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"Beta" Ray Jamba; Guru Guru no Mi [Flagged]
Topic Started: Jun 26 2011, 01:42 AM (673 Views)
JediBrainWash
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Jomsviking
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Basic Character Information
Name: Ray Jamba
Nickname: “Beta” Ray
Age: 21
Gender: Male
Race: Human
Affiliation: Pirate
Bounty:0
Achievements:
Profession: Primary: ~Carpenter
A Carpenter is someone who makes a living off building things, from mainly but not limited to, wood. With the times being as they are, most carpenters build ships, but there are also those who instead possess the knowledge of making better buildings and such, as well as smaller items that they craft. Carpenters allow the crew to waive their ship maintenance costs. They will also get a 10% discount on any ships or ship upgrades that they buy.

Secondary: ~Chef
A Chef, Cook, Bartender or any other distinct related profession gives kitchen skills and knowledge about food, flavoring, ingredients, drink, and nutrients.
Position: Shipwright/Chef


Physical Appearance
Height: 7'
Weight: 320 lbs
Hair: Large black Pompadour with long sideburns.
Eyes: Large hazel eyes.
Clothing/Accessories: Ray's wardrobe consists of what he considers to be very fasionable attire. He wears a black shirt with wide pink stripes vertically down his chest and a white centerpiece. The shirt has a ridiculously enormous black collar that is always popped up for what Ray determines to be “Flare”. Matching with his black shirt, Ray wears fingerless black biker gloves with pink leather pads on his knuckles. On his bottom half he wears very tight dark blue jeans and broad tipped brown leather cowboy boots.
General Appearance: Ray stands tall at an enormous 7 feet, and is incredibly muscular alike a body-builder. He possesses hypermasculine features alike a broad chin and prominent cheekbones, but has baby soft, shiny and reflective skin which he refers to as his “beauty.” Ray's tan skin and hair are his favorite physical features, and he is always sure to keep them looking beautiful by tanning and styling every single day.

Spoiler: click to toggle


The Character
Personality: Ray is a big man with an even bigger personality. He is loud, brash, full of energy, and overly just regarding things he considers to be “Natural Laws”. In addition, Ray is a self-proclaimed ladies' man and a notorious flirt, putting the opposite sex on an enormous pedestal and refusing to be anything less than a gentleman to any woman who is not known to have offended the Natural Law.

As a friend, Ray is reliable and amiable, easy to get along with and most likely to have one's back. He will do all he can to help and protect those closest to him, and to assist them in fulfilling their individual goals. Due to his own obsession with his appearance, Ray will often remark on his friend's outfits, and will not let them sloth around with upkeep of their physical appearance. While he is often to first to give advice in a multitude of situations, his advice regarding appearance is often poor due to his own erroneously flamboyant sense of style.

As a pirate, Ray seeks adventure, fame and fortune, rather than any sort of malevolent path to power and status. He does not act as a pirate as a specific method of thwarting the government, but is rather classified as a pirate due to his neglect of World Government law in favor of Valyria's own Natural Law. Though he himself is a pirate, he has a severe distaste for most other pirates on the grounds that they too break the Natural Law, and thus acts more alike a Sheriff of the sea as opposed to some lawless brigadier.

Natural Law is the law of Valyria that Ray pledges allegiance to, and consists of a few simple rules. 1.Assets unearned are assets undeserved. 2.All people are born free of command. 3.Those removed of “The Game” are innocents and should be unharmed in all manners and forms. 4.A man should treat a woman with respect. 5. Never waste a watermelon. “The Game” is a theological concept within Valyria that states that those who seek the riches of life have signed an ideological contract that forfeits their status as innocents and validates one's right to protection from harm due to Natural Law. Pirates, Marines, Bounty Hunters, and anyone of great strength or ambition are assumed to have all signed away on this ideological contract, and thus any other player in The Game may oppose said persons as they so please without being accused of breaking Natural Law. Ordinary citizens who go about their humble lives are seen as being removed from The Game and fall under the protection of Natural Law.

