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Arsteel van Renesse; [Flagged]
Topic Started: May 26 2016, 11:12 AM (681 Views)
InvadingAlex
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Account Name: InvadingAlex

Arsteel van Renesse
N/A

Age: 20
Gender: Male
Race: Human

Affiliation: Marine
Rank: Ensign (5)
Position: Officer
Achievements:
  • Won the Bausyer Island annual dueling contest twice
  • Defeated Inu and Tori, recognized members of a group of dangerous pirates. They both had unknown bounties.
  • Assisted Captain Payne and played a key part in the raid of Atlas Mansion, leading to the capture of the Atlas Corporation's criminal CEO.
Profession:
  • Weapon Specialist - Primary: A much more general fighter-type profession, a Weapon Specialist is someone who has to a large or small degree devoted his/her life to the mastery of a single weapon or weapon type, such as Swords, Axes or Whips. This profession applies generally to melee weapons. Characters with this profession have access to certain additional traits and may create "Stance" techniques.

  • Chef - Secondary: A Chef, Cook, Bartender or any other distinct related profession gives kitchen skills and knowledge about food, flavoring, ingredients, drink, and nutrients. They are masters at making the most out of whatever ingredients are available, and know how to create a balanced diet for the crew that will keep everyone in fighting trim.

  • Merchant - Secondary: Merchants are fairly charismatic people who are skilled in both bargaining and selling things to others. Their expertise means that they are very knowledgeable of the economy, and deal with all manner of merchandise. Additionally, they they tend to be well-connected in trading circles.

  • Marksman - Secondary: The profession of Marksman provides sound experience and insight in calculating range, distance and wind elements and their impact on the path of a projectile. It is a general trait that applies to guns, slingshots, cannons, rifles and the like. People without this profession will have little to no luck in firing cannonballs where they are supposed to go under normal battle conditions.


Physical Appearance
HeightWeightHairEyes
190 cm76 kgBlonde with dark streaksBrown
Clothing/Accessories: On a normal day, Arsteel prefers a frilly white shirt, a brown vest with a knee-length skirt that is cut open on the front and dark, stylish trousers. He wears matching boots and bracers, made from soft, decorated leather. It's not meant for battle, though he has been forced to learn to shy away from practises like these. He prefers to wear expensive and stylish marine-style clothes that are easy to move around in.
General Appearance: Arsteel has blonde hair, almond skin, hazel eyes and a slightly feminine build. He had been described as a very handsome man. His run-in with pirates on his first mission in Greensland, however, disfigured the right side of his face, damaging his eye greatly.


The Character
Personality: Arsteel is, according to most people, an arrogant and vain brat with a grain of sand for brains. Despite his shortcomings, however, Arsteel is not stupid. As once remarked by one Drat von Gonzow, "if that brat can reach far enough to pull his head out of his buttocks, he may not become a complete failure after all!" This was said, unfortunately, in the company of Arsteel's father, Grimier van Renesse, who in a red-faced, drooly-lipped fury blew out his long, white moustaches and proceeded to stomp off, claiming that he needed to find "more civilized company".

When it comes to his fencing, however, Arsteel is entirely serious. While he has never accepted challenges from commoners, his demeanour is otherwise much changed by this sport. He relaxes and focuses, forgets to care about anything else than the contest of battle. His masters have always complimented his skill, and amazingly, only very little of it has ever been flattery. Arsteel has a fair bit of natural talent, but he is still very much an uncut gem, so to speak. Much can go wrong for him still, and unfortunately the man himself rarely realizes this. Despite his history, he never did learn the meaning of caution.

The aristocrat is, surprisingly, a decent cook. His style is perhaps a seventy-thirty mixture of Alabastian and northern cooking, remnants of his childhood spent in Alabasta and North Blue, and it mixes enthralling spices with the delicious sea dishes of the North. His personal specialty is grilled salmon marinated in spices.

Aside from this, Arsteel enjoys chasing after women, idling with his friends and being complimented by sycophants. He also hides a fierce competitive streak below his lousy surface.


Hometown: Dawn Island, East Blue
History: Though short, Arsteel's history contains a number of interesting events. Up to this point it has not been so mindblowingly and flabbergastingly hobblegocky that it would warrant a full detailing of every single one of those events. Instead, I shall mark them out for you to read.

