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Kier Annix; [Flagged]
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Topic Started: Aug 21 2015, 12:53 PM (220 Views)
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Imuit
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Aug 21 2015, 12:53 PM
Post #1
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Account Name: Imuit
— dossier
Name: Kier Annix Nickname: -- Age: Twenty-three [23] Gender: Male Sexuality: Bisexual [Generally uninterested] Alignment: Path of Mercy
- Values Benevolence, preserving and enhancing the welfare of others, and Universalism, understanding, appreciation, tolerance, and protection for the welfare of all people and for nature. Closely related alignment is Neutral Good.
Handedness: Left-Handed Race: Human
- Human beings are the dominant race in the world, as they outnumber most other races, and are usually among the most technologically advanced and organized of the races. Most islands are inhabited by humans, even in the Grand Line, where most of the stronger races such as the fishmen and giants are found.
Affiliation: Other [Civilian]
- And of course, there are the citizens, the rather average, everyday folk who might not be inclined towards any of the above factions. That doesn’t stop them from tagging along with pirates or bounty hunters. Or even getting kidnapped. It doesn’t stop them from having marines visit them. Or even being picked on by corrupt marines.
Achievements: None. Profession: Marksman1, Doctor 2, Smith3, Inventor4
- The profession of Marksman provides sound experience and insight in calculating range, distance and wind elements and their impact on the path of a projectile. It is a general trait that applies to guns, slingshots, cannons, rifles and the like. People without this profession will have little to no luck in firing cannonballs where they are supposed to go under normal battle conditions. Characters with this profession have access to certain additional traits and may create "Stance" techniques.
- A Doctor, on a ship or otherwise, gains large medical knowledge. Suturing and cleaning wounds, making bandages out of various materials and preparing drugs, is all part of a Doctor's job. Doctors are the only ones capable of healing serious injuries on the crew.
- A Smith is a man or woman who makes weapons and tools out of metal. Generally swords, since they fetch the best price, but it is in no way limited to this. Making cannons and parts for inventors is also part of their business, and they also get good knowledge within metallurgy which allows them to make custom materials or mix new ones together.
- An Inventor is a man or woman with knowledge in how various mechanical devices work. They have good insight in how blueprints work, and can upgrade weapons, build gadgets and battle engines if they have enough materials.
Position: None.
— appearance
- Height: 5’7”
- Weight: 135 lbs
- Hair: Black, short, buzzcut
- Eyes: Dark-brown, round
Clothing/Accessories: When it comes to attire, Kier tries to be simple, functional yet stylish. His “default” outfit consists of a plain, green, cotton T-shirt with a long-sleeved black and white, striped shirt worn underneath it, black shorts or pants (depending on the weather), and comfortable black and gray sneakers. He also wears a beanie or a baseball cap, green in color, and his choice ultimately depends on the weather as well. Kier hauls around a black and white sports backpack as well, packed full with all sorts of items that range from toiletries to extra bullets to books, notepads and writing utensils. He carries it around him with everywhere for the most part, and you most likely won’t see him without his choice of headgear and his beloved backpack. On his hip are two sturdy, leather pouches, one positioned on his right hip while the other is near the base of his spine. A handgun holster rests on his left hip, adjusted and customized specifically for the unique firearm he uses. Silicone rings decorate his index and ring fingers,
General Appearance: Kier stands between five feet seven inches tall and five feet eight inches tall and weighs approximately one hundred and forty pounds. It’s safe to say that Kier inherited his mother’s height. While he’s not the pinnacle of physical strength or ability, Kier is still physically capable and can exert himself through physical activity if need be. His skin is a deep brown, and his eyes are a similar shade. His hair is black and wiry though it always kept at a very short length, no longer than an inch or so in length; it lays close to his scalp because of this. His facial structure and features are rounded and his ears are a little bit too big for his head. His nose and mouth are roughly proportional though, with an emphasis on “roughly”. — personality
- “Me, awesome? … Nah, not really.”
- If anything, Kier is the epitome of modesty. He could stop a falling meteor with a finger while sipping tea whilst doing twenty backflips all while saving people in a burning building and still say that he’s really isn’t that amazing or impressive. While his humility can become ridiculous at times, it also means that he will very rarely show any signs of being big-headed or arrogant.
- “If you can't help somebody, at least don't hurt them.”
- A good-natured being, Kier willingly tries every day to make sure that his moral compass stays on point. He's noticeably selfless, often worrying more about others and their well-being than himself. He's all about assisting others in need and going above and beyond when it comes to self-sacrifice. In fact, some might view his selflessness as unrestrained idiocy. He's more than willing to bare the pain of others but when others suffer because of him, he will crumble and cave immediately to whatever demands are placed before him.
