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Jija Juju; Tech Patch Update [Flagged]
Topic Started: May 1 2016, 11:12 AM (776 Views)
Shamma
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no fun
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Character Template

[-----]


Account Name: Shamma

Basic Character Information
Name: Jija Juju
Nickname: Shepherd of Javalava
Age: 19
Gender: Female
Race: Human - JetJet
Affiliation: Marine
Rank (Commendations): Rear Admiral (200)
Achievements: - Honorary Junior Researcher of the Knowledge Ark at the age of 12
- Joined Marine Academy and graduated by 14
- Promoted to Ensign in the Grand Line at 16
- Defeat and execution Marcus 'The Infernal Skull' Sketa (154m Bounty) after death of Commodore Santorias on Toperino Island, earning promotion to Lieutenant
- Capture of the Scarlet Knight (72m Bounty) and his crew on Or-Yehuda
- Execution of Darius 'Hellhound' Blem (123m Bounty) on Plantenal Island
- Thwarting of plot by 'The Foul' to murder several nobles on the famous Flying Expressman Sea Train
- Promotion to Commodore at age of 19 after retirement of Commodore Zil
- Prevented disaster on Revolution Island and captured the heads of a Fishman rebellion
- Learned basics of Haki from Domingo Suede
- Promotion to Rear Admiral following the defeat of the Larceny Pirates on Heavinia.
Profession: ~Marksman
The profession of Marksman provides sound experience and insight in calculating range, distance and wind elements and their impact on the path of a projectile. It is a general trait that applies to guns, slingshots, cannons, rifles and the like. People without this profession will have little to no luck in firing cannonballs where they are supposed to go under normal battle conditions. Characters with this profession have access to certain additional traits and their range techniques will have the effect costs of the tier below with short range being free.
~Inventor
An Inventor is a man or woman with knowledge in how various mechanical devices work. They have good insight in how blueprints work, and can upgrade weapons, build gadgets and battle engines if they have enough materials.
~Scholar
One who has dedicated themselves to studying all there is about subjects of "higher knowledge," and has usually acquired this knowledge through long hours of schooling or simply by reading a whole lot of books. They are book smart and will often spend long hours at night enriching their knowledge, though this does not necessarily mean that they possess any practical experience on the subject.
~Doctor
A Doctor, on a ship or otherwise, gains large medical knowledge. Suturing and cleaning wounds, making bandages out of various materials and preparing drugs, is all part of a Doctor's job. Doctors are the only ones capable of healing serious injuries on the crew.
Position: Crew's Know It All

Physical Appearance
Height: 5’2’’
Weight: 106 lbs
Hair: Jija’s hair is pure white due to her albinism. It is grown long and falls to the middle of her back. She has a dishevelled fringe and ties long strands into loose braids at the front, the back is allowed to rest naturally.
Eyes: Soft grey iris, sharp pupil.
Clothing/Accessories: Jija prefers the colours of her uniforms to be composed of white, black and a spectrum of blues. She always wears a JetJet bird totem necklace.

Her standard uniform is a large beret, a long sleeved corset and skirt with stockings and slip-ons. The beret is white and top heavy with a pointed rim at the front. A blue band is wrapped around the base with a carved wooden JetJet totem tied onto it. The corset is composed of two parts stitched together. The lower portion is a tighter leathery white corset tied at the front with thread. The upper portion is a softer dark navy blue fabric, with long sleeves and a high collar that reaches up to her mouth. Her skirt has two layers, the under layer is white cotton with the upper layer a light blue silk. The skirt reaches down to her knees. The stockings are white cotton and are pulled up to her knee. The slip-ons are a flexible black canvas with a thick rubber sole.

When on duty, Jija will wear her custom designed white justice coat. It is a size larger like most with justice inscribed on the back. The key difference is Jija’s jacket has four sleeves; two to the rear are larger and meant to hang freely, whilst two others to the front are narrower and tailored for her arms to be worn properly.

General Appearance: Jija is a short albino JetJet girl. She has a pale complexion, with white hair and grey eyes. She has a healthy slim physique though her delicate posture can cause her to appear fragile. Her movements are thought out and precise. Jija is very conscious of her external appearance and will always try to appear composed and intelligent.

