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Dark Omens; [Flagged]
Topic Started: Jun 8 2015, 01:20 AM (412 Views)
geomease
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Character: Elizabeth Lillian Von Truffle III
Request: Profession Update, trait approval, tech approval
Changes:

First things first, Elizabeth never updated for the latest patch for professions. Elizabeth is still a navigator secondary as such a profession does not exist it shall be changed to...

Quote:
 
Smith

A Smith is a man or woman who makes weapons and tools out of metal. Generally swords, since they fetch the best price, but it is in no way limited to this. Making cannons and parts for inventors is also part of their business, and they also get good knowledge within metallurgy which allows them to make custom materials or mix new ones together.

*Note: Smith profession is required to purchase custom materials not found commonly, or mix two materials together such as a weapon with a seastone tip, without incurring a substantial price mark-up.



Elizabeth gains a new general and professional trait as well for hitting the 350sd benchmark

Signature Technique (1 Trait) - This trait makes one particular technique special, a trademark move of the character. This signature technique is always of the natural maximum rank that the character is allowed, but does not cost any Technique Points and consumes only half action economy. In addition, these techniques are allowed to have weaker variations, though these variations must follow the same path set by the main technique, and cannot be used to branch to techniques that do not branch into the main technique.

Sweeten The Deal (1 Trait) - A good haggler knows how to play a situation to their advantage and by feigning disinterest in an offer can often get a little bit more out of a deal than normal. Thus, in their SLs, they will always get an extra little item. It could be something quirky, or it could be something rare.

89 = 76 44

Zoan Transformations
Deceptor LvL 4 (44) Branched from Deceptor LvL3 + 8
Type: Transformation
Range: Self
Stats: +2 Strength
+42 Accuracy
Description: A unique transformation which Elizabeth created purely or diplomatic delegations. This form possessing all of the beneficial aspects of her mythical Zoan including her immunity to fire and heat, her enhanced strength and senses, and her ability to form craters of magma. However her appearance is completely and entirely human. Lacking any of the trademark physical animalistic qualities of a normal Zoan's hybrid form this form is ideal for offering her the strength and protection of her Zoan form without losing the defensive and offensive potential it allows her. As such this form can be used constantly without having the negative social stigma that a Zoan's transformations can sometimes apply. In addition by granting her access to her enhanced super senses she becomes even more of a shrewd negotiator. This form can at will spontaneously cover herself in her Cherufe's Titanium hard obsidian scales to protect herself if need be, this process takes on the visual appearance of her skin suddenly shifting to turn like blackened obsidian, a process which can be sometimes mistaken for armaments haki hardening. This form can produce up to 12 craters which can expel magma.

Volcanic Mistress Lvl 2 (44) Branched from Volcanic Mistress + 16
Type: Transformation
Range: Self
Stats: +15 strength
+14 Accuracy
+15 Stamina
Description: A hybrid form that is more streamlined and designed more for individual smaller scale combat and increases all physical attributes all around. Taking on a decidedly more human appearance this form stands at more human heights at 7 1/2 feet tall. Possessing slate gray skin that is as hard as Titanium her body is covered in sharp armor shaped volcanic rock, in between the cracks of her rock like skin magma can be seen flowing like blood. She has glowing yellow eyes and a single short horn sticking out of her forehead accompanied by several more ram like horns sticking out of the back and rolling back. Her elbows have opposing direction curves spikes of sharpened obsidian rock and she has an entirely prehensile tail covering in jutting plats of sharpened rock. She can form up to 13 craters over her body which can produce.

Goddess Mountain lvl 2 (44) Branched from Goddess Mountain + 8
Type: Base DF tech
Range: Self
Stats: +30 strength
+14 Accuracy
Description: Having an appearance exactly like her Volcanic Mistress form instead on a macro scale. Standing at an oppressing 20 meters tall, she possessing slate gray skin that is as hard as Titanium her body is covered in sharp armor shaped volcanic rock, in between the cracks of her rock like skin magma can be seen flowing like blood. She has glowing yellow eyes and a single short horn sticking out of her forehead accompanied by several more ram like horns sticking out of the back and rolling back. Her elbows have opposing direction curves spikes of sharpened obsidian rock and she has an entirely prehensile tail covering in jutting plats of sharpened rock. She can form up to 13 craters over her body which an produce and spew magma.

