- Posts:
- 9,199
- Group:
- Member
- Member
- #825
- Joined:
- Nov 14, 2009
- I'm browsing with
- Firefox
- Favourite Anime Title
- Fullmetal Alchemast
- Favourite Manga/Manhwa Title
- Berzerk
- Favourite One Piece Character
- Basil Hahkins
- Favourite OPRP Character
- Deerdre Reid
|
Character Template
[-----]
Account Name: NeonCactus
Basic Character Information Name: Donatello Martinezuaralucowitz
Nickname: Don, Donny, The 1k
Age: 32
Gender: Male
Race: Human
Affiliation: Pirate
Bounty: 0
Profession: -
- ~Marksman
The profession of Marksman provides sound experience and insight in calculating range, distance and wind elements and their impact on the path of a projectile. It is a general trait that applies to guns, slingshots, cannons, rifles and the like. People without this profession will have little to no luck in firing cannonballs where they are supposed to go under normal battle conditions. A marksman will be able to start with more ranged weapons than normal. They also do not need to pay upkeep for their ammunition.
- ~Weapon Specialist
A much more general fighter-type profession, a Weapon Specialist is someone who has to a large or small degree devoted his/her life to the mastery of a single weapon or weapon type, such as Swords, Axes or Whips. This profession applies generally to melee weapons.
- ~Ranger
A ranger is a person that has dedicated a large portion of their life to the art of monitoring all aspects of The Wild. Whether it be the patterns of wildlife, locations of wild growth, or anything else that pertains to the nature of the untamed wilderness, a Ranger has a good knowledge of it and by extension has a good handle of tracking and trapping. Usually good with animals, though not in the Beast-Handler way, but more in the way that they know how to deal with animals should they come charging/flying/pouncing at them.
- ~Doctor
A Doctor, on a ship or otherwise, gains large medical knowledge. They also get various other related knowledge in terms of poisons, nutrients, animals, anatomy and certain history. Suturing and cleaning wounds, making bandages out of various materials and preparing drugs, is all part of a Doctor's job. Doctors are the only ones capable of healing serious injuries on the crew.
Position: Glass Cannon/Ex-Alcoholic/Ex-Pro baseball Player/Ex-Champion of Reinwald/Ex-Bloodfang/Ex-Male Nurse
Physical Appearance
Height: 6'0''
Weight: 190 lbs.
Hair: His hair is light brown. He keeps it above his shoulders and out of his eyes, but besides that, he just forgets it. It's usually under a baseball cap anyway. He does all his haircuts himself, so it's really a game of Russian Roulette. If you dislike his hair, wait a few weeks. At it's longest, it's occasionally in a ponytail.
Eyes: Don's eyes are a cool blue-green.
Clothing/Accessories: Usually a short sleeve shirt, cool/dark colors, and a baseball cap. Wears an Aokuchi Anglerfish jersey sometimes (#11). Basic tennis shoes and probably a catcher's mitt. He'll wear a long sleeve shirt in cold weather.
General Appearance: Don is a happy person, and his appearance reflects this. He always has a half-smile, even when he's just sorting his cards, or tossing a ball to himself. He usually does things slowly and deliberately. His bat is usually slung over his shoulder or dragging on the ground at his side if he's really that tired. He wears his hat forwards unless he's dealing with something small or technical and needs to get his face close to it, in which case, he turns it backwards. He looks a bit rough around the edges; He's usually only half-shaven, and his hair is always a mess. All in all, Don looks like the kind of guy you could sit and have a beer with... if he drank, anyway.
Spoiler: click to toggle
The Character Personality: Don loses interest with things fast. He is very capable of enjoying almost anything, but will quickly forget it and move on, most of the time. This is how his drinking habit started, and is also part of why it ended. Whenever he got drunk, he wound up somewhere new, people called him different names, and he never got bored. Recently, however, he's realized that none of the faces he put on were really himself. He didn't want to live like somebody else. As such, He's taken a vow to never drink again.
Don is an avid fan of baseball, particularly his first major team, the Aokuchi Anglerfish. He collects baseball cards, and has a few jerseys/caps. All of this is because, of all the things he's done in life, Baseball was the only choice he made pre-alcohol. He feels like it's one of the few things he can know for sure the "real" Don likes.
As his lengthy and amazing history of drunken escapades would suggest, Don is a bit reckless. He can't be 100% sure he can control anything, so he lets fate decide. Rushing into battle blind, unsure of his environment, allies, enemies, or even of himself, is all standard practice. It hasn't steered him wrong yet.
