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Amaranthine Vigil; [Flagged]
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Topic Started: Jun 17 2016, 12:20 AM (236 Views)
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Marz
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Jun 17 2016, 12:20 AM
Post #1
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Character Template
[-----]
Account Name: Marz
Basic Character Information Name: Amaranthine Vigil Nickname: Avy "Pronounced Ay-Vee" Age: 23 Gender: Male Race: Human Affiliation: Marine Rank (Commendations): Master Chief Petty Officer () Position: Helmsman Achievements:- Cleared Salem's Shoal's at the Helm of the 180 gun Ship of the Line Millennium Horizon under full sail.
Profession:- Martial Artist - Primary: A Martial Artist is someone who specializes in hand-to-hand combat, completely or very close to unarmed. They usually have good insight in the aspects of weight, balance and movement of the body. Characters with this profession have access to certain additional traits and may create "Stance" techniques.
- Helmsman - Secondary: A Helmsman's job is to make the ship move how the Captain wants, Clearing navigational hazards, presenting minimal aspect to an approaching enemy, lining up a full broadside and pinpoint maneuvering are among a few of the duties of a Helmsman. The Helm unlike navigation is an art, being aware of a ships turning charastics, rigging and wind changes, balance and general maneuverability.
Physical Appearance Height: 182cm/5'11 Weight: 84kg/185lbs Hair: Platinum Blonde bleached White and cut short Eyes: Green
Clothing/Accessories: When not in Marine Uniform Amaranthine has simple taste, adorning himself with a white button up shirt and black slacks. If he's cold he adds an insulated leather jacket. Prefers not to wear shoes if he can help it, sandals and footwraps are a maybe.
General Appearance: A gentle soft face belies wiry and athletic body that moves with an almost hypnotic serpantine rhythm.
Spoiler: click to toggle
The Character Personality: Curious about the world and often insightful when giving wisdom, Amaranthine is a natural born explorer and adventurer, it's why he joined the Marines. Though he's slow to anger it's best to stay away from him when Amaranthine is on a tear. Avy is open to new ideas and directions, but once he sets his mind to something he has every intention of following that course through to it's completion. He is quick to follow orders and administer justice to it's fullest extent, but is too thoughtful of his subordinates when giving orders, a noted black mark in his dossier.
Hometown: White Sands, Red Line
History: The earliest memories of Amaranthine are sitting in the bow of his families sailing boat navigating the small archipelago near his home town of White Sands, a bustling little town on the shores of North Blue. His father at the rudder and his mother at the sails. The little family had the freedom to go when and where they pleased, spending time as couriers, fishermen, salvagers and merchants to pay the expenses of the sailing yacht they called home. It was a wonderful living and there was much love in the family and much love for the sea and all it provided
Life happens however, and when Amaranthine was just twelve his mother took sick and never recovered, she was buried in the sea she loved so much. A love that was passed to her son spades. Though he'd taken lessons from his mother on the sails the boy was now in charge of them as his father commanded the rudder. For a time life went on, and the boy grew and received more lessons in sailing from his father even building his own small craft and sailing during his down time when the boy was at White Sands.
Tragedy struck again as Amaranthine's father left him in White Sands for a particularly dangerous courier mission, concerned with pirates and mercenaries the young man now of sixteen was left at home. What should have been a trip of a few weeks, turned into a few months. It was hard for the sea-child to cope spending his days sailing his small craft to avoid the pain. He subsisted on a diet of kelp and cod, stopping at islands only to top off his supplies of fresh water.
It was during this time that the young man realized that the sun had bleached his once golden curls had become strait lochs and his eyes once a beautiful blue had grown to reflect the open ocean of green. It was during the realization that Avy realized that the sea would swallow his soul just as it had swallowed his mother's heart and his father's body. It was time for a change, that change came in the form of a Marine Recruiter.
Though not particularly interested in dispensing the Marines brand of justice, Avy carried it out to the best of his abilities and rose through the ranks and did so most violently. As he transferred from post to post a wave of violence followed him, he'd grown up not having to raise a finger to anything bigger than a sea bass. And now he expected to fight, not just sail, and he would do his best to fight to the best of his abilities, And the most worthy opponents were those in the Marines around him. Though Amaranthine did his best to keep the fights playful and competitive there were always those whose personalities didn't mesh, and Avy fought them too.
