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New System
Topic Started: Dec 19 2015, 07:21 AM (454 Views)
OnishiGhetto
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I can't be the only one who started working on techniques and actually found myself enjoying the new system can I?

It started out looking like a boring vague 'Fuck you' to anyone who bothered to obtain alot of SD and use it. But the more I made shit, the funnier it got. Only way I found myself royally fucked is when I tried to make an AoE defensive technique and I was like, fuck that shit.

The system works best if you're some random jackoff who's just punching, slashing, or shooting shit. It becomes a pain in the ass when you want to be magical man #323 with a logia who wanted to be untouchable while spamming magical beams of Jello Pudding that could break everything that wasn't made out of Giant Bone. And even then, fuck those guys.

I literally got to the rules on hitting Logia and I swear I was like "Man this is alot fucking more fun than it use to be." Because it's literally like "Spend X on a tech, spend X on AE, and you're now allowed to fight a Logia on passable footing without needing one yourself or requiring any magical powers." Which is fun as shit when all the logia are taken and the only high tiered Paramecia have all the offensive capabilities of a guy with a spiked club.

It feels like you aren't entirely fucked if you didn't want to take Haki, Rokushiki, or some elite devil fruit.

Mind you this is 100% based on how cheap techniques were in regards to how easy they could fuck others over in the past. Like AoE shit got nerfed so Johnny McRib wasn't walking around and just shutting everyone out with a single AoE blast. Material breaking got hit because for some reason the breaking of Material was handled as a passive thing just anyone could do after a certain point without spending much. And now it's like, yeah you can still do that shit for a cost, but that's all you get.

Was literally like "Hey man, we know you were late to the party. So here's some shit that'll let you kick it with the big boys." Which genuinely feels like a benefit to Zoan and MZoan. Just as soon as I find out do Zoan not have to have a form of mastery for their animal form, or a technique rank limit, is when I'll find out how much more balanced it is for them.

All in all. Shit's legit.
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Damn Son
 
This reminds me of when King Arthur, Donkey Kong, and a group of otter-llama hybrids held an intervention to tell me I needed to stop taking LSD.

They were so supportive at the time, but since quitting I haven't seen them even once.
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Archebuster
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New system opened my eyes to the benefits of Shammacalpse Shammacracy as I wonder how great this last radical patch was. Sure shit like range and AoE and material tier and super speed got nerfed. But overall things make more sense now. but guess what, things are more balanced. Earlier, whenever I looked up at a rank 14 material breaking shockwave, I always thought that it was reasonably right at all. Getting Passive range cost and stuff.

Also, now, using of explosions and poison makes sense and their damage isn't consistent with rank x3 formula.

Also, this new system has actually laid down pretty good guidelines as to the limitations of our techs. Now, I personally have clear ideas as to how I can use my df. Hail Shamma and his radicalism. We need more of this stuff
Edited by Archebuster, Dec 19 2015, 08:10 AM.
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OnishiGhetto
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I felt the same way when I asked myself "Who the fuck needs this?"

You can't have AoE, Range, Sea King Quality Breaking shockwaves. But that wasn't really much of a need anyways. That's more like, damn is anyone really upset they couldn't have that stuff? Because you have to go out of your way to get the shit and ultimately the benefit for it in terms of actual RP was "I want to look cool."
What?


Damn Son
 
This reminds me of when King Arthur, Donkey Kong, and a group of otter-llama hybrids held an intervention to tell me I needed to stop taking LSD.

They were so supportive at the time, but since quitting I haven't seen them even once.
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Franky
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OnishiGhetto
Dec 19 2015, 08:44 AM
I felt the same way when I asked myself "Who the fuck needs this?"

You can't have AoE, Range, Sea King Quality Breaking shockwaves. But that wasn't really much of a need anyways. That's more like, damn is anyone really upset they couldn't have that stuff? Because you have to go out of your way to get the shit and ultimately the benefit for it in terms of actual RP was "I want to look cool."
Losing what one already has is what upsets people usually, and delaying character plans.
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Oceonax
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New tech system is good. At least it will be when weathermancy and pop greens finally get sorted out.

