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Jack Inhov; The old app got too long [Flagged]
Topic Started: Aug 26 2015, 09:39 PM (877 Views)
Spirit
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Enemy of the Site
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Illya Suhov

Character Template

[-----]


Account Name: Spirit


Basic Character Information
Name: Jack Inhov
Nickname: The Dragon Disciple of Kae'rka the Blood God
Age: 25
Gender: Male
Race: Longarm
Affiliation: Pirate
Bounty: 218,500,000
Achievements:-Spilled some blood
-Took some teeth
-Killed some people
-Multiple counts of public exposure

Profession:Doctor

A Doctor, on a ship or otherwise, gains large medical knowledge. Suturing and cleaning wounds, making bandages out of various materials and preparing drugs, is all part of a Doctor's job. Doctors are the only ones capable of healing serious injuries on the crew. Doctors have the ability to create drugs and toxins that can buff allies or debuff enemies.

Weapon Specialist

A much more general fighter-type profession, a Weapon Specialist is someone who has to a large or small degree devoted his/her life to the mastery of a single weapon or weapon type, such as Swords, Axes or Whips. This profession applies generally to melee weapons.

Martial Artist

A Martial Artist is someone who specializes in hand-to-hand combat, completely or very close to unarmed. They usually have good insight in the aspects of weight, balance and movement of the body. Characters with this profession have access to certain additional traits and may create "Stance" techniques.

~Smith

A Smith is a man or woman who makes weapons and tools out of metal. Generally swords, since they fetch the best price, but it is in no way limited to this. Making cannons and parts for inventors is also part of their business, and they also get good knowledge within metallurgy which allows them to make custom materials or mix new ones together.

Position: Doctor


Physical Appearance
Height: 15''
Weight: 1200 lbs
Hair: Coloured bright orange in shaped in a 2' mohawk.
Eyes: Liquid gold in colour

Clothing/Accessories: Jack's outfit includes several items, all custom ordered from the famous designer brand, Fiore. The first piece are a pair of loose black pants that fit just snugly enough to accentuates his curves and yet loose enough not to constrict his movement. The second piece is a pair of black leather boots, reaching up almost to Jack's knees and have four belts on each boot to further secure to the foot. The final piece de resistance is a long, sleeveless red leather coat with a flared collar. What sets it apart from the other coats is that it gives off a metal-like sheen without being actually metal. This is just for show. The back of the coat is covered in hundreds and hundreds of teeth that have been collected as trophies. Most of the time, Jack wears a pair of badass orange reflective goggles.

General Appearance: Due to his immense size and very long arms, Jack is often seen as a monster, which certainly isn't that far from the truth. Most of the time, Jack walks around with a shit eating grin on his face and a bit of a swagger in his step all the while keeping his head held high, his immense mohawk adding to his height. On his back, Jack has a medium sized tattoo of a trio of daffodils with a pair of crossed swords underneath. On the palm of each hand, Jack has an additional eye that is fully functional but lacks any pain receptors. One interesting part of his physiology, aside from having long arms, is that his tongue is rather long as well, extending up to a foot out of his mouth when fully extended.

Jack


The Character
Personality: To say that Jack is not entirely all there would be a pretty fair assessment. While he is not outright a raving lunatic, there is an air of psychopathy about it. After all, to serve the Blood God, you must be willing to spill blood, either by your own hand or through an intermediary and what normal person could spill blood so easily unless they were at least partially a psychopath. A great majority of the things that Jack does stem from the eternal desire to spill as much blood as possible for the Kae'rka the Blood God, as do most of those that worship said god.Personally, Jack prefers to spill the blood with his own two hands, finding nothing better than the feeling of the warm sticky red liquid on his skin. Jack's ultimate goal, in accordance with Kae'rka's desire, is to overthrow the World Government and the Marines and to plunge the world into eternal bloodshed filled chaos.