First, however, the family. Bear with me.

~~~~~

Grimier van Renesse, head of the family, 59 years old. Now a proud old fool, he used to be a mighty warrior serving as a high-ranking military officer in the Goa Kingdom military. Taught his wife fencing at her request.

Catherine van Renesse, mother to Arsteel, Lori and Ienje. Used to fence competitively and do surprisingly well against the other men in such contests, though she had to slowly drop the practise in favour of raising her children. Regained her passion after his son, Arsteel, picked up the very same sport.

Arsteel van Renesse, who needs no introductions.

Lori van Renesse, the older of the two sisters at 20 years of age. Arsteel's twin. A model of propriety and the very image of a noble lady on the outside, she hides a violent, impulsive streak that sometimes lands her in trouble. Smuggled drugs to her friends as a teenager, got caught and was forced to stop it (and admit that it was stupid). Quite rowdy for a noble lady, she's taken after her father and secretly trains to become a duelist.

Ienje van Renesse, the younger sister at 17 years of age. She is an innocent youth in most things, "the little angel of the family" - a nickname which has stuck to her ever since their mother first said it. The twin siblings are very protective of her. She is a spare-time reporter and natural scientist, often writing lengthy articles to the magazines on Bausyer Island. Her vivid and flighty Festival Reports are the most popular.

Alright, that's that. Hope it wasn't too much to read - these characters will be featured in Arsteel's posts, so it will be used.

~~~~~

Birth - Born on Dawn Island, in East Blue, Arsteel lived his first four years in the less-than-hospitable Goa Kingdom. He does not remember anything special from his time there, except for the unpleasant nobles who sometimes visited the family house.

Flight to Alabasta - The van Renesse family had been one of many contenders for royalty on the island, but they had never been powerful. After his father, Grimier, gambled away the family's fortunes, they were forced out of their ancestral homes and fled to Alabasta to their relatives. Their relatives were minor nobles living in the outer rings of Alubarna, and luckily had much spare room due to recent marine conscriptions. This is where Arsteel learned, under the tutelage of Aunt Talia (owner of a well-loved little diner), to cook like a true Alabastian - in a fashion that was both fiery and elegant. It is also where he picked up fencing, at the age of eight, as per his father's suggestion. "A man needs a manly sport to call his own," he'd use to say, while Aunt Talia frowned on.

Flight from Alabasta - Sometime after Arsteel turned 13, it became obvious that the van Renesses could not stay with their relatives forever. In support of Arsteel's hobby - the one that his father preferred, naturally - the family moved away from Alabasta, into the North Blue. The name of the place was Bausyer Island, famous for its various contests. What better way to improve than some healthy competition?

Rest of his life - Despite his father's protests, Arsteel continued honing his cooking, adding in new elements from the northern cuisine. He participated in the cooking contests, as instructed by Aunt Talia via letter, but was never as successful as he was with his fencing. The years went by as he trained and fenced, jabbed and lunged, even cooked in the odd contest - until he came of age. That was when the talk about Arsteel's career choices began.

In the end, it was decided that Arsteel would join the marines. It was a compromise that nobody was satisfied with, except perhaps Arsteel's mother, who had argued fervently against Grimeir's plan to try and return to Goa Kingdom and its plots. The marines would keep Arsteel out of that, at least.

Thanks to his connections, the arrogant aristocrat cruised carelessly through most of the marine academy. He rarely had to put in the effort others did, and as a result, ended up learning far less than they. In the end, he passed the final exams only by the skin of his teeth - scarcely a brilliant start for his career. Ever since that humiliating moment, he has been itching for a chance to prove himself.


Abilities and Possessions
Combat: In addition to having a deadly skillset ingrained into his muscles through years of practise, Arsteel is also experienced in front-line combat and is quickly becoming a more and more dangerous fighter. As opposed to his previous rigidity as a duelist, he has evolved into a more practical fighter, unafraid of getting his hands dirty to win a fight. He prefers quick and skilled jabs, sweeping around his opponents, fleet on his feet, or quick kicks and punches followed by more stabs.

Weaponry:
  • "Long Steel": A medium-length lithe steel sword, meant more for jabbing and stabbing than slashing.

  • "Short Steel": A steel blade the length of a long dagger, it has hooks built into its design which allow it to double as a parrying dagger.

Items:
  • Pouch of spices: A pouch of mixed spices he wears on his belt

  • Family Crest: The family crest is a round amulet with the family insignia carved onto its golden surface. It contains a family photo.

  • Lucky Amulet: A sword-shaped amulet Arsteel wears for luck before duels. He's not superstitious, but you never know...

  • Sight Device: Materials would be iron and leather, so Tier 1.