While his fighting brought him to the attention of the Flag Officers, it was his sailing talent that brought him into the limelight being assigned to Captain Dogachev's flagship the Millennium Horizon, a one-hundred-eighty gun Ship of the Line. Though Avy had a great history with smaller craft and ships he quickly found out all he needed to know about the behemoth ship through a few test cruises.
Rear Captain Dogachev was interested in Petty Officer Vigil because of a bet between the Captain and Commander Rasputin. The wager was simple race. Captain Dogachev's Millennium Horizon versus Commander Rasputin's Charging Tempest an Forty-Four gun Bermuda rigged Frigate. In a conventional race there would be no competition as the Frigate would simply outpace a Ship of the Line. However there were many courses for the race.
The fastest course took them through Salem's Shoals. Few Clippers dared tread the waters full of dagger like rocky outcroppings, slightly submerged barrier islands, and sandbars, Pirates would also be present but few would dare to attack an Fleet Captain's Ship of the Line. At least those who weren't completely crazy. Captain Dogachev's reputation and a sizable betting pool were riding on this one contest. So he would do everything in his power to stack the odds in his favor even leaving the navigation of the Salem's Shoals to his Helmsman Petty Officer Vigil. After walking their course several times PO Vigil, under guidance from the Captain, decided to take the shoals at half sail to remain safe and handily beat Rasputin's crew to the finish line.
The day of the Race and both ships left port at full sail with the Charging Tempest pulling sizable lead as expected. The speed of Rasputin's ship caught Avy off guard and he called to the Navigator to plot the Tempest's estimated time of arrival versus theirs. The result wasn't pretty.
It was then that Petty Officer First Class Amaranthine Vigil made his first command decision. He would clear the dangerous Salem's Shoals at Full Sail. Though he could see the tension in the Navigator's face Avy had the navigator relay her findings to Dogachev before Amaranthine relayed his plan. He could see tension in the Captain's face. The man was unsure, but he had little choice and blessed Petty Officer Vigil's command decision.
The race ended with the Millennium Horizon at anchor at the finish line as the Charging Tempest sailed passed it, the incredulous look on all of her sailor's faces, eyes wide as though their easily won trophy and money was plucked from their hands as candy from a baby.
As the head Honor Guard for Commander Rasputin's boarding of the Millennium Horizon, the Petty Officer got a front row seat to the Dogachev's gloating and Rasputin's confused rage that he'd been bested not simply by a slower ship but by a more skilled Helmsman, a fact that Dogachev wouldn't soon let Rasputin forget.
It was with Dogachev's blessing that Petty Officer First Class Vigil became Master Chief Petty Officer Vigil. Avy also got his choice of assignments with a personally penned letter of recommendation from a Fleet Captain. A letter which white washed all of the citations for unsanctioned fighting he'd received previously, with a promise not to pick any more fights. The two parted ways owing nothing to one another.
Abilities and Possessions Combat: Amaranthine taught himself to fight the hard way. Picking fights with the toughest memebers of each crew he could challenge without hitting an officer. His Kickboxing form is a constantly evolving amalgam of all of the different moves and techinques he's either copied or manipulated others to teach him. Every part of Amaranthine's body is a weapon and can be used to strike, pin or block an enemy.
| Weaponry |
|---|
Cyclone Lashings
| Sturdy cloth wraps for the hands and feet to steady Amaranthine's wrists and ankles when making big hits with his hands and feet.
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Beli: 500,000
Advancement Points: 0 SD Earned: 0 SD Remaining: 0 Stat Points: 32 (32 + 0)
- Used for Stats: 32
- Used for Fortune: 0
- Strength: 20 (14 + 3 * 2)
- Speed: 6
- Stamina: 6
- Accuracy: 6
- Fortune: 8 (32 / 4)
| Traits: 3 General, 1 Professional |
| General | Hardened Fighter (1 Trait) - Through excessive training in breaking planks, punching rocks, and all those durability-building exercises, the character’s arms, up to their elbows, and their legs, up to their knees, have gained flesh that is as hard as iron, making them much more resistant to physical damage.