Her facial features are soft with a rounded jaw and dimpled chin. She has thin eye brows with thicker white lashes above her eyes. Her gaze interchanges between passive and intuitive, always on the wander as she seeks out information and detail. She has a small thin tipped nose. She has pale narrow lips. Jija wears natural makeup to keep up appearances but refuses to apply anything more than that.

Her default expression is a false smile. Jija smells of cinnamon and bird seeds.

Picture


The Character
Personality: Jija is an encyclopaedia of knowledge and a self-professed know-it-all. Her love of books along with exceptional ability to memorise and recall everything she reads allows her to give informed input on most subjects and matters. Even when not asked. Jija has a habit of sharing her wealth of facts and information no matter the situation, not to show off but rather to encourage a healthy intellectual environment. She is at her happiest when being asked to share her knowledge by her peers.

Despite considerable book smarts, Jija is not narrow-minded in believing her document reading trumps actual experience in topics. She is very curious and open to new ideas, eager to absorb what is on offer into her considerable memory banks. She does not take everything she hears at face value. Hers is a very analytical mind which will source and compare things, pay attention to key details and rank information accordingly. Jija is not immune to her own biases in subject matters she is more privy in and uncomfortable in admitting she is wrong on those areas.

Her intellectual outlook has always been nurtured by her tutors to the point where her own self opinion had been elevated to impossible heights. Jija has a casual belief that she is the true genius of her generation, possessing raw brain power far beyond that of her peers. She does not loudly boast this claim to everyone who will listen but does on occasion slip it into conversation. This thought process is the key contributor to her unwillingness to openly admit faults, instead quietly accepting them and learning to be right in the future.

For all her smarts, Jija has little empathy with others. She does know how to ‘act natural’ and sometimes struggles to respond appropriately to situations as society would expect. Rather than remove this problem by becoming a library recluse, the Jetjet girl attempts to face the issue head on and has slowly gotten better at predicting how best to respond to day to day scenarios. She does this by relying heavily on fantasy novels and autobiographies, taking scenarios encountered by heroes and heroines in those books and applying it to reality. An interest in psychology has also aided her approach.

Jija finds success in society by being well mannered and polite to everyone who deserves it. She has practiced and memorised the expected norms of many cultures to avoid offending people. She smiles often, uses endearing terms often and uses a level of language suitable for the person she is conversing with to avoid seeming snobby or uncouth. Any mean spirited or outright rude comments are kept under wraps to keep things going smoothly. Even when encountering someone being outright hostile towards her, Jija will do her best to ignore it.

To aid her in approaching others, Jija has developed a series of farmyard categories to place people she meets into. Once someone is categorised, Jija is more comfortable when interacting with them, able to refer to mental ‘cheatsheets’ on how best to respond to the type of person they are. Sometimes this system can be disastrous if Jija incorrectly assigns someone to the wrong category, especially if a Pig is misidentified. These titles also contribute to matters of justice for the Jetjet and how harshly she will distribute punishment.

Jija possesses a strong sense of justice, inspired by law and crime novels and eventually realised by joining the Marines. She has a firm handle on written law and strict when reprimanding those breaking them. However Jija does not refer only to written law. She has a strong sense of right and wrong, and believes her status as a genius grants her the right to judge and condemn others. When encountering a villainous Pig, Jija is quick to elect herself judge, jury and executioner to put an end to their foul influences. Equally if she believes a criminal is merely a sheep led astray, she is far more willing to forgive.

The Jetjet is especially wary of smart criminals. As her authority in the Marine ranks grow, Jija devotes more of her time tracking those she considers to be intelligent psychopaths. Though her given reasons for doing so are to protect those less capable from falling into well thought out traps, the real reason to test her wits against them and affirm her genius status. Jija does not pursue mundane pirates unless ordered to, and even then with only minimal effort. She prefers to leave them to her more boneheaded Marine peers and only get actively involved when a great injustice has occurred.