Despite his usual lack of concern for the unknown, Don is concerned with his identity and often struggles with determining what he likes, and what he learned to like during his Drunken Days. The only desicions he knows for sure were really his own are Piracy and Baseball.
Hometown: Skysino, White-White Sea
History: Outline - Born, raised, parents nice drunkards
- Plays baseball
- Drinks heavily
- Champion knight of a kingdom
- Drinks heavily
- Assists doctor in England
- Drinks heavily
- Joins tribe of pygmys, drives out white man
- Quits drinking
- You are a pirate
Full History Don was born to a couple of drunken bums. They lived off... well, mostly booze. But the father and mother managed to get a decent job and support their new family. Rather than the angry kind of drunk parents that ignore you to go to work, The Martinezuaralucowitz's were very kind and loving drunk parents that ignored Don to go to work. Because of this, he grew up mostly hanging out with neighbor kids, never developing any intense dislike of his parents, but never really getting to know them either. No one questioned why he had no wings, but lived on a sky island, and he didn't really care. All Don wanted to do was play baseball and read any news he could get about pirates. Their wild abandon and out right refusal to follow the norms of society were inspiring to a rowdy youth.
He joined his school's baseball team, The Cloud Street Cherubs, and didn't show any real promise in training. The first game he was allowed to bat, however, was a miracle. He hit a home-run across the horizon on the first pitch and calmly walked the bases. The coach was amazed, and demanded to know why he had never been told about this prodigy. Don replied he had no reason to go all-out if he wasn't in a game. After showing his similarly superhuman skill in the outfield and pitching, the coach was totally okay with this. The team succeeded in winning the Tri-Island Tournament that year with almost no problems. Despite the boys being only 15-16 years old, the coach insisted they go to a bar. "If you can play like men, you can drink like men" was his reasoning, and none of the boys were exactly against the idea. Don was apathetic, but decided it would be impolite to refuse.
After this point, Don is unsure of what exactly transpired. When he woke up, he was in a massive suite. He figured it must be a hotel of some kind. Why he was there was another matter entirely. He noticed the girl in bed next to him shortly afterwards. The gears in his head turned on that one for a while, but he came up empty-handed again. It had obviously been a wild night. Losing his virginity was something of an accomplishment, but he really wished he had been there to see it happen. The massive door creaked open, and a trio of maids entered. They calmly explained that they would awaken the princess, and that the king would like to speak to Sir Blackfield, if he pleased.
"...wut."
Don's mind went into overdrive as he dressed and followed one of the maids out of the chamber. Don was Sir Blackfield. He had introduced himself as one of the king's apparently numerous nephews, according to the maid's rendition of his grand arrival a few days ago ('How long was I drunk!?'). It'd be much too suspicious to ask what island he was on, but he gathered that this was the Kingdom of Reinwald, and they were beyond pissed at the neighboring Holy Empire of Neonius Cactinian XIV for whatever reason.
As he entered the throne room, he knelt, but the King quickly told him to rise and warmly greeted him with a pat on the back. He took him to meet the strategist, who quickly explained the campaign thus far. The forces of NC14 had fought long and hard, and couldn't fund a total war anymore. All it would take to crush them was a concentrated charge on their castle. But, in such a charge, far too many lives would be lost, unless they had a secret weapon. "That would be you, Sir Blackfield." Don understood fully just how screwed he was, at this point. Explaining himself would have worked just about anytime before HE VIOLATED THE PRINCESS. He asked when the mission would commence, and was answered by a servant showing him to the armory. "We ride as soon as you are ready, milord."
After choosing the lightest armor he could find and a large mace ('Sorta like a bat... right?'), Don made it look like he knew how to mount a horse, and they departed for Central Ham, capital of NC14. They lead an enormous force across the rolling hills, camping many nights and singing songs of ancient wars and the gods. They had an expansive pantheon of gods, and a very complex culture. Whenever they spoke of Neonius Cactinian XIV, they spat the words with such venom, Don could hardly believe they were human. After 3 nights, they arrived at the camp set up outside the castle-town of Central Ham. Hundreds of tents, thousands of men, and even more horses littered the land scape around the city. He was taken into the commander's tent and met with the general. He quickly gave him the layout of the castle, pointing to the throne room. If they could corner the kings, they would end this war instantly.
