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| Cyborg Questions | |
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| Tweet Topic Started: Dec 7 2011, 02:52 AM (167 Views) | |
| K1ngIsBack | Dec 7 2011, 02:52 AM Post #1 |
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That one King dude
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I have just a couple of questions about Cyborgs. Cyborgs run on a fuel of their choice, and together with their maintenance cost, is coupled into a single percentage based upkeep. First question: Does using a fuel that can be replenished by some other trait or profession bonus lower this percentage? Say they choose to run on poison. There are a few profession bonuses that could potentially eliminate this cost. Scientists, Doctors and Assassins all have the upkeep for their poison consumption eliminated. Would this lower that percentage of 15% to maybe 12.5% or 10%? (Assuming that the majority of that upkeep is going to repairs and not fuel) Second question: Using a custom trait, possibly under inventor, would you be able to use a profession trait to lower that 15%? for example: Cyborg Technician (1 Trait) - An inventor specializing in cyborg maintenance and usage, these inventors are adept at reducing damage taken from use, and repairing said damage. The cyborg upkeep of the inventor and his crew is reduced by 7.5%.(This bonus does not stack with other upkeep reducing effects such as profession bonuses. *wink *wink) The cyborg description does say: "Damage done to the inorganic components of a Cyborg must be repaired and will not heal naturally. Those who cannot perform the repairs themselves must see a trained mechanic between battles." Such a perk would give them a means to do so(repair themselves). Edited by K1ngIsBack, Dec 7 2011, 03:06 AM.
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| Darkhunter | Dec 7 2011, 06:54 AM Post #2 |
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Anti-Pika Specialist
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cyborg upkeep is being discussed. You'll know when we know. As for the fuel source well when its something very easy to get ahold of, say like seat water, we usually say no or make the upkeep higher. |
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1:46 AM Jul 11