Jija’s hobbies include library reading binges, tinkering with mechanical devices and bug collecting. She is fascinated with all forms of creepy crawlies and devotes whole rooms to storing them on her ship. She uses insects as inspiration for many of her inventions. Her favourite foods are jelly and cinnamon rolls. Jija prefers the Spring season and does not like the cold.

Hometown: Javalava Island, New World
History:
JetJet/Javalava Background

Jija was born an albino into the Juju clan of the lower tree branches and spent a childhood always looking up at the higher reaches of Jetjet society. Her family were traditionally foragers tasked with gathering fruit and nuts from the jungle floor, a destiny her parents were surprisingly not too bothered about pushing her towards. They allowed little Jija to spread her wings and fly free without much concern, so long as she did not get into too much trouble. The only thing drilled into her was the Jetjet tradition of archery, an art she took to naturally as did most Jetjet girls her age. She spent most of her time wandering and talking to other Jetjets from different clans, and when she had completed her tour of the other villagers, her attention turned to the distant town of Jelloville.

Jelloville was a cultural shock to a young inquisitive Jija. Armed with her bow and given permission to take the bridges down to the nearby civilisation, she could be found regularly drifting from her own village to Jelloville. Each visit bestowed her with more wonderment, the subtle yet huge differences in lifestyle opening Jija’s eyes. The docks were her favourite place for ships from far away regularly dropped anchor there and delivered many strange, wonderful things to the island. It was an enlightening time in her life but not the most enlightening. That arrived when she was seven years old.

A storm hit the island which prevented Jija’s roaming, and when the bad weather finally cleared, something new had appeared on the coastline. On her usual route to Jelloville, Jija noticed the large ark moored on the beaches and set out towards it with her usual curiosity. She discovered a half starved crew who pleaded for her said, the Jetjet quick to act as the heroine and retrieve them food from the jungle. As they ate, the crew of the ark explained to their young saviour that they were part of a research team exploring the New World. When the young girl showed interest, they welcomed her to the inner sanctum of the ark; the library. Jija knew how to read, her mother had taught her and those lessons had been refined in Jelloville. Yet she had never had much to read. The sight of walls upon walls filled with books awakened something in the Jetjet.

Her routine changed. Instead of visiting Jelloville daily, her route took her to the beached research ark. The delicate nature of the researchers work meant the recovery mission of the ark would take several months and in that time Jija took full advantage of the library. At first she did not really understand much of the contents of the research papers she was devouring. Yet slowly she learned and absorbed the knowledge, started to understand the intricacies of it all. By the time the research ark was returned to the water, the Jetjet had been granted the honorary title of Junior Researcher by the crew.

To her delight the repairing of the ark did not mean the end of her library visits. Appreciative of the islands aid, the researchers set up base in Jelloville as a central point of their research. So continued Jija’s studies for another five years. Her literature branched out to fiction and novels, autobiographies of famous people and newspapers from across the seas. So long as their daughter returned to the nest at the end of every day, her parents did not mind too much though had quiet reservations about their daughter becoming a recluse in Jetjet society. In the end their concerns did not matter too much, Jija did not want to stay on Javalava.

Inspired by the stories she had read in her books and the tales fed to her by the researchers, the twelve year old had realised she wanted to explore the seas. She already felt like she did not belong in her home village. She had abandoned the bow of her people for a trusty slingshot she could tinker with and improve. It was lighter to carry and easier to use, her Jetjet precision meant it was just as dangerous too. Her favourite topics were engineering and bugs instead of archery and birds. When she mixed with Jetjet girls her age, Jija always ended up separated from the group. It was not her pale looks, it was her tastes. She had moved beyond Jetjet culture. Much nagging and pleading eventually won her parents over to the idea.

However there was a caveat. Jija still needed supervision and her new pet canary Jellal was not going to cut in. At first the Jetjet turned to the researchers to take her with them but they were unwilling to take her out into the dangerous seas of the New World. With her primary choice denied, Jija was stuck on Javalava Island until opportunity presented itself in the form of a Marine academy. At the time she was highly critical of the World Government, her attitude influenced by the corrupt stereotypes of government officials found in the crime fiction she read. But she was also a firm believer in justice and the recruitment poster offered the opportunity to explore the seas. In a pinch, Jija enrolled and was shipped off to the nearest Marine base as a new recruit.

