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Awkened Zoans, Monster Zoans, and you
Topic Started: Sep 7 2015, 08:40 PM (373 Views)
geomease
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In the canon manga we've seen really 3 different types of zoan transformations outside of the basic full hybrid original form trio, and unfortunately only 2 have been successfully regulated and implemented in our system. That one would be the partial or specialized transformations. Transformations emphasizing certain aspects of the original form or the animal form for greater effect. These transformations on our site start at rank 14, or 16 depending on who you ask, and let you do partial transformations. However the other two types of zoan transformations have either not been implemented, or they have no real understanding of how to implement it, this is the Awakened Zoan and the Monster Zoan type transformations. SO this topic is going to break them down into 2 parts and I will pitch a few ideas on how to implement them within our system.

The one that has been approved but many mods seem to be unsure how exactly to approach it is the monster transformation. They start at rank 28, and depending on who you ask you are required to be a mindless out of control monster. However there has been a lot of debate about that aspect in the past because since this is an rp site and not an actual story they try to avoid things that shoehorn you into \writing something/someone you don;t want to. It's one of the reasons hypnotism is not allow despite it being a canon ability, as well as a number of devil fruits that affect disposition and personality. As such some believe that the out of control aspect should be left up to player discretion. Yu could be encouraged to become a mindless monster, but its not required because it would again interfere with the rp.

As for what we know monster point type transformations can do what we've seen in cannon can easily be extrapolated to our sight. Obviously the size scale is much larger. Chopper was ginormous as his monster point, towering over even giantism humans like kuma and sentomaru. We also know that things like armor skin or fur are also possible, as Kumadori's shigan attacks not only didn;t pierce his skin like they normally did but they seemed to clang like they were hitting a metal wall. Certain specialized guard based transformations can have this sort of defensive form too but this one seemed a cut above. Enhanced strength/damage was observed, but since stats already increase based on the transformation whats the real difference between a +28 strength normal transformation and a + 28 strength monster transformation? Well in this case its the same as stuff like armaments haki, its a virtual boost. There wouldn't be concrete numbers, but your going to be doing more "damage" by virtue of your skin/fur being harder/tougher or you simply being bigger. its possible you can add in things like additional limbs perhaps, something similar is bird zoan forms where the user has wings out their back and arms/legs, or being immune to pain for the duration, and other such things. The main point of contention with Monster points seems to be whether or not you are shoehorned into playing a mindless monster. this opens up a lot of complicated areas in roleplay. For example do you automatically attack everything around you, are you forced to attack living things around you, can you change back at will? Really the only thing that needs to be cemented in this is whether or not you become a mindless beast, and how that is mechanized in our system.

The other unimplemented deal right now is Awakened zoans. We've seen several in canon, and so far it appears to be a state any zoan can learn to enter as we've seen several users who adopted the same or at least similar forms to achieve this. Awakened zoan users seem to be specifically divergent from the monster point we've seen by virtue of scale alone. Choppers monstr point was a massive towering figure despite his zaons animal, humans being relatively small, heck most reindeer are larger than humans. By comparison even the rhinoceros awakened zoan was the same scale as most zoan transformations despite by all virtue it should be larger.

The second tidbit that needs to be sorted out is similar to the Monster point, the state of mind. None of the awakened zoans seemed to be very intelligent, none of them spoke outside of grunts and they seemed to follow orders more like animals than people. This could be explained in one of two ways. First in order to achieve that form they are sort of broken down and trained to be mindless war beasts. We saw that Sadi-Chan who runs the awakened zoan unit is a viscous sadist and regularly whips and beats the creatures. This could explain their personalities a lot. They were treated like animals and broken by her, thus they behave and follow orders obediently like animals. Whether or not this is a trigger or necessity for achieving the state is unknown as of this time. Its very likely we'll find out more as the conflict with kaido, and by the transitive property our exposure to zoan type characters, increases. The second is that their mental state is a natural requirement to awaken their zoan. Inorde tot become the ultimate animal, you must become more like an animal. Since we know for a fact zoans get stronger through training this is somewhat verified, however a key difference must be pointed out. Awakened zoans can think, they can rationalize, and they can follow orders. this means that they must still be capable of understanding/speaking language. If they were mindless beasts they would be attacking anything randomly, but we know for a fact they understand their job, as well as what they can and cannot kill/attack. This implies intelligence, if not sentience. No matter what this ultimately boils down to the same thing as the monster point deal. Even if in canon awakened zoan users cnanot think for themselves, if implemented as a mechanic here would we ignore that aspect for the sake of roleplay freedom?

