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Dials and Action Economy
Topic Started: Sep 25 2015, 10:28 AM (274 Views)
geomease
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Fabulous
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so this discussion has been rolling in the cbox for awhile and I thought I'd put my idea for a revisioned dial system here.

First is that we leave dials at their current price points for cost. This is because of the potential power they have.

Second DIals when used in freeform do not consume AE and their effects are negligable. For example a flame dial used in freeform is a small candle like flame, a water dial a small running spout of water like from your average faucet, a flash dial a camera like flash thats annoying but not a threat ect.

Dials have serious effects only when used as techniques. When a dial based technique is used it scales with its damage, rank benchmarks, and effects based on the dials/dial combinations used. For example a rank 4 flame/jet dial combo would only be as powerful as a rank 4 assuming someone had access to the abilities to make strong winds and fire. So like a slightly stronger than normal flamethrower invention. This eliminates the wonkyness of how to properly benchmark item combination techniques since the rank scaling is based entirely on he techniques rank.

An example

Name: Burn Bazooka Level 1 (4)
Type: Offensive
Range: short
Stats: -
Description: Joe guy combines the powers of a flame and jet dial to unleash a strong and fast ghout of continuous flame a short ways.

Damage = 12
AE = 4 + freeform

The attack can be branched in more versitile ways due to using 2 dials as a power source, ways that would normally be impossible if you didn;t have a flame dial, for example...

Name: Flame Sword (4)
Type:Offensive
Range: Melee
Stats: -
Description: A focused stead beam of burning air formed from using both a jet and flame dial, in the shape of a sword. Can be used like a normal sword for the sake of martial techniques.

And an evolution of this branch could be...

Name: Better Flame Sword (14)
Type: Offensive
Range: Short
Stats: -
Description: A focused stead beam of burning air formed from using both a jet and flame dial, in the shape of a sword. Can be used like a normal sword for the sake of martial techniques.

Again damage and AE consumption could be based on the technique used and nothing else. PArt of the fun of dials is that they can be combined in so many different and fun ways. For example combining a breath dial and a water dial with a rank 8 or more technique where you make a spinning water tornado, or a water dial and a heat dial to make boiling water/steam. There are so many possibilities but the problem with the current version is that AE costs will kill you if you try to combine them. With this system the AE costs become negligible because using the dials by themselves do next to nothing, and its only by using techniques to focus them that they have pronounced effects.

ANy thoughts or ideas on this system or how to rework/advance it into a functional addition perhaps?
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Spirit
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The point of the dial price is the damage/effect they do. Having both the high price and then requiring a tech to do anything worthwhile with them is plain stupid.

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Ricter
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This sounds like a great alternative to having to pay full AE costs for items, though it would also make certain items unusable at base value as items are expensive. So probably a way to actually get the value out of it but keeping some form of cost too, like maybe having half cost for using the item but paying full cost in certain regards. Just my little small mind putting together some small solutions.
Xavier Vonzell


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VackTavish
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Give item a base tech that doesn't cost char TP. Any additional uses are branches from the base tech where the additional cost is paid by the char.
Edited by VackTavish, Oct 6 2015, 03:12 PM.
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