Marine academy was a breeze. Other young recruits struggled on written test which she aced with ease. Her Jetjet upbringing meant she was competent for physical exercise and excelled in marksmanship. By the age of 14 she graduated before many of her peers, and was deployed to the Grand Line for experience. It was desk work to start off with. No one wanted to deploy a child despite her competence. Yet Jija was adept, even enjoyed the work. She was able to raid archives of information on pirates, local enforcement and other statistics of islands. And in her down time, she was free to study other areas. By 15 she started to help out in the medical wings of the bases she was deployed to, able to absorb the knowledge from medical journals quickly. She was not squeamish; some of the soldiers came back in a terrible state but Jija did her best to help out where she could.

On her 16th birthday, she earned her jacket and the rank of Ensign. Most importantly, she earned the right to go out into the field. Assigned to Division 56 under Commodore Santorias, Jija finally got a taste of sailing the seas. Her first clash with pirates came ten days later on the seas, the first of many ship battles on the Grand Line. Through the strength and leadership of the Commodore, they triumphed against the odds, a pattern that repeated itself during her time as part of Division 56. That was until they encountered the Infernal Skull Pirates.

She had laughed at the name of the crew when she heard it. The Captain a bizarre bald headed man who would go into battle with a burning skullcap. Yet his madness did not make him a fool. Jija realised the trap the division were being lured towards in the old town of Toperino Island yet the bravado of Commodore Santorias ignored her warnings. It was to be his undoing. Surrounded and ambushed, the front guard of the division were slaughtered, Marcus ‘The Infenal Skull’ Sketa personally cleaved the Commodore’s skull in two. She made sure to repay him the favour in kind; taking both his eyes with precise shots from her slingshot as she rallied the remnants of the Division. Yet as she stood over the pirate captain, his head still burning, the man continued to laugh wildly. It was then she realised her folly and heard the distant explosions. He was merely the distraction. The true target was the new town and the bombs had been successfully planted. In disgust and anger, she executed him on the spot. On that day she witnessed the true face of evil; an intelligent psychopath.

The promotion that followed did not numb the loss. Division 56 was broken up into fragments, Jija reassigned under the command of elderly Commodore Zil of Division 21. A man less able to lead from the front, Zil realised Jija’s potential and allowed her greater autonomy in his division. She flourished under the freedom given to her and spent much of her spare time compiling information from Marine reports. Her goal ultimately to identify the most dangerous criminals on the seas not by their bounty but by their actions. When reports indicated they were nearby to her base of operations, she would track them and personally ensure their capture. Unfortunately her restricted mandate meant she could not pursue her chosen targets too far.

Yet time would eventually resolve this problem. For her work in the field, Jija was due a promotion and it just so happened that Commodore Zil was looking to cash in on his retirement. As the old man left his post, Jija was promoted to the rank of Commodore. She did not take over Division 21 though, instead elected to form her own Division to operate within the Grand Line. Her first order of business to gather a group of capable recruits…

Abilities and Possessions
Combat: Jija is a meticulous combatant who excel when given time to plot out a battle plan to follow. The Marine will always look to go into a fight prepared with as much information as possible on her opponent, and where such a dream scenario is not feasible, relies on practiced routines and speed of thought to triumph. Where possible, Jija will look to completely out smart her adversary in a decisive strategy. She is quick to pick up on details and plan around an enemy’s style of combat.

Jija is predominantly a ranged fighter, relying on a combination of her slingshot marksmanship and bug themed inventions to barrage and incapacitate an opponent at a distance. Her growing arsenal of inventions and gadgets grant the Jetjet lots of utility and flexibility in a fight.

Jija is also a user of haki, able to exert her will on others through her Conqueror King Haki. She is capable of using the other colours of haki to further enhance her fighting style.

