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Topic Started: Feb 21 2015, 08:30 PM (353 Views)
K1ngIsBack
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That one King dude
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Have an idea that you don't know if it's possible? Or maybe one a mod simply said 'no' to, and you think they're wrong? Or even something you know isn't possible but you want potential alternatives?

Look no further. Post what your idea is, and why you are having trouble with it. I will use the system to the best of my ability to help you with it. If it's possible, I'll find a way. If it isn't possible, I'll properly explain why, and try to offer viable alternatives.

Anywho, if you're unsure of what I mean by this, just wait a bit. Hopefully I can provide an example when someone asks for help.
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Julian


banba - http://s1.zetaboards.com/One_Piece_RP/topic/5448858/1/

bubba - http://s1.zetaboards.com/One_Piece_RP/topic/4824864/1/#new

shout - http://s1.zetaboards.com/One_Piece_RP/topic/8304693/1/?x=90#new
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Archebuster
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I had ideas of giving illusions to my shockwave based and normed melee attacks. Better elaborate the two cases a bit for better understanding. Don't know why, but I seem to love daibutsu, guanyin boddhisattva, or any similar powerful and majestic deities having multiple arms each doing finger signs and stuff. Any way, back to the moves I was thinking about.

So in case 1, the char is about to deliver a palm based very high ranked shockwave. Just before executing the move when he assumes the stance(mind you, not to be mixed up with those buffing stances), the opponent suddenly sees a large deity doing the exact stance just for a sudden moment. And then it vanishes. And the shockwave executed is a gigantic palm shaped blast of wind.

Another one of the same concept, where everything is the same, just the deity illusion doesn't disappear at all and when the person delivers the shockwave, it looks like that the large deity has delivered a palm stike instead.


The second case I was talking about, would be illusion that'd sprout out two extra heads on both sides and multiple arms, just like zoro's asura. I just wanted to know the maximum extent of hands I could give myself until it looks illogical

Also, there a final one, where a punch(that sends the target flying) is executed. And just moments before the punch hits,the opponent sees the large deity punching him. same as as the shockwave one, but this isn't a shockwave.

(P.S. This thing should have a sub section in the the RP section)
Edited by Archebuster, Feb 22 2015, 02:12 AM.
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K1ngIsBack
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That one King dude
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In all actuality, what you want is relatively tame. As far as Zoro's Asura and the like, the way it's represented here is a simple supernatural cosmetic effect.

While it is simple to achieve, it does require a rank 28, so in that regard it is a bit costly. Now, because you want a giant asura/demon god/what have you, it may cost a bit extra, but all in all it's highly possible. You can even do after images, granted they would be small brief ones, around rank 14, such as an arm blurring so there are seemingly multiple arms etc.

So now that the basics are out of the way, let's try a few variations. These may or may not be effective depending on the build.

The first idea can be achieved using belli, rather than tp. The stipulation is that you must be a smith for it to work. As many seem to forget, or don't know at all, it is possible to make pseudo-magical weapons. Most of the time this is just a magical burning sword, or other elemental effects. But it is not at all limited to this. The problem is that rank 28 effect weapons can be hugely expensive. The reason this can work for you is that you are most likely a martial artist if you are using fists and shockwaves like that, so money is a lesser concern. It should be possible to buy a supernatural pair of gloves with a rank 28 illusory effect that produces your images. The benefit of this is that it could conceivably be used on any of your techniques for no extra tp.

The second one, like the previous, saves some tp by having the illusions stem from a single source rather than spending on separate techniques over and over. Using actual poisons to cause hallucinogens. Using doctor or assassin(it doesn't have to be primary, you don't need it to be a debuff) you could make a rank 14 hallucinogen technique that causes a specific hallucination, obviously that of your deity thing. Someone might say specific hallucinations are far fetched or whatever, in the case, tell them to shut the fuck up. In cases of withdrawal, people often hallucinate the same shit. In a shounen setting, it is not at all far fetched to say something causes a specific one in all people. Now, while most likely the cheapest option, this one does require you to land the poison for it to work. The best bet is airborn, but if they have a gas mask, or some other poison resistance, obviously this way falls short.