    Features:
    - Vision Dial attached. Allows Arsteel to regain partial vision on his right eye; he can see outlines and recognize light, but not colours or details with his right eye.
    - Den Den Mushi attached. Its range is whatever sea Arsteel is currently operating on, and only that sea. Functions much like a headset.

Beli: 2,100,000

SD Earned: 50
Stat Points: 82 [32 + 50]
Advancement Points: 0
SD Remaining: 0
SP Used for Stats: 62
SP Used for Fortune: 20
StrengthSpeedStaminaAccuracyFortune
1516151628
[62 / 4 + (20 / 5 * 3) + 1]


Focus: 3
Traits: 4 General - 2 Professional

General
Fate of the Emperor (1 Trait) - By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (# of traits in fated) to your fortune score.

Jack of All Trades (1 Trait) - The character is able to master multiple skills, and has become adept at a number of things. This character gains two additional secondary professions.

Technically Adept (1 Trait) - Increases total technique points by 40% of your fortune score.

Born Leader (1 Trait) - Characters with this trait are gifted with the ability to command respect and admiration from others. Sentient NPCs are easier to sway over to the side of those with this trait. They may gain information, calm down the angry, and sometimes even placate hostile adversaries. Additionally, those normally friendly to strangers find themselves easily enamoured with the character. The user also gains one NPC henchman, who behaves as a crew NPC and is controlled by the player of the main character. They are exceedingly loyal to their ‘master’.

Professional
Civilian Lawyer (1 Trait) - These silver tongued devils have managed to work their ability to talk people into making the best financial deals for themselves into a practical ability. They are able to more easily influence those around them with their words.

Blademaster (1 Trait) - The character has attained mastery in one specific weapon or form of attack that they have Martial Proficiency (can make techniques greater than rank 14) with. All techniques using this weapon or form of attack are always treated as being four ranks higher for purposes of calculating their technique rank benchmark, though their actual rank is not changed. This benefit ceases to apply for techniques higher than rank 28.


Devil Fruit
Devil Fruit Name: N/A
Devil Fruit Type: N/A
Devil Fruit Ability: N/A


Techniques
Regular Technique Points: 66 / 67 [28 * 2 + (28 * 0.4)]
Special Technique Points:
* denotes +4 Rank Mastery


Offensive
Name/Type/Range/Power/Stats/TP
Description/Notes
Jab (4*) [AE: 1]
Type: Offensive
Range: Melee
Power: 0
Stats: N/A
TP Spent: 4R

- Blade Mastery Technique*



Description: Arsteel jabs at his opponent with his long steel. The attack is so fast that it appears as a blur to a normal human.

Effects: Quick [-8]

Mirage Thrust [branched from Jab (14*) [AE: 1]
Type: Offensive
Range: Melee
Power: 2
Stats: N/A
TP Spent: 10R

- Blade Mastery Technique*



Description: Arsteel lunges into a jab with great speed, leaving behind an afterimage in the exact position and stance he occupied before attacking. The effect is that it often appears as if he's attacked an opponent without moving at all, with only the barest shimmering in the air to testify that something happened - unless you're very perceptive.

Effects: Quick [-8], After-Image [-8]

Dragon's Claw [branched from Jab] (12*) [AE: 1]
Type: Offensive
Range: Melee
Power: 8
Stats: N/A
TP Spent: 8R

- Blade Mastery Technique*



Description: Arsteel jabs at his opponent with his long steel. He has mastered fencing and developed his physique to such an extent that he is able to bend the flexible blade in the air as he jabs it towards an opponent, causing it to dart towards the opponent like a striking, drunken dragon - totally unpredictable.

Effects: Quick [-8], Unpredictable [8]

Jab, Jab (4*) [AE: 1]
Type: Offensive
Range: Melee
Power: 8
Stats: N/A
TP Spent: 4R

- Blade Mastery Technique*



Description: Arsteel performs a flurry of jabs with his long steel.

Effects: Gatling [8]

Dragon Rush [branched from Jab, Jab] (12*) [AE: 1]
Type: Offensive
Range: Melee
Power: 16
Stats: N/A
TP Spent: 8R

- Blade Mastery Technique*



Description: A steel sword is both flexible and deadly. Arsteel moves it with such expertise that he is able to cause the blade to flicker and bend in the air as he jabs it towards an opponent, resulting in an unpredictable flurry of jabs that does severe damage.