At noon that day, Don stood at the head of the army. They were in rank at the top of a hill, flags waving in the breeze, horses snorting and stamping their hooves in anticipation. He didn't know how he was going to make this not end with him dying. He didn't want to kill people, but the alternative, no matter which empire he surrendered to, was death. Finally, he gritted his teeth and started his horse down the hill at full speed, screaming more out of fear than anticipation of the fight. The General had assured him that they had an inside man to open the draw bridge when the time was right.
This mole delivered, and the draw bridge lowered. A few soldiers stood in the way, obviously surprised since they weren't supposed to be fighting anyone inside the city. Don held out his mace and took a light swing at the one to his right as he passed the group, hoping to knock him down or something. His face was mashed beneath the steel with a sickening crunch. Don rode through the town and was at the open gates of the castle before he could even think about the man he had probably just scarred for life, if not out right killed. He stopped for a second to wonder why the castle gates weren't closed, but realized he had little time. All he had to do was get to the king. He abandoned the horse, knowing it wouldn't do anything but get in the way once he was inside.
He ran through the halls as fast as possible. For Don, that happened to be ridiculously fast. What scared him more than running into a soldier was the lack of soldiers thus far. That could only mean they knew what he was doing. He drifted around corners, the map still vaguely present in the back of his mind. He finally made it to the throne room, and found the entire royal guard of 20 soldiers waiting for him. Their bows were drawn, their shields raised, their lances at the ready and their formation completely covering the King.
In a twist of fate that would be his salvation, Don's feet hit the polished tile and he spun out of control. Everything became a blur of motion, and he lost grip of his mace. His upper body hit the ground, and he nearly blacked out. Running into things at that speed was almost more than he could handle. He slowly pulled himself up from the ground, expecting the worst. His entire body tensed in anticipation of the attacks. There was nothing. He could only hold one eye open from exhaustion, and he saw that their weapons were lowered. They dropped them to the ground and raised their hands in surrender.
The purpose of this was clear when Don's gaze drifted to the previously concealed King. He found his mace buried in the monarch's face. Blood stained his gray, wispy beard, and the crown had fallen from his shining scalp. It registered with Don that he had killed someone. He wasn't in denial of that, but it scared him that he was so calm. He started to walk towards the throne, and the defeated soldiers parted like the Red Sea. He retrieved the crown from the floor and didn't know what to do. It occurred to him that his army still wasn't there. He thought about telling the royal guard to stay put, but they looked as sad as he was about the king.
Once he made it out of the castle, he found that the town was equally vacant. He found his horse waiting where he left it, and mounted it. He rode out of the castle walls and found his army at the top of the hill. He rode to the General and demanded, with no lack of fury, to know why he wasn't backed up and why he had to conquer the entire castle single-handedly.
"You didn't say 'charge', sire."
Don's hands shook with so much controlled anger. If he had his mace- He seemed to deflate at the thought. He ordered them to capture and imprison the surrendered soldiers, and sulked back to the tent that he had been prepared. He was quiet the entire trip back to Reinwald. The King would have much to answer for.
After expressing, in the kindest words he could manage, his displeasure regarding the battle at the victory feast, The King laughed. "The people of NC14 practiced the act of sodomy." Don was puzzled. The King saw his confusion and clarified; They were gay. After all the homosexuals in Reinwald had been exiled, they formed their own kingdom: Neonius Cactinian XIV, named after the only straight citizen to defend their rights. "They were even dumber than I thought if they stopped fighting once their king was dead."
"I couldn't imagine what Sir Cactinian was thinking," said the princess, "He wanted to let them drink our water. From the same well!" They were undermanned because the entire "country" was a minority from Reinwald's very own populace. "Next we can take care of those Fishmen. And maybe even the nig-" Don grabbed the King's goblet, surprising him. He knocked back the entire chalice in a single gulp and everything after that was a blank.
When he awoke, he was in another bed. He breathed a sigh of relief when it wasn't a prison cell or, even worse, the Princess' bedchamber. It was a simple room, obviously of someone who was only just above the poverty line. A table, two beds, and a nightstand with a vase of flowers. He looked outside to discover a city, crowded and filthy. Horse drawn carriages ran along cobblestone roads and street urchins sold papers. A man entered the room. He had to be upwards of 60 years old, and he looked awful. The circles under his eyes were thick and dark, and his hair was only still there in the very back, in a tight ponytail. His face was pulled taunt over his skull and his fingers were as skeletal as the rest of him.
Despite his obvious age, and how hard it seemed to hit him, he walked with much authority and sureness. He sat on the stool next to the bed and held open one of Don's eyes. Don didn't object, for whatever reason. This man seemed to know what he was doing. He checked Don's other eye, and then held up one finger and told Don to follow it with his eyes.