Hometown:Valyria, Far Far West Blue
History: Born in the land of Valyria, on the continent far at the edge of the West Blue, Ray Jamba was a child of esteem. The second son of the once great Valyrian war hero “Galaxy” Blaze Jamba, large expectations were made of “Beta” Ray, despite him being Blaze's second child. Growing up in the Jamba Manor, it became clear to Ray's father that Ray was of his same ilk, for while his older brother, “Alpha” Cory, was anything but a disappointment, Cory did not have the gargantuan build of Blaze, but rather the slender build of his mother. Instructed with his older brother by private tutors that their parents had hired, Ray was homeschooled within the Jamba Manor. Convinced that his sons were not to possess any ordinary job, but be great players in the Game, Blaze's tutors trained the sons in practical skills that all great players must know, ranging from combat and tactics, to cooking and constructing. When young, Ray somewhat disappointed his father by shying away from the combat training and greater favoring the more homely aspects of their training, such as cooking and carpentry. By the age of 15, Blaze had so given up on Ray that he removed him from the specialized training and placed him in the local public school, where Ray finally became a normal kid.

Yet discarded too soon, Ray soon became the exact son that Blaze desired, joining the Baseball team and making use of his great brawn. He soon became the star of the team, becoming their power hitter and first baseman. His baseball career carried throughout the rest of his school years, and regained him the respect of his father after his graduation, when his athleticism translated into combat prowess. As he and Cory trained under Blaze, Ray's eyes soon turned towards the endless sea that lie beyond, while Cory's eyes turned towards the land of Valyria and the power that ruling it would bring him. Cory had already begun The Game, having dueled the local mayor's son over a dispute of land ownership for his father, Blaze. As of such, Cory was sure to have many challengers, and challenge many a person. No longer an innocent, he could legally conquer all of Valyria and name himself king, something he seemed set on doing. Ray however, could do no more than look to the sea and wonder at the adventure. To him, power was not the most important thing, but rather a life of joy and adventure. He was kinder and less egomaniacal than his brother, though certainly more vain.

At the age of 21, opportunity presented itself to Ray in the form of a traveler from the far blues who had stumbled upon Valyria. One of the first sailors to have set foot on their part of the continent since many years before, the traveler was welcomed by Blaze with open arms, and let stay in Cory's room, of which was vacated since Cory left to conquer. The traveler was old and sickly, coughing every few seconds, yet kind and polite towards Blaze and Ray. Ray, who was fascinated with what lay over the seas, confronted the traveler about stories of the blues, and what adventure may one day lay before him. The traveler told of a path to gold, of giant sea creatures, and of strange powers that existed within persons of note, some which reached beyond the edge of imagination. As the two became good friends, the Traveler's health took a drastic turn for the worse, he confided in Ray that he was actually a pirate, fleeing west to escape the reach of the World Government. Showing Ray a special chest he had stolen from a Marine ship, the Traveler knew that he was not long for the world and entrusted his small ship and his stolen box to Ray, encouraging him to start his journey. Ray, excited at the possibilities that lay before him, gratuitously accepted the Traveler's gifts, leaving him in his father's care and embarking on the ship towards the eastern seas. As he left for the great blues and the adventures that awaited him, Ray opened the special treasure to only find some odd fruit. Disheartened that the chest did not contain any treasure, he begrudgingly ate the fruit and continued sailing, only to notice his body take a mystical transformation.

Abilities and Possessions
Combat: Ray fights with an assortment of weapons and the such, though primarily through use of his devil fruit, the Spin Spin fruit. His large body and flashy moves make quite a spectacle in combat, and thus he is anything but a stealthy man.
Weaponry: 1x Large Iron Battleaxe with spearhead.
Items:
Small toolbox with hammer and nails, Small bag of cooking equipment.
Beli: 600,000
Upkeep:
SD Earned: 3
Stats: 35
  • Used for Stats: 35
  • Used for Fortune: 0

    • Strength:10
    • Speed:8
    • Stamina:9
    • Accuracy:8
    • Fortune:8
Traits:

Specific Devil Fruit (3 traits) - The player may choose a specific Devil Fruit, either canon or custom, for their character. These fruits are limited to Paramecia and Zoan, and further limited based on moderator discretion.


