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Several Questions
Topic Started: Jun 29 2013, 01:03 AM (363 Views)
Porce L. Pot
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I hope this is the right place to ask these, but here goes:

-If entertainer is taken as a secondary profession, can the trait dazzling performer still be taken, even though you don't have the italicized professional skill of making buff and debuff effects?

-Can someone have more than one NPC, e.g. through having Born Leader and performance assistant as traits?

-Does the trait signature technique benefit from max-rank bonuses? Say, your signature technique involves the weapon you have mastered, and you have the advanced weapon mastery trait, will the technique always be your natural max rank + 3?

-Do shurikens or throwing knives fall under ranged weapons for the marksman trait?

-Are there any rules against transacting money between players? E.g., can a player hire the services of another player, or vice versa?
Jacque Trade • Joint Captain • Assassin • Merchant • The Jacks of All trades Threat: 0 • SD Earned: 0 • Beli: 500,000 • Location: Stearr Island
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Vilis
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Hello there, fellow newbie. I will answer as many of those questions I can.

- I don't know. You should get a member of stuff to tell you about entertainers.

- You can have more than one NPC, but you can only use one of them in every topic.

- No. The signature technique trait specifically states: "This signature technique is always of the natural maximum rank that the character is allowed". As explained above: "Natural maximum rank refers to the maximum rank as calculated based on your fortune only, ignoring the effects of other traits."

- I'm not too sure, but I think they could.

- I haven't seen any rules of the sort and this was actually on my mind as well. If I had to guess, I would say no.
Jamie Cross

Rebecca Right

Chloe Velvet
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Namine
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1. Yes, it can still be taken. The special technique points that you gain from Dazzling Performer are the only technique points you may use on buffing/de-buffing.

2. No—choose one or the other.

3. Yes, you should be able to. It is the max rank after all, just remember to make sure it corresponds to the trait that increases its rank.

4. There are a few rules. If two characters have roleplayed together, then one may transfer money to the other.

Though, I'm not sure what you quite mean by hiring services.
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Bambie

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Porce L. Pot
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1) So I can use debuff and buff techniques, and but only half my fortune worth of them. Got it.

2) To be safe I'll take that as a no.

3) I'll take the mod's word, got it.

4) Do they have to have Rped before, or can they transfer money if their is a storyline revolving around it, and they will be roleplaying within that storyline?
By hiring services, I mean characters are in a tough storyline, they hire some other players IC to help them out. Like mercenaries I guess.
Jacque Trade • Joint Captain • Assassin • Merchant • The Jacks of All trades Threat: 0 • SD Earned: 0 • Beli: 500,000 • Location: Stearr Island
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treize
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Vilis
 
You can have more than one NPC, but you can only use one of them in every topic.

- No. The signature technique trait specifically states: "This signature technique is always of the natural maximum rank that the character is allowed". As explained above: "Natural maximum rank refers to the maximum rank as calculated based on your fortune only, ignoring the effects of other traits."


Vilis is correct on these.
Amyral Vansen [color=#006400] • Crew Position • Ninja/Martial Artist/Chaplain/Navi • ? • Bounty: 30,000,000 • SD Earned: 274 • Beli: 78,885,000 • Location: Romulin Island

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Namine
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Whoops, my bad on those parts. Shouldn't be replying to these late at night.

Anyways, you don't really need to "hire" people. If you want, you can simply ask someone who's stronger or someone who's around your level to join your storyline and help out.

After all, when that person joins, they'll be receiving gains as well for participating.
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Bambie

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Porce L. Pot
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Ah, sorry for doubting Villis.
By hiring people, I meant in a more IC way. Usually, a pirate wouldn't risk his life to help another pirate for no fee. I imagine if players are willing to help out under most circumstances anyway though, services could fall under other things: say, a character needs to get somewhere and doesn't have a navigator. Small fee, they can pop onto a ship and get transport. Or they're severally injured and don't have a doctor, small fee, and they can hire someone to patch them right up. Or if someone in another crew has a specific trait or ability that favours them, like Insider Trading, or an inventor, they can hire them to accompany them for a specific storyline.

