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Gay Beetle Plays TP Musical Chairs; [Flagged]
Topic Started: Mar 4 2015, 05:57 PM (326 Views)
Tengu
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Character: Beetle Feggit
Request: 275 SD trait gain, TP moving, tech fixing, and tech adding
Changes:
Guru (1 Trait) – This character gains special technique points equal to 1/2 of their fortune, which can only be used on Life Return techniques.

Making these existing techniques use the special tp gained from this trait instead of regular tp.

Life Return- Hair manipulation
Reborn Hair Extensions 18 (14+4) (GTP)
Type: Supportive
Range:Self (Short)
Stats: N/A
Description: Write is able to shape his hair into (rank/8) complex groups that replicate limbs. This can be used to make extra arms, his namesake horns, or even legs if he wanted to.
Reborn Hair Extensions- Stylish branched from Reborn Hair Extensions 36 (18+18) (GTP)
Type: Supportive
Range:Self (Medium)
Stats: N/A
Description: Write is able to shape his hair into (rank/8) complex groups that replicate limbs. This can be used to make extra arms, his namesake horns, or even legs if he wanted to.


Adding these techs-
Gaucho Amigo
Gaucho branched from Reborn Hair Extensions-Stylish 40 (36+4) (GTP)
Type: Supportive
Range:Self (Medium)
Stats: N/A
Description: Forgoing the production of multiple complex groups of hair, Write produces one very complex group, resembling a large humanoid figure slightly larger than himself. This figure is mostly maroon in color, and looks like a bara android. Write can freely control this figure, so long as he keeps it connected to his body through a tendril of hair. Although it is made out of hair, it’s about as hard to damage as a normal human body. It’s a stand. Write has a fucking stand.
Slang of Ages 14
Type: Supportive
Range:Self
Stats: N/A
Description: A technique that combines Write’s abilities of haki and life return in order to allow for cutting attacks with his hair. This works by adding incredible tension to selected strands of hair that have been imbued with haki, increasing their tensile strength as to allow for the force exerted on them. This, in turn, creates a cutting edge similar to that of razor-sharp wire. Useful for hair horns and extra limbs. Also, stands. Works pretty well with stands.
Morph the Cat 14
Type: Support
Range:Self
Stats: N/A
Description: Used in tandem with Gaucho, the density of the hair construct is greatly decreased, allowing for physical things to pass through it with relative ease. However, once they pass in, they may become caught, similar to a net. Visually, Gaucho becomes slightly larger and puffier in this form. Size and density can also be returned to normal fairly quickly.
Cuervo Gold 1*
Type: Offensive
Range:Melee
Stats: N/A
Description: A 'punching' attack that Write only uses with his hair-control, it is backed by haki, and is used with as much speed as he can muster.
Fine ColombianBranched from Cuervo Gold 4* (3+1)
Type: Offensive
Range:Melee
Stats: N/A
Description: A flurry of 'punches' that Write only uses with his hair-control. It is backed by haki, and sacrifices individual strength for volume of strikes.
Bad Sneakers 1*
Type: Offensive
Range:Melee
Stats: N/A
Description: A 'kicking' attack that Write only uses with his hair-control, it is backed by haki, and is used with as much force as he can muster.
Piña ColadaBranched from Bad Sneakers 4* (3+1)
Type: Offensive
Range:Melee
Stats: N/A
Description: A 'kicking' attack that Write only uses with his hair-control, it is backed by haki, and has a knockback effect.


Horn Techs
Resolute Ushi-Oni Branched from Rampaging Ushi-Oni 40* (24+16)
Type: Offensive
Range: Melee
Stats:N/A
Description: Write clamps down with his haki-imbued horns either on contact or whenever he cares to close them, crushing who/whatever is caught in them with enough force to break titanium.


These techs were also fucked up on approval, in terms of range. Taking this opportunity to fix them up.

Before


After


This should make TP numbers into this
Regular Technique Points: 324(243+81)
Used Regular Technique Points: 310
Special Technique Points: 80
Used Special Technique Points: 76
Edited by Tengu, Apr 26 2015, 09:07 PM.
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Manipulating hair into usable limbs is a seperate tech chain to the salon stuff, don't branch into it. Also pick a shape, arms or legs if you wanna do a bunch of kicks or horns, it's too open ended as is.
Izuru & Yogi • Crew Position: Captain • Weapon Specialist • Frostbite PiratesBounty: 350,000,000 • SD Earned: 1192 • Beli: 345,100,000 • Location: Florian Triangle • Theme:

Kazuki • Crew Position:N/A • Assassin • N/ACommendations: 88 • SD Earned: 356 • Beli: 165,500,000 • Location: Little Garden

Xavros • Crew Position:Fool • Entertainer • Theme tuneBounty: 103,000,000 • SD Earned: 406 • Beli: 191,000,000 • Location: Machine Island

Anthrax • Crew Position:N/A • Inventor • N/ABounty: 0 • SD Earned: 186 • Beli: 74,000,000 • Location:Gesso Island

Kuma • Crew Position:N/A • Smith • N/AThreat: 30 • SD Earned: 181 • Beli: 16,900,000 • Location:Custom Island
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This is the part where I want to make a case using techniques that were previously approved, but then I remember that there's no such thing as precedent in OPRP.