When not actively trying to murder everything in sight, Jack is fairly easy going, liking to relax in nice open spaces, his height giving him a touch of claustrophobia in confined spaces. In a typical pirate fashion, Jack enjoys good food, good drink, and fine women, though he's not totally opposed to fine members of the same sex, just prefers the opposite. While not exactly moral per say, Jack does have a line that he tries to avoid crossing. He would not go as far as to say there is a line that he would absolutely not cross, since he would do anything to appease Kae'rka, Jack does have a soft spot for little kids and small animals, as long as neither are too annoying, that he prefers not to see die, going as far as trying his best to go out of his way to prevent their suffering. Granted that if Kae'rka desires their blood, then their fate is sealed and nothing will save them.

Jack likes to consider himself a man of his word, always paying his debts and carrying out his end of the bargains. That is not to say that Jack will not try to find ways around bargains that do not benefit him as much, preferring to keep his word through technicalities, such as specific wording in an agreement. Of course, with such agreements, there is nothing stopping Jack from killing the other party unless specifically stated in the agreement, as long as he can still carry out his end of the bargain. Jack does have a few odd interests, such as collecting the canine teeth for any worthy opponent he defeats, sewing said teeth into his coat. All in all, Jack is a fairly cool guy to hang with as long as he doesn't want to spill your blood.

Hometown: The Ruins of the Great City of Pip'ji, Grand Line

History: Jack was not a product of love, he was a product of lust. Lust that blossomed, as well as any lust can blossom, between the a minor priestess of Kae'rka and one of the disciples of Kae'rka during one of the traditional end of the year party. Now, this party was not your usual christmas office party, but one filled with blood, wine, and lots of sex. Granted that it's certainly possible that there was some office out there that held parties like that but that is neither here nor there. What set this trist from the others was that the priestess was from the longarm tribe while the disciple was from the longleg tribe. And as expected from parties like this, the priestess got pregnant and nine long months later, Jack was born. Now, what set Jack apart from the other children was that he had inherited his long arms from his mom. Now, some may have called Jack a monster, but those people tended to disappear shortly thereafter.

Jack grew up in the company of these priestess and disciples, learning from a young age how to fight and how to kill. But of course it would have been unthinkable to have him learn only fighting and so Jack learned about a lot of different things, ranging from how to make weapons and intricate devices to the human body itself. It was this last one that Jack had enjoyed the most. After all, there was nothing better than to understand how the human body worked, either his own or his subject's, what made it tick and how to get the largest amount of blood spilled while keeping the body alive. When he was about 16 years old, Jack was finally old enough to take the test for being a disciple or at least being a disciple's apprentice. There were some disciples that took more than one apprentice, some none at all but most only one. There several schools of disciples, each school subscribing to a particular philosophy when it came to appeasing Kae'rka.

Personally, Jack favored the dragon disciples since they were the ones that preferred spilling the blood personally one on one or one against many. Either way, they preferred getting their hands dirty in the service of their god. Now, the test was rather simple. One would ingest a special potion, brewed for this exact purpose and go into a series of pitch black rooms. Now, this potion caused hallucinations based on your deepest desires and preferences, mostly different sorts of animals. Now, based on the animal that you hallucinated fighting, that was your school of worship. Now, in order to leave the room you had to fight and defeat your hallucinations. Some managed it, some did not, their minds broken, their bodies left a hollow husk. But not Jack. Not only did he managed to fight and after a long enough time defeat the hallucination, but said hallucination was Voaraghamanthar, Black Death himself. Not that the name nor the fact it appeared to Jack was of any significance at all, only that Jack had the desire the fight and kill the strongest there ever was.

