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Vexx Vixen; [Flagged]
Topic Started: Aug 15 2014, 08:44 PM (368 Views)
DaNewGuise
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Account Name: DaNewGuise


Basic Character Information
Name: Vexx Vixen
Nickname: 'Blue Mane' Vexx
Age: 27
Gender: Male
Race: Human
Affiliation: Bounty Hunter/Merchant
Threat: 0
Achievements:
  • Not a damn one, but just you wait!

Profession: Merchant

Merchants are fairly charismatic people who are skilled in both bargaining and selling things to others. Their expertise means that they are very knowledgeable of the economy, and deal with all manner of merchandise. Additionally, they they tend to be well-connected in trading circles. Merchants can get a 15% discount on any purchases they make, no matter what the item, for themselves. Additionally, a merchant may purchase any item that is available to be purchased, regardless of the normal requirements.

Thief

The Thief is a job closely related to the assassin. They both provide stealth capabilities, though a Thief gains lockpicking skills instead of poison knowledge, can generally know their way around the ways of barter and trade, and pickpocketing. Thieves don't have it hard to find 'underground info' in most cities, either.
Position: Ringleader, Merchandise-Handler.


Physical Appearance
Height: 5'8"
Weight: 168 lbs
Hair: Light blue, very spiky on one side and very not on the other
Eyes: Yellow-Green
Clothing/Accessories: He wears a red t-shirt, with a white button-up unbottoned over top of it. With this he wears a pair of blue jeans, and a pair of blue shoes. On his left wrist is a yellow wristband, made of rubber.
General Appearance: A rather lanky individual, as one would expect of a fellow not of a martial class of any sort he appears to be out of shape for the most part. In the skinny variant, of course. He is pale of skin, with long, spiky hair on one side and short hair on the other. His face is lightly scarred on right cheek, and stuff touching that side irritates it, so he generally keeps any thing he can away from it, and only really cuts his hair on that side if he has a choice.

Spoiler: click to toggle


The Character
Personality: This fellow is a greedy man who looks towards money as the end-all-be-all of what life is about. Money is the nectar of life, money is power. He loathes the rich and pities the poor, but would help neither of them without sufficient profit. There is one thing in his life that boggles him to no end, and that is that he too easily makes connections with people. He is one of the easiest people in the world to betray, as he clings to anyone who doesn't immediately treat him like a sack of shit.

It's kinda pathetic really. A person could ask him for help, and he would do just about anything to help them out. Except for, you know, work that he is professionally able to give them. In such a case he has a fee. He's no a mercenary for hire, he's a merchant. He sells and buys favors, he negotiates with sorcerers and shakes down demons. He's all around a pretty manipulative fellow if it leads to his goals of attaining more money or a higher place in the pecking order of the world. But still, in the case nothing about the situation could possibly affect his standing, he would help a person out, and just accept their friendship as a payment.

What makes him likable? He's an honest merchant at the very least. He'll tell you that you are buying stolen goods or at least do you the favor of not telling you. He doesn't putz around and let people try and bargain with him, he'll give them a discount if they deserve a discount, and otherwise he has wholly fair prices for the goods he sells, even for stolen goods. He only steals from pirates, bandits, and generally frowned upon people of the crime-doing populace, thusly allowing him to place items back into 'legal' circulation. So he steals from criminals and sells to the public. Close enough, and with the right bribery, totally legal!

Hometown: Andthisiswhere Island, West Blue
History: Born on an island where unorthodox farming methods kept the community booming, it was very unlikely that he ended up how he did. Most likely he should have been a farmer, but no, his story looks a little more fucked up. One day there was a pirate raid, and this poor kid was used as a hostage, and wound up kidnapped. The only thing keeping him alive was his capabilities in manual labor allowing the rest of that pirate crew to screw around and party for longer without having to swab their own poopdeck.

He was kept fed and hydrated, sorta, and over a few months of sailing, managed to get himself into his sea-legs. The next stop was a pretty good stop for him, the pirates needed to resupply their stuff and made a stop somewhere in the North Blue. This is where they found out that they were pretty much outclassed, and they were forced out by the excessively competitive folks of the island. By the time they had time for a headcount, they only then noticed that their chore boy, and their ticket to party 24/7 was gone, and upon later checking, so were a few of their weapons.

He was soon adopted by a slightly higher than normal class family, in which he would start lessons in swordplay. This family was hyper competitive but couldn't birth a son to save their lives, and so when they adopted a son who'd survived around pirated their adrenaline was super high, and he would be subjected to immediate high-level and dangerous training. When he would fail to meet their expectations, he received an accidental scar, which served to him as a reminder of his weakness.

