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Vergo the Wandering Bad ass; It's done! Lets get this crackin. [Flagged]
Topic Started: Jul 7 2011, 11:38 AM (758 Views)
burnedalive
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Fairy Killer
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Account Name: burnedalive


Basic Character Information
Name: Vergo Raphael McAllister VI
Nickname: Vergo McAllister
Age: 24
Gender: Male
Race: Human
Affiliation: Pirate
Bounty: 9,500,050 ::beli::
Achievements:
  • One account of desertion
  • One hundred and two counts of Eat and Runs
  • Thirty-five counts of theft
  • Eighty-three counts of assault
  • Thirteen counts of attempted murder
  • Nine Counts of escaping authorities
  • Three accounts of extensive collateral damage and injuries
  • General menace wherever he goes.

Profession: ~Carpenter
A Carpenter is someone who makes a living off building things, from mainly but not limited to, wood. With the times being as they are, most carpenters build ships, but there are also those who instead possess the knowledge of making better buildings and such, as well as smaller items that they craft. Carpenters allow the crew to waive their ship maintenance costs. They will also get a 10% discount on any ships or ship upgrades that they buy.
~Martial Artist
A Martial Artist is someone who specializes in hand-to-hand combat, completely or very close to unarmed. They usually have good insight in the aspects of weight, balance and movement of the body.
Position: Shipwright/First Mate


Physical Appearance
Height: 6'4"
Weight: 208 lbs.
Hair: Light Blue
Eyes: Brown
Clothing/Accessories: As an outlaw and a wanderer, Vergo wears whatever necessitates his needs, usually ending up in some sort of pants and a simple cotton shirt with a low collar. These clothes tend to be tight enough to show off his muscular structure, without being uncomfortable. Along with his various sets of clothes, he usually dons an eye-patch to cover the eye he lost to a wild cat in his childhood. When needed, he sometimes uses a glass eye he obtained shortly after the incident to blend in with the rest of the crowd or change his look.
General Appearance: From his chiseled body to multiple scars across various facets of his body, Vergo embodies the look of the rough and tough bad ass. The first thing that would catch your eye is the deep claw shaped scar either poking around the edges of his eye-patch or in plain sight over his fake eye. Other major scars include the deep gash across his chest and small nick across the left part of his lip, but he has many smaller gashes across his body. The next thing you would take note of is his bulging muscles throughout his body, showing the world his well-trained physique. His dyed blue hair and devilish smirk he wears hint at his knack to cause chaos and trouble wherever he goes. Unlike the rest of him, his eyes are an average mid-shade brown that he got from his mother.

Spoiler: click to toggle


The Character
Personality: In straight rebellion of his aristocratic upbringing, Vergo acts as uncivilized and crude as he possibly can. As such, he rarely cares what others think and tends to do as he pleases. He's exceedingly hard to anger but is always up for a good fight. If one were to observe him they also might find that he is a sociopath, as he seemingly has no distinction of right or wrong. This results in him not taking note of the fact that hurting someone or taking something that's not his is viewed as wrong to others, especially the law. Another thing to note is that, even though he had an aristocratic upbringing, he's relatively slow witted when it comes to matters of the mind. He's not necessarily stupid, but creativity and depth of thought tend to fail him. Most would say that it's from being hit in the head one too many times. Overall, he fits the bill of a wandering outlaw pretty well: Slow-witted, rebellious and selfish.
Hometown: Ilusia, West Blue

History: Born into the prestigious McAllister family of Ilusia, Vergo spent his childhood as that of an aristocrat. However, the life of an aristocrat is not all all it's cracked up to be, especially as a child. His parents, being the stereotypical Aristocrats they are, expected the best out of him while being too focused on themselves and their wealth to care for him much. When they did care for him, it was to try to hammer into him the lifestyle of the aristocrat, since he was the one and only heir to the McAllister name. As such, much of his childhood was spent constantly studying and training to be the heir of his family. This included history, math, and martial art training. All in an attempt to make him a shining example of humanity.

