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| Alexander Markusson; [Flagged] | |||||||||||||||||||||
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| Tweet Topic Started: Mar 20 2013, 01:16 PM (301 Views) | |||||||||||||||||||||
| Mega | Mar 20 2013, 01:16 PM Post #1 | ||||||||||||||||||||
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Secret Technique
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Character Template [-----] Account Name:SilverXslash Basic Character Information Name: Alexander Markusson Nickname: N/A Age: 24 Gender: Male Race: Human Affiliation: Marine Rank (Commendations):Ensign (1) Achievements:
Profession: ~Marksman The profession of Marksman provides sound experience and insight in calculating range, distance and wind elements and their impact on the path of a projectile. It is a general trait that applies to guns, slingshots, cannons, rifles and the like. People without this profession will have little to no luck in firing cannonballs where they are supposed to go under normal battle conditions. A marksman will be able to start with more ranged weapons than normal. They also do not need to pay upkeep for their ammunition. ~Navigator The Navigator profession gives knowledge about reading sea charts, currents and weather, reading the stars for a position and a lot of practical ship knowledge, too. Plotting a course along with the related mathematics, all of these are part of the Navigator's job. ~Carpenter A Carpenter is someone who makes a living off building things, from mainly but not limited to, wood. With the times being as they are, most carpenters build ships, but there are also those who instead possess the knowledge of making better buildings and such, as well as smaller items that they craft. ~Smith A Smith is a man or woman who makes weapons and tools out of metal. Generally swords, since they fetch the best price, but it is in no way limited to this. Making cannons and parts for inventors is also part of their business, and they also get good knowledge within metallurgy. Position: Wanderer Physical Appearance Height: 178 cm Weight: 74 kg Hair: Long brown hair tied in a ponytail Eyes: Green Clothing/Accessories: He wears your typical travellers garments, leather boots, gloves, shirt, pants and a dusty cloak, all of his clothes are brown and contain plenty of pockets. He has no real accessory with the exception of a simple feathered hat. General Appearance: He is more or less good looking, he looked better in his youth but years of travelling has given him a somewhat rugged look. His body build is lean and not overly muscular, but with enough mass to not seem scrawny. He has several smaller scars a bit here and there on his body but none that really stand out over the norm, in fact most are barely noticeable as his skin colour has become tanned since he got most of them. Spoiler: click to toggle The Character Personality: Calm would be the best word to describe Alexander, calm and with an insatiable lust to see all that the world has to offer, while he has yet to see much of the world what it has offered so far has only spurred his imagination. He tries to get along with anyone he meet and has yet to encounter someone he truly hate and so he retains an optimistic outlook, some would say naive but he is not one to be tricked. As he himself would say 'You don't travel without knowing how to handle yourself' Neutral would be another good word to describe Alexander, He doesn't like to emotionally invest himself into conflicts and prefers to stay at a level where he doesn't feel attached to the things he encounter, he wants to see and experience, not put down his roots. To keep things this way he has taken a policy to never stay longer than three weeks at any one place, any longer than that and he thinks he will want to settle at the place which isn't what he is out to do. He usually stays far shorter than that but he has that philosophy in case he encounter something truly interesting as a means to separate from it and seek out other interesting things. While he has his likes and dislikes nothing really stands out, he hasn't experienced enough to form a truly firm opinion about anything other than his lust to travel. Hometown: Cretolo Island, North Blue History: There really isn't much to say about Alexanders past, he was born in the North Blue on a small and boringly mundane Island, they had a marine base so pirates rarely approached, the marines themselves tended to mingle casually with the population when not on duty and there were next to no crime. In short it was a safe island good for bringing up families, and there Alexander was born. Already in his early days he would dream of travelling around the seas to experience adventure, as he grew that turned into a determination to see it through. Starting to learn how to handle himself he first began to join in the marines during their firing drills, they really didn't mind as he wasn't in the way and it gave them someone else to talk to on the base for a change, the base being on the more rural side by marine standards. His next step was learning how to make his own Weapon, and more importantly repair and reforge it. For that purpose he went to the island smith and learned what he could, that also lead him into shipbuilding, for the smith made some of the metal parts for the local carpenter, realizing he wouldn't be