The next aspect that needs to be deconstructed about awakened zoans is what they actually can do, and their rank. Its assuming that awakened zoans would also have to start at most likely rank 28. In all honesty awakened zoans do not seem that much more difference between regular zoans as far as transformations go. They don;t seem to have any additional properties physical or otherwise outside of being stronger zoans, with one exception which i will cover in a bit. Obviously the point of awakened zoans is that they are strong as shit. How thus would be implemented as a mechanic is debatable but the most obvious answer is greater stats or stat scaling. My idea for how to implement that is as following, make it a separate trait. Lets say we make it a 1 trait deal that requires X amount of sd that needs to be taken. Once acquired the user is allowed to make a completely separate tech tree strictly for the awakened zoan, as in it cannot be branched from full or hybrid forms. This special tree will have better than normal scaling, or normal scaling + x amount of stat points to be spent. Exactly the requirements and values could be debated, and I'm not saying we bring back to op ancient zoan/mythical zoan scaling of old, though that would be pretty badass and encourage more zoan fruits ot be taken thus relieving pressure on the limited paramecia/logia supply. Anyway my two cents on that.

Finally the other thing, and perhaps the most important thing is the fact that awakened zoans were specifically stated to be tougher than normal. This was related to their greatly enhanced recovery time. They were able to get up after getting knocked down far faster and easier than most, and jimbe is a very well traveled man. He would not be the kind to exaggerate these claims. This brings the question, how could enhanced recovery time be implements, well I have three ideas on that front.

The first is that perhaps if you have an awakened zoan transformation you get a passive stamina buff stacked on top of normal stats. Nothing obsurd like a full stamina trait, but perhaps like +10% your total stamina after adding in transformation stats, capped at say 150. This would mean the maximum amount you could get would be 15 stamina from this method provided your total stamina was 150, which is a fairly intense dedication to a single stat at any level that isn;t 500+ sd.

The second idea I had is the awakened zoan users have a sort of semi tekkai effect. It wouldn't really be quantifiable in any way similar to a a lot of things, but in general you'd just take less damage from anything that hits you. Similar in a way to blocking an attack even with your bare hands means you'd take less damage than being hit head on. Functionally their whole body would be thick enough that even a square hit only does part of the damage it would normally do. This would perfectly represent the physical toughness they displayed and were spoken of.

The last idea is one made possible by the latest patch update, healing techniques. As described healing techs allow you to recover damage roughly equal to have taken an attack of similar rank head on when spent over the course of a round. We know enhanced recovery power bordering on regeneration is a skill of the awakened zoan. So now that we have a mechanic for recovery techs, perhaps the awakened zoans have a sort of built in recovery mechanic. Now it'd have to be minor mind you, we don;t want our cat zoans making the 7 trait khepri and 6 trait hydra looking worthless because of their special regeneration/healing. Lets say for example you are subjected to the effects of a healing/recovery technique equal to 1/2 or 1/4 the awakened zoans transformation each round. that would mean if you have a rank 28 awakened zoan transformation, you'd recover from damage each round as if you had been effected by a rank 14 healing technique. this is not all to dissimilar to how life return doctors can make self regeneration techniques that grant them full round healing without having to dedicate a full round to healing themselves or others. The effect is obviously a lot weaker than the life return combo because it's 1/2 tech rank recovery as opposed to full rank recovery. But I personally believe implementing something along these lines is perhaps the best way to represent the awakened zoans increased stamina/recovery power.

Anyway thoughts on the matter are welcome, and to mods who decide to chime in please no 1 word posts just saying no. This is the questions/suggestions board, so explaining why you want to shoot down my ideas, other than the fact that i came up with them, would be most helpful.
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add a tl;dr.
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Well, I'll give you a different sort of one word for your post.

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Darkoda
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Monster point is just a rank 28 transformation where you become gigantic in comparison to your other forms. Beyond that, it's no different from any other rank 28 zoan transformation and you don't have to be mindless or anything of the sort.

No to anything involving awakened fruits until we get more information about it in general, which will probably happen this arc for zoans like you said.
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All things considered, I have to say, I love the way Geo explained all of this, it is very logical and befitting to our system. While I do not think Monster point will ever be a thing, I do say, that it would be an awesome thing to RP. People act like mindless murder machines anyway, so there is no real difference.

As per the Awaken zoan, I love the way Geo explained things as well. Taking an additional trait for this would be a nice balance point and the suggestions would work as well. Though, the only thing I would say is bumping the Monster points to R44. Monster point is the pinnacle of how strong a zoan can get. By our standard of a R44 tech, pretty much anything is possible at that point. So having a semi-arms haki effect and everything would not be to out of the question.
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I think zoans should have benchmarks which force them to be branched into more limited forms for stats. Just like Chopper.
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