Fate of the Strong (2 Traits) - By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (# of traits in fated, multiplied by 3) to your strength stat. | | Professional | Critical Hit (1 Trait) - Through training in how to hit vital points in the body, the character can use up to a quarter of their Technique Points in techniques which hit vital points in the body. Striking vital points allows characters to do damage and cause a stat debuff related to the area struck. |
- Devil Fruit
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Devil Fruit Name: N/A Devil Fruit Type: N/A Devil Fruit Ability: N/A
Techniques Used/Total Regular Technique Points: 8/16 (8 * 2) Used/Total Special Technique Points: 0/0
| Techniques |
|---|
Flip Kick (4) Type: Offensive Range: Melee Power: 4 Stats: N/A
| Description: Momentum is built up doing a forward flip and exerted through a heel kick in a powerful downward strike.
| Intercept Punch (4) Type: Defensive Range: Melee Power: 4 Stats: N/A
| Description: A jab delivered to an opponents incoming attack, usually at the mid point of the attacking appendage, using the leverage of the opponents own attack against them. Occasionally this block can be used to directly intercept blows to send them off course, or in the case of weaker blows stop them completely.
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Development History Gains/Losses:
Spoiler: click to toggle Edit Log goes here
This Character Template was created by the OPRP Character Builder v1.0.1.0 Calculations should be done correctly if not bugged or changed by Marz
Edited by Marz, Jun 17 2016, 10:39 PM.
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Amaranthine Vigil • Master Chief Petty Officer • Helmsman • Marine 119th Branch • Commendations: 0 • SD Earned: 0 • Beli: 500k • Location: West Blue
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♥ treize
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Jun 17 2016, 02:08 PM
Post #2
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No to the use of admirals and Commodores in your history. Stick with Captain and below.
Otherwise looks fine.
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Amyral Vansen [color=#006400] • Crew Position • Ninja/Martial Artist/Chaplain/Navi • ? • Bounty: 30,000,000 • SD Earned: 274 • Beli: 78,885,000 • Location: Romulin Island
♦ Str: 33 ♦ Spd: 125 ♦ Sta: 50 ♦ Acc: 88
Wizardbeard and other characters Wizardbeard [color=#FF4500] • Captain/Potions Master • Chef/Wizard/Doctor/Carpentor • Crew • Bounty: 0 • SD Earned: 0 • Beli: 0 • Location: Swift Breeze Tsorovan Mikhaelis • Ensign• Lancer/Cyborg • [url]Division[/url] • Commendations: 0 • SD Earned: 11 • Beli: 9,500,000 • Location: Location– Blues. Scooped Characters: Kove Airiatos Vinn/Kove • Bassist• Marksmen/Martial Artist/Actor/Thief • Arpeggio Pirates/ Wonderland Pirates • Bounty: 765,050 • SD Earned: 163 • Beli: 30,685,000 • Location: Brick Blues Chat Aliases Treizer BoldDemon HateDemon NumberDemon SarcasmDemon FutureDemon FunDemon SleepDemon Moltreize TheAnswerer CboxPolice OrdinaryAccountant ChatLorax DarknessMantra EbetreizerScrooge AmyralVansen AiriatoVinn AntoneSeenNoOne ProfessorMoriatreize AdmiraLorax KingOfScottland GoldenMonarch ByrNron
Munchvengers - Oprp's Haxest Heroes; House Cup Tournament - Who will Win
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Marz
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Jun 17 2016, 10:39 PM
Post #3
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Changed/Fixed.
Edited by Marz, Jun 17 2016, 11:46 PM.
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Amaranthine Vigil • Master Chief Petty Officer • Helmsman • Marine 119th Branch • Commendations: 0 • SD Earned: 0 • Beli: 500k • Location: West Blue
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ShadowBlade
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Jun 20 2016, 10:36 PM
Post #4
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Topic is flagged for approval.
