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Dorian Asher, the Spellsword; [Flagged]
Topic Started: Jul 16 2015, 08:39 PM (466 Views)
Shizuochan
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a real naga
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"Gentlemen, before we begin, can I just confess to one thing?"

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"I'm a sucker for that love and sex and magic nonsense. Truly amazing."

Dorian Asher

[-----]


Account Name: Shizuochan

Basic Character Information
Name: Dorian Asher
Nickname: Dory, Asher, Glasses
Age: 23
Gender: Male
Race: Human
Affiliation: Other
Threat:
Achievements: N/A
Profession:
  • Magister Inventor: An Inventor is a man or woman with knowledge in how various mechanical devices work. They have good insight in how blueprints work, and can upgrade weapons, build gadgets and battle engines if they have enough materials. Inventors gain the ability to create explosives that they may use in battle. Inventors have access to certain additional traits.
  • Weapons Specialist: A much more general fighter-type profession, a Weapon Specialist is someone who has to a large or small degree devoted his/her life to the mastery of a single weapon or weapon type, such as Swords, Axes or Whips.

Position: Wandering Spellsword, Formerly a Hatter of the Guild of Magical Knights.

Physical Appearance
Height: 6'0
Weight: 160lbs
Hair: Grey.
Eyes: Hazel.
Clothing/Accessories: Dorian Asher's style of dress is very old-style, traditional Japanese. Typically, these include a few crucial pieces. First, the kimono of matte fabric, worn loosely and typically colored a subdued green. The hakama (which can be said to resemble a skirt-trouser hybrid) follows, the two aforementioned pieces being unified by the obi, a sash of white. For footwear, platformed sandals of a most uncomfortable wooden make. The last detail of note are his spectacles, glasses with a marbleized amber frame.

The above is the outfit Dorian Asher has adopted in light of his expulsion from the Guild of Magical Knights. His Magical Knight outfit - in keeping with his specialization as a Hatter - is a tuxedo of blackest night, slim fitting and centered almost entirely around an exceptionally fitted top hat. Although rarely worn, Dorian Asher has nonetheless kept hold of it.

General Appearance: Slender and unimposing, Dorian Asher is nonetheless capable of maintaining a presence. His graying hair is often one of those very reasons, giving him a modicum of attention as a young man whose hair lost its luster far quicker than he did. Still, contrasting this aging feature are his bright, confident features - his eyes are narrowed mischievously, which fits quite well with his subtle yet pointed nose, and the smirk that his full lips often assume. Plastered upon a canvas of bronze skin, tanned from the sun, he appears lively and bountiful even with his 'hair condition'.

The Character
Personality: Dorian Asher believes life is meaningless without expression, and that expression is meaningless without intensity. To that end, Dorian Asher is an absolute ham. In moments of both joy and anger alike, the concept of the 'indoor voice' vanishes. In moments when a word is needed, Dorian Asher prefers bestowing a thousand. He is quick-witted, possessed of much eloquence, and yet his words bounce and glide like a frolicking maiden - his is the sharp tongue of the rogue, not the wizened but labored mouth of the scholar.

His confidence in his expression stems from the fact that he is uncompromising, and utterly unwilling to be anything other than himself - and he is quite adamant that he deserves to be both himself and happy. He is a gay male from a background that looks down upon it, a scorned scion, and a pariah to his circle - despite this, he accepts himself, and demands that others accept him as well. It would be dishonest to claim that his need for acceptance and happiness is not occasionally manifested in less than tolerable ways - he is oft opinionated to the point of combative, possessed of an auroch's stubborn nature, and prone to overindulgence of many a vice.

Regardless, he is ultimately an altruistic soul, and considers himself to be truly 'all-loving' - he contends quite strongly that the capability of deadpan snark does not detract from this. He views himself as a force of positive nature, and he truly is possessed of a kindred energy, regardless of his tendency to annoy.

Hometown: Osula, North Blue.
History:

The Guild of Magical Knights was revered for its members' superlative talent in the fields of ... uh... being magical and being a knight. They were warriors skilled with the blade, and whose talents in the realm of magic were just as breathtaking. Hailing from Osula, the Guild was led by an exalted ‘Triumvirate’; Harriet Blackstone the Levitator, Gavin Copperfield the Death-saw, and Maxwell Asher the Hatter.