In a very short period of time, it started to become apparent that Vergo was not the sharpest tool in the shed. Tutor after tutor came and went in his early years, only to be dismissed, as they were said to be the blame for not knowing how to teach. It wasn't only in his studies that he was failing, either. Though his body grew strong, complicated techniques only served to confuse him. He didn't particularly have any grace to his movements, as well. As a result, trainers too came and went as he grew. All the while, he was raised detached from the rest of the world in the McAllister Manor, with his only company being the servants and his several personal tutors and teachers.

Things were never as stable as that, however. Vergo's rebellious nature came out at a very young age, partially due to the forced isolation as well as his want to be free to do what he wanted. Many times he would sneak out to the large manor grounds to skimp out on lessons or get away from the heavy training, as he found his instructors to be incredibly overbearing. This would lead to him getting chastised by his parents or instructors constantly, which only caused him to be more rebellious. This also lit the fire in him to take revenge on those that he believed oppressed him. Taking the form of Vergo playing cruel trick on the servants and his instructors, many times only receiving a slap on the hand as punishment.

However, this was only they case when his tricks were small and relatively safe. Due to the lack of any negative punishment, he deemed that it was alright to do crueler and more dangerous tricks, causing many injuries, as well as being part of the reason tutors and trainers left in even greater numbers than before. Eventually, word reached his mother and father and they could take no more of it. Their son was turning into someone unworthy of the McAllister name and they had no clue how to stop it themselves. As such, after a particularly bad trick involving a particularly nasty cat he had met while skimping on studies(that ultimately ended in him losing an eye in the process) they decided to send him to military camp. They thought that maybe the tough discipline they didn't care to give him would make him into a better heir and that his, now totally obvious, utter lack of brains would be better put to use there.

His parents would be proven spectacularly wrong in the years to come. Now 12, he was sent packing to the harshest military school that was made to create the perfect marines. The training was tough, even for someone trained at a young age in martial arts. However, it was not as tough to him as the rage-inducing amount of oppressiveness the school exuded. In only a few months time, Vergo gained an immense hatred for the school, as well as his family for sending him there. There was no amount of freedom to do anything you weren't ordered to, nor any freedom to play tricks like he used to. The first trick he played there had also been his last, as the punishment was exceedingly harsh. It didn't make it any better that friends were hard to come by for him, since he had had no contact with the outside world as a child.

After three years in the school, Vergo finally had had enough. Slow-witted as he was, he decided to make his escape from this new, more oppressing prison. Needless to say, his first few attempts weren't successful and he got harshly punished each time for trying to escape. However, this only fueled his desire to escape and, eventually, he did. It was his 5th attempt and it involved a cannon. The day would be forever marked in his memory by the large scar across his chest from landing on a sharp rock. It was a glorious day, but his hardships had only just begun.

After being oblivious to the world around him for the fifteen years he had been alive, he was ignorant of the world, thinking that everything he had been denied before was now free to him. It didn't take long for him to find out how wrong he was, as the first prank he played on someone in a nearby town ended in him being beat to the very inch of his life by bandits. Found by a carpenter, who saw that he had taken quite a few of the bandits with him, decided to take him in for free labor. Not only was he free labor but also a master carpenter in which he did indeed become, assisted by the many years of martial training as a child and in the military camp, which had innately increased his strength.

In time, he grew more social and increased his strength evermore as he continued his life as a carpenter. The social life he never had as a kid caused him to be a blank slate in this area, when he became part of the carpenter community as an apprentice. The rough and rowdy behavior of his fellow carpenters rubbed off on him greatly, synergizing well with his free spirited nature and leading to his ultimate personality. These are his best memories, as little pranks and freedom to do what you want were welcome here as long as they were done in good spirit. His past would catch up to him, however, destroying the happiest times of his life.

