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I just saw this, and it's so crazy,; This stupid rule, change it maybe.
Topic Started: Jan 26 2013, 01:10 PM (581 Views)
Hurtkaku
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Misery Loves Company
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Explain why exactly you have to earn another trait or be going for legacy/devil fruit in order to spend saved traits. They are saved traits why can’t you spend them whenever you feel like it. This makes no sense so break it down for me or the rule must be abolished.
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Hitori
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Darkhunter
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Well the rule doesn't have to be abolished. Though I can't defend it. But some rules don't make sense, they just exist to annoy you.
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Darkoda
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Shouldn't you generally avoid rules that just exist to be annoying and serve no purpose?
Sakura

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Akemi
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Ninetynine
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So you always have to earn one trait more than you need?
Barnabus Shrike ◊ Captain ◊ Navigator/Martial Artist ◊ Unnamed CrewThreat: 0 ◊ SD Earned: 35 ◊ Beli:
16,245,000 ◊ L: Out At Sea, South Blue
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Dyson
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Let's investigate the purpose of these traits for a moment and figure out why they're in place and why certain rules have been applied to their use, shall we?

From the description of the saving traits section: "Because some high tier Devil Fruit and other traits may cost more points than a character begins with..."

From this, it's pretty easy to see that the purpose is to save up traits for something that's too expensive to earn at that point - this was of course meant for DF-wannabes who were targeting logias or a specific DF, and thus serves its purpose for that. It's use was expanded in that it could be automatically used when a trait that can only be claimed outside of character edits (like all Legacy traits, with their training requirements) was earned.

However, it raises a second question: Why have them at all? Why make it an option? Why give people some small stat boost for being unable to earn a high level DF? Why not just have the points loose and floating around? This is a bonus. Taking this trait is a small apology in the system for you not being able to take the trait that you cannot earn, and you get a small number of stat points in return. It also acts as an incentive to not scooping the character in and out of various traits until you get the DF or whatever you actually want. Certainly, a 'smart' player would just take a 3 trait stat booster instead and be more powerful until they earned the traits for some 4 Trait DF, at the cost of a scoop. However the system is not meant for that kind of attitude, and thus you're given a means of earning value from saving your traits up.

Attached to this are two main rules. First of all, you cannot take more than one saving trait at a time (So you put it all into +Strength or not, no splitting it up), and second - the topic here - you cannot spend the saved traits unless you: a. Earn a new one, or b. Earn a Legacy Trait/DF Trait that uses the saved traits.

So let's say that the rule was gone and you could just save traits and switch them around as you pleased. This runs immediately runs into two issues:

First of all, it means that you're switching into a trait that you could already afford! If you were able to afford the trait in question (One assumes a TP trait or Stat trait) then you shouldn't have locked away your traits in the first place. If your argument is that you merely changed your mind, you can either wait until it unlocks naturally or scoop, just like anyone else would if they second-thought a trait.

Second, if you switch into another saving trait, you're free to change your saving path at any point. People would be required to submit the changes each and every time it happened, but aside from the time there would be little stopping a member from swapping the trait out every thread.

It's much simpler than you're giving it credit for. The savings traits are not just floating traits you can call on at any point. They are special traits that lock in your trait points. Treat it as such, respect the rule, and live with your mistakes (for at least 3 months).
Edited by Dyson, Jan 26 2013, 03:12 PM.
Mariko Hel Eljudnir • No Position • Carpenter/Martial Artist • No Crew • Bounty: 58,000,000 • SD Earned: 200 • Beli: 41,000,000 • Location: Island of Rage, Grand Line
• Strength: 80 • Speed: 45 • Stamina: 70 • Accuracy: 35 • Fortune: 53 •

Lark Reyes • Commander • Inventor / Marksman/Martial Artist/Smith • The Ardent WingsCommendations: 41 • SD Earned: 287 • Beli: 45,572,500 • Location: Kyuka, Route 2
• Strength: 53 • Speed: 125 • Stamina: 54 • Accuracy: 125 • Fortune: 67 •

