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Izuru 2ru; [Flagged]
Topic Started: Aug 2 2012, 08:59 PM (2,030 Views)
Singularity
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Character Template

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Account Name: Singularity


Basic Character Information
Name: Izuru Kazehara (Prounounced: ee-zoo-ru)
Nickname: "The White Serpent" "Frostbite Kazehara"
Age: 24
Gender: Male
Race: Human
Affiliation: Pirate
Bounty: 200,000,000
Achievements: N/A
Profession:
~Thief
The Thief is a job closely related to the assassin. They both provide stealth capabilities, though a Thief gains lockpicking skills instead of poison knowledge, can generally know their way around the ways of barter and trade, and pickpocketing. Thieves don't have it hard to find 'underground info' in most cities, either. Thieves will gain an extra 10% in Beli rewards in all Storylines they complete (for themselves).

~Weapon Specialist [Swords]
A much more general fighter-type profession, a Weapon Specialist is someone who has to a large or small degree devoted his/her life to the mastery of a single weapon or weapon type, such as Swords, Axes or Whips. This profession applies generally to melee weapons.

Position: Captain


Physical Appearance
Height: 10ft 0in
Weight: 180 kilos
Hair: Shoulder length black hair that is slicked back over his head.
Eyes: Brown
Clothing/Accessories: He wears a three piece completely black suit with a silver tie that hangs loosely around his neck, his shirt is always open at the collar and he has a black overcoat that he wears over it all. To cap off the ensemble he wears a pair of black dress shoes. The only form of accessory he has is the cross shaped pendant that hangs off the katana which is attached to the small of his back. The cross act's as a reminder of just how alone human's truly are in this world, and the foolishness of relying on some unseen higher power.
General Appearance: Much like his brother Izuru is a taller than average individual. He has a fairly average build for a man of his age, close to athletic but more muscular by a slight margin. The light facial hair he has gives him some what of a rugged look accompanied by a deep gaze that can give the impression of a man with many years behind him. His complexion is fairly light with a slight bronze tone to it. On his neck he spots a large scar either side, the result of an altercation with a wild beast that nearly cost him his life.

Spoiler: click to toggle


The Character
Personality: Izuru is a man of leisure, he does as he wishes when he wishes and follows life according to whatever whim takes his fancy. Being rather relaxed in his nature he is rarely if ever seen to get riled up other things, often when approached he will be friendly but that is not to say he is innately nice. If he helps someone it will only ever be because he chooses too, for whatever reason that will be, he's never driven by morale obligation. The world is, in his view, his playground within which he is free to do as he pleases, the constraints and rules set by society do not apply to him because he chooses not to let them. In his mind one is free to do as they please as long as they have the strength to shoulder the consequences of their actions, and he has reached a position where he does. There is however one trait that does have a knack for getting under his skin, and this is people who end up drunk on power. Those holding titles they are underserving of and believing that it entitles them to something, not only does this irritate him but he will more often than not remove those he see's as unfit with his own hands as punishment for their own stupidity, he see's the idiocy in this world as abundant enough already and this is his participation in the effort to cull it. An analytical mind that keeps it's working internal, the majority of what Izuru does takes place within his own thoughts. But that is not to say he avoids talking, it's just that he rarely does it about himself or the thoughts rolling round in his head.

Hometown: Factoria, An island in South Blue.
History:
Izuru grew up on the island of factoria, unlike his younger brother he found it far easier to adapt some of his less common traits for an easier integration into society. He was generally thought of a fairly well liked boy, not causing harm to others and generally keeping a dutiful and respectful attitude to those around him. His life was one of simplicity, he did as was asked of him by his parent’s, played with the neighborhood kids and kept his grades up at school. When he had the chance he was a very caring older brother, Rayne was the person who he could relate too best, the one person who he cared about just as much as his own self preservation. The two of them shared a lot in common in terms of their perspective, and thusly Izuru could understand just how hard it was living in a world that did nothing to try and accommodate you. For him the realization of this truth and the transition into its acceptance had been a fairly fluid and gentle process but for Rayne he could see it was different, The boy did not understand why he could not see the world through the eyes so many others did nor why they were so opposed to the manner in which he lived life.