Hmm?

Yes, the Hatter.

No, not actual magical knights. Knights that also do magic. Are you following me?

The House of Levitators, the House of Death-Saws, and the House of Hatters were the three major Houses that dictated the direction of the Guild. Dorian Asher – the protagonist of our woefully terrible story – was the scion of the Hatter-House, destined to come into both repute and power. He was a prodigious child, who demonstrated an innate sense of understanding when it came to striking at things with sharp objects, and pulling arbitrarily selected animals from hats.

Such understanding, however, came with enemies. You see: the Levitators, Death-Saws and the Hatters were not always guaranteed to be the pre-eminent Houses of the time; the Triumvirate could fluctuate, based on the rise and fall of their reputations. The Jugglers (juggling is not magic by the way, those fucking heathens), the Contortionists (which stopped being considered fucking magic when people realized what double and triple jointed meant), and the Fire-Breathers (which… eh… sure, why not) used to part of the Triumvirate in their heyday. The scions of those Houses considered Dorian Asher to be the weak link that could be exploited in their own ascension.

Oh, and by the way, I’m Remy LaRoux, Scion of the House of Cardsharps. Nice to meet you.

Now, I know you’re thinking this is the part where we get to a whole bunch of court intrigue and subterfuge. And normally, playing in this house of cards, that’s exactly what would happen. But there was one crucial fact that changed everything.

Dorian Asher was gay.

Like, really really gay.

Now, moving past all the moral debates about homosexuality, let me explain to you why this is critical. The Houses all followed the same old vanilla line of succession crap. You know, get married to a fine old lass, have a couple of kids, groom the oldest one to rule, continue being lame and boring. I love the system! Now, anyways, being hopelessly gay (not to say that all gay people are hopeless) makes the whole continuing the line thing rather difficult. Science and biology, you understand.

Yes, science. Is that so hard to believe? So-called wizards don’t believe in science. Magicians rely on it.

Anyways, his secret eventually broke. Which is to say that he decided to out himself based on his own will, and thusly managed to throw the House of Hatters into complete and utter disrepute. The Quick-Changers, by the way, took their place in the Triumvirate – which is an absolute fucking travesty, if you ask me. As for what happened to Dorian Asher? They exiled him, of course.

I wonder what that crazy hatter’s up to now…

---

“Ah-ha! My good lads and lad-esses, this one has the honor of being Dorian Asher, former scion of the House of Hatters, skilled spell-sword in service to no-one in particular, and extremely open to new opportunities for employment. And you are?”

He would have been considered a rather exceptionally fine and dapper man, had his plaid-weaved suit of green and red, and his cotton pantaloons of blue not been abrasively rich in his current situation. Which is to say: begging for employment.

“I’m uh… trying to get back home so I can cook these fish…”

“I believe I can assist with that! A spell-sword of the highest order, such as – most assuredly – myself, can doubtlessly sear a fish to perfection. For a meager fee, I will allow you to eat like a king. Shall we discuss ter-.”

Dorian Asher recognized that look of incredulity, the widened eyes, the features frozen save for a slight quivering at the edges of the mouth. It was a natural, positive response to a brilliant magic trick, and he was certain that he would be earning his first payday after having been ousted from the House of-

“… I know how to cook fish.”

SPELLSWORD

(STILL) LOOKING FOR WORK


Abilities and Possessions
Combat: As a Magical Knight's training is typically modular ('magic' and swordsmanship are trained separately), the base for Dorian Asher's swordsmanship is standard and unassuming, although he adopted the niche of dual-wielding. Nonetheless, his practical application of the swordsman's basic tenets are solid - he is firm in his parries, decisive in his footwork, confident in his stroke. Speed and precision are prioritized over strength, stamina - jabs and quick cuts over Herculean blows. As he has begun to gain confidence in genuine combat, his own personality and quirks have begun to shine through in battle.

Quirk #1 Revealed!: The memories of what his friend from the House of Jugglers has begun to inform his swordsmanship. For some odd, almost suicidal reason, he has taken to throwing one or both swords into the air during combat... and attempting to catch them.