His lessons in Swordplay were quickly botched and ceased, and he would sell the swords and spears that he stole, and simply lived like that, buying a selling favors and merchandise he would happen upon or snargle from the occasional pirate crew thinking they were hot shit. Soon enough he was both old enough and wealthy enough to purchase a small ship, and set off in search of more business opportunities. While he occasionally aims for the head of a pirate bounty, he's mostly been in it for the merchandising opportunities.


Abilities and Possessions
Combat: Well, it would be false to say that he sucks at combat, but it's definitely not his strong suit. He is more suited to a tactical approach than a head-on assault. He is a good thinker, and uses resources more than skills. Still if confronted head to head, his tactics are almost solely defensive. Very rarely, but still as an option, will he utilize the very basics of kendo in order to combat a foe. He is not good at it in comparison to a swordsman, but in comparison to a normal person just picking up a sword or a stick, he would likely win.
Weaponry:
  • A Wheellock Pistol, single shot, iron quality.
Spoiler: click to toggle
  • An iron dagger, about 5 inches long, with a 6 inch handle. Tool-Quality sheath attached to a thin rope for a necklace.

Spoiler: click to toggle

  • Warthog Hunting Knife: The blade is made from what appears to be some form of bone or perhaps a tusk from a cannibalized tribesman. The brutal looking blade is hooked at the tip and has a serrated edge. The blade is of (Tier II) Quality Material, the blade itself is twelve inches long. The handle is made of some form of dense wood (Tier II) Quality Material, and is ten inches long. Wrapped in boar-hide for a grip, with a large chunk of carved bone in the shape of an arrowhead as a counter-weight at the butt-end of the hunting knife.

Items:
  • Various Mercantile items, for selling and stuff.

Beli: 11,800,000/12,800,000
SD Earned: 25
Stat Points: 57
Advancement Points: 0
SD Remaining: 0
Stats:
  • Used for Stats: 47
  • Used for Fortune: 10

    • Strength: 11
    • Speed: 12
    • Stamina: 12
    • Accuracy: 12
    • Fortune: 19 (11.75+6+2)
Traits: Rare Find (1 Professional Trait) – A keen merchant always has his eyes and ears open for an exceptional deal. At the end of every SL, the character will be offered a rare and valuable item determined at random (weapons, armour, devices, dials, materials, etc.) This item will have double their normal discount applied if it is purchased.

Pickpocket (1 General Trait) – As a thief, the character is skilled at obtaining money by less-than-acceptable means. Thus, they will always earn 20% more Beli in their Storylines.

Fate of the Emperor (2 General Traits) - By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (2) to your fortune score.


Devil Fruit
 
Devil Fruit Name: N/A
Devil Fruit Type: N/A
Devil Fruit Ability: N/A


Techniques
Regular Technique Points: 38
Used Regular Technique Points: 8
Special Technique Points: 0
Used Special Technique Points: 0

Techniques
Aokami no Tonakatsu (8)
Type: Offensive
Range: Close
Stats: ~
Description: A knife technique, a rapid barrage of slashes at close range, unable to actually target a specific point, but makes up for it by slashing a lot all over the target.
Pun


Development History
Gains/Losses:
The Tale of Bento Island - 19 SD, ::beli:: 5.7 Mil
Prize Pricing - Warthog Hunting Knife, - ::beli:: 1 Mil
6th Year Anniversary - 6 SD, ::beli:: 6.6 Mil
Edit Log:
Spoiler: click to toggle
Edited by DaNewGuise, Sep 29 2014, 06:25 AM.
Vexx Vixen • Ringleader/Merchandise Handler • Merchant/Thief • No CrewThreat: 0 • SD Earned: 70 • Beli: 23,050,000 • L: Bento Island, North Blue
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Shizuochan
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a real naga
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Should just kill the decimal on the Fortune calculation. Super awk.

I like your character.






Topic is flagged for approval.
Okay, fine, I actually have characters.


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ShadowBlade
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#ReturnOfTheKing
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Your character has been approved.

From here on, you can go find some people to RP with, and start getting into some Storylines.

Make sure you enter the appropriate information into your signature, the details of which can be found here.

Rain SK. D. Waters JaggerJohnson | "The Celestial King" | Wanted Dead or Alive!! ::beli:: 310,000,000

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IZUMI - 泉


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