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Rain SK. D. Waters JaggerJohnson | "The Celestial King" | Wanted Dead or Alive!! 310,000,000
RAIN - 雨 Artwork by ShadowBlade |
Rain SK. D. Waters JaggerJohnson • Super-Rookie • Weapon Specialist / Surgeon • ✯ Golden Star Family ✯ • Bounty: 310,000,000 • SD Earned: 711 • Beli: 34,000,000 • Location: Birka • Text Color: Deepskyblue| Strength: | Speed: | Stamina: | Accuracy: | | 140 | 130 | 130 | 120 | Styled and created by INsane |
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IZUMI - 泉 Izumi JaggerJohnson • Son of Rain • Chore Boy • Smith / Carpenter / Inventor / Thief • Freelance Marine (Aka a disaster) • Commendations: 0 • SD Earned: 51 • Beli: 8,500,000 • Location: North Blue
VAIN 脈 Vain D. Schnieder JaggerJohnson • Clone of Rain • Bounty Hunter • Inventor / Marksmen • Freelance Bounty Hunter • Threat: 0 • SD Earned:85 • Beli: 30,060,000 • Location: Cactus Island
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♥ treize
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Jun 21 2016, 03:28 PM
Post #5
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- Marz
- Jun 17 2016, 12:20 AM
Approved App Character Template
[-----]Account Name: Marz Basic Character InformationName: Amaranthine Vigil Nickname: Avy "Pronounced Ay-Vee" Age: 23 Gender: Male Race: Human Affiliation: Marine Rank (Commendations): Master Chief Petty Officer () Position: Helmsman Achievements:- Cleared Salem's Shoal's at the Helm of the 180 gun Ship of the Line Millennium Horizon under full sail.
Profession:- Martial Artist - Primary: A Martial Artist is someone who specializes in hand-to-hand combat, completely or very close to unarmed. They usually have good insight in the aspects of weight, balance and movement of the body. Characters with this profession have access to certain additional traits and may create "Stance" techniques.
- Helmsman - Secondary: A Helmsman's job is to make the ship move how the Captain wants, Clearing navigational hazards, presenting minimal aspect to an approaching enemy, lining up a full broadside and pinpoint maneuvering are among a few of the duties of a Helmsman. The Helm unlike navigation is an art, being aware of a ships turning charastics, rigging and wind changes, balance and general maneuverability.
Physical AppearanceHeight: 182cm/5'11 Weight: 84kg/185lbs Hair: Platinum Blonde bleached White and cut short Eyes: Green Clothing/Accessories: When not in Marine Uniform Amaranthine has simple taste, adorning himself with a white button up shirt and black slacks. If he's cold he adds an insulated leather jacket. Prefers not to wear shoes if he can help it, sandals and footwraps are a maybe. General Appearance: A gentle soft face belies wiry and athletic body that moves with an almost hypnotic serpantine rhythm. Spoiler: click to toggle The CharacterPersonality: Curious about the world and often insightful when giving wisdom, Amaranthine is a natural born explorer and adventurer, it's why he joined the Marines. Though he's slow to anger it's best to stay away from him when Amaranthine is on a tear. Avy is open to new ideas and directions, but once he sets his mind to something he has every intention of following that course through to it's completion. He is quick to follow orders and administer justice to it's fullest extent, but is too thoughtful of his subordinates when giving orders, a noted black mark in his dossier. Hometown: White Sands, Red Line History: The earliest memories of Amaranthine are sitting in the bow of his families sailing boat navigating the small archipelago near his home town of White Sands, a bustling little town on the shores of North Blue. His father at the rudder and his mother at the sails. The little family had the freedom to go when and where they pleased, spending time as couriers, fishermen, salvagers and merchants to pay the expenses of the sailing yacht they called home. It was a wonderful living and there was much love in the family and much love for the sea and all it provided Life happens however, and when Amaranthine was just twelve his mother took sick and never recovered, she was buried in the sea she loved so much. A love that was passed to her son spades. Though he'd taken lessons from his mother on the sails the boy was now in charge of them as his father commanded the rudder. For a time life went on, and the boy grew and received more lessons in sailing from his father even building his own small craft and sailing during his down time when the boy was at White Sands. Tragedy struck again as Amaranthine's father left him in White Sands for a particularly dangerous courier mission, concerned with pirates and mercenaries the young man now of sixteen was left at home. What should have been a trip of a few weeks, turned into a few months. It was hard for the sea-child to cope spending his days sailing his small craft to avoid the pain. He subsisted on a diet of kelp and cod, stopping at islands only to top off his supplies of fresh