Character:Blinkie Pye Request: Technique approval Changes: Note: Blinkie Dagger is special and has several unique properties, a description is provided below for easy reference. This description and these effects were provided by Darkhunter when he modified it from its original version which was absurdly broken having passive T4 durability and being able to pierce titanium automatically, shit was gonzo. Unscaled Techniques will be denoted with the Marker ^ for ease of reference.
Uniscorn Horn
A somewhat mystical dagger it looks a lot like an ice pick with a handle when in use. Featuring a Pink color scheme to mach her fur and possessing a swirling patern ending in a sharpened point it's blade is designed to look like a Unicorns Horn, with a small round guard and Pink wrapping for a hilt. This dagger is of titanium quality and grants Blinkie the ability to make any ranked technique as well as have said techniques function as if they were 2 ranks higher for the same of determining rank benchmarks. When not in use it becomes a hairpin to hold up that stylish look. Using the dagger requires a lot from a person and most people can't even stand to just hold it, but when you double cross people enough, one call themselves master over this demon. (Blinkie can use this dagger regardless of Weapon Specialist profession or not. Any Ranked technique is possible for her. Other people however become so disgusted they can't even hold the dagger, forcing them to drop it immediately.)
TP: 62 / 62
Techniques
Sonic Rainbow (20^) Type: Offensive Range: mid - long Stats:
Description: A Ponishiki technique in which Blinkie Thrusts the air with her Uniscorn Horn in such a way that it cuts the air itself. This creates a large, conical, Piercing shockwave that possesses unusually stable longevity and shape. This shock wave will continue to fly forward unimpeded until it impacts a material harder that stone.
Rainbow Factory (24^) Branched from Rainbow Slash +4 Type: Offensive Range: Mid - Long Stats:
Description: An upgraded version of Blinkie's Rainbow Slash Technique. Rather than just thruting the air in a straight line she spins her Uniscorn Horn in the air as she cuts through it. This releases a spinning drill shaped Shockwave which not only pierces targets but also grinds through them like they were a failed Pegasus to be sacrificed. This shock wave will continue to fly forward unimpeded until it impacts a material harder that stone.
Who The Hell Do You Think I Am?
Rainbow Factory Fun Fun Fun Edition! (28^) Branched from Rainbow Factory +4 Type: Offensive Range: Mid - Long Stats:
Description: An upgraded version of Blinkie's Rainbow Slash Technique. Rather than just thrusting the air in a straight line she spins her Uniscorn Horn in the air as she cuts through it. This releases a spinning drill shaped Shockwave which not only pierces targets but also grinds through them like they were a failed Pegasus to be sacrificed. This shock wave will continue to fly forward unimpeded until it impacts a material harder that iron.
Sonic Rainboom (28^) Branched from Sonic Rainbow +6 Type: Offensive Range: mid - long Stats:
Description: A Ponishiki technique in which Blinkie Thrusts the air with her Uniscorn Horn in such a way that it cuts the air itself. This creates a large, conical, Piercing shockwave that possesses unusually stable longevity and shape. This shock wave will continue to fly forward unimpeded until it impacts a material harder that stone. The shockwave is for completely aesthetic reasons rainbow colored. By substantially increasing the strength of the thrust whenever this shock wave impacts a target, whether it is stopped by it or not, it will create a multichromatic radial shockwave in a close area originating at the point of impact.
what the explosion looks like
Sonic RainNuke (30^) Branched from Sonic Rainboom +4 Type: Offensive Range: mid - long Stats:
Description: A Ponishiki technique in which Blinkie Thrusts the air with her Uniscorn Horn in such a way that it cuts the air itself. This creates a large, conical, Piercing shockwave that possesses unusually stable longevity and shape. This shock wave will continue to fly forward unimpeded until it impacts a material harder that stone. The shockwave is for completely aesthetic reasons rainbow colored. By substantially increasing the strength of the thrust whenever this shock wave impacts a target, whether it is stopped by it or not, it will create a monochromatic radial shockwave in a close area originating at the point of impact. The radial shockwave can knock targets caught in it straight up into the air.
what the explosion looks like
Rainbow Ray (24^) Branched from Sonic Rainbow +4 Type: Offensive Range: Mid - Long Stats:
[/u] A Ponishiki technique in which Blinkie Thrusts the air with her Uniscorn Horn in such a way that it cuts the air itself. This piercing type shock wave will continue to fly forward unimpeded until it impacts a material harder that iron.
Friendship Arsenal
Rayleigh Scattering (32^) Branched from Rainbow Ray +8 Type: Offensive Range: Mid - Long Stats:
[/u] A Ponishiki technique in which Blinkie Thrusts the air repeatedly with her Uniscorn Horn in such a way that it cuts the air itself. These shock waves will continue to fly forward unimpeded until they impacts a material harder than iron. For aesthetic reasons the shock waves are rainbow colored.
Say Hello to My Little Pony
Gore (2^) Type: Offensive Range: melee - close Stats:
Description: Blinkie slashes a target with her Uniscorn Horn.
Goring Charge (6^) Type: Offensive Range: Close Stats:
Description: Blinkie charges forward while slashing multiple targets with her Uniscorn Horn.
Murderous Masquerade (12^) Type: Offensive Range: medium Stats:
Description: Blinkie charges forward while slashing multiple targets with her Uniscorn Horn. She is capable of attacking multiple targets multiple times with this high speed assault.
