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Maria Stillhorn; [Flagged]
Topic Started: Aug 24 2015, 02:16 PM (984 Views)
Sosina
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Treasue hunter
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Character Template

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Account Name:Sosina


Character theme:
Character Battle theme:
Character Battle theme adrenaline high:

Basic Character Information
Name:Maria Stillhorn
Nickname:Blitzkrieg, Ghost
Age:29
Gender:Female
Race:Human
Affiliation:Bounty Hunter
Threat:10
Achievements:

  • Mother to a beautiful Daughter
  • Has completed no less then 25 jobs in her line of work so far


Profession:

  • ~Thief

    The Thief is a job closely related to the assassin. They both provide stealth capabilities, though a Thief gains lockpicking skills instead of poison knowledge, can generally know their way around the ways of barter and trade, and pickpocketing. Thieves don't have it hard to find 'underground info' in most cities, either. Thieves will gain an extra 10% in Beli rewards in all Storylines they complete (for themselves). They also have access to stealth techniques.


  • ~Marksman

    The profession of Marksman provides sound experience and insight in calculating range, distance and wind elements and their impact on the path of a projectile. It is a general trait that applies to guns, slingshots, cannons, rifles and the like. People without this profession will have little to no luck in firing cannonballs where they are supposed to go under normal battle conditions



Position:none


Physical Appearance
Height:6'6"
Weight:220 lbs
Hair:Light purple worn loose and long with cropped bangs
Eyes:Earth brown

Clothing/Accessories:She wears a Pair of glasses that help with her farsightedness, removing them when she needs to take long shots, she is usually seen in long pants with a Camo pattern on them, or a set of trunks with the same pattern, she tends to thigh high stockings more for comfort of fit them practicality, the trunks showing them off when she wears them, for a top she is usually seen in a sweater with Camo sleeves though annoyingly to her she has issues properly fitting one so she accentuates it with a short cape to help cover herself and hide the annoyances on her chest. on her hands she wears a pair of gloves usually brown in color. On her feet she wares a pair of sturdy steel toed boots.

General Appearance:Maria actually has a great figure, wide hips, slim waist, large bust, she also has a fair complexion and light skin, she holds herself proudly though as she is quite proud of her abilities as a marksman, a gentle smile almost always on her face, the only time it fades is when she is sniping, where she adopts a more stoic look to her face. Her body is well toned for her job but it's obvious she has tried to train herself more for speed then strength.

Her long lashes are natural, though she has been known to trim them to get them to stay short at times, her nose slopes elegantly and ends in a gentle point accentuating her face quite well. Small lips and gently pointed chin finish her feminine facial features.

Pic of Maria


The Character

Personality:Despite her actions out of battle and when sniping, Maria is a bit of an Adrenalin junky, just as ready to jump into the fray with guns blazing, as she is sniping, though she would much rather prefer to be in the thick of things. more a left over desire from her previous life style then anything to do with her professional life now.

When she get her Adrenalin fix though, she gets a bit reckless, and she knows she does, which is the main reason she tries her best to not let that desire over take her and attempts to stick to sniping.

She is however annoyed at her body, due to it she has a hard time getting taken seriously as a sniper or a combatant, and sometimes her large chest and hips make it hard for her to find clothing that fits properly for a reasonable price.

She also tends to come off as motherly to people when they are injured or sick, due to taking care of her own daughter when she was feeling the same way

Hometown:Lougetown, East blue

History:Maria Grew up in Lougetown, her family was poor and when she was old enough to learn they taught her to steal, nothing valuable of course, just food and the things needed for survival, And she was often praised for making a good score of food or clothing, it eventually became a game for the girl, and the thrill of nearly getting caught and the Adrenalin boost became very addicting to the girl.

As she grew older she eventually started to steal for the trill of it, never really keeping the things she stole unless she needed it, she would often get caught due to her need for a larger adrenalin high but nothing could stick as she would tend to return the things she stole. A life like this though comes with risks, and eventually her stealing got her family into trouble, the man she stole from demanded repayment not through the Marines, but by taking her parents hostage and making the girl work for him.