After passing the test, Jack was made an apprentice to one of the older dragon disciples, one whose mind was willing but the flesh was not. Over the next couple of years, Jack apprenticed under the dragon disciple, learning everything he could before it was too late, creating himself a set of weapons and other objects all based around his hallucination. After all, when you defeated something of legend you made weapons from their body. It was just something that you did. Of course those weapons belonged to Voaraghamanthar in name only since after all, it was still a hallucination. As the long years passed, Jack became aware of his master's failing health. There were several ways to graduate to a full disciple. One was when the disciple said the apprentice was ready and since there was no limit on how many disciples there could be, this was the prefered method. However, the older masters, ones that knew that their time was almost over, preferred to go out in the blaze of combat, fighting their apprentice to the death. Most often this happened when the master knew that they would die to the apprentice, but sometimes the apprentice was simply not strong enough and died instead. It was a truly shameful thing for a master to do since now there would be two less disciples instead of just one.

But Jack was not one of these apprentices. Instead, he managed to defeat his own master, if not spectacularly, then satisfactorily enough, spilling the master's blood for the glory of Kae'rka, becoming a full disciple. And now he was free to go anywhere he wanted to go to spill anyone's blood that he wanted. And so he did, leaving his home and embarking on the bloodiest journey anyone has ever heard of.

Abilities and Possessions
Combat: Jack subscribes to the philosophy that the best defense is a good offense, striving to overwhelm his opponent with everything in his disposal without giving the latter any chance of a counterattack. If possible, Jack will use as brutal method of killing as possible to facilitate the spillage of blood.

Weaponry:
Voaraghamanthar's Claw
 
Voaraghamanthar's Claw is a long handled mace, with the head somewhat resembling a dragon fruit. The handle is 7' long and 9" thick. The head is 2' long with three rows of spikes, one around the top and facing forward, one around the center and facing outward and one around the back and facing backwards. Each spike is 6" long with 6 of the spikes, three on two opposite sides of the head, having a 1" seastone tip. The weapon also possesses a curved guard after 2' of handle. Aside from the seastone, everything is made out of legendary material and looks like it is covered in black scales with a red outline.


Voaraghamanthar's Tooth
 
Voaraghamanthar's Tooth is a large scimitar. The blade is 7' long and is sharp on both sides, with a spike on the top of the blade. There is a dragon head pommel followed by 2' of handle, a curved guard, that has a one-edged blade running on the bottom of it the entire length of the handle, and the blade. The center of the blade contains a set of engraved triangular slots, each 1' long, with the last three slots on either side of the blade are seastone. The entirety of the sword is made from legendary material and the blade and the guard looks like it is covered in black and red outline.


Flame Pistol


D.A.C.S


Mashed Potato Gun


Items:

Voaraghamanthar's Scales
 
Voaraghamanthar's Scales is a set of full body legendary material armour. The armour consists of several bands of material that when activated, encloses the body part the band in around. These bands are worn on the skin. There is a band around each ankle to enclose the foot, just underneath each knee to enclose the leg, around the hips to enclose the body, around each wrist to enclose each hand, just underneath each elbow to enclose each arm and around the neck to enclose the head, leaving the hair flowing free behind the head. The slits for eyes are outlined in red and seem to glow. Each band can be activated individually. The bands and the armour are black in colour with red accents. When fully engaged, the armour appears to be made out of overlapping black scales with red edges.


Speak's key chain - Currently Exploded


Wilford!


Prestidigitation Squad


Mogwai!


Dwarf Arm Candy Shiv


Badass Bandanna


Dr. Nozenstein's Plentiful Potato


The Power of Friendship!!!


Pet Rock - Roger


The Black
Edited by Spirit, Aug 29 2015, 10:07 AM.

Characters

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Spirit
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Enemy of the Site
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Beli: 18,900,000
SD Earned: 543
Stat Points: 365
SD Remaining: 1
Stats:
  • Used for Stats: 275
  • Used for Fortune: 90

    • Strength: 60
    • Speed: 70
    • Stamina: 85
    • Accuracy: 60
    • Fortune: 122 (68+54)
Traits: Professional (6/6)
Jack of All Trades (1 Trait) – The character is able to master multiple skills, and has become adept at a number of things. This character gains two additional secondary professions. A character may not have Weapons Specialist, Marksman and Martial Artist.

Technically Adept [1 Trait] - Increases total technique points by 40% of your fortune score.