Rainbow factory, no iron breaking. You're paying to add the drilling aspect not improve the material breaking.
Magic missile - you can make a single technique that is a defence bypassing shockwave, you can't make a technique that just gives all your attacks defence bypassing properties while you're using it.
Gore - to vague, attacks how? slashes at someone, thrusts?
Devil Fruit Type: Cush Cush no Mi Devil Fruit Type: Paramecia Devil Fruit Ability: This devil fruit turns the user into a cushion man, given them a body filled with stuffing rather than flesh and blood, though all organs are still in place. When injured stuffing themselves back up and stitching the wound closed can accelerate healing. The user is also able to make any surface they touch soften to the consistency of a pillow giving it a soft cushiony appearance.
I thought that rank 28 benchmark could let us do a passive supernatural effect for its duration, my intent was to make this a sort of diable Jamble thingy except instead of fire its armor bypassing. i know that weapon masters can do things like that with material breaking techniques, where they have a separate technique that lets the break X material and then they can just use that simultaneously with other techniques, so I thought it would be possible with any weapon. In any case if I specifically denote that the material bypassing effect applies to direct contact only IE direct melee attacks is it ok at rank 28? Otherwise what range should the range on a rank 28 material bypassing technique be?
specified they were slashing attacks
Edit: Magic missle deleted, in its place enjoy a whole bunch of rankyaku branches
Sonic rainbow - While it's completely aesthetic theres no justifiable reason the shockwave would be rainbow coloured, you'll need to remove that.
Factory - Still needs iron breaking removed
Rainboom - boosted from 20 to 28 and the magic color nonsense needs to go.
Rainbow ray - Bullet speed techs similarly to diable jambe type ones start at rank 28 and work upwards, so you could have a bullet speed iron breaking rankyaku at around rank 40 but it wouldn't be part of a branch chain.
Devil Fruit Type: Cush Cush no Mi Devil Fruit Type: Paramecia Devil Fruit Ability: This devil fruit turns the user into a cushion man, given them a body filled with stuffing rather than flesh and blood, though all organs are still in place. When injured stuffing themselves back up and stitching the wound closed can accelerate healing. The user is also able to make any surface they touch soften to the consistency of a pillow giving it a soft cushiony appearance.
while I think its silly not allowing color aethsthetic I've removed them from the below rank 28 techs like was discussed earlier
it never broke iron, it was worded stating that it could break materials below iron quality. I've changed the wording off all techniques to try and more fluidly represent that.
Did you mean the total rank for that technique is 28? If so that I already did that because 26 + 2 = 28. my dagger has a built in mini mastery that allows all Uniscorn weapon techs to function as if they were 2 ranks higher. If what your saying is that the rank needed for such an effect is 30, thus 28 + 2 then I'll change it.
This was explained to me already so I'll delete those branches for the time being. I should also mentioned that the techniques much like pointed out earlier do not pierce iron but only anything below iron quality.
Barbara
Barbara • Noble • Marksman • Unclaimed • Worldwide Acclaim: 160 • SD Earned: 466 • Beli: 4.5M • Location: New World • House Hydra
Jean Scoville Brickleberg
Jean • Spicy Child • President for Life • no crew yet • no ship yet • Threat: 145 • SD Earned: 400 • Beli: 108M • Location: ???
Devil Fruit Type: Cush Cush no Mi Devil Fruit Type: Paramecia Devil Fruit Ability: This devil fruit turns the user into a cushion man, given them a body filled with stuffing rather than flesh and blood, though all organs are still in place. When injured stuffing themselves back up and stitching the wound closed can accelerate healing. The user is also able to make any surface they touch soften to the consistency of a pillow giving it a soft cushiony appearance.
While this would normally be the case for any other technique when it comes to rokushiki techniques it cannot be done. One of the biggest rules about rokushiki techniques is that they cannot be branched in or other of any non roushiki technique. the special aspect of the rankyaku type techniques is that they do not stop until they hit X material. If I were to branch a rokushiki technique that breaks through materials up to X, into a gatling tech that takes multiple hits to break through material X then that is not longer a rokushiki technique, it is a normal gatling shockwave as it loses the key aspect of its former branch in the tree. This also counteracts the rules that all branches must be able to do what their former did. We've also seen in cannon that gatling roku techniques can break through their material tiers with each of their individual attacks not relying on multiple successive hits to break through.
Barbara
Barbara • Noble • Marksman • Unclaimed • Worldwide Acclaim: 160 • SD Earned: 466 • Beli: 4.5M • Location: New World • House Hydra
Jean Scoville Brickleberg
Jean • Spicy Child • President for Life • no crew yet • no ship yet • Threat: 145 • SD Earned: 400 • Beli: 108M • Location: ???
Gattling techs trade power for speed. If it were one shockwave it would have the power to do as you say. However, as a gattling tech it would require all of them to achieve the same effect.
As i said thats normally the case but thats impossibly for a roku tech as it changes the very nature of the technique into that of a non roku tech, this breaks 2 of the cardinal rules of tech branching.
Barbara
Barbara • Noble • Marksman • Unclaimed • Worldwide Acclaim: 160 • SD Earned: 466 • Beli: 4.5M • Location: New World • House Hydra
Jean Scoville Brickleberg
Jean • Spicy Child • President for Life • no crew yet • no ship yet • Threat: 145 • SD Earned: 400 • Beli: 108M • Location: ???