Izuru could completely relate to just how troubling a situation this could be but try as he might he could not ease the stress his brother suffered, despite enduring the same suffering himself he still had no solution. Then it came, the day of his brother’s incarceration. As apprehensive as he was to accept it he had known something like this was due for quite some time, it was almost a relief to have had it stop looming overhead. Young Rayne was put away and as much as he wished for the boy not to have had his freedom stolen from him he knew it would be something that his brother could handle, he would have to repent for his failure as a brother upon the boy’s release.

With his brother gone Izuru was swamped with boredom, no one he could really talk to, no one that was genuinely interested in the things that drifted round in his head. Nothing stimulated him these days, and without Rayne around it was becoming increasingly difficult to conform to the standards expected of him by society. Whilst drifting through the single lone forest that still occupied factoria he was stumbled on by a group of kid’s, at first they were lost in the initial awkwardness but as the introductions were passed they found that actually they all shared the same sense of loss in a world they didn’t understand. They quickly became friends and after talking a little more the divulged that they were a family and offered to take Izuru to the man who had brought them together. He was undeniably curious, what kind of man could find so many others so much like him and bring them a life in which they were able to be this happy.

He was known as Professor, none of the children could remember his actual name that was to say should they have ever actually known it, they had become so used to calling him professor that it had taken over as his name of choice. Izuru knew this was where he wanted to be immediately, even as a child so young of age he could already tell this was an environment far more accepting of him than any he would find at home, the professor offered him a place to live with him and gratefully the young boy accepted being taken under the mans wing.

The years passed and the family raised him, they educated him, taught him to fight, schooled him in the ways of the world and steadily molded him into the man he would be in the future. But his time under the professor came at a cost, the man expected his children to earn for him, he needed a way to fund his exploits of science as well as keeping a roof over their head and food on the table. In exchange for their lifestyle the Children had been turned into pirates, stealing from the islands visitors in order to earn their keep. But as time went on the professors requests became more intrusive, suddenly he began inviting the children to participate in his experiments, acting as guinea pigs to test his theories. As time went on “invite” turned into “order” and suddenly they were nothing but slaves at the mercy of a dictator.

Strangely though the others were untroubled by this, they had no issue with conceding to the man’s demands as long as he kept providing them with the home he always had, for Izuru on the other hand it was just too much. He refused to have his life played out at the hands of another, he took what he needed and fled to the sea’s, eager to put some distance between himself and the whole insane scenario. Aside from Rayne it was the first time he had felt longing for the company of others, those he had met in the company of the professor were individuals he would not soon forget but he was not flexible enough to bend to that man’s will and thusly their stay together was forced to an early close.

Using the skills he had attained he made a name for himself on the Sea’s as a notorious pirate, strengthening his abilities so as never to be dominated by another again, he would grow until he was the type of man who could stand atop this world comfortably and do as he wished with no fear of others. Headed straight towards the grand line, leaving a path behind him to tolled up quite the hefty sum bounty wise, he was getting there but it was not enough he wanted more from the grand line, he was ready for it to test him further.

Abilities and Possessions
Combat: Izuru is generally calm in battle, he is not one to get caught up in the pace of the action but that is not too say he does not enjoy fighting. Dispatching weak opponents is nothing short of a chore but when he gets the chance to lock blades with someone strong, often it’s the most alive he is able to feel. Fighting towards his strength’s he will often close the distance between himself and an opponent using his overbearing speed, once within range they will find themselves assaulted in close quarters combat. He keeps himself moving constantly, making him that much harder to hit as a target but his style is somewhat straight forward, this coming from the fact that his formal training in combat was limited and a lot of it has been learnt through experience, but this is also what makes him such a well versed fighter, he does not mould his style to have to suit the situation, his style flows and adapts to whatever situation it is set in.
Weaponry:

Leviathan


Bahamut


Ifrit


Items:
Looking sharp


A little short of breath?


Two sides to every man


Santamas Gift


B.A.P


Wheres the rum gone?


