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Special Crew Mooks?
Topic Started: Feb 18 2013, 09:09 PM (759 Views)
Chips
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Is it possible to have or buy special crew mooks? Like, instead of ship mooks that are just normal humans, can I have my mooks be all fishmen or cyborgs or hedgehogs named Jerry?

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Blue Euringer
SD Earned: 392
Bounty: 75 million
Affiliation: Pirate
Profession: Martial Artist / Thief
Devil Fruit: Pamu Pamu no Mi

Crew: The Black Sale Trading Company (BSTC)
Position: Captain
Current Members: 3
Crew Bounty: 193 million
Current Location: Sea Train Zone - Pucci

Then Tommy tries to think up a plan to defeat this guy and after a few seconds, thought of the perfect plan to knock him out which was to punch him in the back of the head. He then out maneuvers him by side stepping to the back of him and punches him right on the back of his head perfectly which then knocks him out for the rest of the bar brawl. "That took care of him, now who next?"

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RainingBlades
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I think this question was asked once before, and the answer is no. Crew mooks are meant to just be your basic humans, nothing more. Nothing special about them like being fishmen or cyborgs or whatever.

Makes it really lame if you're trying to do an all fishman crew (which gives me a cool future crew idea now that I think about it), but eh, rules are rules.
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Yuan
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I don't see any reason why you couldn't have all fishmen mooks for story purposes, but they would be considered to be weak fishmen, no different from regular humans.

But are we talking about just ship mooks here?

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Kunugi

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Frostbite Pirates Division 1 • Bounty: 76,000,000 Beli • SD Earned: 365 •
Beli: 66,000,000 • Ship: Ice BreakerLocation: Red Line Rapids
Strength: 63 • Speed: 65 • Stamina: 62 • Accuracy: 62 • Fortune: 93 • Action Economy: 5

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Darkhunter
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It was determined awhile back in a wc topic that adding special races even if just for flavor could give mooks too much power. Fishmen do have advantages over humans after all and cyborgs are metal and full of special stuff.
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Chips
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Even if it's purely for flavor? I mean, a mook is still a mook. Despite whatever special abilities a mook may have, their damage and health is really minimal. I'd expect something like this to cost extra or require a trait, but I don't see how it's completely impossible.

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Blue Euringer
SD Earned: 392
Bounty: 75 million
Affiliation: Pirate
Profession: Martial Artist / Thief
Devil Fruit: Pamu Pamu no Mi

Crew: The Black Sale Trading Company (BSTC)
Position: Captain
Current Members: 3
Crew Bounty: 193 million
Current Location: Sea Train Zone - Pucci

Then Tommy tries to think up a plan to defeat this guy and after a few seconds, thought of the perfect plan to knock him out which was to punch him in the back of the head. He then out maneuvers him by side stepping to the back of him and punches him right on the back of his head perfectly which then knocks him out for the rest of the bar brawl. "That took care of him, now who next?"

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Celes
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It's not so much impossible as much as just not something that sits well with staff. There's always a desire to limit and keep mooks and NPCs in general weak and lacking in customization compared to a PCs, even when they really just serve as an extension of said PC. So it's really just customization still and/or flavor as you said. But that doesn't sound reasonable at all huh.
Eugene Hawking • Martial Artist/Scholar • The Happy Pirates • Bounty: 0 B • Location: Loguetown, East Blue • SD Earned: 1/151 • Beli: 49,250,000

Strength - 35 • Speed - 34 • Stamina - 34 • Accuracy - 34 • Fortune - 61
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Chips
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I do understand the reservations staff has. I mean, I know I wouldn't abuse them, but I know there's several others who would milk the special customizations for all they're worth. I was mostly just hoping to open up the idea and see if anyone had a good idea on how to implement it in such a way where potential to abuse is little to none. But yeah, although I had good intentions with this idea, I do understand.

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Blue Euringer
SD Earned: 392
Bounty: 75 million
Affiliation: Pirate
Profession: Martial Artist / Thief
Devil Fruit: Pamu Pamu no Mi

Crew: The Black Sale Trading Company (BSTC)
Position: Captain
Current Members: 3
Crew Bounty: 193 million
Current Location: Sea Train Zone - Pucci

Then Tommy tries to think up a plan to defeat this guy and after a few seconds, thought of the perfect plan to knock him out which was to punch him in the back of the head. He then out maneuvers him by side stepping to the back of him and punches him right on the back of his head perfectly which then knocks him out for the rest of the bar brawl. "That took care of him, now who next?"

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Beary
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Heard of the edit button?

Though seriously, I agree with Chips here. I don't have anything to contribute at the moment, but isn't there really any way to make this work? One of them ain use of mooks I see is flavour.