For years she did his work, her parents kept alive and captive till she finally got all the money the man wanted, once released though he framed them for stealing from him, and her parents were arrested. With them gone the girl of 13 years had to fend for herself, and one thing she learned quickly was the need for a weapon.

Her lifestyle changed after that, she stopped stealing for sport, her parents having been taken from her due to her thrill seeking, though she would always feel that tug in her head for that high only Adrenalin could give her. as she grew she trained herself with guns of every kind, stealing them and ammo to train with, before returning them cleaned and the spent casings ready for reloading.

She eventually found a means to curb her need for that adrenaline high, she took work as a sniper, using her skills to get jobs with Marines, private reasons for private people, turning in pirates and criminals,. But as she worked she realized she exchanged one type of adrenaline rush for another.

Finally when she turned 15 she decided to try once more to curb her need, she decided to devote herself to her new born daughter Anna, the situation that led her to being a young mother one she never liked to think about. Though in the end it left her with her lovely daughter and she was thankful for that at least.

Raise and providing for the child was hard on her but she pushed through, however this did affect the child as she idolized her mother even learning to snipe with her as she grew older.


Abilities and Possessions
Combat:Maria prefers to fight from a distance knowing full well that if she starts to get to excited she will more then likely resort to her less careful tactic while enjoying the high from the adrenaline, she aims to take an opponent down before they get to close to her or her spotter but if things have to get close she is no slouch in close quarters gun play, usually aiming to hobble the target to get away from them, if she keeps her wits.

when she loses herself to her adrenaline high she gets reckless and sloppy, looking for anything to trigger another high while in combat. though this does make her quite a bit more vicious when fighting.

Weaponry
PreceptorCustom bolt action one shot iron Rifle, the gun being as long as she is tall. fires high caliber rounds.
Run-amok & Run-about Twin one shot iron pistols she has customized, one having a black finish, while the other white,



Items

Beli: 34,875,000
SD Earned:169
Stat Points:32
Advancement Points:0
SD Remaining:0
Stats:
  • Used for Stats:201
  • Used for Fortune:0

    • Strength:50
    • Speed:50
    • Stamina:50
    • Accuracy:71 (51+20)
    • Fortune:50


Traits:
Traits
Trait NameCostDescription
Top Gun 1 G-TraitThese marksmen are top of the line when it comes to being able to draw their weapon and fire. It almost seems like magic as to how they never seem to run out of bullets. The trick to it is that these characters are always reloading their gun reflexively faster than those around them notice thus they never have to actually deal with taking the time to reload at a critical moment in battle.
Motherly Figure1 G-Trait Characters with this trait are gifted with the ability to command respect and admiration from others. Sentient NPCs are easier to sway over to the side of those with this trait. They may gain information, calm down the angry, and sometimes even placate hostile adversaries. Additionally, those normally friendly to strangers find themselves easily enamored with the character. The user also gains one NPC henchman, who behaves as a crew NPC and is controlled by the player of the main character. They are exceedingly loyal to their ‘master’. NPC Anna
Superb Accuracy 2 G-Traits This character's accuracy is boosted by 40%.
Treasure Hunter 1 G-Trait With their knack for discovering hidden items that don’t necessarily belong to them, these thieves are very skilled in looking for treasures. Thus, in their SLs, they will always get an extra little item. It could be something quirky, or it could be something rare
Rifle Mastery 1 P-Trait The character has attained mastery in one specific weapon or form of attack that they have Martial Proficiency (can make techniques greater than rank 14) with. All techniques using this weapon or form of attack are always treated as being four ranks higher for purposes of calculating their technique rank benchmark, though their actual rank is not changed. This benefit ceases to apply for techniques higher than rank 28
Advanced Sidearm Guns Class Mastery1-P TraitRequires ____ Mastery or Advanced ____ Mastery
The character has expanded their mastery from a single weapon or form of attack to encompass a broader selection. They now receive the benefit of their ____ Mastery or Advanced ____ Mastery to a second type of Weapon or form of attack. Additionally, they gain special technique points which may be used to create attacks that use both weapons or forms of attack at once, in the amount of 25% of their fortune.
Advanced Rifle Mastery1-G and 1-P TraitRequires 100 SD earned. This replaces ____ Mastery if the character already possesses the trait.
The character has attained supreme mastery in one specific weapon or form of attack that they have Martial Proficiency (can make techniques greater than rank 14) with. All techniques using this weapon or form of attack are always treated as being four ranks higher for purposes of calculating their technique rank benchmark, though their actual rank is not changed.
In-Training1-P TraitThis is the equivalent of Fated for the character’s Professional Skills, but no paths exist for this. General traits may not be spent to purchase In-Training.


