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William C. Ratchet [Pirate]; Protege Inventor [Flagged]
Topic Started: Jun 25 2015, 09:54 AM (944 Views)
Fugitivebush
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Account Name: Fugitivebush

Basic Character Information

William C. Ratchet
Nickname: Metal ArmsRace: Human [Cyborg]
Age: 21Affiliation: Pirates
Gender: MaleBounty:::beli:: 7,500,000


Position: Captain of the Rising Sun Pirates
Achievements:

  • Beat the Don of the Cocoyashi Mafia, Donny Caltrone
  • Gained a ::beli:: 2 Million Bounty
  • Beat the shit out of Arthur of Velvet Industries
  • Defended Self and Crew Against Bounty Hunter Invasion
  • Bounty Upgraded to 7.5 Million
  • Defeated a Marine Lieutenant, Patricia Hammon

Goals:

  • Become King of the Seven Seas
  • Destroy the World Government
  • Have a Full Seven Man Crew
  • Be the Best Fist Fighter in the World
  • Make Arnold proud!

Professions:
Martial Artist (Primary)
 
A Martial Artist is someone who specializes in hand-to-hand combat, completely or very close to unarmed. They usually have good insight in the aspects of weight, balance and movement of the body. Characters with this profession have access to certain additional traits and may create "Stance" techniques.

Inventor (Secondary)
 
An Inventor is a man or woman with knowledge in how various mechanical devices work. They have good insight in how blueprints work, and can upgrade weapons, build gadgets and battle engines if they have enough materials.


Physical Appearance
General Appearance
Height: 6' 2"
Weight: 195 lbs
Hair: Blonde
Eyes: Gold Irises, Black Sclera
William is a Caucasian boy at the age of twenty one. He is six foot two inches and weighs in at around 195 lbs. He is rather muscular in his abdomen and legs. He just has a good physique, working out and keeping himself fit. His upper torso is probably the most built due to having to lift the metal in his arms every day. He is a natural blonde which shines with an intense gold flare to it. His eyes are rather special where the whites of his eyes are black. He had developed an odd mutation as a kid, changing the whites of his eyes. The irises are the same color as they were when he was born, a yellow gold color. He has scars on his shoulders where the skin and metal meet from the amputation process and when the pirate stabbed him multiple times.

Will usually has a straight face expression in his casual state. He often always stands with a straight back, even leaned a bit back when he puts his hands in his pockets as if he is relaxing. His posture seems rather upbringing, optimistic, and confident.

Clothing and Accessories
East Blue Outfit
For clothing in the East Blue, William wears a sleeveless black shirt underneath a white sleeveless pullover hoodie. He wears regular black jeans and red flat bottom shoes. He also wears a brown tool belt around his waist where he keeps all of his tools handy for use at any time. Attached to his shoulders, he has gold painted cybernetic arms due to an incident from his childhood. The arms are rather clean and shiny as he always polishes them. There might be a couple dents and scratches that he has been unable to buff out. His clothing isn't too tattered or torn from overuse. They look rather clean and kept. The arm holes of his shirt and hoodie aren't torn either as if he bought it sleeveless; they are all hemmed up.

South Blue Outfit
In the South Blue, due to the warmer temperatures, William wears a light Hawaiian red floral button down shirt. It is unbuttoned and wide open. He doesn't wear any form of t-shirt underneath, showing off his abs and torso. A large scar is shown across his chest from upper left to bottom right. He wears a large straw hat on his head. For bottoms, he wears tan cargo shorts with flip flops as his shoe wear. His arms are yet again exposed and painted gold as per usual. His clothes aren't too tattered again as well, looking very fashionable and at the height of tropical fashion. However, this time, his Hawaiian shirt has short sleeves that only cover the beginning portion of his shoulders. Nothing is sleeveless. He also continues to wear a brown tool belt except this one is a little smaller to not look too bulky around his waist with his shorts and tropical attire.

Grand Line Outfit
--

Pictures


Personal Information
Personality
William is a friendly person who enjoys being around people. He is a rather optimistic person, but also will focus on the reality of a situation. He is pretty serious when in battle, always thinking of the fight. He isn’t one to not think before doing something; he is only like that in battle. He has a good sense of humor and is fairly charismatic in the way he talks. He can sometimes be a little OCD and a clean freak, which often shows a small hidden crazy side of his. He thinks the world is full of bad people. People who want to rule over others in a corrupt sort of way. People who want to murder others. He wants to relinquish that hatred upon the world and began to create a better society. A society that supports freedom and not killing people for their gold or for the fun of it. His goal is to be the pirate that Arnold was and spread that ideology to everyone. He also has a tasteful dislike for Marines since they allowed bad pirates to kill his family. Hell, they even joined in on it.

Will doesn’t really have any trust issues. He just gets to know people like he would any other stranger as long as they don’t seem suspicious around him. His only real weakness is that he is still learning to function normally in a social setting with his cybernetic arms. He knows how to use them as they are connected to his nerves and are infused with his body. However, he still has trouble using the digits in his hand and gripping things fully. He also struggles emotionally with not being able to truly feel something with his hands. It is slowly growing to an afterthought as he learns to get over it. His biggest strength is just being able to deal with something horrifying or tough. Due to the event with his family and the strict relationship he had with Arnold, it was instilled into Will the need to be strong, so he can move on and live his life like his parents would have liked.