Volcanic Drake (44) Free Max Rank Transformation
Type: transformation
Range: Self
Stats: +34 Speed
+10 Stamina
Description: A transformation designed for Mobility and mitigation. Taking the shape of a large Lizard in this form on all fours Elizabeth stands at 6 feet tall and 14 feet long snout to tip. Her front legs have 4 fingers ending in long glowing claws which can not only slice but burn as well. Her rear legs posses 3 toes each ending in long sharpened claws. She possess a long prehensile tail which ends in a sharpened blade like her claws. The form is covered in hardened obsidian plates. By flexing specialized muscles these plates can be raised and lowered offering both offensive and defensive options as the sharpened edges can be used to slash those to get to close or trap weapons between them. The forms obsidian armor is of Titanium quality. In this form Elizabeth can produce up to 13 craters which can expel magma.



Magma Techniques
Dodonpa (8) Signature Technique
Type: offensive
Range: short
Stats:
Description: A crater whose surface area is extremely small and compact. After building up a large volume of magma, Elizabeth releases it in the form of a continuous precise beam of pressurized magma that travels in a straight line at high speeds and boasts greater than normal penetrative power, capable of burning straight through softer targets like, wood, and stone.

Death Beam (14) Signature Technique
Type: offensive
Range: medium
Stats:
Description: A crater whose surface area is extremely small and compact. After building up a large volume of magma, Elizabeth releases it in the form of a continuous precise beam of pressurized magma that travels in a straight line at high speeds and boasts greater than normal penetrative power, capable of burning straight through softer targets like, wood, and stone.

Full Power Death Beam (18) signature Technique
Type: offensive
Range: medium
Stats:
Description: A crater whose surface area is extremely small and compact. After building up a large volume of magma, Elizabeth releases it in the form of a continuous precise beam of pressurized magma that travels in a straight line at high speed and boasts greater than normal penetrative power, capable of burning straight through material of iron quality or lower.

Tyrant's Death Beam (28) Signature Technique
Type: offensive
Range: long
Stats:
Description: A crater whose surface area is extremely small and compact. After building up a large volume of magma, Elizabeth releases it in the form of a continuous precise beam of pressurized magma that travels in a straight line at high speed and boasts greater than normal penetrative power, capable of burning straight through material of Iron quality or lower.

Full Power Tyrant's Death Beam (32) Signature Technique
Type: offensive
Range: long
Stats:
Description: A crater whose surface area is extremely small and compact. After building up a large volume of magma, Elizabeth releases it in the form of a continuous precise beam of pressurized magma that travels in a straight line at high speed and boasts greater than normal penetrative power, capable of burning straight through material of Steel quality or lower.

Emperor's Death Beam (44) Signature Technique
Type: offensive
Range: V.long
Stats:
Description: A crater whose surface area is extremely small and compact. After building up a large volume of magma, Elizabeth releases it in the form of a continuous precise beam of pressurized magma that travels in a straight line at high speed and boasts greater than normal penetrative power, capable of burning straight through material of Steel quality or lower.

Haze (8)
Type: Utility/Offensive
Range: short
Stats:
Description: A crater whose magma has been superheated to the point where it has changed from a liquid to a gaseous state, expelling a thick choking cloud of burning ash and soot. Targets caught in the cloud are burned by the intense heat and may suffer breathing problems from the choking ash. The pitch black cloud also obscures line of sight. While it normally lingers for 1 post before dissipating a sufficiently strong wind can blow it away with ease.

Haze Lvl 2 (16) Branched from Haze + 8
Type: Utility/Offensive
Range: medium
Stats:
Description: A crater whose magma has been superheated to the point where it has changed from a liquid to a gaseous state, expelling a thick choking cloud of burning ash and soot. Targets caught in the cloud are burned by the intense heat and may suffer breathing problems from the choking ash. The pitch black cloud also obscures line of sight. While it normally lingers for 2 posts before dissipating, a sufficiently strong wind can blow it away with ease.