Devil Fruit
 
Devil Fruit Name:
Devil Fruit Type:
Devil Fruit Ability:


Techniques
Regular Technique Points:100
Used Regular Technique Points:50
Special Technique Points (ACM):25
Used Special Technique Points(ACM):8

Sidearms/Rifle mastery *

Techniques
Double tap (4)*
Type:offensive
Range:Short
Stats:-
Power4
Description:Maria and Anna fire in unison to strike at an enemy at the same time (range: short 4)

Covering fire (4)*
Type:offensive
Range:Short
Stats:-
Power:4
Description:Maria or Anna fire at a target to cover the other or an Ally (range: short 4)

Sow Confusion (4)*
Type:offensive/support
Range:Short
Stats:-
Power4
Description:Maria and Anna fire at the same time, so only the sound of one rifle being fired is heard, while two targets are hit, usually from different directions. (range: short 4)

Tantrum Fire (8)*
Type:offensive
Range:Short
Stats:-
Power:8
Description:Releases staggered shots from pistols and rifle to simulate a more auto firing weapon (range: short 4, Gattling: 8)

into Hiding (21)
Type:support
Range:personal
Stats:-
Power:7
Description: Maria or Anna Utilize their skills at hiding to slip away and hide lying in wait, keeping themselves hidden in what ever way is needed, seemingly disappearing. (14 natural camouflage)

Silent Running (17)
Type:support
Range:personal
Stats:-
Power:9
Description: Maria or Anna Utilize their skills at hiding and hunting to lower the sound they make while moving and even running Making themselves harder to hear. (8 silent)



Development History
Gains/Losses


Edit Log
Edited by Sosina, Jul 19 2017, 02:32 PM.
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Sosina
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Treasue hunter
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Treasure Chest


NPC Template

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NPC Type:Crew NPC

Owning Character Maria Stillhorn

Character Theme
Character Battle theme

Basic NPC Information
Name:Anna Stillhorn
Nickname:Bombardier, the Kid
Age:14
Gender:Female
Race:Human
Affiliation:Bounty Hunter
Threat: 0
Position:Spotter, support fire

Physical Appearance
Height:4'9"
Weight:100 lbs
Hair:Light purple, Worn long in twin pigtails.
Eyes:Dark brown

Clothing/Accessories:Anna Prefers Military clothing, much like her mother does, wearing a cap and a head set, she wears the same steel toed sturdy boots her mother prefers, but wears a long coat with a set of fatigues underneath it, she wears long pants and like her mother has taken to wearing thigh high stockings more to be like her mother then anything else.

She prefers a pair of white or tan gloves however, and she doesn't seem to have the eye problem her mother does

General Appearance:Anna has a very lith build, but being so young that's understandable, Looking at her you can easily tell she is the daughter of Maria, she holds herself just as proudly, and always has a smile on her face, having grown up sometimes even going on jobs with her mother.

Pic of Anna


The Character
Personality:Anna is a very positive girl, always enjoying life, She looks up to her mother and wants to be just like her, hoping to grow up to be like her in body and skill, she is no stranger to combat having accompanied her mother on jobs since she was younger, and she actually loves to see her mother work, whether it's a well placed shot from down range, or her mother opening a can of whoop-ass on a group of people while enjoying her adrenaline high.