"So you're sober." The Doctor introduced himself as Kyle Syborne. Don decided to work for the doctor since he had no money. He read medical books and became very helpful. They lost a patient, and Don almost passed out, remembering the King's death. The doctor explained to him that death is just the fate of all people, but you can always delay it, or change it's path to the same end. The doctor revealed he had an incurable cancer in his heart, and had been taking massive amounts of medication to stave off death. He died a year later, and Don's fear of accepting that he had to die one day overcame him. He got drunk and passed out.
When he woke up, Don was being sacrificed by a pygmy tribe in South Amerigo. He managed to break free and ran into the wilderness. He learned to survive there, and, in killing animals, began to understand fate and it's foil: free will. He grew to master the jungle, and when he saw the tribe of pygmys being slaughtered by the white man, he decided their fate of subjugation was not to his liking, so he attacked the settlement and drove all the light skinned invaders away. He was given the title of "Bloodfang" for his ferocious will to live. He remembered the tribe were a bunch of cannibals, and decided it was time to gtfo. He got drunk and blacked out.
When he woke up, he was in a pirate ship owned by one Sakkara "The Unfetterd" Weaver. He decided he had always wanted to be a pirate anyway, and gave up drinking, deciding his place was here, as her first mate.
Abilities and Possessions Combat: - Close Combat: Don loses his breath fast. He knows this, and he doesn't act like he can go forever. His style is a pure berserk-charge. He rushes his target, runs circles around them, unleashes devastating attacks with keen aim, and holds nothing back.
- Long Range Combat: Don takes more time when he has some distance from his opponent. If they are otherwise engaged in combat, he waits for a distraction, so even if they could dodge it, they're much to busy to do so. He usually bats the baseballs at them, but will pitch if he feels like it or his bat is unusable.
Weaponry: Iron Baseball Bat
Items:
- Speakday Gift Bag
- 12 Chocolate Coins
- A Noisemaker
- A 36 Pill Bottle of Retaphin
- A mood ring
- A red yo-yo with a picture of a dog on it
- Five Ocean Mall Funbucks (100,000 beli value each)
- A blank card
- Burlap sack with a dozen baseballs
- Black, leather catcher's mitt
- Small wooden Trunk of baseball cards
- Yellow Bumblebee! energy drink - 3 Uses, +5 Stamina
Beli: 11,200,400
Upkeep: 0
SD Earned: 55
Stats: 87
- Used for Stats: 82
- Used for Fortune: 0
- Strength: 36 (26 + 10)
- Speed: 30 (25 + 5)
- Stamina: 5
- Accuracy: 31 (26 + 5)
- Fortune: 20
Traits: -
- Super Strength (2 Traits) - This character's strength is boosted by 40%.
- Great Speed (1 Trait) - This character's speed is boosted by 20%.
- Keen Accuracy (1 Trait) - This character's accuracy is boosted by 20%.
- Jack of All Trades (1 Trait) – The character is able to master multiple skills, and has become adept at a number of things. This character gains two additional secondary professions. A character may not have Weapons Specialist, Marksman and Martial Artist.
- Devil Fruit
-
Devil Fruit Name: N/A Devil Fruit Type: N/A Devil Fruit Ability: N/A
Techniques Regular Technique Points: 40 Used Regular Technique Points: 18 Special Technique Points: 0 Used Special Technique Points: 0
| Techniques |
|---|
Inelegant Pragmatism (8) Type: Offensive Range: Short Stats: N/A
| Description: Don wildly swings his bat, beating anything stupid enough to stand in front of him. Not so stylish, but very useful. [Gatling]
| Inelegant Pragmatism: Screw The Rank 20, I Have Money! (9(8+1)) [Branched from Inelegant Pragmatism] Type: Offensive Range: long Stats: N/A
| Description: Don throws some baseballs in the air, then wildly swings his bat, sending the balls flying at any poor schmuck in front of him. [Gatling]
| Elegance Of The Game (8) Type: Offensive Range: Short Stats: N/A
| Description: Don forcefully swings his bat, sending any poor schmuck it hits flying. [Knockback]
| Elegance Of The Game: Angel At Bat (9(8+1)) [Branched from Elegance Of The Game] Type: Offensive Range: Short Stats: N/A
| Description: Don throws a baseball in the air, then forcefully swings his bat, sending any poor schmuck the ball hits flying. [Knockback]
|
Development History Gains/Losses: Edit Log:
Spoiler: click to toggle - Added SD, 4th General Trait
|