- “Experience is not what happens to you; it’s doing what you do with what happens to you.”
- Even though he’s not a genius or considered to be “extremely smart”, Kier is incredibly resourceful. He knows how to work with what he’s got and he has a knack of finding clever ways to solve problems and overcoming adversity. This form of “intelligence” is more valuable to him than straight “book-smarts” in some cases, especially the world and its near limitless dangers and perils. Along with his resourcefulness, Kier is wise as well. There’s a stark difference between intelligence and wisdom. Intelligence indicates knowledge. Wisdom is the ability to use knowledge to make good, rational decisions. While Kier may not know a lot, he knows how to use what he does know in order to make good choices and decisions.
- “Someone’s actually watching … thinking … judging.”
- Self-consciousness isn’t necessarily bad; it gives one a sense of awareness on the things they do and how they project themselves onto others. However, when taken to extremes, it cripples free will, thought and stifles growth and development. Unfortunately for Kier, his level of self-consciousness is nearing the extremes. It doesn’t help that he tends to be anxious as hell, especially whenever he’s dealing with someone or something that he’s not familiar with. He worries about what they think about him, if they’ll like him or not, if he’s presentable, among a myriad of other things. Again, it’s something that he can improve on and hopefully erase; however, it’ll take time, patience and persistence for that to happen.
- “Ah! Don’t eat me!”
- He can be surprisingly brave when he needs to be but for the record, Kier’s still pretty wimpy. With pool noodles for arms, a flat chest and stomach without any sign of definition and having only an average amount of lower body strength, Kier isn’t going to be beating anybody up soon … physically at least. In fact, when it comes to conflict, he’d rather avoid it entirely. However, he knows just as good as anybody that sometimes fighting is the only option. Plus, Kier gets scared easily. Fangs, claws, scary eyes and any other intimidating features or appearances will have him looking like he’s face-to-face with the monster that lives under his bed.
— history
- Hometown: Saint Reia, South Blue.
- Saint Reia is the home of a country in ruin, for the many Revolutionary parties wishing to take down its government. The island's triangular in shape and is completely free from the power of the World Government. However, even though it is an independent nation, constant fighting between insurgent groups and Revolutionary parties prevent Saint Reia from flourishing.
The outside world had always been of interest to Kier; it started when he was young, yet old enough to dream, and as he sat in his room and looked outside towards the scattered ruins of his once-beautiful hometown, he often wondered how life was outside of Saint Reia, wondering if the entire world was truly at odds with the World Government. At first, Kier didn’t know too much about the World Government. They seemed to be decent from a quick glance; they protected the Blues, provided food, supplies and shelter and help keep the streets and seas clean of amoral, bloodthirsty pirates and other related criminals.
However, as Kier grew older, his perception of the World Government and Pirates began to blur. Now, he feels both have their merits and their detriments. The World Governments brings order to an otherwise chaotic world, but they constantly stifle individual freedom and push the belief of Absolute Justice, even if it means committing inhumane acts and destroying the lives of thousands. The life of a pirate offers ultimate freedom, but many pirates, while they gain fame and fortune, leave a trail of destruction behind them, from ransacked towns and cities to swaths of slaughtered people.
With age came a difficult decision: who would Kier affiliate with?
His parents served as his main role-models, both being instrumental in the reconstruction and revival of Saint Reia. They have grown sick of seeing their beloved island in shambles, and instantiated a relief effort in an attempt to get the island back onto its metaphorical feet. However, it didn’t prove easy, with multiple revolutionary groups struggling to maintain power, but it is an effort that neither them nor many, many civilians have given up yet. His parents’ display of resolve, discipline and strength influenced Kier greatly, enough to push him to leave his home and travel. His goal is to secure enough funds and reputation to restore his home into the ultimate utopia, or at least close as he can make it into one. Will he be successful?
Only one way to find out.
Edited by Imuit, Aug 23 2015, 05:17 PM.
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Imuit
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Aug 21 2015, 03:56 PM
Post #2
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— combat Combat: Have you ever heard of the term “One Shot, One Kill”? Kier has, but he decided that wasn’t enough for him. For him, it’s “One Shot, Multiple Kills”. Kier uses a specialized form of firearm self-defense that is able to be used at close quarters, medium range and long range. Of course, Kier prefers to stay away from his opponent, but he can defend himself in close quarters combat if he has to. It’s not uncommon for him to make fancy trick shots, such as hitting multiple targets with one bullet, ricocheting bullets off of surfaces or reloading and shooting so quickly that it looked like his gun magically filled up with ammo. His fighting style is sure to change whenever he manages to learn Weathermancy.