Also, while we're on the subject, how does weaponry work on mooks? Like, if I had the money, could I buy each one of my mooks a seastone net shooter? Or how does that work?
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Darkhunter
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We have tried to think of ways to make it work and they were shot down. We can continue to discuss it though perhaps.

Pretty much they all happen to have the starting basic weaponry. And yeah if you had enough money i'd be fine with that though it'd count as a purchase for yourself and you just hand them over to your mooks. It'd be insanely expensive but you could imo though might want a blue to help you out on that one since Ice didn't like my joke about making an armada with mooks.
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KileyBarker
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So what's stopping a crew from buying like 20 full iron armors and putting them on their mooks? If people have the beli they can do that? Why not make a way to do the same thing but with cyborgyness instead.
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Chips
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@Beary, you do realize I was talking w/ celes don't you? Chips, Celes, Chips. I don't think I've ever double posted, let alone triple posted.


@Zander, problem with that and this entire idea is that mooks are supposed to remain mooks. Giving them armor or above-average weaponry potentially puts them a step above mooks. The thing that is trying to avoided is military power. These ship mooks and the like were always a very touchy subject, because we don't want anyone on the site to be amassing massive armies. So these ship npcs must be mooks to work well with the RP.

So more than anything, the question is how can we customize these NPCs while keeping them at their same mooky level? I still have yet to figure that out completely.

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Blue Euringer
SD Earned: 392
Bounty: 75 million
Affiliation: Pirate
Profession: Martial Artist / Thief
Devil Fruit: Pamu Pamu no Mi

Crew: The Black Sale Trading Company (BSTC)
Position: Captain
Current Members: 3
Crew Bounty: 193 million
Current Location: Sea Train Zone - Pucci

Then Tommy tries to think up a plan to defeat this guy and after a few seconds, thought of the perfect plan to knock him out which was to punch him in the back of the head. He then out maneuvers him by side stepping to the back of him and punches him right on the back of his head perfectly which then knocks him out for the rest of the bar brawl. "That took care of him, now who next?"

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KileyBarker
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Oh no I agree with you chips. i was just providing an example why being able to give mooks bought items is a bad thing after dark mentioned buying weapons and giving them to them.
"And says 'at last' just as the time bell rings
Goodnight, now it's time to go home
And he makes it fast with one more thing
We are the Sultans
We are the Sultans of Swing"

Characters 🐐 🐏
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Chips
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Oh you're right. Sorry about that.

Posted Image
Blue Euringer
SD Earned: 392
Bounty: 75 million
Affiliation: Pirate
Profession: Martial Artist / Thief
Devil Fruit: Pamu Pamu no Mi

Crew: The Black Sale Trading Company (BSTC)
Position: Captain
Current Members: 3
Crew Bounty: 193 million
Current Location: Sea Train Zone - Pucci

Then Tommy tries to think up a plan to defeat this guy and after a few seconds, thought of the perfect plan to knock him out which was to punch him in the back of the head. He then out maneuvers him by side stepping to the back of him and punches him right on the back of his head perfectly which then knocks him out for the rest of the bar brawl. "That took care of him, now who next?"

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Beary
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Chips
Feb 19 2013, 07:49 AM
@Beary, you do realize I was talking w/ celes don't you? Chips, Celes, Chips. I don't think I've ever double posted, let alone triple posted.
Funny thing, I double checked and saw it wrong both times. Wtf brain?

Mooks also vary. This might seem like a troll or a joke, but: http://tvtropes.org/pmwiki/pmwiki.php/Main/Mooks
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GlasgowSmiley
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Oh someone pulled tropes in this goody. Now I can simplify things. Skimming through those I noticed that Player Mooks with no actual growth to them is the idea we're going for here. Perhaps Adorable Evil Minion as well though you can assume mooks have some kind of intelligence. General summary of mooks that probably everyone in the topic knew already:

Yes, when you want a fishman crew that hates on their oppressive human masters and rebelled, it's kind of awkward to have human mooks to do heavy lifting in the daily life department. Honestly, if being a fishman was only cosmetic or being a robot was only cosmetic and not "better than other mooks, even just slightly" then I'd allow it.

But as you said chips, just because you won't abuse it doesn't mean others will follow that line of thought. Pretty easy to see that fishman crew pull an Arlong on the population of some shitty island and then sit there ruling as tyrants while they have like 50 sd tops maybe.

Fact still is, we don't play bias treatment in system and story matters and have to assume worst case scenario before thinking of benefits. inb4 someone will flame me on that statement so I'll stop here. Short answer is "You can't have them because we don't trust everyone to treat it responsibly."
AngelMayLaugh (6/9/14 8:25:03 PM): ICY BRINGING THE FIRE
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