Keep in touch

Beli: 7,217,500
Upkeep: 1,270,000
SD Earned:624
SP: 389
  • SP Used for Stats: 349
  • Used for Fortune: 40

    • Strength: 74
    • Speed: 100
    • Stamina: 75
    • Accuracy: 100
    • Fortune: 111 (87+24)
Traits:
Specific Devil Fruit (7 traits) - The player may choose a specific Devil Fruit, either canon or custom, for their character. These fruits are limited to Paramecia and Zoan, and further limited based on moderator discretion.

Beast Handler (1 Trait) - Characters with this trait have a natural affinity for getting along with animals. Wild animals tend to behave either neutrally or friendly towards the character, unless they are very strongly aggressive. These animals, with proper approach and care, may be made to be merely distrustful and may sometimes refrain from attacking. The user also gains one NPC pet, who may possess humanlike intelligence, behaves as a crew NPC and is controlled by the player of the main character.

Awakened Haki Color of Armaments (4 Traits) Requires 50 SD and must be located in the Grand Line.
- The character has awakened their dormant ambition and is able to utilise this mysterious force in combat. They may specialise in one of the two basic colors (The Color of Armaments or The Color of Observation) or a Dormant Specialization. For their specialist color, the character's Haki maximum rank is 1/2 Fortune. For any other color, the maximum rank is 1/4 Fortune. They are also capped at rank 44 for their Specialist color techniques, and rank 28 for any other colors.


Technically Adept [1 Trait] - Increases total technique points by 20%

Technical Mastery [1 Trait] - Increases total technique points by 30%, stacking with Technically Adept. Requires Technically Adept and 100 SD earned.

Precision Strike (1 Trait) – Through intense training with their weapon of choice these weapon masters are able to hit with pin point accuracy in vital area's, the character can use up to a quarter of their Technique Points in techniques which hit vital points in the body. Striking vital points allows characters to do damage and cause a stat debuff related to the area struck.

Devil Fruit
 
Devil Fruit Name: Hie Hie no mi
Devil Fruit Type: Logia
Devil Fruit Ability: This fruit enables the eater to become a ice man. They are capable of transforming themselves into ice, producing ice, and manipulating it however they see fit.


Techniques
Regular Technique Points: 666 (444+222)
Used Regular Technique Points: 493
Special Technique Points: 0
Used Special Technique Points: 0

Swordsmanship Techniques

Dance of the Diamondback (4)
Type: Offensive
Range: 10m
Stats:N/A
Description:Izuru darts past an opponent performing a single slice as he does so.
Dance of the Viper (8)
Type: Offensive
Range: 10m
Stats: N/A
Description: Izuru darts past an opponent cutting them several times in seemingly a single instant as he does so.

Dance of the Lunging Cobra (8)
Type: Offensive
Range: 10
Stats: N/A
Description: Izuru stabs his sword towards an opponent in a volley of thrusts.
Dance of the Leaping Mamba (24)
Type: Offensive
Range: 25m
Stats: N/A
Description: Izuru swings his sword with such force and technique that he is able to produce a shockwave up to (rank)m in length that will fly towards his opponent.
Dance of the Encircling Boa Branched from Dance of the Leaping Mamba 32(24+8)
Type: Offensive
Range: 30m
Stats: N/A
Description: Much like it's preceding technique Izuru will perform a slash that produces a shockwave but this one is done in such a way that upon missing an opponent will circle round and come back at them much in the same way a boomerang would.
Dance of the Writhing Python Branched from Dance of the Leaping Mamba 32(24+8)
Type: Offensive
Range: 30m
Stats: N/A
Description: Much like it's preceding technique Izuru will perform a slash that produces a shockwave but this one is done in such a way that upon hitting a surface will rebound altering it's trajectory able to rebound up to rank/4 times before dissipating, when rebounding of something such as a weapon or armour it cannot penetrate the person attached to it will be knocked back.
Dance of the Brittle Grass-snake Branched from Dance of the Leaping Mamba 32(24+8)
Type: Offensive
Range: 30m
Stats: N/A
Description: Much like it's preceding technique Izuru will perform a slash that produces a shockwave but this one is done in such a way that upon hitting an obstacle it cannot cut through the shockwave will in essence shatter into fragments that will then continue traveling forward making blocking it tricky.
Dance of the Wheeling Krait Branched from Dance of the Leaping Mamba 32(24+8)
Type: Offensive
Range: 30m
Stats: N/A
Description: Izuru performs a shockwave producing slash but in this case spins as he does it so that the sharp edged shockwave is stretched into a full circle that remains in place as long as he keeps spinning, he is also able to use this move whilst horizontal in the air at which point it acts as a wheel the basis for it’s name. To break the technique’s momentum strength equal or greater to izuru’s is required. Once momentum is halted and the technique is finished the shockwave will travel outward for (Rank)m slicing through whatever it comes in contact with.