Weaponry:
- [X89 PISTOL]
- Weapon Type: Firearm [Handgun]
- Material: Tier 1 [Iron]
- Ammunition Capacity: 1 [Single-Shot]
- An incredibly powerful pistol, it has been deemed a hand rifle for the sheer amount of power that it holds. However, it is a single-shot firearm, requiring it to be reloaded after every shot. It has been outfitted with a sight mechanism in order to assist the operator in aiming. Kier’s pride and joy, it is most often found holstered at his left hip, but it can be unleashed in a moment’s notice if need be. It uses the standard, round bullet ammunition used in typical firearms.
Items:
- General
- Backpack
- Notepads
- Pencils and pens
- Compass
- Map
- First Aid Kit
- Side Pouches
Beli: 500,000 SD Earned: 0 Stat Points: 32 Advancement Points: 0 SD Remaining: 0 Stats:
- Used for Stats: 32
- Used for Fortune: 0
- Strength: 5
- Strength is a measure of the character’s muscular or physical power. Essentially, any melee attack is focused on strength, however, it is important to keep in mind that without some investment in other statistics, your character will find it hard to hit their opponents, or to move in a manner fast enough to not have the attack avoided. This stat also affects the character’s ability to keep a hold of others, lifting strength, grip strength, as well as the force that can be applied to ranged melee attacks. For ranged fighters, an appropriate level of strength will be required to wield more complex, powerful weapons. In addition, higher strength means higher endurance. In other words, characters with higher strength will not require as much stamina to preform a task than a character with lower strength.
- Speed: 7
- Speed is a measure of how quickly a character can move, both as a whole, or in specific actions. It is also the main determinant of jumping abilities, or any other movements. It can also affect evasive abilities, but keep in mind, without the ability to perceive incoming attacks, a massive speed stat is useless for the purposes of evasion.
- Stamina: 10
- Stamina is a measure of how sturdy a character is. It is a measure of their innate durability, ignoring things like armour. It also deals with their resistance to toxins and disease, and a person’s endurance for strenuous activities, towards temperature extremes, and also measures their overall vitality. Characters with high stamina will be able to survive with serious wounds for much longer than those without it. A character's Stamina will also affect their Action Economy.
- Accuracy: 16 [10+6]
- Accuracy is a measure of a person’s perceptive ability. It primarily affects aim and reflexes, and also allows the character to follow movements more easily, and react to things around them, although a reasonable level of speed would still be required to physically react. It is invaluable to ranged fighters, as an impressive perceptive ability allows them to hit harder, and requires less physical strength for their attacks. Melee fighters also need an appropriate level of this to actually hit their targets.
- Fortune: 8
- Fortune is the basis of the Techniques system, dictating both the maximum rank of one's Techniques (half-fortune), and their pool of Technique Points (fortune multiplied by a multiplier specified in the Techniques section). It is unique in that it is calculated as the average of the other four base Statistics (meaning Traits that increase one of the four other Statistics do not effect the Fortune score).
Traits:- Professional Traits
- Top Gun 1 Trait
- These marksmen are top of the line when it comes to being able to draw their weapon and fire. It almost seems like magic as to how they never seem to run out of bullets. The trick to it is that these characters are always reloading their gun reflexively faster than those around them notice thus they never have to actually deal with taking the time to reload at a critical moment in battle.
- General Traits
- Jack of All Trades 1 Trait
- The character is able to master multiple skills, and has become adept at a number of things. This character gains two additional secondary professions.
- Fate of the Cunning 2 Traits
- By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (# of traits in fated, multiplied by 3) to your accuracy stat.
- Devil Fruit
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Devil Fruit Name: N/A Devil Fruit Type: N/A Devil Fruit Ability: N/A
— techniquesRegular Technique Points: 16 Used Regular Technique Points: 0 Special Technique Points: 0 Used Special Technique Points: 0
— development Gains/Losses: Edit Log:
Spoiler: click to toggle ---
Edited by Imuit, Aug 23 2015, 01:57 PM.
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Shizuochan
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Aug 23 2015, 05:09 PM
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- Professions: Only the Primary Profession gets the italicized bonus.
"A smith is proficient in any melee weapon they make, and have no maximum rank limit for martial techniques involving these weapons. They have access to certain additional traits as well."
"Inventors gain the ability to create explosives that they may use in battle. Inventors have access to certain additional traits."
Are nulled.
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Okay, fine, I actually have characters.
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Imuit
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Aug 23 2015, 05:17 PM
Post #4
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Oops. I thought I had taken those parts out. Apologies.
Fixed.
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HeartOfLight
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Aug 24 2015, 07:55 AM
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Looks solid. So much text. >_>;
Topic is flagged for approval.
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"I have the nerve to try and smile, ain't been happy for a while."