Hellfire Shell (18)
Type: Offensive/defensive
Range: short
Stats:
Description: Forming Craters on her front, back, and sides which point in a single unifying direction by discharging magma at once Elizabeth spins in place at high speeds. She quickly gathers the magma around her forming a spinning spherical maelstrom of molten rock in a short area around her. The high speed rotations serve to both burn targets on contact by as well as defend against oncoming attacks as they are caught and deflected against the spinning tide.


Edited by geomease, Jun 23 2015, 10:37 PM.
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Okay, Martial Artist for Navigator. Checks out.

Cherufe Kenpo, oh boy! Looks like you're aiming to use fishman karate to pull off logia type nonsense. Nope. Fishman karate and fishman jujitsu "control" and "manipulation" isn't even extensive to the degree I think you want. Nope.

357 SD, too lazy to check gains-will later, nine general-five professional, okay...

Deceptor lv4 seems to have been branched correctly...

Rest of the forms check out.

Cooldown range should not be that big. Like what medium or medium-long at r14 since it uses a jet dial. r28 medium-long or long. Neither iteration of the technique should have any mention of taking on material tiers.

No'd your Cherufe Kenpo already at combat description.

Edit: I thought it over and decided I should give you the benefit of the doubt and look over these techs...

Increase in magma power? Controlling direction and movements? Control over mag...wait lemme quote this "At this level their precise control over magma is comparable to your average logia class ability user." Yup, nope.

Genocide Reign, uh yeah range short though some may let you get away with medium. That Area of effect is definitely short, no if ands or butts about it. All that stuff about it being too fast to avoid needs to go.

Genocide Storm, impossible to dodge needs to go. Both versions need to state that Elizabeth is constantly focusing and constantly spewing magma into the air for these techs to be continuous.

Why are the melee techs ranges greater than melee? Make the ranges melee.

Take out instantly and extremely high speeds with Ignition Strike.

Hell no to bullet speed for Ignition Burst. Obviously Auto Burst won't work.

Bump burnout to 8, my instincts are telling me this complex weapons-machine deal is no bueno can't explain why maybe someone else can help me out. Not even the cool downs sit right with me.

Remove the outright destroyed from burnout 2, 3, 4.

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geomease
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cooldown works the same way as its original, was told flash cooled magma has material tiers same way my obsidian scales have armor tiers. Considering they are both obsidian and of supernatural origin combined with technological prowess its fine.

changed sig tech to something else

Your comments on the genocide reign tree is... confusing. First off there is no short range as far as i know, there is close, medium, long, very long, and melee. Second this is supposed to be shooting a lot of magma into the sky and having it rain down in an area. Given the natural of volcanic eruptions spewing magma high into the sky this is not a very difficult prospect. So how should I word it. Also again because spewing magma is by default a ranged effect it operates at a base close, rank 14 medium, rank 28 long, rank 44 v.long benchmark system. In any case how should I word these techs to be more clear to my intent.

as for the comment on the genocide storm there is no need for her to constantly discharge it continuously, inf act we've seen in cannon that was not the case actually. For the sake of similarities I'm going to use akinu as an example. Logia can only control their element as long as they are connected to it, he used his meteor volcano to shoot a huge degree of magma into the upper atmosphere. it stands to reason Elizabeth can replicate that same feat since he wasn't actively pushing it with logia control but rather firing chunks he no longer had control of like a cannon. Those chunks vanished and then fell a short order later, ad they continued to fall for a considerable amount of time. Considering in a combat scenario single round usually accounts for 30 seconds or so its not unreasonable for this extended duration. Basically she fires a huge discharge at once and it rains down in small bits over a longer period of time. if you have to attribute this to anything then changes in atmospheric density or whatnot. In addition this technique specifically states she uses all of her craters, since the limits of her magma production are increased or limited by the number of craters she uses this means the volume and therefore the area of effect are both significantly greater than if she were using say a single crater to produce the magma.

the range on the melee strikes was an error when i copy pasted them, it has been fixed

its almost like a volcanic eruption is fast or something. Ignition strike is something akin to the one inch punch, only better because it uses an explosion to achieve that effect. Where as a normal punch would require form and a necessary length of movement before full force can be achieved strength and power can be achieved instantly via using a god damn explosion to accelerate her fist into your face, no wind up or preparation needed. Elbow rockets are cool and your just jealous you don;t have them.