Dance of the Ceaseless Taipan Branched from Dance of the Leaping Mamba 36(24+12)
Type: Offensive
Range: 30m
Stats: N/A
Description: In this he strikes with such speed and precision that a shockwave is released from his blade, but the cut is made with such velocity that the shockwave does not hold within it the power of one strike but (speed/10), when hit by this shockwave the force will be transferred into the target sending them flying through the air as they are hit in quick succession by each of the individual strikes.
Secret Technique: Last Dance of the King Cobra Branched from Dance of the Leaping Mamba 44(24+20)
Type: Offensive
Range: Close
Stats: -44 Stamina
Description: Much like it's preceding technique Izuru will perform a slash that produces a shockwave but in this instance the shockwave is not released to fly at the enemy from range, it is instead released at the point of impact allowing it to bypass skin, armor or other defenses to cause heavy internal lacerations.
Rattlesnake’s Melody (36)
Type: Supplementry
Range: self
Stats: N/A
Description: Izuru oscillates his sword causing high frequency vibrations to travel down the blade causing the weapon to give off a low humming. The vibrations exponentially increase the weapons cutting power and give it’s strikes armor piercing capabilities.
Rattlesnake’s Sonata Branched from Rattlesnakes melody 44(36+8)
Type: Defensive
Range: 10m
Stats: -44 strength
Description: Izuru parries an opponent causing the vibrations of his weapon to travel across to the offending limb. The vibrations are of a specific frequency that will cause the muscle tissue to relax leading to a limb turning to jelly and a heavy drop in strength. This debuff will last for 6 posts and has a cool down of just as long.


Devil Fruit Techniques

Hie Hie no mi (4+40)
Type: Free DF Ability
Range: Self
Stats:N/A
Description:This fruit enables the eater to become a ice man. They are capable of transforming themselves into ice, producing ice, and manipulating it however they see fit.
The user will be able to directly freeze objects at touch. He is able to reduce himself to frost to slip between cracks or travel quickly over the surface of water and can move through bodies of ice at instantaneous speeds. Due to the high degree of control he has gained over his logia body allowing him to manipulate it freely and he is now capable of remaining in a constant elemental state allowing him defense against even surprise attacks. His ice is produced with a speed and strength = fortune.