It all started with the drunken beating of a wealthy local merchant to near death in a tavern nearby the place he had called home for three years now. Unbeknownst to Vergo, his daring escape from the military school years before had counted as deserting the marines and subsequently caused a fifteen thousand beli bounty to be put on his head. Upon being reported to the marines for assault and attempted murder by the wealthy merchant's family, the bounty was raised to forty thousand beli, resulting in the local marine force to come look for him. In the inevitable chase that followed, he gained the nasty scar on his lip after failing to fully dodge the leading lieutenant's blade. Upon successfully losing the marines by slipping through houses, he jumped on a fishing boat at the pier and escaped to the sea. For boat theft and escaping the authorities, he was deemed a pirate and had his bounty raised to one million beli. It was at this point the he became a wanderer and outlaw.

In the following years, he joined the just as rough and rowdy community of outlaws and wanderers, usually staying in slums and shanty towns, but never in one place for too long. Whenever he could, he stole a new fishing boat and ate and run, mostly from taverns, where an inevitable fight would occur. Sometimes the fight would result in getting chased by the marines. During this time, he replaced his glass eye he had worn and taken care of since childhood for an eye patch, deeming the glass eye a pain to take care of and a burden during a fight. To this day, Vergo still island hops from island to island ever increasing his notoriety as an outlaw.

Abilities and Possessions
Combat: Vergo is a brawler who isn't afraid to fight dirty. Though proficient in kicks, he generally uses his fists along with his strength and fortitude to overpower and outlast his opponent.
Weaponry:
  • Two Steel knuckles - Vergo carries along with him two matching high quality steel knuckles, to increase the impact of his punches. Both are fitted with extensive padding on the inside of the finger holes and have dull jutted edges on the outer edge of the knuckles.

Items:
  • Rucksack - As a wanderer and an outlaw, Vergo carries a bag with all his necessities for quick access and easy pick up if he needs a quick getaway. These necessities include:
    • A hammer
    • A small box of nails
    • A hand drill
    • Several rivets
    • A small plane
    • A chisel
    • Two different screwdrivers
    • A small box of screws
    • A rudimentary clamp
    • A worn out toothbrush
    • A few towels
    • A roll of toilet paper
    • An extra eyepatch

  • Glass eyeball - Along with his rucksack, he keeps a glass eyeball in a small iron case padded on the inside for times when Vergo feels the need to forgo his eye-patch.

Beli: 12,550,000 ::beli::
Upkeep: 0 ::beli::
SD Earned: 69
Stats:
  • Used for Stats: 101
  • Used for Fortune: 0

    • Strength: 50
    • Speed: 13
    • Stamina: 25
    • Accuracy: 13
    • Fortune: 25


Traits:
Regular Traits
  • Beri Beri No Mi (4 traits) - The player may choose a specific Devil Fruit, either canon or custom, for their character. These fruits are limited based on moderator discretion but can be of any of the three types.

Professional Traits
  • Tough as Nails (1 Trait) – Through all the manual labour that they have done, the character’s arms, up to their elbows, and their legs, up to their knees, have gained skin that is literally as tough as wood, making them much more resistant to physical damage.


Devil Fruit
 
Devil Fruit Name: Beri Beri No Mi
Devil Fruit Type: Paramecia
Devil Fruit Ability: The Beri Beri no Mi is a devil fruit that allows the user to transform their body parts into a multitude of orbs or spheres shaped like the round parts of berries.


Techniques
Regular Technique Points: 50
Used Regular Technique Points: 50
Special Technique Points: 0
Used Special Technique Points: 0

Techniques
Name & RankExtra InfoDescription

Beri Beri No Mi (Rank 10)
[4 free + 6]

Type
Devil Fruit
Range
Self
Stats:
N/A

The Beri Beri no Mi allows Vergo to transform his body parts into a multitude of orbs or spheres shaped like the round parts of berries. Vergo has learned enough about his fruit to turn single sections of his body into balls. His balls are able to spread a medium distance, centered around his head, before losing bounciness.