water. It was during this time that the young man realized that the sun had bleached his once golden curls had become strait lochs and his eyes once a beautiful blue had grown to reflect the open ocean of green. It was during the realization that Avy realized that the sea would swallow his soul just as it had swallowed his mother's heart and his father's body. It was time for a change, that change came in the form of a Marine Recruiter. Though not particularly interested in dispensing the Marines brand of justice, Avy carried it out to the best of his abilities and rose through the ranks and did so most violently. As he transferred from post to post a wave of violence followed him, he'd grown up not having to raise a finger to anything bigger than a sea bass. And now he expected to fight, not just sail, and he would do his best to fight to the best of his abilities, And the most worthy opponents were those in the Marines around him. Though Amaranthine did his best to keep the fights playful and competitive there were always those whose personalities didn't mesh, and Avy fought them too. While his fighting brought him to the attention of the Flag Officers, it was his sailing talent that brought him into the limelight being assigned to Captain Dogachev's flagship the Millennium Horizon, a one-hundred-eighty gun Ship of the Line. Though Avy had a great history with smaller craft and ships he quickly found out all he needed to know about the behemoth ship through a few test cruises. Rear Captain Dogachev was interested in Petty Officer Vigil because of a bet between the Captain and Commander Rasputin. The wager was simple race. Captain Dogachev's Millennium Horizon versus Commander Rasputin's Charging Tempest an Forty-Four gun Bermuda rigged Frigate. In a conventional race there would be no competition as the Frigate would simply outpace a Ship of the Line. However there were many courses for the race. The fastest course took them through Salem's Shoals. Few Clippers dared tread the waters full of dagger like rocky outcroppings, slightly submerged barrier islands, and sandbars, Pirates would also be present but few would dare to attack an Fleet Captain's Ship of the Line. At least those who weren't completely crazy. Captain Dogachev's reputation and a sizable betting pool were riding on this one contest. So he would do everything in his power to stack the odds in his favor even leaving the navigation of the Salem's Shoals to his Helmsman Petty Officer Vigil. After walking their course several times PO Vigil, under guidance from the Captain, decided to take the shoals at half sail to remain safe and handily beat Rasputin's crew to the finish line. The day of the Race and both ships left port at full sail with the Charging Tempest pulling sizable lead as expected. The speed of Rasputin's ship caught Avy off guard and he called to the Navigator to plot the Tempest's estimated time of arrival versus theirs. The result wasn't pretty. It was then that Petty Officer First Class Amaranthine Vigil made his first command decision. He would clear the dangerous Salem's Shoals at Full Sail. Though he could see the tension in the Navigator's face Avy had the navigator relay her findings to Dogachev before Amaranthine relayed his plan. He could see tension in the Captain's face. The man was unsure, but he had little choice and blessed Petty Officer Vigil's command decision. The race ended with the Millennium Horizon at anchor at the finish line as the Charging Tempest sailed passed it, the incredulous look on all of her sailor's faces, eyes wide as though their easily won trophy and money was plucked from their hands as candy from a baby. As the head Honor Guard for Commander Rasputin's boarding of the Millennium Horizon, the Petty Officer got a front row seat to the Dogachev's gloating and Rasputin's confused rage that he'd been bested not simply by a slower ship but by a more skilled Helmsman, a fact that Dogachev wouldn't soon let Rasputin forget. It was with Dogachev's blessing that Petty Officer First Class Vigil became Master Chief Petty Officer Vigil. Avy also got his choice of assignments with a personally penned letter of recommendation from a Fleet Captain. A letter which white washed all of the citations for unsanctioned fighting he'd received previously, with a promise not to pick any more fights. The two parted ways owing nothing to one another. Abilities and PossessionsCombat: Amaranthine taught himself to fight the hard way. Picking fights with the toughest memebers of each crew he could challenge without hitting an officer. His Kickboxing form is a constantly evolving amalgam of all of the different moves and techinques he's either copied or manipulated others to teach him. Every part of Amaranthine's body is a weapon and can be used to strike, pin or block an enemy. | Weaponry |
|---|
Cyclone Lashings
| Sturdy cloth wraps for the hands and feet to steady Amaranthine's wrists and ankles when making big hits with his hands and feet.