Freezing: Techniques that freeze will cause the target to incur "partial freezing" when they successfully hit, meaning the target will suffer a debuff to speed equal to the techniques rank. If enough are incurred to reduce their speed to 0 the target is considered frozen, although if their Stamina > the users fortune they have the chance to break free of the frozen state but this can only be done once every (Users fortune/10) posts. Debuffs made by physical contact gain a 1.3x multiplier to base DF tech rank.
Quick Freeze (4)
Type: Supplementry
Range: (Fortune) m
Stats:N/A
Description: After making physical contact with a surface Izuru either physically or using his ice as an extension he uses his abilities to freeze it and have the effects radiate outwards, thusly freezing anything else it reaches both organic and inorganic.
Flash Freeze Branched from Quick freeze 40(4+36)
Type: Supplementry
Range: (Fortune*25) yards radius
Stats:N/A
Description: This technique is much like It’s predecessor only now has it’s reach vastly expanded able to freeze across a much larger area.
Tundra’s Embrace Branched from Flash freeze 44(40+4)
Type: Offensive
Range: up to (Fortune*25) yards radius
Stats:N/A
Description: As before Izuru will use his abilities to freeze across a large area though now it is done so at a temperature of -250 degree’s Celsius creating a brutal environment for those trapped within. When used as part of the freezing mechanic the debuff gains a 1.3x multiplier due to the severity of freezing caused.
Ice Age Branched from Tundra’s Embrace 46(44+2)
Type: Offensive
Range:up to (Fortune*15) yards radius
Stats:N/A
Description: Izuru has advanced his freezing abilities to the point where he can easily employ it in all 3 dimensions allowing him to freeze with a radius rather than a range. Here he will reduce an area down to -250 degree’s Celsius freezing everything within, materials of titanium class or lower will find themselves brittle enough to be easily broken and those above will be severely weakened.
Cold Snap Branched from Ice Age 48(46+2)
Type: Offensive
Range:up to (Fortune*15) yards radius
Stats:N/A
Description: At it’s apex the technique has now been refined to the point where izuru can use ice age’s method of area effect freezing on up to (accuracy)/10 points simultaneously. The combined size of these area’s cannot exceed that of Ice age’s range. When used as part of the freezing mechanic the debuff gains a 1.3x multiplier due to the severity of freezing caused.
Frozen Serpent (16)
Type: Offensive
Range: (Fortune) m
Stats:N/A
Description: Izuru creates a serpent of ice that he will then launch towards an opponent. As long as it remains attached to him he maintains full control over it and it’s able to move through ice he has created as though it were water.
Serpent wall Branched from Frozen Serpent 20(16+4)
Type: Defensive
Range: (Fortune) m
Stats:N/A
Description: Izuru spawns a blockade made up of several ice serpents intertwined that can be up to (fortune)m in diameter, it is a very strong defensive technique and can take several heavy attacks if need be. Physical contact with the barrier will cause freezing.
Serpent Spray Branched from Frozen Serpent 24(20+4)
Type: Offensive
Range: (Fortune) m
Stats:N/A
Description: Izuru fires a serpent of ice this then opens it’s mouth and spawns a new pair of snakes form it each of which do the same, this continues in the same fashion increasing the number of snakes to a maximum of (Rank*3) snakes as well as the area of effect exponentially increasing as the attack approaches the target, once within range all available snakes will often converge on the target in one large scale assault. That which is hit with this attack will also endure the secondary effect of being frozen.
Serpent Swarm Branched from Serpent Spray 44(24+20)
Type: Offensive
Range: (Fortune) m
Stats:N/A
Description: Izuru fires a serpent of ice this then opens it’s mouth and spawns a new pair of snakes form it each of which do the same, this continues in the same fashion increasing the number of snakes exponentially faster and more numerous than it's predecessor now to a maximum of (Rank*10) snakes, once within range all available snakes will often converge on the target in one large scale assault. The serpents now have their heads sharpened and pointed meaning they have the added effect of being sharp enough to pierce armor. That which is hit with this attack will also endure the secondary effect of being frozen.
Serpent DanceBranched from Serpent spray 28(24+4)
Type: Offensive/Defensive
Range: (Fortune)m
Stats: N/A