The speed of a bullet is around 750mph, the speed at which a volcano expels ash and magma during an eruption is around 25,000 mph. Its both feasible and easy for me to acquire bullet like speeds using god damn volcanic eruptions.

ditto but with gattling, its speed based tech so gattling can be done

Burnout bumped to 8

I changed cannot be held to burn if held. Basically if your weapons not broken it is currently on fire and or red hot. you can wield it but naturally that comes with the expense of all the skin on your hands.

I changed completely destroyed to simply melted.

Weapon disarming techniques can both make weapons harder to hold and break them at corresponding tiers. they can do more than normal martial arts techniques since the only way to get them is to use the special TP allowed by the trait.
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1. Your hardened magma is tierless. This is partly for balance purposes. It can be rp'd out as being hard stone but it'll be still weaker than iron. Having more of it will make it harder to destroy but still you can't say "its now like titanium" etc.

2. You don't get to science here witch. Magma doesn't grant you bullet speed cheap. It grants you massive destructive power. Dont try to logic this out with science.

3. For anti-weapon specialist its not exactly meant to work with devil fruit abilities in this way. You're munchkining pretttty hard right now.
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4. Here is the link to the Technique Rules where we don't use your terminology of "close".

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geomease
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fine removed cooldown

fine removed mention of bullet speed

for antiweapon specialist techs specified she blocks weapons by catching them first then forms magma craters to melt the caught weapon to abate you munchkin fears dark

I'd prefer saying close but whatever

due to tp shortages removed the genocide reign techs
Edited by geomease, Jun 9 2015, 11:42 PM.
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Volcanic drake - No hot rock claws. Your only source of heat is spewing magma, you can make sharpened rock talons, but no free burning effect.

Shadow dark should be close/mid and given it's AoE nature still melts only tier less material.

darkbad same

shadow shadow - mid/long still tierless

Double hell - mid/long iron

Scary town - Long/v Long still iron.

Ignition strike - Remove the bit about near instantly from this line of techs, the rest is pretty fine.

Death beam - Just leave it as stone, the problem with putting flesh in there is shounen bodies don't act normally which is a generally accepted concept around the forum. Having that there just acts as a crutch to go "you have to let me burn through you because my tech says so" it only creates headache.

Full power doesn't melt through iron but boost it to 18 and it could.

Haze - Personally im not a fan of bringing smoke production into this, you spit out magma, that's the deal adding choking gasses isn't part of the standard package. I'll ask someone else just in case and get back to you.

Hell fire shell - wording needst to be changed to burning targets on contact, also bump to 18

Anti weapon specialist is tp for martial arts techniques, hence being a martial artist trait. Used like this it becomes a devil fruit TP trait which is a different beast entirely. You could make techniques aimed at covering an opponents weapon in magma to make it too hot to hold, no it wouldn't qualify for the special tp, no it wouldn't have a duration where it stays heated.

Izuru & Yogi • Crew Position: Captain • Weapon Specialist • Frostbite PiratesBounty: 350,000,000 • SD Earned: 1192 • Beli: 345,100,000 • Location: Florian Triangle • Theme:

Kazuki • Crew Position:N/A • Assassin • N/ACommendations: 88 • SD Earned: 356 • Beli: 165,500,000 • Location: Little Garden

Xavros • Crew Position:Fool • Entertainer • Theme tuneBounty: 103,000,000 • SD Earned: 406 • Beli: 191,000,000 • Location: Machine Island

Anthrax • Crew Position:N/A • Inventor • N/ABounty: 0 • SD Earned: 186 • Beli: 74,000,000 • Location:Gesso Island

Kuma • Crew Position:N/A • Smith • N/AThreat: 30 • SD Earned: 181 • Beli: 16,900,000 • Location:Custom Island
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given the nature of the fruit being able to heat my claws is not that extreme of a boon, especially given the transformations rank. I should also point out its not claws + bonus heat damage, its claws that deal cutting/heat damage. Its not a stacking thing its claws that happen to burn while they cut. This effect was alsp approved for the previous version listed in her gains and losses which held the same effect so not sure why there's a problem with this.

hanged sig tech to death beam tree, think i did it right

removed martial artist and its techs for now, added new hopefully passible trait

as for Haze and other such techniques, I'm not actually producing ash and smoke the way you think. My craters produce magma, but as its been stated numerous times I can control the temperature of the magma, which is why the damage increases with the zoan form ranks. These techniques are meant to represent increasing the magmas temperature so great that it evaporates becoming burnin smoke.