Weaponry: Zebulun; A five and half foot long shepherds crook made out of seastone. The upper shaft of the weapon has grooves cut into it to make gripping it easier for the holder. The round hook of the crook has five flexible rings attached on the inside. Elastic strips are tied to each of these and attached to a round pocket which holds the projectile. The weapon operates primarily as a slingshot. There is space for ten pellets to be stored in the upper shaft of the weapon, which can be popped up into the pocket of the slingshot by the press of a switch just below the hook.
Items:
Heart of God

Den Den Mushi

Special 8th Anniversary Swag Bag

Beli: 188,000,000
SD Earned: 579
Stat Points: 374 (32+150+66+50+76)
Stats: 374
  • Used for Stats: 344
  • Used for Fortune: 30

    • Strength: 73
    • Speed: 88
    • Stamina: 73
    • Accuracy: 125 (110+15)
    • Fortune: 104 (86+18)
Traits: 11/6
Awakened Haki (4 Traits) - The character has awakened their dormant ambition and is able to utilise this mysterious force in combat. They may specialise in one of the two basic colors (The Color of Armaments or The Color of Observation) or a Dormant Specialization. For their specialist color, the character's Haki maximum rank is 1/2 Fortune. For any other color, the maximum rank is 1/4 Fortune. They are also capped at rank 44 for their Specialist color techniques, and rank 28 for any other colors.

Disciplined Haki (2 Traits) - The character has trained and disciplined their ambition, allowing them to unlock their true potential. They are no longer limited by Rank caps, and their non-specialist maximum rank is 1/3 Fortune.

Conquering King Haki (1 Trait) - Those who chose to have a Dormant Specialization are able to take Conquerering King's Haki at 200 SD earned. This will allow them to overpower weaker enemies and combat their foes with sheer force of will. They will specialize in the Color of the Conqueror.

Technically Adept [1 Trait] - Increases total technique points by 40% of your fortune score.

Technical Mastery [1 Trait] - Increases total technique points by 100% of your fortune score, but does not stack with Technically Adept (this benefit overrides the previous benefit). Requires Technically Adept and 100 SD earned.

Signature Technique (1 Trait) - This trait makes one particular technique special, a trademark move of the character. This signature technique is always of the natural maximum rank that the character is allowed, but does not cost any Technique Points. In addition, these techniques are allowed to have weaker variations, though these variations must follow the same path set by the main technique, and cannot be used to branch to techniques that do not branch into the main technique.

Beast Handler (1 Trait) - Characters with this trait have a natural affinity for getting along with animals. Wild animals tend to behave either neutrally or friendly towards the character, unless they are very strongly aggressive. These animals, with proper approach and care, may be made to be merely distrustful and may sometimes refrain from attacking. The user also gains one NPC pet, who may possess humanlike intelligence, behaves as a crew NPC and is controlled by the player of the main character
Jellal


Jill of All Trades (1 Trait) – The character is able to master multiple skills, and has become adept at a number of things. This character gains two additional secondary professions.

Critical Hit (1 Trait) – Through expert skills in aiming and sniping as well as learning how to hit vital points in the body, the character can use up to a quarter of their Technique Points in techniques which hit vital points in the body. Striking vital points allows characters to do damage and cause a stat debuff related to the area struck.

Brilliant Mind (1 Trait) – Creative and with an incredible knack for making all sorts of strange gadgets, these inventors gain special Technique Points which can only be used on creation techniques for weapons and gadgets, of the amount of half their fortune.

Keen Accuracy (1 Trait) - This character's accuracy is boosted by 20%.

Advanced Slingshot Mastery (2 Traits) - The character has attained supreme mastery in one specific weapon or form of attack that they have Martial Proficiency (can make techniques greater than rank 14) with. All techniques using this weapon or form of attack are always treated as being four ranks higher for purposes of calculating their technique rank benchmark, though their actual rank is not changed. Additionally, all techniques which gain this benefit have their focus cost reduced by half.