Technical Mastery [1 Trait] - Increases total technique points by 100% of your fortune score, but does not stack with Technically Adept (this benefit overrides the previous benefit). Requires Technically Adept and 100 SD earned.

Skilled Use of Medicines (1 Trait) – Because of their expertise, these doctors have become extremely adept at producing their own medicines to aid others. They gain special Technique Points which can only be used on medicines that aid or buff, of the amount of half their fortune.

Mad Scientist (1 Trait) – The epitome of madness. Cackling and gleeful hand-rubbing is a favourite pastime of this character, and every time they finish an experiment, there are obligatory flashes of lightning. The mad scientist has the ability to make one major biological modification to themselves or any NPCs they control.

Modification: Jack got an extra set of eyes, on in the palm of each hand without any pain receptors.

Forging Master (1 Trait) – All the experience the character has gained in making weapons allows them to produce them more cheaply. These smiths get a 20% discount for any weapons and armor they make for their own personal use.

General (11/11)
Specific Devil Fruit (7 traits) - The player may choose a specific Devil Fruit, either canon or custom, for their character. These fruits are limited based on moderator discretion but can be of any of the three types.

Life Return (2 Traits) - "At the sea for a thousand years, and at the mountains for a thousand years, breathing the wind and drinking pure water, he passed the training of a Sennin. Enduring it all, he gained the Life Return." - Character must be in the Grand Line and perform an "Eye of the Tiger" training storyline to obtain this trait.
The character has the ability to use the mystic ability known as Life Return. They gain control over their bodily functions through their thoughts. Growing and controlling their hair, changing their body fat, body muscles and at higher levels even their bloodflow, these characters are truly masters of their own body.

Rokushiki Master (1 trait) - Character must be a Martial Artist or Weapon Specialist and be in the Grand Line to obtain this trait.
The character has completely mastered Rokushiki. Through vigorous training of pushing their body to the utmost limit, they are now able to make their own custom variations on any Rokushiki Technique. Additionally they gain access to the most powerful Rokushiki technique of all, Rokuogan.

Form and Function (1 Trait) - Requires any Zoan Devil Fruit and Life Return.
This character has achieved a mastery over every minute aspect of their body in all of it's possible forms. Any life return buff used in conjunction with a zoan form has all of it's penalties halved.

Devil Fruit
 
Devil Fruit Name: Mushi Mushi no mi: Model Mukade
Devil Fruit Type: Zoan
Devil Fruit Ability: The user gains the ability to transform into the mythical Mukade, a huge red centipede that glows furiously. It's body constantly radiates powerful heat, and from it's eyes it can produce rays of heat that burn whatever they pass over.


Techniques
Regular Technique Points: 610 (488+122)
Used Regular Technique Points: 574
Special Technique Points: 62(SUoM)
Used Special Technique Points: 62(SUoM)

Mythical Zoan Techniques
Voaraghamanthar's Son - Hybrid Form (60)(Free Technique)
Type: Support
Range: Self
Stats: +33 Strength, +27 Speed
Description: Jack turns into a human-centipede hybrid, gaining about 5' in height and 200 pounds in weight, retaining the basic human shape. In addition to the height increase, Jack gains a pair of additional arms the same size as his original arms. Furthermore, all of his body is covered by a scaly chitinous material, that is deep red in colour, as well as turning all his fingers and toes into claw like appendages. While in this form, Jack's human jaw is surrounded by two pairs of sharp mandibles, the inner set being smaller than the outer as well as a pair of feelers on his forehead. In addition, Jack can heat up any part of his body, useful for heating up food.

Voaraghamanthar - Full Form (4)(Free)
Type: Support
Range: Self
Stats: +3 Strength, +1 Stamina
Description: Jack turns into the giant centipede form, growing to 50 feet in length and 3 feet in diameter and gaining 99 additional legs/arms, all ending in a sharp point. The entire body is covered in chitinous material that is deep red in colour. Each leg/arm is 2 feet in length. Overall, Jack looks like a giant red centipede that can produce heat that is useful for melting ice cubes.