History


Abilities and Possessions
Combat
Will mostly fights with his hands and feet as he was never taught to wield any sort of weapon. He mimicked what he saw in the bars with his adoptive father. He became a self-taught MMA fighter, developing more as a street fighter. Because of this, his fighting skills are unpredictable and often uncontrollable. His punches often vary in strength due to his lack of proper technique. However, it suits his heated physical power when pushed into a fight.

Will doesn’t think clearly when he fights. He is brash. He often flies into the fight, fists flying one after the next. He is quick on his fist moving around his opponent, ready to squeeze another punch in. He gets very heated in his fights; he gets into the moment. When he is in the moment, his punches mean that much more and fly at his opponent with a lot more power. He isn’t a strategist; He’s a fighter. Or maybe just a monster.

When he gets tired, his golden hair dulls to a grey-ish yellow and sort of flattens down. This is when he has to drink some of his ginger ale fuel to re-energize to be back to peak physical condition.

Weaponry:
Cybernetic Arms
 
They are two iron quality cybernetic arms that are painted gold. They are fueled by the intake of Ginger Ale Soda. No weapons were built into the cybernetic arms; however, each arm has the ability to spin incredibly fast like a drill at the forearm only.
Right Arm (1.5m beli)

  • Spinning Drill Mechanism Installed

Left Arm (1.5m beli)

  • Spinning Drill Mechanism Installed


Fuel Source: Ginger Ale

Beli: ::beli:: 21,500,000
Items:

  • Two Iron Cybernetic Arms
  • Tool Belt w/ tools
  • 48 Pack of Ginger Ale

Statistics
StrengthSpeedStaminaAccuracyFortuneFocus
39 (28+11)2630 (27+3)2031 (25+6)2

Used for StatsUsed for Fortune
10110

SD EarnedStat PointsAdvancement PointsSD Remaining
7911100


General Traits
Basic Cyborg (1 Trait)
 
This is the most basic level of cyborg, and the most commonly encountered type in the blues. A Basic Cyborg begins with up to 3M Beli worth of modifications. Their bodies are made out of Iron and do not vary from their original size. They may have one concealed weapon per arm or leg, and one basic system per other appendage. Note that these weapons or systems are very basic.

Super Strength (2 Traits)
 
This character's strength is boosted by 40%. (+11 Stat Points to STR)

Fate of the Mighty (1 Trait)
 
By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (# of traits in fated, multiplied by 3) to your stamina stat.

Profession Traits
Cybertronic Genius (1 Trait)
 
These inventors have studied their cybernetics especially well, and pay 20% less to upgrade their own Cyborg parts. Material Used: Iron Cybernetic Arms

Boxing Mastery (1 Trait)
 
The character has attained mastery in one specific weapon or form of attack that they have Martial Proficiency (can make techniques greater than rank 14) with. All techniques using this weapon or form of attack are always treated as being four ranks higher for purposes of calculating their technique rank benchmark, though their actual rank is not changed. This benefit ceases to apply for techniques higher than rank 28.


Techniques
Regular Technique Points: 62
Leftover Regular Technique Points: 16
Used Regular Technique Points: 46
Special Technique Points: 0
Used Special Technique Points: 0

Normal Technique Rank: 15
Boxing Mastery Technique Rank: 19

Punching Techniques
Gorilla Gong! (4*)
Type: Offensive
Range: Melee
Power: 4
Description: Will extends his both of his arms backwards as far as they can go, forcing his chest to protrude outwards. When ready, he swings both of his fists forward, coming around and striking his opponent on the exact opposite side of each other. It'd look as if he had to large hand cymbals in each hand and clashed them together like he was in a marching band. The sudden slam to the opponent's temples would disorient them. (+4 Disorient)

Gatling Gong! (12*) (4+8) (Branches from Gorilla Gong!)
Type: Offensive
Range: Melee
Power: 8
Description: Will extends both of his arms backwards as far as they can go, forcing his chest to protrude outwards. When ready, he swings both of his fists forward, coming around and striking his opponent on the exact opposite side of each other. After striking him once, Will rolls into throwing several short punches as he rapidly punches his opponent on the exact opposite side of the former punch like two cymbals clashing a punching bag. After receiving several punches to their temples, the opponent should be very disoriented. (+4 Disorient, +4 Gatling)

Kei Dageki (4*)
Type: Offensive
Range: Melee
Power: 8
Description: Will extends any of his arms fairly far backwards in preparation for a strong punch. From as far back as he can go, he throws his fist forward, aimed at his opponent.