Description: The culmination of his ice manipulation efforts, Izuru produces up to (Rank*2) Snakes of ice all centered from where he is placed they are bound with him as their epicenter and move with him, they can be controlled remotely to attack or defend as he wishes. If they become damaged due to them remaining attached it can be regenerated. Contact with them will result in freezing of the affected area and with prolonged contact the freezing spreads incredibly rapidly.
Ice Beam (8)
Type: Support
Range: (Fortune)m
Stats: N/A
Description: Izuru produces a simple beam of ice to freeze targets at range.
Frozen Playground (8)
Type: Offensive
Range: (Fortune)m radius
Stats: N/A
Description: This technique requires flash freeze or a similar technique to have been used, once in contact with the ice izuru causes spikes to burst up from it without warning, these spikes fluctuate extending and retracting with no real order to their pattern making traversing the terrain a tricky business. Ultimately though it is Izuru who holds control over their action and can if he wishes cause them to appear at any point on the ice.
Frozen FairBranched from Frozen Playground 12(8+4)
Type: Offensive
Range: (Fortune)m radius
Stats: N/A
Description: Based on the same principles as it's parent technique Izuru now places a little more focus on the action causing the spikes to burst up faster, larger and with more force. This means that they are now able to pierce through medium level defences.
Frozen FestivalBranched from Frozen Fair 14(12+2)
Type: Offensive
Range: (Fortune)m radius
Stats: N/A
Description: Much like it’s predecessor only now having built on the technique further the a spikes protrude spinning like individual drills giving an added armor piercing effect.
Frozen RocketBranched from Frozen Festival 16(14+2)
Type: Utility
Range: (Fortune)m
Stats: N/A
Description: A technique that takes the essentials from it's predecessor before adapting them for a more utility based application. Rather than spikes jutting from the ice it is in this case a thick pillar of ice that bursts from beneath propelling that which is above high into the air allowing them to reach a maximum height of (fortune/2)m.
Weapon Creation (8)
Type: Support
Range: Close
Stats: N/A
Description: Izuru will produce a melee weapon made of Ice, this can be anything from a knife to an oversized nodachi.
Weapon Creation; Mark 2 Branched from Weapon Creation 14(8+6)
Type: Support
Range: Close
Stats: N/A
Description: The proportions of the weapons he produces can now be absurd in their degree of excess. Sizes that would be unusable to normal people. His control over them has risen to the point where he is able to enlarge or shrink them at will.
Frost Bite (4)
Type: Offensive
Range: (Fortune)m
Stats: N/A
Description: Izuru fires a fast flying projectile of ice from his body often using his finger tip for better aim,this is in the shape of either a needle or a round shaped bullet
Hail Storm Branched from Frost Bite 8(4+4)
Type: Offensive
Range: (Fortune)m
Stats: N/A
Description: Izuru fires the projectiles this time in rapid succession much like a machine gun.
Blitzing BlizzardBranched from Hail Storm 14(8+6)
Type: Offensive
Range: (Fortune)m
Stats: N/A
Description: Izuru fires the projectiles this time at a rate comparable to a Gatling gun. Often he will perform this technique by placing both wrists facing on another and all 10 fingers pointing outward as though mimicking the shape of an actual gatling gun’s barrel.
Refraction (4)
Type: Support
Range: Self
Stats: N/A
Description: Izuru is able to alter the composition of the ice he creates to make it as transparent or as opaque as he wishes.
Frozen Reflection Branched from Refraction 6(4+2)
Type: Support
Range: Self
Stats: N/A
Description: Izuru is able to create panels of ice up to (rank)m tall and (rank/2)m wide on which he has used the refraction technique to produce perfectly reflective ice mirrors.
Invicebility Branched Refraction 44(4+40)
Type: Support
Range: Self
Stats: N/A
Description: Izuru raises the transparency of his ice to the uppermost limits causing it to be completely crystal clear. This will leave it invisible to those with less than (Rank*2) accuracy.
Fog (4)
Type: Support
Range: (Fortune)m radius
Stats: N/A
Description: Izuru uses his devil fruit abilities to cool down the atmosphere around him, this causes condensation of water vapor and a thick fog to form obscuring vision.
Submersible (28)
Type:Supplementry
Range:Close
Stats: N/A
Description: The vessel Izuru produces is still in the shape of a shark but can be done on a scale large enough to fit up to around 10 people inside of it and is capable of traveling to depths of 5000m it’s full speed is around ¾ of fortune and it’s movements are controlled through manipulation of the ice shell. Izuru is able to project any of his techniques through the submersible as long as they are equal to or below the rank of this technique.