The branching is a basic application of something transitioning to a more advanced application of the same thing.

Having to make separate techniques for every separate type of hair control limb is literally retarded. At best, I'll change it to making hair horns, along with vague hair tentacles, given that it was never my intention to use punching/kicking techs with hair limbs, unless they were specifically made to be used with hair limbs. But yeah, I'd like a second opinion if not.
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Well first up the effects are without a doubt significantly different, just like cutting someone in the face and making a shockwave aren't both just swinging a sword, and using the logic "it's both just manipulating hair" is tenuous and flimsy at best.

Secondly letting you invest 6 tp to create fully functioning limbs of hair after spending 8 tp on what are essentially disguise techniques is bad, i apologise if this revelation undermines your entire believe in the technique system but it is, and if whoever you ask for a second opinion agrees with you they're bad too.

As for the limbs themsevles, it's a little too much in one tech you're paying for the ability to make limbs of hair, the number of limbs you make go up as you raise the rank that's about all you should be getting with this tech line so pick one shape.

If you then wanted to have a seperate say rank 8 that lets you alter how the ends are tipped between say, sharp points (horns), hands, feet or whatever that'd be cool.
Izuru & Yogi • Crew Position: Captain • Weapon Specialist • Frostbite PiratesBounty: 350,000,000 • SD Earned: 1192 • Beli: 345,100,000 • Location: Florian Triangle • Theme:

Kazuki • Crew Position:N/A • Assassin • N/ACommendations: 88 • SD Earned: 356 • Beli: 165,500,000 • Location: Little Garden

Xavros • Crew Position:Fool • Entertainer • Theme tuneBounty: 103,000,000 • SD Earned: 406 • Beli: 191,000,000 • Location: Machine Island

Anthrax • Crew Position:N/A • Inventor • N/ABounty: 0 • SD Earned: 186 • Beli: 74,000,000 • Location:Gesso Island

Kuma • Crew Position:N/A • Smith • N/AThreat: 30 • SD Earned: 181 • Beli: 16,900,000 • Location:Custom Island
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Whatever on the Salon line, if the branch doesn't work, it's being removed. Gotta be tp stingy.

Having different tips cost more doesn't make a lick of sense. Regardless of the shape, hair is still hair, albeit layered and twisted to make it about as hard to cut as flesh, for balance reasons. Even if the hair is shaped into a point, it's not going to be sharp in any sense of the word, at least not on its own. Hair legs are just hair tentacles that are a flat on the bottom for walking around. Hair hands are just hair tentacles that tendril out a bit and loop around to grab things. If you could explain to me why it's so bad and broken to have different flavored hair tentacles, please do so.

Forcing extra tp/AE spending on separate techniques is meaningless. If you want me to, I'll add a disclaimer saying that the hair limbs can't use punching/kicking techs, unless they were specifically made for that purpose, like the horn techs I have to go with the hair control limbs.
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Yeh that might have been a bit much actually on second thought, no worries leave it as is then. Still need to sort that bad branching though.
Izuru & Yogi • Crew Position: Captain • Weapon Specialist • Frostbite PiratesBounty: 350,000,000 • SD Earned: 1192 • Beli: 345,100,000 • Location: Florian Triangle • Theme:

Kazuki • Crew Position:N/A • Assassin • N/ACommendations: 88 • SD Earned: 356 • Beli: 165,500,000 • Location: Little Garden

Xavros • Crew Position:Fool • Entertainer • Theme tuneBounty: 103,000,000 • SD Earned: 406 • Beli: 191,000,000 • Location: Machine Island

Anthrax • Crew Position:N/A • Inventor • N/ABounty: 0 • SD Earned: 186 • Beli: 74,000,000 • Location:Gesso Island

Kuma • Crew Position:N/A • Smith • N/AThreat: 30 • SD Earned: 181 • Beli: 16,900,000 • Location:Custom Island
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Sounds fly like a G-6.

Fixed up.
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the last fishman coffee tech talks about travelling long distances just alter it to medium in the description so it makes more sense.
Izuru & Yogi • Crew Position: Captain • Weapon Specialist • Frostbite PiratesBounty: 350,000,000 • SD Earned: 1192 • Beli: 345,100,000 • Location: Florian Triangle • Theme:

Kazuki • Crew Position:N/A • Assassin • N/ACommendations: 88 • SD Earned: 356 • Beli: 165,500,000 • Location: Little Garden

Xavros • Crew Position:Fool • Entertainer • Theme tuneBounty: 103,000,000 • SD Earned: 406 • Beli: 191,000,000 • Location: Machine Island

Anthrax • Crew Position:N/A • Inventor • N/ABounty: 0 • SD Earned: 186 • Beli: 74,000,000 • Location:Gesso Island

Kuma • Crew Position:N/A • Smith • N/AThreat: 30 • SD Earned: 181 • Beli: 16,900,000 • Location:Custom Island
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Fixed that, added new stuff.

RIPip, approval process.

Edit- oh yeah, the whole deal with how hair control limbs function that was argued here was retracted, they act like normal limbs now, apparently.
Edited by Tengu, Apr 26 2015, 09:10 PM.
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