Magic, in this instance, often refers to the trick gadgets and contraptions Dorian Asher has conceptualized. Dorian's aim is to intersperse these with his swordplay - as such, Dorian Asher runs away from the idea of overtly powerful explosives, as they do not exactly synergize with any form of close combat. At this point, Dorian's usage of 'magic' is rudimentary, and are more abstract concepts than weapons fully realized.
Weaponry: Five regular iron katana, the only features of note being the red tassels hanging from the end of each hilt.
Items: N/A
Beli: 4,000,000
SD Earned: 8
Stat Points: 40
Advancement Points: 0
SD Remaining: 0
Stats:
  • Used for Stats: 40
  • Used for Fortune: 0

    • Strength: 8
    • Speed: 12
    • Stamina: 8
    • Accuracy: 12
    • Fortune: 10
Traits:
  • Katana Mastery [1 Trait]: The character has attained mastery in one specific weapon or form of attack that they have Martial Proficiency (can make techniques greater than rank 14) with. All techniques using this weapon or form of attack are always treated as being four ranks higher for purposes of calculating their technique rank benchmark, though their actual rank is not changed. This benefit ceases to apply for techniques higher than rank 28.
  • Technically Adept [1 Trait]: Increases total technique points by 40% of your fortune score.
  • Lamp, Oil Rope [1 Trait]: Certain minds have a better handle on breaking things down than building them up. These inventors specialize in demolitions, gaining special technique points equal to half of their fortune that may be spent on creation techniques for bombs and munitions.

  • Brilliant Mind [1 Prof Trait]: Creative and with an incredible knack for making all sorts of strange gadgets, these inventors gain special Technique Points which can only be used on creation techniques for weapons and gadgets, of the amount of half their fortune.


Devil Fruit
 
Devil Fruit Name: N/A
Devil Fruit Type: N/A
Devil Fruit Ability: N/A


Techniques
Regular Technique Points: 19 (16+3)
Used Regular Technique Points: 8
Special Technique Points: 4 (BM) + 4 (LOR)
Used Special Technique Points: 4 (LOR)

House of Jugglers
Blade Juggler I (4*)
Type: Supportive
Range: Self
Stats: N/A
Description: Dorian Asher is capable of juggling up to five blades, moving or at a standstill, in a non-combat situation. At this point, he is supremely confident in the basic act of tossing the blade to himself, even in combat. He can be assured that barring direct tampering from an opponent, that his toss will be perfectly weighted so that he may catch the sword by the hilt.

Death Juggler I (4*)
Type: Supportive
Range: Melee
Stats: N/A
Description: A showman who indulges in this art juggles blades and nothing more - a warrior who does so juggles death. At this stage, Dorian Asher is able to comfortably juggle three blades in the midst of combat, allowing him to wield two, and occasionally call upon a third when opportune. At this beginning stage, Dorian's footspeed is noticeably reduced.


Tricks from Elsewhere
SNAP! (4 LOR)
Type: Offensive
Range: Medium, Thrown
Stats: N/A
Description: A 'bomb' the size of a marble, it has essentially no blast radius to speak of, and zero damage potential. Instead, it packs a surprisingly loud noise (equivalent to a firecracker) upon detonation (impact based). 8 per SL.


Development History
Gains/Losses:
- Character Creation: -500,000 for 5 Iron Katana.
- The Morning After Pill: -8 SD, 4,000,000 beli.
Edit Log:
Spoiler: click to toggle
Edited by Shizuochan, Nov 5 2016, 07:01 PM.
Okay, fine, I actually have characters.


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Shizuochan
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a real naga
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thought it'd be fair to bump this upon WIP completion so it goes to the end of queue. ^^
Okay, fine, I actually have characters.


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Dusk
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Lovely character as always, Shizu.

500,000 for the Iron Katanas

This me being slightly anal, but it helps if you write your Regular technique points as 19 (16+3)

I'm not 100% on Rabbit Pull, but I think it looks like a great technique. Some of the other mods may think differently on Dory having an animal constantly on his figure.
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Shizuochan
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a real naga
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Paid.

Fixed technique point notation.

I'm not a fan of hassle, Rabbit Pull has been removed for the time being, and may make its return later, although probably in tech registry instead.

Thank you!
Okay, fine, I actually have characters.


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Dusk
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Pleasure as always.

Topic is flagged for approval.
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Wtf, two enjoyable characters in a day. I wish I could do that.

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