Submersion Branched from Submersible 44(28+16)
Type:Supplementry
Range:Close
Stats: N/A
Description: The vessel Izuru produces is still in the shape of a shark but can be done on a much larger scale even to the point he can use it to coat his own ship giving it submersible capabilities. He is now able to propel it be simply manipulating the ice through contact causing the tail to move as a sharks normally would to power them through the water. It's full speed is equal to that of Izuru's fortune and no longer has it’s maximum depth limited due to being far more structurally stable. At this rank Izuru is able to project his techniques through the walls of the vessel via contact and out into the surrounding environment with full control over them.

Raging Blizzard (28)
Type:Offensive
Range: (fortune)m
Stats: N/A
Description: Izuru will reduce the temperature of his surroundings to the point where countless small blades of ice are born before making them swirl around him in a lacerating storm that will slice up anything inside it. While using this technique no other technique with a rank of more than (fortune)/4 can be used, doing so will require more concentration than he can maintain and this technique will end.
North Wind Blows (28)
Type:Offensive
Range: (Fortune)m
Stats: N/A
Description: After a deep inhale Izuru will exhale gale force winds that freeze anything hit by them. It will travel to the end of it's range in a cone shaped pattern freezing anything that falls within this area.
North Wind Howls 44(28+16)
Type:Offensive
Range: (Fortune)m
Stats: N/A
Description: After a deep inhale Izuru will exhale hurricane force winds that freeze anything hit by them, only this time they are at an even more brutal temperature of -250 degrees Celsius. Those with less than (Fortune) in terms of strength will be unable to push forward against the billowing winds. It will travel to the end of it's range in a cone shaped pattern freezing anything that falls within this area, materials of titanium class or lower become brittle enough to be easily broken and those above will be severely weakened. When used as part of the freezing mechanic the debuff gains a 1.3x multiplier due to the severity of freezing caused.


Haki Techniques

Color of Armaments: Soldiers Enhancement (14)
Type: Supplementry
Range: Close
Stats:N/A
Description:A fairly beginner use of haki Izuru is now able to Imbue armaments haki to the point of making things as hard as iron or should they already be this strength or higher raising their durability by 1 tier. When imbuing a body part with haki he is currently only able to strengthen arms up to the elbow or legs up to the knee but not both simultaneously.
.



Development History
Gains/Losses:
-69,800,000 beli from First two swords

+74SD and 37 million beli from Resistance

+20 SD and 10 million beli from Welfare

-15,000,000 from Leviathan Upgrade

-26,400,000 from Buying sword upgrade and chain

+53 SD and 28,550,000 beli from Children die, Men are born

- 1 million beli for Donation to Kaku

+75 SD and 37,500,000 beli from Cold Front

+402 SD and 6,367,500 Beli from Here

Previous Scoop


Edit Log:
Spoiler: click to toggle
Edited by Singularity, Oct 2 2013, 08:52 PM.
Izuru & Yogi • Crew Position: Captain • Weapon Specialist • Frostbite PiratesBounty: 350,000,000 • SD Earned: 1192 • Beli: 345,100,000 • Location: Florian Triangle • Theme:

Kazuki • Crew Position:N/A • Assassin • N/ACommendations: 88 • SD Earned: 356 • Beli: 165,500,000 • Location: Little Garden

Xavros • Crew Position:Fool • Entertainer • Theme tuneBounty: 103,000,000 • SD Earned: 406 • Beli: 191,000,000 • Location: Machine Island

Anthrax • Crew Position:N/A • Inventor • N/ABounty: 0 • SD Earned: 186 • Beli: 74,000,000 • Location:Gesso Island

Kuma • Crew Position:N/A • Smith • N/AThreat: 30 • SD Earned: 181 • Beli: 16,900,000 • Location:Custom Island
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Finally a Father, they make you so proud
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C0nMoney
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Lord of Ruin
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Rayne you have to list your complete gains/losses no linking to scoops sorry no exceptions.
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Singularity
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Dairy 4 T4
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ohhhh rayne stuff, my mistake. k done.
Edited by Singularity, Aug 4 2012, 09:23 AM.
Izuru & Yogi • Crew Position: Captain • Weapon Specialist • Frostbite PiratesBounty: 350,000,000 • SD Earned: 1192 • Beli: 345,100,000 • Location: Florian Triangle • Theme:

Kazuki • Crew Position:N/A • Assassin • N/ACommendations: 88 • SD Earned: 356 • Beli: 165,500,000 • Location: Little Garden