going anywhere without a ship and the means to repair it should the worst happen he began making his own small boat, learning how to build more efficiently as he went along. With that came the natural question of how he would be getting anywhere at all as he had no knowledge of navigation. That left only one thing to do, learn it, with all those tasks it was no surprise his teens vanished just like that. As for his parents they weren't too fond of the idea that he would be out travelling but as he was a grown man by the time he left they figured it was high time he got his rear end out of the house and did something of himself. And so it was that he left his home with little ceremony, only seeking adventure and to see all that the world has to offer. Abilities and Possessions Combat: Being first and foremost a Musketeer type combatant Alexander will use his Musket to try and shoot his opponents, if forced into melee he will switch to using his Bayonet, other than that he will use any field advantage he can find and will try to be in a position as advantageous to him as possible, he will however prefer taking down his enemies at a distance. Weaponry: Bayonet – a simple 20 cm long ring bayonet of iron quality that may be attached to the end of a musket without preventing it from firing Musket – A simple iron quality single shot, muzzle loaded, slightly modified (ability to attach a bayonet) flintlock Musket. Items: Powder Pouch, a pouch containing gunpowder for the Musket as well as round bullets, both packaged into ‘quick loading’ cartridges as well as tools for measuring gunpowder and the cloth/paper to use for cartridges and wadding Beli: 3,000,000 Upkeep:0 SD Earned: 10 Stat Points: 42 SD Remaining: 0 Stats:
Regular Traits N/A Professional Traits Jack of All Trades (1 Trait) – The character is able to master multiple skills, and has become adept at a number of things. This character gains two additional secondary professions. A character may not have Weapons Specialist, Marksman and Martial Artist. Forging Master (1 Trait) – All the experience the character has gained in making weapons allows them to produce them more cheaply. These smiths get a 30% discount for any weapons they make, and they are nice enough that this discount applies to their crew members as well. Advanced Weapon Mastery [Musket] (2 Traits) – The character masters thisweapon to the level that very few can best them. All techniques involving this weapon are raised two ranks for free, and the maximum rank for techniques involving this weapon is three higher than the natural maximum.
Techniques Regular Technique Points: 20 Used Regular Technique Points:11 Special Technique Points:0 Used Special Technique Points:0
Development History Gains/Losses:
Edit Log: Spoiler: click to toggle Edited by Mega, Sep 8 2013, 03:10 PM.
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Active Characters Yue Akame Udiya Deathbane Esmeralda Vertiline Mark Hamilton Tamir Easthaven
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| ♥ treize | Mar 20 2013, 03:29 PM Post #2 | ||||||||||||||||||||
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ZAFT Council Member
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Please add another paragraph of Personality. Also put N/A for Devil Fruit Name, Type, and Ability. |
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Amyral Vansen [color=#006400] • Crew Position • Ninja/Martial Artist/Chaplain/Navi • ? • Bounty: 30,000,000 • SD Earned: 274 • Beli: 78,885,000 • Location: Romulin Island ♦ Str: 33 ♦ Spd: 125 ♦ Sta: 50 ♦ Acc: 88 Wizardbeard and other characters Scooped Characters: Kove Chat Aliases Munchvengers - Oprp's Haxest Heroes; House Cup Tournament - Who will Win | |||||||||||||||||||||
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| Mega | Mar 20 2013, 04:51 PM Post #3 | ||||||||||||||||||||
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Secret Technique
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done | ||||||||||||||||||||
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Active Characters Yue Akame Udiya Deathbane Esmeralda Vertiline Mark Hamilton Tamir Easthaven
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| ♥ treize | Mar 20 2013, 05:23 PM Post #4 | ||||||||||||||||||||
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ZAFT Council Member
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Golden. Topic is flagged for approval. |
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Amyral Vansen [color=#006400] • Crew Position • Ninja/Martial Artist/Chaplain/Navi • ? • Bounty: 30,000,000 • SD Earned: 274 • Beli: 78,885,000 • Location: Romulin Island ♦ Str: 33 ♦ Spd: 125 ♦ Sta: 50 ♦ Acc: 88 Wizardbeard and other characters Scooped Characters: Kove Chat Aliases Munchvengers - Oprp's Haxest Heroes; House Cup Tournament - Who will Win | |||||||||||||||||||||
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| Nero | Mar 22 2013, 02:47 PM Post #5 | ||||||||||||||||||||
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Best Husband
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Your character has been approved. From here on, you can go find some people to RP with, and start getting into some Storylines. Make sure you enter the appropriate information into your signature, the details of which can be found here. |
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