Voaraghamanthar the Black Death - Monster Point (44)(4+40)(Branched from Voaraghamanthar - Full Form)
Type: Support
Range: Self
Stats: +40 Strength, +4 Stamina
Description: In this form, Jack grows to 100 feet in length, 6 feet in diameter and with arms/legs that are 4 feet in length. Overall, in this form Jack looks similar to the Mukade form except that he's bigger and his colouring is a deeper shade of red and his body had a lot more random, small spikes all over it. While in this form, Jack can produce heat that can be used to keep the chill at bay.

Voaraghamanthar gazes upon foolish peasants (14)
Type: Offensive
Range: Medium
Stats: N/A
Description: Jack shoots out a beam of light out of his eyes that can melt T1 materials. Can be usable in any zoan form.

Voaraghamanthar gazes upon foolish knights (28)(14+14)(Branched from Voaraghamanthar gazes upon foolish peasants)
Type: Offensive
Range: Long
Stats: N/A
Description: Jack shoots out a beam of light out of his eyes that can melt T2 materials. Can be usable in any zoan form.

Voaraghamanthar gazes upon foolish kings (44)(28+16)(Branched from Voaraghamanthar gazes upon foolish knights)
Type: Offensive
Range: Very Long
Stats: N/A
Description: Jack shoots out a beam of light out of his eyes that can melt T3 materials. Can be usable in any zoan form.

Voaraghamanthar warms himself on a chilly night (14)
Type: Offensive
Range: Self
Stats: N/A
Description: Jack can heat up his body enough to melt iron. Can be usable in any zoan form.

Voaraghamanthar warms himself on a cold night (28)(14+14)(Voaraghamanthar warms himself on a chilly night)
Type: Offensive
Range: Self
Stats: N/A
Description: Jack can heat up his body enough to melt steel. Can be usable in any zoan form.

Voaraghamanthar warms himself on a very cold night (44)(28+16)(Voaraghamanthar warms himself on a cold night)
Type: Offensive
Range: Self
Stats: N/A
Description: Jack can heat up his body enough to melt titanium. Can be usable in any zoan form.

Voaraghamanthar warms himself on a very, very cold night (58)(44+16)(Branched from Voaraghamanthar warms himself on a very cold night)
Type: Offensive
Range: Self/Medium
Stats: N/A
Description: Jack can heat up his body enough to melt titanium while he exudes an aura that can melt up to T2 materials Can be usable in any zoan form.



Life Return Techniques
Voaraghamanthar's Magic Hair (36)
Type: Offensive/Support
Range: Short-Medium
Stats: N/A
Description: Using his technique, Jack can manipulate his hair up to [rank/8] groups of hair as if they were his real arms. Jack can also extend or retract his hair from [rank/2] meters to 0 meters.

Voaraghamanthar's Magical Hair Limbs (40)(36+4)(Branched from Voaraghamanthar's Magic Hair)
Type: Support
Range: Self
Stats: N/A
Description: By focusing his hair into a certain shape, Jack can create up to 5 extra limbs anywhere on his body. These limbs function as if they were made of flesh and blood. The limbs are of similar density and consistency of regular limbs and are as difficult to cut as regular limbs. Alternatively, Jack can create up to 4 limb extensions. This works by layering hair along an existing limb and effectively doubling the thickness and length of the limb. Like with the extra limbs, the limb extensions are about as difficult to cut as regular limbs.

Voaraghamanthar's Black Magic Woman (44)(40+4)(Branched from Voaraghamanthar's Magical Hair Limbs)
Type: Support
Range: Self
Stats: N/A
Description: Instead of creating separate limbs, Jack focuses his hair to create a shape that resembles a 15' tall voluptuous woman with long hair. Both the woman and the hair are bright orange in colour. As long as the woman is connected to Jack by his hair, he can freely control her movements. This construct has the consistency of a regular human body.