Effects: Gatling [8], Unpredictable [8]



Defensive
Name/Type/Range/Power/Stats/TP
Description/Notes
Deflect (4*) [AE: 1]
Type: Defensive
Range: Melee
Power: 8
Stats: N/A
TP Spent: 4R

- Blade Mastery Technique*



Description: Arsteel deflects away an incoming blow with his short steel.

Effects: Deflecting [8]

Dragon's Tail Whip [branched from Deflect] (14*) [AE: 1]
Type: Defensive
Range: Melee
Power: 2
Stats: N/A
TP Spent: 10R

- Blade Mastery Technique*



Description: Arsteel bends his blade in the air with a controlled, powerful deflection, attempting to not only deflect but reverse the course of an attack right back at the one who dealt it.

Effects: Reversal [-16]

Grace of the Duelist (4*) [AE: 1]
Type: Support
Range: Self
Power: 8
Stats: N/A
TP Spent: 4R

- Blade Mastery Technique*



Description: By falling into this basic dueling stance, Arsteel improves his ability to remain poised at all times. His balance, grace and footwork are all made such that he can remain firm-footed even in difficult terrain and resist attempts to push him away.

Effects: Anti-Displacement [8]



Supportive
Name/Type/Range/Power/Stats/TP
Description/Notes
Ensign Exemplar (14) [AE: 1]
Type: Support
Range: Short
Power: 10
Stats: N/A
TP Spent: 14R

Description: Though he is still young, Arsteel has managed to amass a wealth of experience at persuading others to act like he wishes them to. He manages to exude such authority and presence with his mere voice that those who hear it may feel compelled to heed his wishes.

Effects: Short [-4]



Development History
Sources
DateLinkSDBeliNotes/Item/Fame/Misc
6th of March, 2017Strangers194,750,000+1 Commendation
11th of March, 2017Sight Aid--4,100,000Sight Aid bought
21st of November, 2017The Roundup287,000,000+4 Commendations
28th of DecemberSword Upgrade + DenDen--6,800,000Bought steel upgrades for swords + same sea snail
April 12th of 2018April Fight Month3750,000N/A



Edit Log
Edited by InvadingAlex, Yesterday, 7:51 AM.
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ARSTEEL

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Gigasheep
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You can't afford steel weapons as a starter character.

Fortune should be 8, unless you took the wrong fated.

You can't branch without gaining at least 4 ranks, this refers to Jab Jab.

Grace of the Duelist can be a stance and can buff, or it can be a supportive tech with flavour.
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InvadingAlex
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They're not steel quality, but that's what the weapons are called - "steels". Forgot to add the iron quality tag to them. Changed to "Fate of the Emperor", should be the correct one now.

Branching removed.

Grace of the Duelist is now a supportive technique.

I assume First Blood is okay.
Edited by InvadingAlex, May 30 2016, 02:45 AM.
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treize
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Fated of the Emperor has the wrong description. Correct that. And it only gives 1 fortune per trait. So with fated of the emperor, Fortune is 11 (8+3). Tech points are 22.

Please write rank 4s that have the mastery bonus as 4*.

No added effects can be added to critical hit techs.
Amyral Vansen [color=#006400] • Crew Position • Ninja/Martial Artist/Chaplain/Navi • ? • Bounty: 30,000,000 • SD Earned: 274 • Beli: 78,885,000 • Location: Romulin Island

♦ Str: 33 ♦ Spd: 125 ♦ Sta: 50 ♦ Acc: 88
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InvadingAlex
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Done. I was under the impression that you create critical hit techs precisely in order to have those added effects, such as stat loss for a set number of turns? I didn't really get much from its description in the Techniques section, unfortunately.
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ARSTEEL

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treize
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Fortune is 11.

Second look, you don't have critical hit trait so you can't debuff at all.
Amyral Vansen [color=#006400] • Crew Position • Ninja/Martial Artist/Chaplain/Navi • ? • Bounty: 30,000,000 • SD Earned: 274 • Beli: 78,885,000 • Location: Romulin Island

♦ Str: 33 ♦ Spd: 125 ♦ Sta: 50 ♦ Acc: 88
Wizardbeard and other characters
Scooped Characters: Kove
Chat Aliases


Munchvengers - Oprp's Haxest Heroes; House Cup Tournament - Who will Win
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InvadingAlex
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Yeah, as I thought. Fixed both!
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Gigasheep
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Jab doesn't really need the * next to power, but nothing to hold you back from a flag.

Topic is flagged for approval.
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InvadingAlex
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Sorry about this.
Edited by InvadingAlex, Jun 8 2016, 06:34 AM.
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i do inportent shit
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Still love ya, buddy.

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