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[Suggestion] System Mods; New Staff Position
Topic Started: Apr 1 2013, 03:20 PM (347 Views)
Dyson
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Old Sea Dog
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There was recently another topic pertaining to an idea I've been playing around with for a while - a new mod position in the staff. I wanted to take the time to put together a topic approaching why I feel there is a need for such a position, what I imagine such a mod would do, and how it fits into my current understanding of the positions. Some comments may also relate to my opinion on some changes that could be made to staff as a whole.

This will include a good degree of my understanding of certain rules and may not reflect other opinions. If I have certain elements outright wrong, please correct me so I can make note of it. If it changes my thoughts on anything here, I will also do my best to make note of it.

Staff Overview
The need for System Mods
The duties of a System Mod
Q&A
TL;DR Version

Thank you for your time.
Mariko Hel Eljudnir • No Position • Carpenter/Martial Artist • No Crew • Bounty: 58,000,000 • SD Earned: 200 • Beli: 41,000,000 • Location: Island of Rage, Grand Line
• Strength: 80 • Speed: 45 • Stamina: 70 • Accuracy: 35 • Fortune: 53 •

Lark Reyes • Commander • Inventor / Marksman/Martial Artist/Smith • The Ardent WingsCommendations: 41 • SD Earned: 287 • Beli: 45,572,500 • Location: Kyuka, Route 2
• Strength: 53 • Speed: 125 • Stamina: 54 • Accuracy: 125 • Fortune: 67 •

Veice Vicious • No Position • Navigator / Weapon Specialist • No Crew • Threat: 103.5 • SD Earned: 215 • Beli: 20,850,000 • Location: Loguetown, East Blue
• Strength: 84 • Speed: 84 • Stamina: 55 • Accuracy: 50 • Fortune: 57 •

Ritsuka 'Rizumu' Meiban • No Position • Entertainer/Weapon Specialist • No Crew • Bounty: 60,00,000 • SD Earned: 214 • Beli: 48,900,000 • Location: Naia Island, Route 4
• Strength: 45 • Speed: 60 • Stamina: 54 • Accuracy: 65 • Fortune: 56 •


Remember those who tread before you.
Jeanne LaraheAlycia Rose CrawfordSanosuke 'Onii-chan' HaradaLina Aconite
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Darkhunter
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Anti-Pika Specialist
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System mods are rather unecessary as thats basically what admins do anyway and it seems pretty silly to hire people to just make sure things are running smoothly in the wc considering this would just go the Disneyland route anyway(For those who don't know Disneyland had a terrible rat problem when they first opened. In order to solve the problem they brought in cats. The cats ate the rats and now they have a problem with wild feral cats roaming about the park at night.) Bringing in people to manage something like that would eventually stop doing that or would go mad with power as admins are in control of the wc for a reason.
Point is theres no real need for this and would just take away from people who could do regular mod stuff and put them into internal policing.
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happiest day ever

Neon is a prophet

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Dyson
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Old Sea Dog
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The 'Disneyland Route' you touch on is a really interesting problem, but I'm not sure how that would apply. It's true, a problem is being chased down by introducing something new (SMods), but it's a broad assumption that this introduction would turn negative. An SMod that doesn't do their work should face the same punishments that any mod not doing their work would suffer. And in particular, if the WC isn't producing, the SMods are the ones who have to shoulder the immediate blame. As for going mad with power, they don't have the power to enact anything. They hold no more (and quite possibly less) of a chance to negatively effect the site or abuse their power than any CMod or GMod does. As the WC produces the rules for the site, the results are obviously watched, and far more closely than the results of every character application and technique approval. I cannot even imagine the Admins merely begin reduced to rubber-stamping, even with SMods.

I also find a flaw in the comparison because the WC is already open territory. I cannot admit to knowing their number or names, but 'Special Members' are supposed to exist. They are little more than members who have access to the WC because they are uninterested in mod work or the positions therein, but have trusted opinions. If they can be trusted to be in the WC, and are offered as an exception in order to have them present, at least one of them should be willing to take on some responsibility. On the other hand, there are some mods who are said to hold onto their position merely because they are wanted for more than their handling of applications. Giving them a position that gives them a different kind of responsibility from gradings or applications would give them the position on staff they're wanted for without them being accused of ignoring their responsibilities.

For the concept of Special Member, I must add an anecdote. A long time ago, I was asked to participate in a discussion about some rule changes and got to see how things behind the scenes played out at that time. I'll save most of the details to focus on one thing: There were other members there as well, but none of their opinions mattered to some of the more abrasive staff due to their lack of position. A position for people trusted for their opinion could give those kinds of opinions more weight for a more balanced discussion, if such a problem was still occurring.

