I am flustered on afew things on the inventor profession. Can you just up and create things and purchase them or do you have to have a certain trait or perhaps have a inventor technique (which doesn't make sense because inventors should be able to create with no drawbacks but buying or finding the matetials to create it) to make the item? Wether it's advanced or not depends on the mods descretion when purchasing it, so is there anything i'm missing?
I'd have to double check, but I believe that anyone can buy up to rank 8 inventions in the blues, and rank 14 in the GL, with 28 being NW, but I could be wrong. Inventors themselves can buy or make techs for the things that they want, with the advantage of buying them being no additional AE, and the advantage of making techs being saving massive amounts of beli.
For instance, the freezing tech I have made for my character Write's armor is rank 36 at its highest rank. If I were to buy the invention instead of spending tp, it would cost 72,000,000 Beli, which is pretty expensive.
There is a method to pricing inventions that is very concrete, but you wouldn't be able to figure it out looking at just one or two prices. Trust me when I say that invention pricing is consistent and non-biased.
ᕙ༼ຈل͜ຈ༽ᕗ #AtLeastItAin'tAids ᕙ༼ຈل͜ຈ༽ᕗ
My Crowning Achievement as G-Mod
Blugu of Good Vibes
Characters
Grit T. Write • Unlicensed Lawyer • Martial Artist • The Gang•Official Bounty: 110,000,000 • Private Bounty: 49,500,000 • SD Earned: 561 • Beli: 90,500,000 • Location: Raijin Island • #551A8B#8B2500
Ebby • Officer Chore Girl • Doctor • With a Horse •Commendations: 5 • SD Earned: 134 • Beli: 21,000,000 • Location: Loguetown #CC00CC
yeah looks like its a flat rank X2,000,000 which makes sense.
In this case I have a follow up question, for merchants whp can supposedly buy anything regardless of these restrictions can they for example buy a rank 14 invention in the blues, or a rank 28 invention on the grand line? Likewise if you buy an invention, say a rank 14 flamethrower, can you then go farther and make techniques that use that invention? How would the techniques scale in that case? My imagining is that if you have a rank 14 flamethrower that you paid for and you use it to make a rank 14 flamethrowing technique that the two effects stack. That the damage would be equal to 14 * 3 + 14 * 3.
Barbara
Barbara • Noble • Marksman • Unclaimed • Worldwide Acclaim: 160 • SD Earned: 466 • Beli: 4.5M • Location: New World • House Hydra
Jean Scoville Brickleberg
Jean • Spicy Child • President for Life • no crew yet • no ship yet • Threat: 145 • SD Earned: 400 • Beli: 108M • Location: ???
On Geo's question, that's something that I'd have to personally look into, and something I've intended to find out for some time now. I'll converse and figure out what the answer soon, hopefully. Also, inventions are not always a flat 2 mil per rank, I can tell you that.
As for Nexus, like I said, for non primaries, the limit for buying is r8 in the blues, r14 in the GL, and r28 in the NW. At r4, an invention tech will function as something simple, such as an attachment that you put on a sword that causes the sword to vibrate, making it a bit easier to cut stuff. You generally can't freeform inventions.
ᕙ༼ຈل͜ຈ༽ᕗ #AtLeastItAin'tAids ᕙ༼ຈل͜ຈ༽ᕗ
My Crowning Achievement as G-Mod
Blugu of Good Vibes
Characters
Grit T. Write • Unlicensed Lawyer • Martial Artist • The Gang•Official Bounty: 110,000,000 • Private Bounty: 49,500,000 • SD Earned: 561 • Beli: 90,500,000 • Location: Raijin Island • #551A8B#8B2500
Ebby • Officer Chore Girl • Doctor • With a Horse •Commendations: 5 • SD Earned: 134 • Beli: 21,000,000 • Location: Loguetown #CC00CC
Inventions aren't things that you can freeform you must either buy them or make techniques fr them (this option is limited to purely inventors though). In the blues the max rank invention you can buy is up to rank 8.
If you buy an invention you don't need a tech for it, you just go into the marketplace and you describe what your weapon/invention does. Rank equivalents basically work the same as they do for other techniques though so common effects for rank 8 inventions would be the same as for like punches and kicks or something.
For example you could buy a sword that has a piston in it or something so that it can rapidly retract and extend (gattling emulation) or like a hammer that upon impact releases a gust that throws people back (knockback emulation).
Yeah perhaps gust of air may be too much, I simply used that as an example due to the air being non damaging and simply for the purpose of the knockback effect. A better example would be something like the invention one of my characters has. One of his weapon can flip open (similar to an umbrella) and does so with enough force that if you're hit by it you get knocked back.
You'd need to actually describe the invention but generally a grappling system falls at rank 4 and rank 8 depending on what it does exactly.
@Geo - It depends on the invention in question, but at least for the flamethrower, IIRC, the flamethrower itself would be treated as a weapon with 14*2 power in freeform and if you use a tech, it treats the weapon's rank as power, much like with an energy logia.
So a rank 14 flamethrower invention using a rank 28 tech for instance would be (14*2) + 28.
Something like shooting out a grappling hook that you need to manually wind in is rank 4. If it automatically can rewind on it's own, then it's more rank 8.