Weak Point Sighted (1 Trait) – With all their experience in building things and taking them apart, these characters are able to pinpoint the weaknesses in architecture and can easily figure out how to do the most damage to ships, buildings and other large constructions.
Devil Fruit
 
Devil Fruit Name: Guru Guru no Mi [Spin Spin Fruit]
Devil Fruit Type: Paramecia
Devil Fruit Ability: The user becomes a Spinman and is able to spin any part of their body at will. The speed and in turn the power of the spin is determined by the rank of the technique or the effort put in for non-named attacks (however strong unnamed attacks would of course require higher stats for the deciding factor). In turn the fruit's powers can be used to strengthen an attack, grind through a material and even flee at a quicker speed. However if the user is to spin their whole body at once they can easily lose their sense of destination and even cause damage to themselves by missing the target and hitting something too hard to grind through. Due to the natural outcome of friction when spinning the user becomes immune in a sense to friction burn. The user may also come up against multiple difficulties related to momentum being turned against them by other people and even simple things such as gravity.


Techniques
Regular Technique Points:16
Used Regular Technique Points: 12
Special Technique Points:0
Used Special Technique Points:0

Techniques
Guru Guru no Mi (4)
Type: Devil Fruit
Range:Self
Stats:N/a
Description:The user becomes a Spinman and is able to spin any part of their body at will. Due to the natural outcome of friction when spinning the user becomes immune in a sense to friction burn.

Drill Punch (4)
Type:Offensive
Range:Melee
Stats:N/a
Description: Ray rapidly spins his fist in either a clockwise or counterclockwise position, and slams as much strength as he can into the blow. The spinning knuckles deal damage beyond any ordinary punch as they grind further into an opponent. Extensive contact may cause friction burns.

Drill Sting (4)
Type:Offensive
Range:Melee
Stats:N/a
Description: Ray stabs at an enemy with a pointed weapon, while spinning the weapon by spinning his hand in the process. The spinning weapon's tip bores into any substance it is stabbed into with great speed, massively heightening its piercing capability.

Windmill (4)
Type:Offensive
Range:Melee
Stats:N/a
Description: Holding a weapon at the end of an extended arm, Ray spins his hand at a rapid speed and creates a whirling windmill with the weapon, which he may then strike towards targets, smashing, tearing, or slicing through them.




Development History
Gains/Losses:
+3~ Ford Zetros Death Bonus (http://s1.zetaboards.com/One_Piece_RP/topic/4349543/1/#new )
Edit Log:
Spoiler: click to toggle
Edited by JediBrainWash, Jul 17 2011, 11:12 AM.
Characters


Tyr au Lamdos • The Maul • MA/Assassin • None• Bounty: 11,000,000 • SD Earned:90 • Beli: 22,000,000 • Location:Undetermined



Guides:
SD Guide
Data Book
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JediBrainWash
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Jomsviking
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Okay, No longer WIP
Characters


Tyr au Lamdos • The Maul • MA/Assassin • None• Bounty: 11,000,000 • SD Earned:90 • Beli: 22,000,000 • Location:Undetermined



Guides:
SD Guide
Data Book
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Nary
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Artsy Lurker
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So does artificially created mean he's a test tube baby?

Everything else looks good.



Topic is flagged for approval.
Fran C. 'Bull-Skull' OsgraveArtisan Pirates • Navigator/Chef • Bounty: 57,000,000 • SD Earned: 208 • Beli: 78,800,000 • Location: Grand Line
Strength: 55 / Speed: 30 / Stamina: 118 / Accuracy: 35 / Fortune: 55

Jager 'Hitman' Foon • ??? • Chef/Assassin • Threat: 30 • SD Earned: 187 • Beli: 58, 200,000 • Location: Blues
Strength: 101 / Speed: 40 / Stamina: 30 / Accuracy: 50 / Fortune: 51

Cobalt Cross • Merchant/Weapon Specialist • Rank: Lieutenant • SD Earned: 102 • Beli: 17,755,000 • Location: Blues
Strength: 53 / Speed: 24 / Stamina: 30 / Accuracy: 30 / Fortune: 33
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JediBrainWash
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Jomsviking
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Yeah, test tube baby lol
Characters


Tyr au Lamdos • The Maul • MA/Assassin • None• Bounty: 11,000,000 • SD Earned:90 • Beli: 22,000,000 • Location:Undetermined



Guides:
SD Guide
Data Book
Offline Profile Goto Top
 
JediBrainWash
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Jomsviking
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Oh and whats the upkeep for the pistol
Characters


Tyr au Lamdos • The Maul • MA/Assassin • None• Bounty: 11,000,000 • SD Earned:90 • Beli: 22,000,000 • Location:Undetermined



Guides:
SD Guide
Data Book
Offline Profile Goto Top
 
The Unspeakable
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Not Responsible
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The techs are fine, except for the last one: the tech itself isn't the problem, but it mentions that he can use it in his "fire breathing". You're going to need a separate tech for that, and it'll have to be like rank 8.