Anywho, these are the options that jump out at me. It's a cool idea that may seem daunting, but because of Zoro's Asura, our system actually accommodates it.
Edited by K1ngIsBack, Feb 22 2015, 04:59 AM.
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Julian


banba - http://s1.zetaboards.com/One_Piece_RP/topic/5448858/1/

bubba - http://s1.zetaboards.com/One_Piece_RP/topic/4824864/1/#new

shout - http://s1.zetaboards.com/One_Piece_RP/topic/8304693/1/?x=90#new
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Archebuster
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Lets see, a few questions did pop out after reading this.

1. You said it would actually cost extra tp more than r28 which I am fine with. And I don't suppose the attacks with such illusions at r28 could be material breaker techs for a change right(although I'd love to add material breakers)?

Before going further I would say I would have a build of Martial Artist and Carpenter. Because I want HoR and a submarine and am not taking JOAT by any chance. Though taking up smith in place of carpenter has a small possibility.

While the first option sounds really cool and all, the problem as I have said is me having carpenter. The idea of having fingerless gauntlets made of legendary material and 'cursed gems' sounds really nice. But, there is also this issue that I don't want to overuse these illusions and reserve them for a special few strong and effective attacks. Though this really did open up a great opportunity with less tp wasted. I dunno maybe I'd go for smith or maybe not. Time will tell. But, this idea helped me.

2. But, won't the the giant illusions be costlier in terms of belli since you said they would require a higher tech rank?

And as for the second one, it's gonna be a nope as I won't venture out into doctor and assassin proffs.

great ideas though. Keep it up bro.

And Thanks I guess.

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K1ngIsBack
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That one King dude
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For the first, and second questions really, the tp extra was referring to it being an attack and being an illusion. So at rank 28 base, you can instantly just lol-magic supernaturally make the giant illusions. Making them shockwaves or attacks could be viewed as a rank increase, though that all depends on how the technique is written etc. And yes, they could likely be material breaking with an additional rank increase.

To address why the second ones cost won't increase, that's because it isn't also an attack. It forever is, and will always be just an illusion. You just happen to use it in conjunctions with attacks. The best part about the illusion gauntlets is that you don't have to always make the illusions. You control when it happens, so if you want it to be rare, then use it less. And because you can use it regardless of what technique or whatever you're using, you can use material breaking techs etc freely with it.

Update: I must have missed this, but apparently other people can buy smith only weapons for a 30% increased price. Now, I'm not sure if this is only when they have a smith in their crew or not, but that means you wouldn't have to change from carpenter. I'd say the gauntlet/magical item route is your best bet.
Edited by K1ngIsBack, Feb 22 2015, 06:45 AM.
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Julian


banba - http://s1.zetaboards.com/One_Piece_RP/topic/5448858/1/

bubba - http://s1.zetaboards.com/One_Piece_RP/topic/4824864/1/#new

shout - http://s1.zetaboards.com/One_Piece_RP/topic/8304693/1/?x=90#new
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Dusk
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Feel the need to throw this in, though I won't be getting it any time soon. I'm planning on getting the pop green trait for my clown character. Two things I'm hoping to get is a prop green that create a big top around my character, the actual structure rather than a clone of the warlord. What would be a reasonable rank for a tech like this and if its for aesthetic more than anything, what would the duration be for it?

As an extension of this, would I be able to branch it into a plant type monster with tentacles and stuff. Presumably the duration on this would be far less. Can I make a tech like this and if so, what would the limits of its attacking ability be?
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K1ngIsBack
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That one King dude
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As for the first part, I absolutely think it's possible. Now, there are a few potential concerns about it. Number one is how it's worded. If it draws to close to legitimately stating it grows into a free standing building, then it may draw too close to quick construct. Now, this might not be an issue at all. Pop greens are pretty varied in use, so it may be allowed to just grow into structures, or pseudo structures. The easy way around this is the fact that you want a circus tent. Essentially, a tent is just a huge tarp, so with a pole in the middle, and the tarp, you could very easily grow one. Hell, it could just grow into a single slender tree in the middle with huge billowing leaves that hang down around it like a tent.

Obviously, it also wouldn't be an issue if you had quick construct, but I don't know the specifics of your character, and spending two traits to achieve this is a bit meh.