Kibin Kei Dageki (8*) (4+4) (Branches from Kei Dageki)
Type: Offensive
Range: Close Combat
Power: 8
Description: Will extends any of his arms fairly far backwards in preparation for a strong punch. From as far back as he can go, he throws his fist forward to hit his opponent. However, from the distance he brings it back, he is able to swing it forward faster than usual; the speed also giving it more power as it impacts the target harder. The harder impact also knocks back the target a bit. (+4 Displacement)

Boushi Kei Dageki (12*) (8+4) (Branches from Kibin Kei Dageki)
Type: Offensive
Range: Melee
Power: 12
Description: Will extends any of his arms fairly far backwards in preparation for a strong punch. He then flicks his middle finger inwards to trigger his forearm to spin rapidly like a drill as he continues to bring his fist back. From as far back as he can go, he throw his spinning fist forward to hit his opponent. The spinning helps propel his fist forward faster than before as the speed gives the impact more power. The harder spinning impact causes the opponent to fly backwards a few feet in a spinning motion. (+4 Displacement)


Kicking Techniques
Sakadachi Kikku (4)
Type: Offensive
Range: Close Combat
Power: 4
Description: Will rolls onto his hands as he stands up feet first in the air. He then proceeds to throw a kick with any of his legs as he slams the heel of his foot into the back of his opponent's neck, using his hands to rotate and move his body throughout the form of the kick.

Boushi Kikku (8) (4+4) (Branches from Sakadachi Kikku)
Type: Offensive
Range: Close Combat
Power: 4
Description: Will rolls onto his hands as he stands up feet first in the air. He then proceeds to kick his legs out around himself as he spins his body with his arms. His flailing feet become an AoE type attack for any nearby opponent(s), knocking them back from his area of effect. (+4 Displacement)

Heddorokku Gachan (8) (4+4) (Branches from Sakadachi Kikku)
Type: Offensive
Range: Melee
Power: 4
Description: Will rolls onto his hands as he stands up feet first in the air. He then proceeds to throw both of his legs towards his target as if he was about to kick them. However before making contact with the target, he wraps his feet around their head before gripping them tight into a headlock and vaulting them over his body, slamming their head into the ground in front of him. After getting their head smashed into the ground, the opponent is rather disorientated. (+4 Disorient)


General Techniques
Recharge! (8)
Type: Personal Buff
Range: Self
Stats: +2 Stamina
Description: When in times of trouble and in need of some extra juice, Will opens up his right shoulder as he throws in a can of ginger ale, giving him a quick boost of energy and power to continue fighting. He gets a +2 bonus to Stamina for as long as he has it on.

Double Tap (1)
Type: Offensive
Range: Melee
Stats: N/A
Description: Will attempts to headbutt his opponent.

Rabbit's Retreat (1)
Type: Defensive
Range: Melee
Stats: N/A
Description: Will jumps back from his opponent in an attempt to distance himself from them.


Development History
Gains/Losses
Thread LinkSDExtrasDate
I. Away for 16 Years+26::beli:: +6,500,000
+2,000,000 Beli Bounty
8/3/2015
II. The Mother Lioness0::beli:: -3,500,0008/5/2015
III. New Techniques/Character Changes0+3 new techniques (-12 TP)8/6/2015
IV. Rise of a Lost Burden+21::beli:: +5,250,0008/24/2015
V. New Techniques0+2 new techniques (-12 TP)9/2/2015
VI. A Scarlet Dame to Kill For+25::beli:: +5,750,000
+5,500,000 Beli Bounty
9/23/2015
VII. New Techniques0+2 new techniques (-12 TP)9/27/2015
VIII. Anniversary Rewards+7 SD::beli:: +7,000,0009/29/2015


Edit Log
Edited by Fugitivebush, Nov 25 2015, 02:07 PM.
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treize
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Put all the categories in the order they go. Divide appearance into Clothing/Accessories and General Appearance. You can make it fancy, but don't change the order of the categories.

Take the last sentence of your secondary profession.
Amyral Vansen [color=#006400] • Crew Position • Ninja/Martial Artist/Chaplain/Navi • ? • Bounty: 30,000,000 • SD Earned: 274 • Beli: 78,885,000 • Location: Romulin Island

♦ Str: 33 ♦ Spd: 125 ♦ Sta: 50 ♦ Acc: 88
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Fugitivebush
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Fixed.

Fixed again.
Edited by Fugitivebush, Jun 30 2015, 03:54 PM.
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Drifter
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Alright, I HATE to do this since everything else is pretty nice. Name your Combat Paragraph as such, say your limbs are made out of iron. State it just below your cyborg trait too.

For Strength, do 15(11+4).

I believe this is it. Do this and I'll flag you, even out of order since everything else is clam.
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Demolition King is Back Baby

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Fugitivebush
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Done and Done. Thanks broseph. Altho, wouldn't the name on the spoiler work for the title for the combat paragraph? Also what more is out of order? Cause I know that everything is in the right region according to the template. It is just put into spoilers. Its like some really minor positioning stuff. I don't think people will get lost when trying to read through my character.

But yeah, fixed everything. :)
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Topic is flagged for approval.
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Demolition King is Back Baby

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Tengu
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Your character has been approved.

From here on, you can go find some people to RP with, and start getting into some Storylines.

Make sure you enter the appropriate information into your signature, the details of which can be found here.
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