that says you can mimic spider silk with your hair, and even if I could, still too dumb.'
Posted Image


Barbara


Jean Scoville Brickleberg


Wendy Widget


Fapple Jack


Minerva O'Mally


Cream Pye
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Graded/Reviewed · Next Topic »
Add Reply