Devil Fruit
 
Devil Fruit Name: n/a
Devil Fruit Type: n/a
Devil Fruit Ability: n/a


Techniques
Regular Technique Points: 520 (416+104)
Used Regular Technique Points: 472
Special Technique Points: 52
Used Special Technique Points: 48

Slingshot Techniques
Snapshot (8*)
Type: Offensive
Range: Short
Power: 4
Description: Through practice and repetition, Jija is able to rapidly fire a pellet from her sling with remarkable precision without the need to pause for aim at a target a short distance away. (Short Range, Quick -8)
Swiftshot (12*) Branched from Snapshot
Type: Offensive
Range: Medium
Power: 4
Description: Through practice and repetition, Jija is able to rapidly fire a pellet from her sling with remarkable precision without the need to pause for aim at a target a medium distance away. (Medium Range -4, Quick -8)
Blinkshot (24*) Branched from Swiftshot
Type: Offensive
Range: Long
Power: 12
Description: Through practice and repetition, Jija is able to rapidly fire a pellet from her sling with remarkable precision without the need to pause for aim at a target a long distance away. (Long Range -8, Quick -8)
Multishot (10*)
Type: Offensive
Range: Medium
Power: 10
Description: Jija loads five pellets into her slingshot and fires them together. The pellets fly in formation towards a target and impact at the same time. (Medium Range -4, Gatling 8)
Bustershot (14*)
Type: Offensive
Range: Medium
Power: 6
Description: Jija pulls a pellet back further than normal in the sling before firing it. The pellet flies faster and hits with enough force to pierce through basic materials. (Medium Range -4, Piercing -8)
Scattershot (18*)
Type: Offensive
Range: Medium
Power: 10
Description: Jija loads a larger than normal pellet into her slingshot and fires it towards target. After a short time in the air or impact, the large pellet erupts into several smaller pellets which fire out at random in all directions over a short area. (Medium Range -4, Short AoE -8, Gatling 8)
Bounceshot (10*)
Type: Offensive
Range: Medium
Power: 10
Description: Jija will aim for a solid object close to her opponent and fire a pellet towards it at an angle. Upon impact with the object, the pellet will ricochet towards her opponent in attempt to catch them off guard. (Medium Range -4, Ricochet 8)
Swerveshot (24*)
Type: Offensive
Range: Long
Power: 20
Description: Jija will not aim directly towards her intended target but instead calculate an indirect path to them. By releasing her sling at an angle, she is able to cause the pellet to curve in the air, enabling her to hit targets hiding behind objects or around corners. The greater the distance, the greater the swerve. (Long Range -8, Curving Projectile 14)
Javalava Sniper (48*) Uses Signature Technique
Type: Offensive
Range: Very Long
Power: 28
Description: A highly precise shot fired at a great distance. Adjusting for conditions and potential movements of her target, Jija will pull back her sling to near breaking point and line up a deadeye shot. Once released, the pellet fires at incredible speeds. (Very Long Range -16, Quick -8)
Criticalshot (40*)
Type: Offensive
Range: Long
Power: 36
Stats: - 22 Speed, -22 Stamina
Description: Jija lines up a precise shot at her opponents celiac plexus and fires her pellet. If successful in strike the intended area, the opponent will suffer a loss of breath and a temporary shock to their nervous system. The target is debuffed for 6 rounds. Uses Critical Hit Trait. (Long Range -8)