Ball
Frenzy
(Rank 4)

Type
Defensive
Range
Medium
Stats:
N/A

Vergo bursts his whole body outward, splitting into twenty, four inch balls that bounce randomly in all directions. This causes him to become harder to hit. Each individual ball can do damage.

Ball
Mania
(rank 8)
[4+4]
{branch from frenzy}

Type
Defensive
Range
Medium
Stats
N/A
Vergo bursts his whole body outward, splitting himself into forty, three inch balls that bounce randomly in all directions. This causes him to become even harder to hit, but lose no power. Each individual ball can do damage.
Balls
Away
(Rank 8)
[4+4]
{branch from frenzy}

Type
Defensive
Range
Medium
Stats
N/A

Upon taking a blunt impact, Vergo uses the impact's force to burst into twenty, four inch balls that bounce randomly in all directions. This causes him to become harder to hit. Each individual ball can do damage.
Dis"member"ment
(rank 8)

Type
Defensive
Range
Medium
Stats
N/A

Upon taking blunt damage to his head or his limbs, Vergo splits the limb into three, ten inch balls that bounce around randomly. Each individual ball can do damage.
Ball Reformation
(Rank 4)

Type
Supportive
Range
Medium
Stats
N/A

Using the ball's random movement when split apart, Vergo slowly reforms himself by creating larger and larger balls until his full body is back together. While doing so he is particularly vulnerable. Any ball outside of a medium distance radius he must manually reform.
Money
Shot
(Rank 4)

Type
Offensive
Range
Short
Stats
N/A

Vergo shoulder tackles a wall and splits himself into twenty, four inch balls while doing so. This force sends the balls flying in the opposite direction with impressive speed. Each individual ball can do damage.
Money
Shot
Large Load
(Rank 8)
[4 + 4]
{Branched from Money Shot}

Type
Offensive
Range
Short
Stats
N/A

Vergo shoulder tackles a wall and splits himself into forty, three inch balls while doing so. This force sends the balls flying in the opposite direction with impressive speed. Each individual ball can do damage.
Rush
Limb-alls
(Rank 8)

Type
Offensive
Range
Short
Stats
N/A

Using the force of a kick or a punch he extends the range of his punch or kick by splitting the limb into a two, ten inch balls that fly a decent range before losing kinetic energy. These deal slightly less damage than the punch or kick normally would. Due to the erratic nature of this attack he has to retrieve the balls he has thrown as they bounce around.

Rush
Limab-all's
Straight
Talk
(Rank 12)
[8+4]
{Branched from limb-alls}

Type
Offensive
Range
Short
Stats
N/A

Using the force of a kick or a punch he extends the range of his punch or kick by splitting the limb into a two, ten inch balls that fly a decent range before losing kinetic energy. These deal slightly less damage than the punch or kick normally would. By using a more accurate approach, Vergo ensures that the balls bounce back towards him, allowing for easy reformation.


Development History
Gains/Losses:


Edit Log:
Spoiler: click to toggle


For Later:
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Edited by burnedalive, Jun 16 2014, 01:58 AM.
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All thanks to Dan and Vince~

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"smartest tool in the shed" I think you meant sharpest.

3,200,000 for the steel knuckles.

Techniques?

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Blue Euringer
SD Earned: 392
Bounty: 75 million
Affiliation: Pirate
Profession: Martial Artist / Thief
Devil Fruit: Pamu Pamu no Mi

Crew: The Black Sale Trading Company (BSTC)
Position: Captain
Current Members: 3
Crew Bounty: 193 million
Current Location: Sea Train Zone - Pucci

Then Tommy tries to think up a plan to defeat this guy and after a few seconds, thought of the perfect plan to knock him out which was to punch him in the back of the head. He then out maneuvers him by side stepping to the back of him and punches him right on the back of his head perfectly which then knocks him out for the rest of the bar brawl. "That took care of him, now who next?"