Voaraghamanthar's Magical Hair Shield (44)(36+8)(Branched from Voaraghamanthar's Magic Hair)
Type: Support
Range: Self
Stats: N/A
Description: Using his technique, Jack can manipulate his hair in front of him to act as a shield against a variety of elements.

Voaraghamanthar puts on a burst of speed (60)
Type: Support
Range: Self
Stats: +60 Speed, -20 Strength (-10 in Zoan Form), -20 Accuracy (-10 in Zoan Form), -20 Stamina (-10 in Zoan Form)
Description: Manipulating his body, Jack can increase the size of the muscles in his legs to give him higher speed at the cost stamina, strength, and accuracy.

Voaraghamanthar puts on a burst of strength (60)
Type: Support
Range: Self
Stats: +60 Strength, -20 Speed (-10 in Zoan Form), -20 Accuracy (-10 in Zoan Form), -20 Stamina (-10 in Zoan Form)
Description: Manipulating his body, Jack can increase the size of the muscles in his arms to give him higher strength at the cost stamina, speed, and accuracy.


Rokushiki Techniques
Voaraghamanthar gouges at the wall (18)
Type: Offensive
Range: Melee
Stats: N/A
Description: This technique is an improved melee strike. The damage done by Jack's finger (or other appendage) is treated as both blunt and piercing, generally using the more favourable of the two damage types when the other would not be as effective. Additionally, the attack is quick and nearly invisible to the naked eye, executed at bullet-like speeds.

Voaraghamanthar kicks at the fly (22)
Type: Offensive
Range: Medium-Long
Stats: N/A
Description: By kicking fast enough, Jack literally "cuts" the air with his foot. The projectile is different from standard ranged melee, possessing a keen cutting edge and unusual longevity. A Rankyaku shockwave will continue moving until it reaches the edge of it's range or impacts with an obstacle harder than stone (by default).

Voaraghamanthar moves fast as lightning (28)
Type: Support
Range: Self
Stats: N/A
Description: Once a post, Jack can use this technique to put on momentary bursts of speed that make him invisible to the untrained naked eye. The user may move to any location they could normally reach within a number of meters equal to the rank of this ability near-instantaneously. During this movement, they cannot be seen by anybody who's accuracy is less than double this technique's rank, appearing as a blurred streak to anybody who's accuracy is above that point. Additionally, Jack cannot be hit by a targeted attack by anybody who's speed is lower than Jack's while the technique is active.

Voaraghamanthar hovers in the air (36)
Type: Support
Range: Self
Stats: N/A
Description:By kicking off of the air itself, Jack can seemingly fly or "Air Walk." Jack may remain airborn indefinitely, but must land in the following post if he attack or is attacked (if there is no land within range, he spends the next post falling until he can resume use of Geppo). If Jack is significantly encumbered, or if he lacks use of one of their legs, he must land periodically, being able to sustain flight with this technique for no more than three consecutive rounds.

Voaraghamanthar flies in the air (44)(Branched from Voaraghamanthar hovers in the air)(36+8)
Type: Support
Range: Self
Stats: N/A
Description: An advanced version of the previous technique which allows Jack to use Soru while in the air to move around in any horizontal direction once per post. Jack may remain airborn indefinitely, but must land in the following post if he attack or is attacked (if there is no land within range, he spends the next post falling until he can resume use of Geppo). If Jack is significantly encumbered, or if he lacks use of one of their legs, he must land periodically, being able to sustain flight with this technique for no more than three consecutive rounds.


Doctor Techniques
Voaraghamanthar lives, Voaraghamanthar dies, Voaraghamanthar lives again (44)(42+2SUoM)
Type: Support
Range: Self
Stats: N/A
Description: After tinkering around in the lab, Jack used his knowledge of the human body and the various processes, including the in-depth knowledge he had gained through life return, to develop a silver spray that when used, especially when spray upon the face, vastly speeds up the regenerative properties of the body, going as far as mending bones, healing major damage to organs and regeneration of some tissue given enough time.