what part exactly needs to be changed to that, it already says that

why is it that other devil fruits can use their devil fruit abilities in melee combat but I can;t use mine? Whatever deleted all that anyway but this is sum bullshit, especially since I had it explained as her practicing the Bare Handed Blade catching thing that martial artists do practice
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It's not a matter of being a major or minor benefit. It's just plain not an ability you have. you can creature a sharp rocky carapace for attacking with, it doesn't burn things. You are more then welcome to dip your hands in one of the many magma filled craters on your back and fix that problem.

You've doubled up on tyrants death beam, need to get rid of the steel one.

Hellzone grenade would still be melting tierless materials.

The part that says close is the part that needs to be changed, close implies you get burned just by beaing within a distance of it, on contact fixes that misconception.

you're welcome to use your DF in close combat, encouraged even. But it wouldn't benefit from the STP provided by that trait.
Izuru & Yogi • Crew Position: Captain • Weapon Specialist • Frostbite PiratesBounty: 350,000,000 • SD Earned: 1192 • Beli: 345,100,000 • Location: Florian Triangle • Theme:

Kazuki • Crew Position:N/A • Assassin • N/ACommendations: 88 • SD Earned: 356 • Beli: 165,500,000 • Location: Little Garden

Xavros • Crew Position:Fool • Entertainer • Theme tuneBounty: 103,000,000 • SD Earned: 406 • Beli: 191,000,000 • Location: Machine Island

Anthrax • Crew Position:N/A • Inventor • N/ABounty: 0 • SD Earned: 186 • Beli: 74,000,000 • Location:Gesso Island

Kuma • Crew Position:N/A • Smith • N/AThreat: 30 • SD Earned: 181 • Beli: 16,900,000 • Location:Custom Island
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geomease
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done

it was supposed to be a rank 32 full power tyrants beam, it has been fixed

fine

fixed

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You need at least 500 million threat and 5 million devout believers for God haggler, that trait's gonna need changing.

Sorry i missed a few bits last round

Hell blits and hell zone grenade should be short range, since around half the ranks are going into the explosive effect.

Other than that think im good here.
Izuru & Yogi • Crew Position: Captain • Weapon Specialist • Frostbite PiratesBounty: 350,000,000 • SD Earned: 1192 • Beli: 345,100,000 • Location: Florian Triangle • Theme:

Kazuki • Crew Position:N/A • Assassin • N/ACommendations: 88 • SD Earned: 356 • Beli: 165,500,000 • Location: Little Garden

Xavros • Crew Position:Fool • Entertainer • Theme tuneBounty: 103,000,000 • SD Earned: 406 • Beli: 191,000,000 • Location: Machine Island

Anthrax • Crew Position:N/A • Inventor • N/ABounty: 0 • SD Earned: 186 • Beli: 74,000,000 • Location:Gesso Island

Kuma • Crew Position:N/A • Smith • N/AThreat: 30 • SD Earned: 181 • Beli: 16,900,000 • Location:Custom Island
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curses, I have been struck down from my lofty perch as a god amongst men to be as but a normal mortal. I added the missing 'o' to nerf myself from a god merchant to a mere good merchant.

Going to go on record and say that this is a stupid ruling. Since Magma is by default a ranged effect and debatably by default AoE as well, I'd like to see you justify spraying magma and having a small tidal wave hit a single target in a crowd. Despite my outrage its not worth getting into a fight with you over. I would like to see or get a concrete ruling about this for later topics however. Spraying magma is as I said by default a ranged and arguably area of effect deal, so it should be much easier to have longer ranged attacks as well as area of effect deals. For now however I have simply deleted the techniques.

I added a lvl 2 branch for haze, doubled its rank to 16 and increased the range to medium. I also had the branch linger 2 posts to represent the larger volume of ash, unless a particularly strong or focused gust of wind comes along. Was going by a lingering duration = rank/8 since that seems to be a popular go to value for things. let me know if that's not gonna fly or whatever.
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your hellfire shell image link doesnt work btw

I spent a good bit of time looking these over so I really hope somone doesnt show up and say I fucked up



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