Strength equalling all damage is pretty dumb for invention-based characters, but oh well. Easy to maximise damage.
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geomease
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Throwing a football father than 10 feet is now a feat on par in terms of complexity and required skill with punching the air so hard that your fist explodes. I'm sorry but no matter what good this patch accomplishes there are some gaps in logic and reason i just cannot fathom.
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OnishiGhetto
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Character plans? Losing what one had? These are two things that you absolutely came to the wrong person about.

Me having a foul attitude cost me the character plans I had and cost me what I had in regards to this site. Why would I care about someone losing something in passing due to a nerf, when I've been in a worse position?

New system doesn't say you can't have X, it says you pay according to what it is you want. Problem is people were all too happy to pay a low price for shit when it was overpowered and had no balance. But now that you're restricted to a set guide that breaks your ability down based on what it does accordingly people are upset. You can still get it, just comes down to if you're willing to pay the price.

I will admit that I can see why the strength valued thing is unfair to more technical characters, but for the sake of balance it's fine as alot of members have tried to avoid using the stat as they progressed. They'd buy things that make up for their lack of power, or simply spam high ranking techs to do the dirty deeds.


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Throwing a football father than 10 feet is now a feat on par in terms of complexity and required skill with punching the air so hard that your fist explodes. I'm sorry but no matter what good this patch accomplishes there are some gaps in logic and reason i just cannot fathom.


Those two things aren't exactly the same. If I'm correct you're pretty much paying for your technique and it's benefits. Tossing a perfect spiral 4 meters and throwing a shockwave aren't remotely similar but in terms of Shounen logic it's hardly that bad.

I could have sworn there was a time where doing an uppercut that could knock someone a few feet back cost the same as a shockwave. Where making a normal grenade made out of glue and gunpowder cost the same as a shockwave.

Yeah it's not perfect but you get what you pay for. If you want a character who's throwing a football half the length of a stadium for the sake of doing so in a technique, the value of that technique has to be measured and weighed. I've been told for just like mundane objects and stuff I wouldn't need a technique for just playing catch with someone ICly.

I mean the core of this system seems to be that it puts roleplaying first, and fancy over the top techniques second. Which is how it should be. The techniques work to benefit the characters and allow them to grow and expand.

Yeah I'm bias because the most complex thing I tend to do with my character is bury alot of points in strength and punch til everything is dead. But that's how I imagine a shounen setting to work. "I can't make a hydrogen bomb that covers an entire city block and have it level everyone in the area at rank 44? That's bullshit." I mean yeah it sucks. But I think it's suppose to suck.

You nerds can cry all you want. I'm happy to be back to the Shounen Roots of good ol' punching and kicking with a few devil fruits in between.


Edit: Also I swear there was a time when using a Bola. Not making one, not even like throwing it far, was rank 14 for a short range toss. The Bola had a chance of not working, and it literally only went a few meters. But it had to be rank 14.

I'm like 90% sure the only reason I have no problem with the 'rework' is because it's more of a return to form. The only exception seems to be the 'power' behind the technique which is more meh to me anyways.
Edited by OnishiGhetto, Dec 19 2015, 11:12 AM.
What?


Damn Son
 
This reminds me of when King Arthur, Donkey Kong, and a group of otter-llama hybrids held an intervention to tell me I needed to stop taking LSD.

They were so supportive at the time, but since quitting I haven't seen them even once.
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Tengu
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Ranges aren't actually ranges, they're effective distances.

Throwing a football more than 10 feet and having it backed with the strength and speed of a punch is pretty impressive.

