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PvP Battles & Haki; Question
Topic Started: Feb 7 2012, 03:37 PM (716 Views)
Chizzah
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Pirate Captain
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How are PvP battles done on the site? Are they purely role-play or is there a system that determines number of actions, damage, etc?

I'm curious as to precisely how Haki works in the RPG. To phrase it better how does Haki effect the game-mechanics for example is it purely for role-play purposes or does it buff stats as well.

It is a given that Kenbunshoku Haki allows a character to sense other characters and have limited precognative abilities. How does that carry over to the system when concerning stats? Does it add a plus X amount to a certain stat etc?

Same goes for the rest of the Haki techniques.
Drake "The Dragon" Griffin
Posted ImageName: Drake "The Dragon" Griffin
Position: Captain/Navigator
Profession: Navigator/Martial Artist
Crew: Raging Dragons
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Beli: 500,000
Location: East Blue
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We have/had a SCAR system for pvp. Your choice if you'd want to use it ever for pvp; however, I think everyone just does it completely by RP.

All haki has techniques associated with it. Observation haki has always kinda been, "lolidkwattodowiththis" to me. So maybe I'm not the best person to answer that question. If you look in past announcements there is one about haki and what techs you can do, etc.


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Blue Euringer
SD Earned: 392
Bounty: 75 million
Affiliation: Pirate
Profession: Martial Artist / Thief
Devil Fruit: Pamu Pamu no Mi

Crew: The Black Sale Trading Company (BSTC)
Position: Captain
Current Members: 3
Crew Bounty: 193 million
Current Location: Sea Train Zone - Pucci

Then Tommy tries to think up a plan to defeat this guy and after a few seconds, thought of the perfect plan to knock him out which was to punch him in the back of the head. He then out maneuvers him by side stepping to the back of him and punches him right on the back of his head perfectly which then knocks him out for the rest of the bar brawl. "That took care of him, now who next?"

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Chizzah
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Pirate Captain
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Where can I find info on the SCAR system? And thanks for the info.
Drake "The Dragon" Griffin
Posted ImageName: Drake "The Dragon" Griffin
Position: Captain/Navigator
Profession: Navigator/Martial Artist
Crew: Raging Dragons
Bounty: 0
SD Earned: 3
Beli: 500,000
Location: East Blue
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Yuan
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Your best nightmare.
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Haki doesn't boost stats, its not a feat of strength or speed or anything like that. It is the power of the spirit given form.

The power of the spirit is generally considered to be determined by the Fortune stat. The fortune stat determines the technique rank. 1/2 Fortune = Tech Rank.

So, the stronger the Fortune, the higher the tech rank. In a PvP battle between two characters with Haki, the techniques used with the higher tech rank will beat the techs used with a lower tech rank.

Generally speaking, thats how PvP battles go, when techniques are used the higher ranking technique beats the lower, and equally matched techs pretty much cancel each other out. Non-technique movements like dodging or basic strikes are determined by stats. Higher stats beat lower stats and higher rank techniques beat lower rank techniques.

In the example of Kenbunshoku haki, I believe that it can foresee movements of techniques that are lower ranking than the foresight technique. I don't know that for sure, but that seems like what would make sense to me based off of how the rest of the system works. But don't quote me on that. You'd need to double check on that with a mod.

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Kunugi

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Strength: 63 • Speed: 65 • Stamina: 62 • Accuracy: 62 • Fortune: 93 • Action Economy: 5

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Yuan
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Your best nightmare.
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Its like if Luffy and Rayleigh were characters on this site. Rayleigh would have a higher fortune (though Luffy is catching up quickly). Even though they both know Busoshoku Haki, Rayleigh's Busoshoku technique would defeat Luffy's Busoshoku technique until Luffy's fortune surpasses Rayleigh's and his tech rank increases to a higher rank.

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Kunugi

Pirate • Assassin • First Mate
Frostbite Pirates Division 1 • Bounty: 76,000,000 Beli • SD Earned: 365 •
Beli: 66,000,000 • Ship: Ice BreakerLocation: Red Line Rapids
Strength: 63 • Speed: 65 • Stamina: 62 • Accuracy: 62 • Fortune: 93 • Action Economy: 5

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Singularity
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Dairy 4 T4
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Observation haki's prediction ability is conveyed as a speed/accuracy buff
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Darkhunter
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actually things don't quite play out that smoothly Yuan. We leave it heavily to rp when it comes to combat hence why its a soft stat system.

And Sing is right about the haki, observation is generally thought to be for accuracy+speed buffs as a representation
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GlasgowSmiley
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Well for prediction sure but I assume sensing people around you doesn't really work like that.

You should read some pvp matches in the OOC section to see how it's done. Stats only factor in for a small part, like your character's build (fast hit-and run, tanky). from there it's more personal calls to say "you can't do that" when they can't. If their strength is only 10 they can't punch through a wall or make the earth shake or something and it's up to you to call that.

Best you read examples in the OOC section. Haki is mainly unexplored and while the movement prediction tech causes a momentarily speed/acc buff I don't think general observation does that. Haki is mostly member input as well.
AngelMayLaugh (6/9/14 8:25:03 PM): ICY BRINGING THE FIRE
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Chizzah
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Thanks for the information guys. What I'm getting is that maybe not everyone knows how it really works. So why not create a simple system for it? As is Haki can only do a few things for example sense others, limited precognition, harden limbs, allow you to touch logias, and allow you to dominate the will of others. I think the whole make a technique thing for it is unnecessary.

I think all of it can be done through role-play without having to involve stats.