Invention Techniques
Jellobird (28)
Type: Support
Range: Medium
Power: 20
Description: A round device which lies flat on the ground and is decorated with red paint and black spots. There is a central plate in the middle of the device wide enough for a pair of feet, beneath this plate is a famously bouncy variety of Javalava jelly. The device can be used multiple times as a spring board to leap a medium distance into the air until destroyed. (Medium Range -8)
Spidersilk (28)
Type: Support
Range: Medium
Power: 20
Description: Handheld sized wire dispensers shaped into the form of a spider. Each device is single use and fires a medium length thread of sticky-wire. The material is highly adhesive once exposed to the air and will firmly attach itself to anything it comes in contact with until torn off. It can be used to swing across gaps though will only support the weight of a single average sized person. (Medium Range -8)
Slug Balloon 50% (28)
Type: Defensive
Range: Self
Power: 0
Description: At the press of a button hidden in her Marine jacket sleeve, Jija is able to inflate a jello infused layer woven into the fabric of the jacket which rapidly expands by drawing in air from her vicinity. Once inflated, the jacket becomes awkward to move around in but provides significant defensive properties against all Blunt damage. (Specific Type Block -28)
Slug Balloon 100% (40) Branched from Slug Balloon 50%
Type: Defensive
Range: Self
Power: 12
Description: With a double tap of a button hidden in her Marine jacket sleeve, Jija is able to inflate a jello infused layer woven into the fabric of the jacket which rapidly expands by drawing in air from her vicinity. Once inflated, the jacket becomes awkward to move around in but provides significant defensive properties against all Blunt damage. The double tap causes extra inflation reducing damage taken a little more. (Specific Type Block -28)
Bee Stinger (28) Uses Brilliant Mind TP
Type: Offensive
Range: Melee
Power: 0
Description: A small circular plate the size of Jija's palm with yellow and black stripes. When applied with pressure against an opponent or object, the external plate shudders and unleashes a pulse of force, bypassing their defense and attacking them internally. Each plate is single use. (Defense Bypassing -28)
Wasp Stinger (48) Branched from Bee Stinger, Uses Brilliant Mind TP
Type: Offensive
Range: Short
Power: 16
Description: A small circular plate the size of Jija's palm with zig-zagging yellow and black stripes. When applied with pressure against an opponent or object, the external plate shudders and unleashing a shockwave of force over a short range, bypassing their defense and attacking them internally. Each plate is single use. (Short Range -4, Defense Bypassing -28, Shockwave 10)


Haki Techniques
Jet Jet Warpaint (28)
Type: Supportive
Range: Self
Power: 22
Description: Jija manifesting her willpower as a coat of haki, able to coat two of her limbs up to the elbow or knee or an area of her body of similar size. Alternatively, Jija can coat her single weapon or projectiles. The layer of coating is black. While active, Jija is able to strike the true bodies of DF users. (Armaments Coating -6, Devil Fruit Striking)
Bird's Eye View (28)
Type: Support
Range: Medium
Power: 20
Description: Jija uses her observation haki and heightened senses to determine the general mood surrounding her, detect the number of living people in her vicinity and a roughly gauge of their strength. (Medium Range -8)
JetJet Instincts (28)
Type: Support
Range: Self
Stats: +14 Speed, +14 Accuracy
Description: Jija uses her observation haki to anticipate a single opponent's immediate intentions. With this knowledge, she is able to respond faster and more precisely to them.
Sentencing (48)
Type: Support
Range: Short AoE
Stats: -18 Speed, -30 Stamina
Description: Jija's eyes flash briefly with a golden glow as she exerts her will power upon a single person close to her. The strength of her will weakens the individual targeted and may even them immediately unconscious if they are weak enough. The targets are debuffed for 6 posts.
Jury May Rest (48)
Type: Support
Range: Medium AoE [1-8 Targets]
Stats: -12 Strength, -26 Speed
Description: Jija's eyes flash briefly with a golden glow as she exerts her will power on a handful of individuals within a medium vicinity of her. The strength of her will weakens those targeted and is even capable of rendering weaker foes immediately unconscious. The targets are debuffed for 6 posts.
Court in Session (48)
Type: Support
Range: Long AoE [1-10 Targets]
Stats: -20 Strength, -8 Stamina
Description: Jija's eyes flash briefly with a golden glow as she exerts her will power on a handful of individuals around her. The strength of her will weakens those targeted and is even capable of rendering weaker foes immediately unconscious. The targets are debuffed for 6 posts.