Hometown:Lougetown, East blue

History:Anna was born to her young mother, a weak small baby, she probably wouldn't have survived if it wasn't for the devotion of her mother, As she grew she was sometimes taken on jobs with her mother, other times she was left with a caregiver that her mother would pay to take care of her for the time of her job.

Eventually though she grew old enough to not only go with her mother on her jobs, but to help her with them, having her mother teacher her the skills she had, The young girl Idolized her mother, she seemed perfect to her, strong, beautiful, smart, caring, she wanted to be just like her, though she found her sniping skills might not be as good, she had a knack for the heavier weapons, and as a spotter for her mother.

Abilities and Possessions
Combat:Anna prefers to fight long range, lacking the skill in melee that she has seen her mother utilize, when she has the chance to she quite prefers heavy artillery to her basic guns, preferring the nice big boom they make.

Weaponry
Long TomA simple one shot Iron short rifle Customized for Anna's smaller size.
TroublemakerA short one shot Iron pistol perfect for Anna's smaller size


Items:Locket given to her by her mother that has a picture of her as a baby in her mothers lap.

Devil Fruit
 
Devil Fruit Name:
Devil Fruit Type:
Devil Fruit Ability:
Edited by Sosina, Jul 10 2017, 11:07 AM.
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mockday
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i do inportent shit
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Note that all firearms are iron-quality, including the ones on the NPC.

The rifle will also need to be purchased. You can take the two single-shot pistols as freebies and the rifle at 100,000 beli. So please note these in your gains/losses. Also I'm pretty sure the NPC's firearms will also need to be purchased, so put that in as a 100,000 beli purchase for the NPC's rifle and another 100,000 beli purchase for the NPC's handgun. So a total of 300,000 beli for everything.

Also put a 0 into the 'Used on Fortune' field. Everything else seems to check out just fine, pending the NPC stuff.

Also, a child at 15? Yeesh, but that's just me.
Edited by mockday, Aug 24 2015, 04:58 PM.
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Sosina
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Treasue hunter
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she had a dark past, figured I should leave out the details on it, ^^;;

and okay have edited and reduce Starting Beli by 300,000 (=w=)b

also edited in Techs
Edited by Sosina, Aug 24 2015, 06:44 PM.
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Shizuochan
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a real naga
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Techniques:

- Snipers and gunners are able to shoot medium/long range by default, but the effects of their techniques (the damage boost from Technique Rank, knockbacks, iron-piercers, whatever) should only go up to a range dictated by their Rank.

In the case of Rank 4, this is Short Rank.

- Double Tap can be interpreted by some as a multi-hit type of deal, but under NPC trait, I'm fine with this as 4.

Interesting character.
Okay, fine, I actually have characters.


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Sosina
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so....are you asking me to change something O.o?
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Sosina
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*sigh* fine changed them to short....but I protest this and say Marksman should be allowed to make Techs that have better range (=3=)

because then they can't utilize their techs as they should be able to forcing them to use them at short range (which I remember being told it was around several meters or something like that) making techs rather odd for them since they can shoot farther then they can even use techs

was tlod that Sow confusion was more of a stealth tech and after looking at it I believe it is as well so changed it to support/offensive, and range to self

still don't understand how a sniper build could oinly have a range of short when can freeform shots longer range then the techs can apparently go

trying this...added note that all techs are long range but the effects are short range from "area of impact"

would like to point out that there was a character that was approved a long ranged rank 4 technique as well
Edited by Sosina, Aug 26 2015, 07:45 AM.
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Dusk
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( ͡° ͜🔴 ͡°)
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Balancing reasons, all of the gun's bullets go medium-long range, but so that it isn't wildly more overpowered than melee abilities, it's limited to having special effects at the same rank as normal.

Anywho, looks good.

Topic is flagged for approval.
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