Also, your description clearly states that your character is good-looking, but the picture is ugly as sin. You should change either the description or the picture to bring the two in line.

Nice to see this DF back in use, though.
Democracy Incoming
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JediBrainWash
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Jomsviking
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Fixed the handsome thing, and editted into the technique that the technique only creates the oil, it does not double as the firebreathing technique
Characters


Tyr au Lamdos • The Maul • MA/Assassin • None• Bounty: 11,000,000 • SD Earned:90 • Beli: 22,000,000 • Location:Undetermined



Guides:
SD Guide
Data Book
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Hideo
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Now a banana man
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lol@speak

Get rid of bounty, you're an Other.

Assuming you mean the weapon is spinning in a windmill like fashion in "Windmill" then this is...


Topic is flagged for approval.
Edited by Hideo, Jul 13 2011, 10:22 PM.
Characters
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JediBrainWash
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Jomsviking
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Others can have bounties too lol. They choose between bounty and threat based on the character, I dunno which way I'm going with him so I have both for now. And, lol... its double flagged now?
Edited by JediBrainWash, Jul 14 2011, 06:03 AM.
Characters


Tyr au Lamdos • The Maul • MA/Assassin • None• Bounty: 11,000,000 • SD Earned:90 • Beli: 22,000,000 • Location:Undetermined



Guides:
SD Guide
Data Book
Offline Profile Goto Top
 
JediBrainWash
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Jomsviking
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I'm going to redo this character a bit, I'll post again when its done
Characters


Tyr au Lamdos • The Maul • MA/Assassin • None• Bounty: 11,000,000 • SD Earned:90 • Beli: 22,000,000 • Location:Undetermined



Guides:
SD Guide
Data Book
Offline Profile Goto Top
 
JediBrainWash
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Jomsviking
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Done

Edit: Nvm not doing an npc
Edited by JediBrainWash, Jul 17 2011, 11:09 AM.
Characters


Tyr au Lamdos • The Maul • MA/Assassin • None• Bounty: 11,000,000 • SD Earned:90 • Beli: 22,000,000 • Location:Undetermined



Guides:
SD Guide
Data Book
Offline Profile Goto Top
 
Chips
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💩
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Topic is flagged for approval.

Posted Image
Blue Euringer
SD Earned: 392
Bounty: 75 million
Affiliation: Pirate
Profession: Martial Artist / Thief
Devil Fruit: Pamu Pamu no Mi

Crew: The Black Sale Trading Company (BSTC)
Position: Captain
Current Members: 3
Crew Bounty: 193 million
Current Location: Sea Train Zone - Pucci

Then Tommy tries to think up a plan to defeat this guy and after a few seconds, thought of the perfect plan to knock him out which was to punch him in the back of the head. He then out maneuvers him by side stepping to the back of him and punches him right on the back of his head perfectly which then knocks him out for the rest of the bar brawl. "That took care of him, now who next?"

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Yaksha
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Fairy Killer
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Your character has been approved.

From here on, you can go find some people to RP with, and start getting into some Storylines.

Make sure you enter the appropriate information into your signature, the details of which can be found here.
Posted Image
Yaksha (Laneh) • Assassin • Martial Artist • Navigator • Thief • Ragnarok PiratesBounty: 75,000,000 • SD Earned: 0/300 • Beli: 35,350,000 • Location: Weatheria
Strength: 57------Stamina:50------Speed:75--------Accuracy:60-------Fortune:78

Malikai • Marksman • Smith • Doctor • Scientist • N/A • Threat: 34.5 • SD Earned: 0/177 • Beli: 18,750,000 • Location: Candy Island
Strength: 45------Stamina:39------Speed:40--------Accuracy:60-------Fortune:61

Juan • Inventor • Weapon Specialist Bounty: 5,000,000 • SD Earned:0/88 • Beli: 23,350,000 • Location:
Strength: 45------Stamina:35------Speed:25--------Accuracy:25-------Fortune:30

Ahriman (Savlin) • Doctor • Scientist • N/A • Threat: 2 • SD Earned: 0/47 • Beli: 8,270,000 • Location: Pharsalus Island
Strength: 15------Stamina:13------Speed:19--------Accuracy:25-------Fortune:23
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