| Beli: 500,000 Advancement Points: 0 SD Earned: 0 SD Remaining: 0 Stat Points: 32 (32 + 0) - Used for Stats: 32
- Used for Fortune: 0
- Strength: 20 (14 + 3 * 2)
- Speed: 6
- Stamina: 6
- Accuracy: 6
- Fortune: 8 (32 / 4)
| Traits: 3 General, 1 Professional |
| General | Hardened Fighter (1 Trait) - Through excessive training in breaking planks, punching rocks, and all those durability-building exercises, the character’s arms, up to their elbows, and their legs, up to their knees, have gained flesh that is as hard as iron, making them much more resistant to physical damage.
Fate of the Strong (2 Traits) - By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (# of traits in fated, multiplied by 3) to your strength stat. | | Professional | Critical Hit (1 Trait) - Through training in how to hit vital points in the body, the character can use up to a quarter of their Technique Points in techniques which hit vital points in the body. Striking vital points allows characters to do damage and cause a stat debuff related to the area struck. |
- Devil Fruit
-
Devil Fruit Name: N/A Devil Fruit Type: N/A Devil Fruit Ability: N/A TechniquesUsed/Total Regular Technique Points: 8/16 (8 * 2) Used/Total Special Technique Points: 0/0 | Techniques |
|---|
Flip Kick (4) Type: Offensive Range: Melee Power: 4 Stats: N/A
| Description: Momentum is built up doing a forward flip and exerted through a heel kick in a powerful downward strike.
| Intercept Punch (4) Type: Defensive Range: Melee Power: 4 Stats: N/A
| Description: A jab delivered to an opponents incoming attack, usually at the mid point of the attacking appendage, using the leverage of the opponents own attack against them. Occasionally this block can be used to directly intercept blows to send them off course, or in the case of weaker blows stop them completely.
| Development HistoryGains/Losses: Spoiler: click to toggle Edit Log goes here This Character Template was created by the OPRP Character Builder v1.0.1.0 Calculations should be done correctly if not bugged or changed by Marz
Your character has been approved.
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Amyral Vansen [color=#006400] • Crew Position • Ninja/Martial Artist/Chaplain/Navi • ? • Bounty: 30,000,000 • SD Earned: 274 • Beli: 78,885,000 • Location: Romulin Island
♦ Str: 33 ♦ Spd: 125 ♦ Sta: 50 ♦ Acc: 88
Wizardbeard and other characters Wizardbeard [color=#FF4500] • Captain/Potions Master • Chef/Wizard/Doctor/Carpentor • Crew • Bounty: 0 • SD Earned: 0 • Beli: 0 • Location: Swift Breeze Tsorovan Mikhaelis • Ensign• Lancer/Cyborg • [url]Division[/url] • Commendations: 0 • SD Earned: 11 • Beli: 9,500,000 • Location: Location– Blues. Scooped Characters: Kove Airiatos Vinn/Kove • Bassist• Marksmen/Martial Artist/Actor/Thief • Arpeggio Pirates/ Wonderland Pirates • Bounty: 765,050 • SD Earned: 163 • Beli: 30,685,000 • Location: Brick Blues Chat Aliases Treizer BoldDemon HateDemon NumberDemon SarcasmDemon FutureDemon FunDemon SleepDemon Moltreize TheAnswerer CboxPolice OrdinaryAccountant ChatLorax DarknessMantra EbetreizerScrooge AmyralVansen AiriatoVinn AntoneSeenNoOne ProfessorMoriatreize AdmiraLorax KingOfScottland GoldenMonarch ByrNron
Munchvengers - Oprp's Haxest Heroes; House Cup Tournament - Who will Win
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