Like with Kenbunshoku Haki sensing another character in the thread would be solely for rp purposes. Pinpointing that person's location can be done by asking that member if he/she wants his/her character to be found. The limited precognative skills can be used to just justify a dodge depending on your speed stat instead of buffing it.

Same with Busoshoku Haki as it allows you to hurt devil users like a normal person you can just rp it like that. Also role-playing an augmented punch or block will just mean more damage or less damage.

Haoshoku Haki can be used for fun against NPC. I don't really see any use for it in PvP battles.
Drake "The Dragon" Griffin
Posted ImageName: Drake "The Dragon" Griffin
Position: Captain/Navigator
Profession: Navigator/Martial Artist
Crew: Raging Dragons
Bounty: 0
SD Earned: 3
Beli: 500,000
Location: East Blue
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Darkhunter
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we already have a somewhat of a definition of what they do, and the tech system is defines what you can do with them. So another system isn't really necessary when we already have a system.
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Chizzah
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So Haki is used for stat buffing then? Okay, thanks Dark.
Drake "The Dragon" Griffin
Posted ImageName: Drake "The Dragon" Griffin
Position: Captain/Navigator
Profession: Navigator/Martial Artist
Crew: Raging Dragons
Bounty: 0
SD Earned: 3
Beli: 500,000
Location: East Blue
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GlasgowSmiley
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It doesn't buff stats. The whole vision prediction/mantra sort of thing is a speed/acc buff.

Armour colour let's you harder and lets you hit df users like you would be hitting a normal person with haki but both of those have technique benchmarks. Techniques are important for this and that is the system for it. You make a tech, mods approve, you use the tech. Freeforming haki is even crazier than freeforming shockwaves.

It's not a stat buff. Armour haki is damage buff so to speak, Observation is momentarily speed/acc buff in some cases but generally sensing people through techniques and King's is global debuff based on fortune and such. there is a topic in the announcement section somewhere that gives examples of each form and how to use it.

Edit: Here's the old topic with example techniques. Though the traits for haki are way off, the examples there are pretty much how haki works.
Edited by GlasgowSmiley, Feb 8 2012, 07:57 AM.
AngelMayLaugh (6/9/14 8:25:03 PM): ICY BRINGING THE FIRE
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The Antagonists
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SvenFold
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Cross Malicia(?)
Type:Offensive
Range:Melee
Stats:N/A
Description: By compacting the absolute extent of his capabilities in this area into an excessively dense yet abnormally fragile form, Haru's form of Haki enables him to materialize reminiscent of a six foot long and inch wide katana, possessing an extremely sharp edge around the entirety of the exterior. It's indivertibly razor-sharp edge means that it is capable of slicing through solid steel with ease, though Haru is only able to cut with it three times before it disperses and has a two post cool down period until he can summon it again and in spite of the great offensive capabilities of this respective technique, the sword is relatively delicate and can be shattered almost instantaneously if struck unexpectedly.

Yaksha
 
And that sword is about rank 30 or so


Topic

Yea, apparently it's possible to use armor haki to create weapons and shit at higher ranks, so there's some variation for ya'.

(魔女の黒魔術・予言) Witch's Black Magic: Prophecy (14)
Type: Supportive, Buff
Range: Close - Long
Stats: +5 Accuracy, +4 Speed
Description: Through the use of Haki 【Colour of Observation】, the user is able to grasp an understanding of their enemies. When the user focuses on a single target, they are able to get a general impression of what they're thinking, along with an understanding of emotions such as friendliness, sadness, hostility, and their intentions.

This technique also grants the user the ability to partially predict the enemy's next movement or attack, giving them a slight buff. The 'Prophecy' technique is able to predict what the enemy is doing, as long as their next move is less than or equal to the rank of this technique. The range of the technique is determined by [Fortune/2] meters.
(魔女の黒魔術・アニマ) Witch's Black Magic: Anima (14)
Strong Spirit; STP
Type: Supportive
Range: Close - Long
Stats: -
Description: Through the use of Haki 【Colour of Observation】, the user is able to grasp an approximate number of living creatures within a certain area. When the user focuses on a single target, they are able to follow there movements, but not pinpoint there exact location; the user can give an approximation as to where the target is.

The range of the technique is determined by [Fortune/2] meters.

Topic

A few observation techs, too.

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Chizzah
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Okay, thanks guys.

I was just under the impression that Haki in the canon are all similar so it would be similar here too.

If Black Witch Eye or Warlock's Precognition are just names for the same thing I thought it would be better if staff created general Haki techniques accurate to the canon and members can just buy them using TP after buying the trait.
Drake "The Dragon" Griffin
Posted ImageName: Drake "The Dragon" Griffin
Position: Captain/Navigator
Profession: Navigator/Martial Artist
Crew: Raging Dragons
Bounty: 0
SD Earned: 3
Beli: 500,000
Location: East Blue
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Chips
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Well for armor haki, it is infused with a character's normal attacks and techniques. There's no point in making premade technique for armor, though I can see it being a more real possibility for observation.

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Blue Euringer
SD Earned: 392
Bounty: 75 million
Affiliation: Pirate
Profession: Martial Artist / Thief
Devil Fruit: Pamu Pamu no Mi

Crew: The Black Sale Trading Company (BSTC)
Position: Captain
Current Members: 3
Crew Bounty: 193 million
Current Location: Sea Train Zone - Pucci

Then Tommy tries to think up a plan to defeat this guy and after a few seconds, thought of the perfect plan to knock him out which was to punch him in the back of the head. He then out maneuvers him by side stepping to the back of him and punches him right on the back of his head perfectly which then knocks him out for the rest of the bar brawl. "That took care of him, now who next?"

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