Xavros • Crew Position:Fool • Entertainer • Theme tuneBounty: 103,000,000 • SD Earned: 406 • Beli: 191,000,000 • Location: Machine Island

Anthrax • Crew Position:N/A • Inventor • N/ABounty: 0 • SD Earned: 186 • Beli: 74,000,000 • Location:Gesso Island

Kuma • Crew Position:N/A • Smith • N/AThreat: 30 • SD Earned: 181 • Beli: 16,900,000 • Location:Custom Island
Things i look at when i'm feeling blue

King of the Pirates


An Unreachable Dream


Finally a Father, they make you so proud
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Emoisum
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What.
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402 SD and not a single technique.

Not even the base technique you have to have for Hie Hie.
LEXINGTON ADAMS JR. • CAPTAIN • TACTICIAN • SHOCK TROOPERSCommendations: 76 • SD Earned: 526 • ID: 37894-209 • Location: Grand Line
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Singularity
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Dairy 4 T4
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im doing them all at once later, not really a reason not to flag.
Izuru & Yogi • Crew Position: Captain • Weapon Specialist • Frostbite PiratesBounty: 350,000,000 • SD Earned: 1192 • Beli: 345,100,000 • Location: Florian Triangle • Theme:

Kazuki • Crew Position:N/A • Assassin • N/ACommendations: 88 • SD Earned: 356 • Beli: 165,500,000 • Location: Little Garden

Xavros • Crew Position:Fool • Entertainer • Theme tuneBounty: 103,000,000 • SD Earned: 406 • Beli: 191,000,000 • Location: Machine Island

Anthrax • Crew Position:N/A • Inventor • N/ABounty: 0 • SD Earned: 186 • Beli: 74,000,000 • Location:Gesso Island

Kuma • Crew Position:N/A • Smith • N/AThreat: 30 • SD Earned: 181 • Beli: 16,900,000 • Location:Custom Island
Things i look at when i'm feeling blue

King of the Pirates


An Unreachable Dream


Finally a Father, they make you so proud
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Emoisum
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What.
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I was going to after you added it in. Don't get a 'tude with me. :@

Topic is flagged for approval.
LEXINGTON ADAMS JR. • CAPTAIN • TACTICIAN • SHOCK TROOPERSCommendations: 76 • SD Earned: 526 • ID: 37894-209 • Location: Grand Line
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Darkhunter
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Anti-Pika Specialist
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Your character has been approved.

From here on, you can go find some people to RP with, and start getting into some Storylines.

Make sure you enter the appropriate information into your signature, the details of which can be found here.
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happiest day ever

Neon is a prophet

the characters

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Yaksha
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Fairy Killer
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Invicebility Branched Refraction 44(4+40)
Type: Support
Range: Self
Stats: N/A
Description: Izuru raises the transparency of his ice to the uppermost limits causing it to be completely crystal clear. This will leave it invisible to those with less than (Rank*2) accuracy.

And it'll break as soon as soon as it's by hit anything. At all.

Ice can't be that transparent and still have any notable level of thickness.
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Yaksha (Laneh) • Assassin • Martial Artist • Navigator • Thief • Ragnarok PiratesBounty: 75,000,000 • SD Earned: 0/300 • Beli: 35,350,000 • Location: Weatheria
Strength: 57------Stamina:50------Speed:75--------Accuracy:60-------Fortune:78

Malikai • Marksman • Smith • Doctor • Scientist • N/A • Threat: 34.5 • SD Earned: 0/177 • Beli: 18,750,000 • Location: Candy Island
Strength: 45------Stamina:39------Speed:40--------Accuracy:60-------Fortune:61

Juan • Inventor • Weapon Specialist Bounty: 5,000,000 • SD Earned:0/88 • Beli: 23,350,000 • Location:
Strength: 45------Stamina:35------Speed:25--------Accuracy:25-------Fortune:30

Ahriman (Savlin) • Doctor • Scientist • N/A • Threat: 2 • SD Earned: 0/47 • Beli: 8,270,000 • Location: Pharsalus Island
Strength: 15------Stamina:13------Speed:19--------Accuracy:25-------Fortune:23
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