Voaraghamanthar witnesses you! (60)(SUoM)
Type: Support
Range: Self
Stats: +60 Accuracy
Description: Jack developed a pill that when taken, increases his accuracy. The buff lasts for 15 posts.


Sword Techniques
Voaraghamanthar tears through peasant house mud walls (14)
Type: Offensive
Range: Melee
Stats: N/A
Description: A powerful attack where Jack swings at an opponent with a sword. The attack is capable of cleaving through iron.

Voaraghamanthar tears through peasant house mud walls very quickly (32)(14+18)(Branched from Voaraghamanthar tears through peasant house mud walls)
Type: Offensive
Range: Melee
Stats: N/A
Description: A powerful attack where Jack swings at an opponent with a sword very quickly (bullet speed) in a blur. The attack is capable of cleaving through iron.

Voaraghamanthar tears through knight mansion stone walls (28)(14+14)(Branched from Voaraghamanthar tears through peasant house mud walls)
Type: Offensive
Range: Melee
Stats: N/A
Description: A more powerful attack where Jack swings his sword at an opponent. The attack is capable of cleaving through steel.

Voaraghamanthar tears through king castle metal walls (44)(28+16)(Branched from Voaraghamanthar tears through knight mansion stone walls)
Type: Offensive
Range: Melee
Stats: N/A
Description: A powerful attack where Illya swings his sword at an opponent. The attack is capable of cleaving through titanium.


Mace Techniques
Voaraghamanthar swats at the breeze (18)
Type: Offensive
Range: Melee
Stats: N/A
Description: A powerful attack where Jack swings at an opponent with the mace. The attack creates a shockwave that pushes things back even if it does not connect with the object. If it does connect, it will do some damage as well.

Voaraghamanthar swats at the wind (28)(18+10)(Branched from Voaraghamanthar swats at the breeze)
Type: Offensive
Range: Melee
Stats: N/A
Description: A more powerful attack where Jack swings at an opponent with the mace. The attack creates a shockwave that pushes things further back even if it does not connect with the object. If it does connect, it will do some damage as well.

Voaraghamanthar swats at the gale (44)(28+16)(Branched from Voaraghamanthar swats at the wind)
Type: Offensive
Range: Melee
Stats: N/A
Description: A even more powerful attack where Jack swings at an opponent with the mace. The attack creates a shockwave that pushes things even further back even if it does not connect with the object. If it does connect, it will do some damage as well.


Development History
Gains/Losses:
Shinzui Hokousha - 113 SD and 31,803,666 beli

Geist Girello - 78 SD and 20,438,300 beli

Shinzui Hokousha Mk. II - 49 SD and 25,937,900 beli

Sinne Gehhilfe - 24 SD and 9,950,000 beli

Ittai Saishuu 1.0 - 71 SD and 33,000,000 beli

Ittai Saishuu 3.0 - 60 SD and 25,450,000 beli

Illya Suhov -143 SD and 69,600,000

Claw, Tooth, and Scales - paid 64 mil for claw, 61.2 mil for tooth, and 96 mil for scales

Edited by Spirit, Aug 30 2015, 09:40 AM.

Characters

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Shamma
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no fun
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please add edit log for future use

Wouldn't it be nice if you didn't copy Tengu???
Edited by Shamma, Aug 30 2015, 07:53 AM.
Piper • Pirate • Martial Artist/Weapon Specialist • Hot RocketsBounty: 343,000,000 • SD Earned: 881 • Beli: 259,500,000 • Location: Raijin Island

Jija Juju • Marine • Inventor/Marksman/Scholar/Doctor • FioreRank: Rear Admiral • SD Earned: 579 • Beli: 188,000,000 • Location: Couture Island, Grand Line

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Spirit
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Enemy of the Site
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Put in the edit log and as they say, imitation is the best form of flattery.

Characters

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HeartOfLight
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Barely Concious
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Topic is flagged for approval.
"I have the nerve to try and smile, ain't been happy for a while."
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Shizuochan
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a real naga
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