Veice Vicious • No Position • Navigator / Weapon Specialist • No Crew • Threat: 103.5 • SD Earned: 215 • Beli: 20,850,000 • Location: Loguetown, East Blue
• Strength: 84 • Speed: 84 • Stamina: 55 • Accuracy: 50 • Fortune: 57 •

Ritsuka 'Rizumu' Meiban • No Position • Entertainer/Weapon Specialist • No Crew • Bounty: 60,00,000 • SD Earned: 214 • Beli: 48,900,000 • Location: Naia Island, Route 4
• Strength: 45 • Speed: 60 • Stamina: 54 • Accuracy: 65 • Fortune: 56 •


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Darkoda
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So basically you must plan out your character's exact path for the next 50-100SD or so despite the want to encourage rping and not metagaming.

Not being able to move between different fated is one thing but saying that because say that df you wanted opened up and you got it, and now you find yourself having a reason to spend that extra trait on something, you have to wait how many months or scoop serves no purpose other than to annoy people and pretty much force the metagaming everyone wants to avoid.
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Mega
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50 sd isnt the world, and you were still saving for something in the first place
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geomease
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Hypothetical situation. The devil fruit you want at conception is taken. You settle for a differentbpath to power snd put traits in fated. Later said fruit you wanted becomes available. However since your traits are in fated and you are not close to the next benchmark you lose access to the one thing you originally wanted with spending a scoop. This situation has happened to me countless times since i came here.
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RainingBlades
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When the legacy trait is available to you and you want to get it, you make the proper request and do the proper sl for it. Then after it's graded it will convert the fated to the legacy trait.

You don't have to wait until you get another trait to claim a df ._.
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Yuan
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If you want to save up your traits for a power like a DF or Haki, then put your traits in Fated and once you can afford whatever it is that you want, buy it. If you get to the point where you can afford a DF, but the one you want is taken, and you don't feel like trying something else, then keep your traits in Fated, and when the one you want opens up, scoop into it, or stake a claim to it and do some heavy RPing to reach your next benchmark so you can get it then.

The only way I could see this really screwing someone over is if you are waiting on a DF, you scoop your character, you put traits in fated, then shortly thereafter the DF you want opens up. But then, in that case, the thing that really screwed you over is the fact that you scooped early.

My advice: If you are waiting for a DF to free up, don't scoop your character until it opens. If you scoop your character while waiting for a DF, then you've got 3 months where you could be screwed out of it. But its your own damn fault for not being patient enough to be ready for the DF.

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Beli: 66,000,000 • Ship: Ice BreakerLocation: Red Line Rapids
Strength: 63 • Speed: 65 • Stamina: 62 • Accuracy: 62 • Fortune: 93 • Action Economy: 5

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The Unspeakable
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Quote:
 
Explain why exactly you have to earn another trait or be going for legacy/devil fruit in order to spend saved traits. They are saved traits why can’t you spend them whenever you feel like it. This makes no sense so break it down for me or the rule must be abolished.

That last line is worth a good laugh.

In any case, thanks to Dyson and Yuan for summing it up. For those of you who didn't read their explanations or who choose to continue to bitch about it in spite of being proven wrong, I offer the following summary and clarification of the above:

Fated traits can be traded in for a DF or Legacy Trait at any time, assuming the requisite SLs are performed. Fated will never hold you up when you are attempting to use them to achieve a high-cost trait, which is the primary reason to save up traits.

Fated traits can be traded in every time you gain a new trait. This occurs fairly frequently with consistent activity. If you can't wait for the next trait to suddenly change your mind from the time you earned a last one and reinvest on the spot, you need to learn some patience.

No, we do not expect anybody to plan their character out entirely from scratch (I'll ignore the fact that many do anyway). You only ever need to plan your character out for the next 50SD, which is typically 1-2 SLs. This does not require a blueprint or intensive research and development.

This rule does not screw you over if you're saving up for a DF and it becomes taken, unless it's because you're too damn impatient to keep saving until it becomes available again. In the very worst possible case you just have to wait to earn some 1-49 SD to cash in. That can hardly be called "screwing you over".

If you have a question that the above doesn't answer, feel free to post it here. I'm more than happy to help spell things out for those who genuinely don't get something, but I don't much have time to re-explain things to people who deliberately pretend not to get a rule just because they don't agree with it.
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