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burnedalive
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Beli is subtracted. I'm saving my tech points for after I do the SL for the mammoth fr00t. They were all based in some way on zoan transformations and such. Also, thanks for catching that typo for me. Totally what I meant :x]

Edit: Made a few sweeping grammar changes, as well. Just for my sake really.
Edited by burnedalive, Jul 15 2011, 03:21 PM.
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All thanks to Dan and Vince~

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Topic is Flagged for approval
Izuru & Yogi • Crew Position: Captain • Weapon Specialist • Frostbite PiratesBounty: 350,000,000 • SD Earned: 1192 • Beli: 345,100,000 • Location: Florian Triangle • Theme:

Kazuki • Crew Position:N/A • Assassin • N/ACommendations: 88 • SD Earned: 356 • Beli: 165,500,000 • Location: Little Garden

Xavros • Crew Position:Fool • Entertainer • Theme tuneBounty: 103,000,000 • SD Earned: 406 • Beli: 191,000,000 • Location: Machine Island

Anthrax • Crew Position:N/A • Inventor • N/ABounty: 0 • SD Earned: 186 • Beli: 74,000,000 • Location:Gesso Island

Kuma • Crew Position:N/A • Smith • N/AThreat: 30 • SD Earned: 181 • Beli: 16,900,000 • Location:Custom Island
Things i look at when i'm feeling blue

King of the Pirates


An Unreachable Dream


Finally a Father, they make you so proud
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Topic is flagged for approval.
Izuru & Yogi • Crew Position: Captain • Weapon Specialist • Frostbite PiratesBounty: 350,000,000 • SD Earned: 1192 • Beli: 345,100,000 • Location: Florian Triangle • Theme:

Kazuki • Crew Position:N/A • Assassin • N/ACommendations: 88 • SD Earned: 356 • Beli: 165,500,000 • Location: Little Garden

Xavros • Crew Position:Fool • Entertainer • Theme tuneBounty: 103,000,000 • SD Earned: 406 • Beli: 191,000,000 • Location: Machine Island

Anthrax • Crew Position:N/A • Inventor • N/ABounty: 0 • SD Earned: 186 • Beli: 74,000,000 • Location:Gesso Island

Kuma • Crew Position:N/A • Smith • N/AThreat: 30 • SD Earned: 181 • Beli: 16,900,000 • Location:Custom Island
Things i look at when i'm feeling blue

King of the Pirates


An Unreachable Dream


Finally a Father, they make you so proud
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Your character has been approved.

From here on, you can go find some people to RP with, and start getting into some Storylines.

Make sure you enter the appropriate information into your signature, the details of which can be found here.
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Yaksha (Laneh) • Assassin • Martial Artist • Navigator • Thief • Ragnarok PiratesBounty: 75,000,000 • SD Earned: 0/300 • Beli: 35,350,000 • Location: Weatheria
Strength: 57------Stamina:50------Speed:75--------Accuracy:60-------Fortune:78

Malikai • Marksman • Smith • Doctor • Scientist • N/A • Threat: 34.5 • SD Earned: 0/177 • Beli: 18,750,000 • Location: Candy Island
Strength: 45------Stamina:39------Speed:40--------Accuracy:60-------Fortune:61

Juan • Inventor • Weapon Specialist Bounty: 5,000,000 • SD Earned:0/88 • Beli: 23,350,000 • Location:
Strength: 45------Stamina:35------Speed:25--------Accuracy:25-------Fortune:30

Ahriman (Savlin) • Doctor • Scientist • N/A • Threat: 2 • SD Earned: 0/47 • Beli: 8,270,000 • Location: Pharsalus Island
Strength: 15------Stamina:13------Speed:19--------Accuracy:25-------Fortune:23
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