We have CMods for the very reason that the Admins cannot check every single application themselves, and Narrators because gradings are too time consuming even with the other mods. The WC does not seem to be producing results at the rate that perhaps it should. Only the quickest of rulings that are passed make it out to members with any regularity. Hopefully focusing individuals on the task of getting the WC more productive would solve this better than just harassing the Admins to work harder or pressuring anyone similarly.
Mariko Hel Eljudnir • No Position • Carpenter/Martial Artist • No Crew • Bounty: 58,000,000 • SD Earned: 200 • Beli: 41,000,000 • Location: Island of Rage, Grand Line
• Strength: 80 • Speed: 45 • Stamina: 70 • Accuracy: 35 • Fortune: 53 •

Lark Reyes • Commander • Inventor / Marksman/Martial Artist/Smith • The Ardent WingsCommendations: 41 • SD Earned: 287 • Beli: 45,572,500 • Location: Kyuka, Route 2
• Strength: 53 • Speed: 125 • Stamina: 54 • Accuracy: 125 • Fortune: 67 •

Veice Vicious • No Position • Navigator / Weapon Specialist • No Crew • Threat: 103.5 • SD Earned: 215 • Beli: 20,850,000 • Location: Loguetown, East Blue
• Strength: 84 • Speed: 84 • Stamina: 55 • Accuracy: 50 • Fortune: 57 •

Ritsuka 'Rizumu' Meiban • No Position • Entertainer/Weapon Specialist • No Crew • Bounty: 60,00,000 • SD Earned: 214 • Beli: 48,900,000 • Location: Naia Island, Route 4
• Strength: 45 • Speed: 60 • Stamina: 54 • Accuracy: 65 • Fortune: 56 •


Remember those who tread before you.
Jeanne LaraheAlycia Rose CrawfordSanosuke 'Onii-chan' HaradaLina Aconite
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Clarity
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Parrot
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Assembly line method is one of the most efficient processes. Dyson already touched on that so I'll just state that I agree with him. Adding this position would only serve to increase overall site efficiency.
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SvenFold
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💩Ace💩
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The concept is nice.

From what I've been hearing, communication in the WC isn't exactly as good as we would like, and, similarly, there are things in it that basically sit for extended periods of time.

The question is, who could be a SMod that actually has the ability to fix these issues?
PC
 
Ronma - (Pirate | 901 SD Earned | 210,000,000 Bounty)


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Celes
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Rookie
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A nice conept indeed. As Hainen mentioned in the cbox though, the only people he'd trust to be a system mod are essentially people he would make Admins anyway. So it goes back to basically Admin doing work still and whatnot. Even though, yeah, despite CMods and Narrators existing to do work that an Admin otherwise could do, that particular aspect is a bit higher as far as importance goes. Or some similar word to that I can't think of at the moment.

At the least, I could see them as like "stand-ins" when Admin go MIA which tends to happen every now and again. But then that partly undermines Global Mods to me, who I could very well see basically serving that role in addition to their other duties.
Eugene Hawking • Martial Artist/Scholar • The Happy Pirates • Bounty: 0 B • Location: Loguetown, East Blue • SD Earned: 1/151 • Beli: 49,250,000

Strength - 35 • Speed - 34 • Stamina - 34 • Accuracy - 34 • Fortune - 61
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C0nMoney
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Lord of Ruin
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I like the idea, but if Hainen is already saying he would only trust a select people (basically Celes) with that role then idk how this could go any further. Unless other admins support it and want people other than potential admins to do it.
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Hainen
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No Fucking Way
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The issue at hand is basically that, when it comes to overviewing and finalizing discussion decisions, there is one additional factor other than the rules and system capability that's expected of a global mod. Someone entrusted with that duty would need to see things our way. We have a system, a set of guidelines, based on our design philosphies, which outline what kind of forum we want to run, and what we should strive away from. System decisions that are made have to be made with these philosophies into account. You've heard me say many times that this site is not the OP canon, and this is exactly why. We have large differences, based on what we think fits on our forum, what we want to have, what we don't want to have and what is too much work to incorporate.

Being system mod, you would have to have the quality of not only having excellent argumentative skills and system knowledge, but also, essentially, agree with me, with Speak and Yak, and with what's written in the System. Being good wouldn't cut it. You would have to be a very special kind of good, namely one that we like. And as C0n pointed out, Celes is the only member that I know which have consistently proved his stance to be such.

That said, there is of course a difference between having your opinions and views in the system, as we Blues have, and following and adhering to such. I'm not sure how well the latter could be taught, but it might be worth a try.
Bella Cherin • N/A • Fool • Threat: 0 • SD: 15 • Beli: 6,950,000 • L: Bausyer Island


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Jeanne C. L. Hawes • Assassin • No Crew • Bounty: 0 • SD: 102 • Beli: 14,650,000 • L: North Blue, Torino Island
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