Development History
Gains/Losses: Jija Juju
Original App

How to Train your Jija - 17 SD, 8,500,000 beli
8th Anniversary - 8 SD, 8,000,000 beli & 1 swag bag
April Patch Update - Removed speed and replaced with quick, spent 8 tp
9th Anniversary - 9 SD, 4,500,000 beli
Larceny - 61 SD, 30,500,000 Beli & Heart of God. Ranked up to Rear Admiral.
Edit Log:
Spoiler: click to toggle
Edited by Shamma, Jan 8 2018, 01:33 PM.
Piper • Pirate • Martial Artist/Weapon Specialist • Hot RocketsBounty: 343,000,000 • SD Earned: 881 • Beli: 259,500,000 • Location: Raijin Island

Jija Juju • Marine • Inventor/Marksman/Scholar/Doctor • FioreRank: Rear Admiral • SD Earned: 579 • Beli: 188,000,000 • Location: Couture Island, Grand Line

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Shamma
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no fun
[ *  *  *  * ]
switch primaries from inventor to marksman

got 500sd so added sig tech & acc bonus (prof)

updated my techniques to fit system, removed explosives as no longer inventor primary

don't torture yourself trying to do beli, no need on patch updates

sorry if mathematics are bad : (
Piper • Pirate • Martial Artist/Weapon Specialist • Hot RocketsBounty: 343,000,000 • SD Earned: 881 • Beli: 259,500,000 • Location: Raijin Island

Jija Juju • Marine • Inventor/Marksman/Scholar/Doctor • FioreRank: Rear Admiral • SD Earned: 579 • Beli: 188,000,000 • Location: Couture Island, Grand Line

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Tengu
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80% Smut
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Literally the only thing wrong with this is Jet Jet Warpaint. We've never allowed haki colored anything other than black, and especially not multi-colored haki.

Badmin.
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ᕙ༼ຈل͜ຈ༽ᕗ #AtLeastItAin'tAids ᕙ༼ຈل͜ຈ༽ᕗ
My Crowning Achievement as G-Mod

Blugu of Good Vibes

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Shamma
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no fun
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I think I knew that but slipped up after the long haul of updating so many techniques.

Fixed now.
Piper • Pirate • Martial Artist/Weapon Specialist • Hot RocketsBounty: 343,000,000 • SD Earned: 881 • Beli: 259,500,000 • Location: Raijin Island

Jija Juju • Marine • Inventor/Marksman/Scholar/Doctor • FioreRank: Rear Admiral • SD Earned: 579 • Beli: 188,000,000 • Location: Couture Island, Grand Line

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Singularity
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Dairy 4 T4
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Buster shot - Mentions imbuing with haki but you're not paying for the haki enhancement effect

Aside from that the rest looks pretty fine. Gonna go out on a limb and flag, assuming the haki thing is getting fixed.

Topic is flagged for approval.
Izuru & Yogi • Crew Position: Captain • Weapon Specialist • Frostbite PiratesBounty: 350,000,000 • SD Earned: 1192 • Beli: 345,100,000 • Location: Florian Triangle • Theme:

Kazuki • Crew Position:N/A • Assassin • N/ACommendations: 88 • SD Earned: 356 • Beli: 165,500,000 • Location: Little Garden

Xavros • Crew Position:Fool • Entertainer • Theme tuneBounty: 103,000,000 • SD Earned: 406 • Beli: 191,000,000 • Location: Machine Island

Anthrax • Crew Position:N/A • Inventor • N/ABounty: 0 • SD Earned: 186 • Beli: 74,000,000 • Location:Gesso Island

Kuma • Crew Position:N/A • Smith • N/AThreat: 30 • SD Earned: 181 • Beli: 16,900,000 • Location:Custom Island
Things i look at when i'm feeling blue

King of the Pirates


An Unreachable Dream


Finally a Father, they make you so proud
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Shamma
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no fun
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copy paste error from old app... fixed now
Piper • Pirate • Martial Artist/Weapon Specialist • Hot RocketsBounty: 343,000,000 • SD Earned: 881 • Beli: 259,500,000 • Location: Raijin Island

Jija Juju • Marine • Inventor/Marksman/Scholar/Doctor • FioreRank: Rear Admiral • SD Earned: 579 • Beli: 188,000,000 • Location: Couture Island, Grand Line

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Dusk
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( ͡° ͜🔴 ͡°)
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05/07/2016


Your character has been approved.

From here on, you can go find some people to RP with, and start getting into some Storylines.

Make sure you enter the appropriate information into your signature, the details of which can be found here.
Follow the Clown Agenda!
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Raikou

First DF!
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