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Shizuochan
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Aug 24 2015, 11:36 AM
Post #6
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Approved Mechanics Section — combat Combat: Have you ever heard of the term “One Shot, One Kill”? Kier has, but he decided that wasn’t enough for him. For him, it’s “One Shot, Multiple Kills”. Kier uses a specialized form of firearm self-defense that is able to be used at close quarters, medium range and long range. Of course, Kier prefers to stay away from his opponent, but he can defend himself in close quarters combat if he has to. It’s not uncommon for him to make fancy trick shots, such as hitting multiple targets with one bullet, ricocheting bullets off of surfaces or reloading and shooting so quickly that it looked like his gun magically filled up with ammo. His fighting style is sure to change whenever he manages to learn Weathermancy.
Weaponry:
- [X89 PISTOL]
- Weapon Type: Firearm [Handgun]
- Material: Tier 1 [Iron]
- Ammunition Capacity: 1 [Single-Shot]
- An incredibly powerful pistol, it has been deemed a hand rifle for the sheer amount of power that it holds. However, it is a single-shot firearm, requiring it to be reloaded after every shot. It has been outfitted with a sight mechanism in order to assist the operator in aiming. Kier’s pride and joy, it is most often found holstered at his left hip, but it can be unleashed in a moment’s notice if need be. It uses the standard, round bullet ammunition used in typical firearms.
Items:
- General
- Backpack
- Notepads
- Pencils and pens
- Compass
- Map
- First Aid Kit
- Side Pouches
Beli: 500,000 SD Earned: 0 Stat Points: 32 Advancement Points: 0 SD Remaining: 0 Stats:
- Used for Stats: 32
- Used for Fortune: 0
- Strength: 5
- Strength is a measure of the character’s muscular or physical power. Essentially, any melee attack is focused on strength, however, it is important to keep in mind that without some investment in other statistics, your character will find it hard to hit their opponents, or to move in a manner fast enough to not have the attack avoided. This stat also affects the character’s ability to keep a hold of others, lifting strength, grip strength, as well as the force that can be applied to ranged melee attacks. For ranged fighters, an appropriate level of strength will be required to wield more complex, powerful weapons. In addition, higher strength means higher endurance. In other words, characters with higher strength will not require as much stamina to preform a task than a character with lower strength.
- Speed: 7
- Speed is a measure of how quickly a character can move, both as a whole, or in specific actions. It is also the main determinant of jumping abilities, or any other movements. It can also affect evasive abilities, but keep in mind, without the ability to perceive incoming attacks, a massive speed stat is useless for the purposes of evasion.
- Stamina: 10
- Stamina is a measure of how sturdy a character is. It is a measure of their innate durability, ignoring things like armour. It also deals with their resistance to toxins and disease, and a person’s endurance for strenuous activities, towards temperature extremes, and also measures their overall vitality. Characters with high stamina will be able to survive with serious wounds for much longer than those without it. A character's Stamina will also affect their Action Economy.
- Accuracy: 16 [10+6]
- Accuracy is a measure of a person’s perceptive ability. It primarily affects aim and reflexes, and also allows the character to follow movements more easily, and react to things around them, although a reasonable level of speed would still be required to physically react. It is invaluable to ranged fighters, as an impressive perceptive ability allows them to hit harder, and requires less physical strength for their attacks. Melee fighters also need an appropriate level of this to actually hit their targets.
- Fortune: 8
- Fortune is the basis of the Techniques system, dictating both the maximum rank of one's Techniques (half-fortune), and their pool of Technique Points (fortune multiplied by a multiplier specified in the Techniques section). It is unique in that it is calculated as the average of the other four base Statistics (meaning Traits that increase one of the four other Statistics do not effect the Fortune score).
Traits:- Professional Traits
- Top Gun 1 Trait
- These marksmen are top of the line when it comes to being able to draw their weapon and fire. It almost seems like magic as to how they never seem to run out of bullets. The trick to it is that these characters are always reloading their gun reflexively faster than those around them notice thus they never have to actually deal with taking the time to reload at a critical moment in battle.
- General Traits
- Jack of All Trades 1 Trait
- The character is able to master multiple skills, and has become adept at a number of things. This character gains two additional secondary professions.
- Fate of the Cunning 2 Traits
- By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (# of traits in fated, multiplied by 3) to your accuracy stat.
- Devil Fruit
-
Devil Fruit Name: N/A Devil Fruit Type: N/A Devil Fruit Ability: N/A
— techniquesRegular Technique Points: 16 Used Regular Technique Points: 0 Special Technique Points: 0 Used Special Technique Points: 0
— development Gains/Losses: Edit Log:
Spoiler: click to toggle ---
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Okay, fine, I actually have characters.
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