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Item Guide?
Topic Started: Jun 12 2013, 10:04 PM (371 Views)
Lurren
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I can't seem to find any guidelines for what types of items I can start with, how much items are or anything along the lines of designing items for an inventor, smith or other profession that creates objects. The best I found is a list of materials but that doesn't answer anything. What's the upkeep cost for gadgets, grenades or other gizmos an invebrother could make? What do these things cost in the first place? How can I gauge their value?

I'm also not sure what I can have for starters items belong the fact that it's two one hand or 1 two hand item. Can the item be an invention of mine? I was told that all my guns have to have one shot, isn't there a way to improve this if one is an inventor? Can I make a custom trait to gain more/better/unique gear?
Lurren Elgard • Crew Position • Marksmen, Inventor, Smith, Merchant • Dauntless Pirates
Bounty: 0 • SD Earned: 0 • Beli: 500,000 • Location: South Blue


Reimii Lefey • Crew Position • Marksmen, Carpenter, Thief, Naturalist • Future Valhalla Pirates
Bounty: 0 • SD Earned: 0 • Beli: 500,000 • Location: South Blue


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Singularity
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Here

As for the price of items, you post what you want in the market place and a mod prices it for you, you can improve your gear by buying better gear. The technological requirement of items available to inventors will be far higher than that available to those of the other professions that's pretty much their main bonus.
Edited by Singularity, Jun 12 2013, 10:07 PM.
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RainingBlades
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To expand, guns are all single shot to start out, but you can buy guns later on with multiple shots when you have the money for it, whether you're an inventor or not. As far as making a custom trait for new gear and shit, I don't see how that would really be useful since it'd probably be an Inventor Professional Trait and you would already get to invent cool stuff for being an Inventor in the first place.
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thelonelynarrators
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Lurren
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@Singularity, Thank you for the link but I've already reviewed it. That was where I found out how many weapons I can start with but it doesn't give any other information beyond a very vague description. It says I can start with 1 two handed weapon or 2 one handed weapons (without profession) then gives a very basic list of "Katana, rifle, axe etc" this doesn't really tell me anything. Can I have a shotgun, a harpoon with attached cable, an axe with attached batteries to electrocute people?

I'm glad that at least the mods have a system for pricing items, although I wish it was public knowledge. It makes it hard to judge what I can and can't do as an inventor.

@RainingBlades, This is the second time I've heard about the one shot rule and I still can't find it anywhere. I believe you but I can't find it.

There are a lot of reasons to start with extra items. Most of them rp reasons, like a weaponsmith would likely have access to a collection of weapons as they have been making them, a merchant could be selling guns giving either access to a small personal armory. A combative reason could be a character that fights buy firing dozens of handguns like Maryl from Trigun (I'd imagine it would be rediculous to purchase 100 handguns, although I have no idea how much they cost)

@anyone, I'm told grenades are too expensive to start with but how much are they? Am I not allowed to start with them because they explode or because I have them as pinpull design which might be a bit too high tech? Would I be able to start with them if it was a lit fuse design with blackpowder thrown into a simple container instead?
Edited by Lurren, Jun 13 2013, 03:02 AM.
Lurren Elgard • Crew Position • Marksmen, Inventor, Smith, Merchant • Dauntless Pirates
Bounty: 0 • SD Earned: 0 • Beli: 500,000 • Location: South Blue


Reimii Lefey • Crew Position • Marksmen, Carpenter, Thief, Naturalist • Future Valhalla Pirates
Bounty: 0 • SD Earned: 0 • Beli: 500,000 • Location: South Blue


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Joker
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Lurren
Jun 13 2013, 12:40 AM
@anyone, I'm told grenades are too expensive to start with but how much are they? Am I not allowed to start with them because they explode or because I have them as pinpull design which might be a bit too high tech? Would I be able to start with them if it was a lit fuse design with blackpowder thrown into a simple container instead?
I'm not too sure, but it probably is because they are way too expensive for a starter character, ranging somewhere in the millions, plus the container for the grenades has to be non-reactive, and cannot let any oxygen inside of the container, so the item for that wouldn't be cheap either, so a grenade or any explosive similar to one would be out of reach for any starter characters.
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RainingBlades
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Only single shot guns for starter weapons should be in that topic Rayne linked. Obviously it's not and I'll fix it later.

Inventions are either create through techs or by purchasing them while having access to inventor. That applies to grenades, special weapons like switchblade swords, all of that. Since a starter won't have enough beli or tp for it, you won't be getting something like a harpoon gun or an electric sword (you will NOT get that anyways no matter the amount of beli you have) as a starter.

Merchants and smiths cannot have free access to a bunch of weapons because that's just wrong. There is no reason you should be given weapons that you could use and abuse without paying for them. If you want to rp out selling items, small weapons or otherwise, then fine. But no to personal armories for free.
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thelonelynarrators
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Darkhunter
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you can make a grenade at rank 4 through a tech but purchasing grenades will end up being too much for a starter, if that helps.

Also you can buy weapons still iron is pretty cheap. Most of the times unless you go crazy with stuff like trying to make a seastone sword at the start mods will be happy to tell you in your app if you can and can't have something and the prices for it.

The reason that prices aren't revealed is because while mods do have a system, pricing isn't an exact science and sometimes discrepancies happens or changes must be made or simply guessing when an item that was never imagined appears. It wouldn't do anyone any good if members thought they knew better than staff on an issue that is imperfect in design.
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Lurren
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I want to thank everyone for helping me out and taking the time to answer my questions. I'm not 100% but with all of your help I feel I can make some edits to my character now.
Lurren Elgard • Crew Position • Marksmen, Inventor, Smith, Merchant • Dauntless Pirates
Bounty: 0 • SD Earned: 0 • Beli: 500,000 • Location: South Blue


Reimii Lefey • Crew Position • Marksmen, Carpenter, Thief, Naturalist • Future Valhalla Pirates
Bounty: 0 • SD Earned: 0 • Beli: 500,000 • Location: South Blue


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