Anyone can freeform throwing a ball a medium distance, and a short range ball throwing tech that travels a medium distance. That said, it will only damage, knockback, have haki, or any other effect you paid for within the distance noted in the tech. Same applies to bullets, arrows, and all that jazz.
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Crispy
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I think different character builds should be able to base their damage off of different stats. Like for Snipers it could be accuracy and for Duelists and fencers it could be speed. Not every character is built for strength and skewering the game towards characters who are built for strength unbalances things a bit.
Edited by Crispy, Dec 19 2015, 12:33 PM.
Mortimer Montgomery • Crew Position: Quartermaster • Profession: Chef • Crew: The Jacks Of All TradesThreat: 186 • SD Earned: 348 • Beli: 17,000,500 • L: Grand Line: Route Two

Solomon Th'uul • Crew Position: N/A • Profession: Martial Artist • Crew: N/A • Bounty: 7,500,000 • SD Earned: 150 • Beli: 53,500,000 • L: Grand Line: Route Three
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Bright
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If you take the four stats literally, then yes it is quite silly to have the power of a gun tied to that character's strength, but I'd have to disagree with having different methods of attack tied to different stats simply because it causes a mess of balance issues. The stats, regardless of their RL defintions and meaning of the word, boil down to this:
  • Strength - Ability to damage stuff
  • Stamina - Ability to resist damaging stuff
  • Speed - Ability to dodge damaging stuff
  • Accuracy - Ability to hit with your damaging stuff

If you start, just for example, letting sniper characters base their damage off of accuracy, then they're getting a two for one deal and could just pour all their SD into accuracy with little in the way of drawbacks. This would have been even worse previously where ranged attacks cost nothing extra. Being able to hurt something from afar is an advantage, its why swords are utterly obsolete weapons now in RL no matter how radical and wicked cool they may be. Even if it has resulted in an effective nerf to my characters, I'm still glad the system has ranged attacks pay for that range and thus better balance the dynamic.

Overall I'm really happy with the update. It feels neater, more organised. Whereas before everything was tacked on and vague in terms of techniques, its all now quantified and lovely.
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OnishiGhetto
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What Bright said.

The problem is that the logic we're using now is literally working for the site as it is now. The exception seems to be the number of people who were mostly using the problems that existed with the old system.

Gun to my head the only problem I have is that now I have dead in the water character's due to Devil Fruits and shit, but that's not a major complaint. Like alot of my character's stuff was tied to his devil fruit and I can only imagine how much this sucks for cyborgs who had alot of cybernetic stuff done and people who have really good devil fruits.

As far as inventor's go, fuck em. They've been a problem for so long, and finally having a way to balance out Fortune Whoring and measuring of strength is legit.

Now as soon as I figure out how armour works I'll be happy.
What?


Damn Son
 
This reminds me of when King Arthur, Donkey Kong, and a group of otter-llama hybrids held an intervention to tell me I needed to stop taking LSD.

They were so supportive at the time, but since quitting I haven't seen them even once.
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Franky
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@Onishi: I didn't come to you at all. Just wanted to help you understand what you clearly showed you don't understand. Don't need your sympathy or your "care".

That said, on the subject of the new system in general. I think it's one of the best updates that ever happened to OPRP, short of a few weak links like range and focus.
“We all need to be mocked from time to time Lord Mormont lest we start to take ourselves too seriously.” - Tyrion Lannister
Braidbeard
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OnishiGhetto
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I think you're having a hard time understanding what context clues mean and what words mean in the context in which they are given. My point which is fairly obvious is that I understand what it would mean, which I hope was your point of saying what you did otherwise you said it for no reason. If you said it for no reason I'm more confused as to why you would even bother mentioning it. Are you complaining for the sake of others or for the sake of complaining? Either way point still stands you lose, you get over it, you lose again.

Either you'll get a flood of high SD characters leaving, or you'll get a flood of them attempting to change according to the system like all major patches do.
What?


Damn Son
 
This reminds me of when King Arthur, Donkey Kong, and a group of otter-llama hybrids held an intervention to tell me I needed to stop taking LSD.

They were so supportive at the time, but since quitting I haven't seen them even once.
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Franky
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Lose what?
“We all need to be mocked from time to time Lord Mormont lest we start to take ourselves too seriously.” - Tyrion Lannister
Braidbeard
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OnishiGhetto
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Context and how it works
 
Losing what one already has is what upsets people usually, and delaying character plans.
What?


Damn Son
 
This reminds me of when King Arthur, Donkey Kong, and a group of otter-llama hybrids held an intervention to tell me I needed to stop taking LSD.

They were so supportive at the time, but since quitting I haven't seen them even once.
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