Either way, yes, yes it is possible, and not too difficult. For a big tree with big leaves, it's probably in the 28 range. How to tier pop greens is a bit finicky if they aren't straight up attacks. As most pop greens aren't long lasting, at least, from what we've seen, duration is a toss up. For a shrouding cover thing like this, it's obviously meant to last a bit, so duration could potentially be 4-5 posts, assuming nothing is restrained inside and can waltz out through the leaves if needed.

As for the second part, I'm not sure I'd branch it. Could it branch? Possibly, though it'd have to be an attack from the start. The better solution is to just have a second attack vine technique. A pop green technique where vines sprout at a location and cling to walls etc, and wave about at things near it. This is optimal because it serves your need for your attacking tent, and it's not limited to just your tent. If you're in an enclosed space where you can't use your tent, you'd still be able to toss these vine seeds around.

As far as 'plant monster' status goes, it can look like one, but as with most things, a technique cannot produce a semi-intelligent whatever combatant. The most likely scenario is that the vines indiscriminately wave about at things that come near them. As you guessed, the duration of these attack vines would be less than the tent, but on the plus side, as separate techniques, the tent would persist afterwards. As for attack limits, it's simply a conical aoe vine whip type deal, and damage/effects would be based on rank. For it to be a full 360 degree attack that covers the area of the tent, it's going to need to be the same rank or higher technique as the tent, but base 14 for attack vines.

Edit: To clarify, all rank estimations are assuming this is a decently sized circus tent
Edited by K1ngIsBack, Feb 22 2015, 07:23 AM.
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Julian


banba - http://s1.zetaboards.com/One_Piece_RP/topic/5448858/1/

bubba - http://s1.zetaboards.com/One_Piece_RP/topic/4824864/1/#new

shout - http://s1.zetaboards.com/One_Piece_RP/topic/8304693/1/?x=90#new
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Archebuster
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I have another one.

The char build I would go for would be a no df, haki tank Martial Artist.

Basic backstory would be that the char somehow ended up in a monestry(okay one of those uber cool shaolin templeish shrines with Monks , masters and fighters) on top of a mountains(place with snowfall) on Red Line while on an expedition to to steal some artifects hidden over there. There he learns some fighteing style during his stay of many years there after following the philosophy of the monks.

While atleast the basic Haki trait (or even the disciplined trait as well)along with a few stat traits are something that are definitely fixed on my list, I just can't make out what would well fit such a case,


  • Hammer of Rage, gonna give the char an angle where he tries to observe his enemy in action, trying to scout the weakpoints on his armour, cybernetic parts, weapons and then doing the needful and destroying them with ease. or,
  • Anatsuken, I guess this doesn't need any description at all. Finger pokes of doom. Hokoto Shinken for pg 13 is what it will be The sudden interest came when I realised that If I have mastery over finger strikes, I could also apply that to the debuffs. Strong debuffs mean strong freeform debuffs
Edited by Archebuster, Feb 24 2015, 01:32 AM.
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Emoisum
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What.
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How does one make Mysterio from Marvel comics.
LEXINGTON ADAMS JR. • CAPTAIN • TACTICIAN • SHOCK TROOPERSCommendations: 76 • SD Earned: 526 • ID: 37894-209 • Location: Grand Line
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Aoi Akemi
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That One Bitch
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Emoisum
Feb 24 2015, 02:59 AM
How does one make Mysterio from Marvel comics.
Armored Environmental Suit, and gaseous drugs.

Lots and lots of gaseous drugs.
'Dragon Warrior' Suzume • Medic • Doctor/Weapon Specialist/Inventor/Merchant • Crewless • Threat: 30 • SD Earned: 167 • Beli: 31,900,000 • L: Grand Line

Strength: 48 Speed: 49 Stamina: 25 Accuracy: 26 Fortune: 64


Musashi • Heavy Combat • Thief/Weapon Specialist • No Crew • Bounty: 5,000,000 • SD Earned: 60 • Beli: 12,500,000 • Location: Blues

Strength: 42 Speed: 17 Stamina: 20 Accuracy: 15 Fortune: 24


Scarlet Carnation • Cook • Inventor/Chef • No Crew • Bounty: 0 • SD Earned: 13 • Beli: 3,750,000 • Location: East Blue

Strength: 8 Speed: 14 Stamina: 8 Accuracy: 15 Fortune: 11
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