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Bigger Bites for the Mako
Topic Started: Jul 28 2014, 10:24 PM (247 Views)
DarkEko13
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Gerwulf
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Character: Mako Cage
Request: Upgrading some Tech
Changes:
Note: I was curious about trying to make Hunting instinct work, any help would be appriciated


Old Moves
Shark Bite (4)
Type: Offensive
Range: Melee
Stats: N/A
Description: Kage gets very close to an opponent and lashes out with his teeth. This results in a bite, aimed at any unprotected fleshly area of the opponent. It can not go through any kind of armor.
Saw Strike (4)
Type:
Offensive
Range: Melee
Stats: N/A
Description: Kage gets right up next to an opponent, or close enough to them. He makes a single slash with both of his saws aimed at cutting the opponent. This attack can not pierce armor.


New
Bigger Shark Bite(8)
Type: Offensive
Range: Melee
Stats: N/A
Description: [Branched from Shark Bite (4)]

While close to an opponent, Mako chooses a spot as his target. He throws all of his weight toward the target and lashes out with his teeth. The bite is powerful enough to puncture regular leather
Double Saw Strike (8)
Type: Offensive
Range: Melee
Stats: N/A
Description: [Branched from Saw Strike(4)]

Mako gets within strike range of an opponent and starts to jab at a target with the edges of his twin swords. A moment is taken to pull back again once striking, but it can be done quickly. The strike can pierce regular leathers
Hunting Instinct (8)
Type: Supportive
Range: Self
Stats:
+2 Strength, +1 Speed
Description:

He tries to tap into his most primal feelings and urges. He temporarily throws away all ideas of humanity has has obtained over the years and reverts to his savage nature. This lasts for 2 post turns.
Edited by DarkEko13, Jul 29 2014, 07:34 AM.
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treize
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ZAFT Council Member
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Firstly your stat section on your app is a mess.

Used for stats should the total sp you used for stats.
Brackets should only be for adding stats from traits.

Make it more clear.

If you want to pierce Tier 1 materials and armor you will need a rank 14.

Hunting Instinct should buff for 3 stat points.
Amyral Vansen [color=#006400] • Crew Position • Ninja/Martial Artist/Chaplain/Navi • ? • Bounty: 30,000,000 • SD Earned: 274 • Beli: 78,885,000 • Location: Romulin Island

♦ Str: 33 ♦ Spd: 125 ♦ Sta: 50 ♦ Acc: 88
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DarkEko13
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Gerwulf
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Sorry, I've been trying to clean them up. Upon actually doing the math I realized that I mixed up my bonus with actual stat points, so I fixed it.

I changed it to regular leather, I was mostly aiming for a slow progression into eventually being able to pierce serious armor in later ranks. So by the next time I update the stat I can pierce Tier 1 materials since I probably won't update tell I get Rank 16

Changed Hunting Instinct Buffs
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treize
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ZAFT Council Member
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19+13+19+13=64 You're using one too many stat points.
Fortune is used for stats/4. 63/4=15.5 Rounded down to 15.
Max Rank is 7.
Amyral Vansen [color=#006400] • Crew Position • Ninja/Martial Artist/Chaplain/Navi • ? • Bounty: 30,000,000 • SD Earned: 274 • Beli: 78,885,000 • Location: Romulin Island

♦ Str: 33 ♦ Spd: 125 ♦ Sta: 50 ♦ Acc: 88
Wizardbeard and other characters
Scooped Characters: Kove
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Munchvengers - Oprp's Haxest Heroes; House Cup Tournament - Who will Win
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DarkEko13
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Gerwulf
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Well, then is it possible for me to downsize the ranks they are now? To 7 and then later increase them?


*edit*
So bonus to stats don't could toward fortune? I thought it did
Edited by DarkEko13, Jul 29 2014, 08:07 AM.
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Tengu
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80% Smut
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Nope, fortune is SP spent on Stats/4 + SP spent on fortune(3/5) + Fate of Emperor bonus.

Eh, you're probably better off waiting to hit 16 fortune, to be honest.
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Spunky Misunderstood Genius
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This was many moons ago, no reply was given by the great OP, I move.

Your topic had been reviewed!

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DarkEko13
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Gerwulf
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Sorry, I have to completely change the whole character, but honestly, I'm just going to scoop him.

Sorry again.
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