I'm asking because the crew I'm making would be an on the seas business run by three brothers trying to get money by any means by selling services, something like a merchant ship cross bounty hunters to hire. I'm not sure if this possible, but it'd be good to check.
Jacque Trade • Joint Captain • Assassin • Merchant • The Jacks of All trades Threat: 0 • SD Earned: 0 • Beli: 500,000 • Location: Stearr Island
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Vilis
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No, you are better off doubting me if a staff member says otherwise. I just happened to have the same questions a few days ago and several people told me so.

I don't know about hiring people and paying them for their services, but what you want is kind of unlikely to happen. Not because there is a rule forbidding you from doing so, it's just the way this site works. See, people generally have their own crew and go in storylines with them. What's more, you can only enter a thread in the island you are currently in. The only exception is the four Blues, you can be anywhere you want in them. But once you enter the Grand Line, this changes. Let's say you are in Little Garden and want to hire a navigator to get to the next island. A member would need their character to also be in Little Garden at the time, and they would also need to have their slot open. What's the chance of that happening, you ask? Slim.
Jamie Cross

Rebecca Right

Chloe Velvet
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Porce L. Pot
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I see your point. I guess my crew could have business cards and guys can call from denden mushi to hire the ship to come over, but that might be a little impractical. Though, I imagine most transactions would take place on the blues, making conveniently bumping into the merchant ship more possible.

An easier solution would to keep the idea of a merchant ship on the seas, but make transactions mainly with IC money (so actual spendable Rp money isn't transacted), in off screen transactions with imaginary customers, or IC money being transacted for things that an actual character would pay for, but the player controlling it wouldn't, e.g. food, entertainment, etc.
I'll see how it turns out.
Edited by Porce L. Pot, Jun 29 2013, 03:27 AM.
Jacque Trade • Joint Captain • Assassin • Merchant • The Jacks of All trades Threat: 0 • SD Earned: 0 • Beli: 500,000 • Location: Stearr Island
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Vilis
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You could always just get another member to be part of your crew. There should be someone around willing to RP being on a merchant ship. Post a topic in RP discussion, see what happens.
Jamie Cross

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Porce L. Pot
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I already have another member who's going to be joint captain of the merchant ship, it will be a ship of two player characters and one NPC (for now, at least).
Jacque Trade • Joint Captain • Assassin • Merchant • The Jacks of All trades Threat: 0 • SD Earned: 0 • Beli: 500,000 • Location: Stearr Island
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Porce L. Pot
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Sorry for the double post, buuut ... I have a couple more questions:

-When gaining threat as a bounty hunter, how do you capture bounties? Can you just make a storyline where you capture a pirate? If so, what are the limits of bounties you can capture at certain levels?

-Do NPCs count as a Bounty Hunter when calculating threat gain (the more hunters, the lower the percentage)? If so, do NPCs get mooks?

-When you have a ship, do minor things like furniture, art, plants, etc. that don't benefit combat come free?
Edited by Porce L. Pot, Jun 30 2013, 12:15 AM.
Jacque Trade • Joint Captain • Assassin • Merchant • The Jacks of All trades Threat: 0 • SD Earned: 0 • Beli: 500,000 • Location: Stearr Island
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Darkoda
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-Yep, you just have a storyline where you capture a pirate. Just make sure that you can justify the pirate's strength in relation to the bounty you give them and you're good. The subsidized notoriety table in the professions thread should give a good idea of about how strong a pirate with a certain bounty tends to be - it's not set in stone but don't have say a starter one shotting a ten million bounty.

-Do you mean a Born Leader NPC? Not sure about that one as far as the threat but NPC's do not get mooks.

-Those things come along for free.

Sakura

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Porce L. Pot
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Thanks for the help. I see that a custom trait called financial master is pretty much available, so with traits like that, if you start off with tough bargainer, do you only have to pay 2 more traits to bring it up to financial master level?
Jacque Trade • Joint Captain • Assassin • Merchant • The Jacks of All trades Threat: 0 • SD Earned: 0 • Beli: 500,000 • Location: Stearr Island
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Tengu
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Yes, as with other things, such as upgrading the single trait Martial Arts/Weapon Mastery traits to the full version, and Advanced Cyborg from Basic
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