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| Maulwurf Rosomahov; Mk. II [Flagged] | |||||||||||||
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| Tweet Topic Started: Apr 6 2011, 01:47 PM (550 Views) | |||||||||||||
| Spirit | Apr 6 2011, 01:47 PM Post #1 | ||||||||||||
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Enemy of the Site
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Character Template [-----] Account Name: Spirit Basic Character Information Name: Maulwurf Rosomahov Nickname: Der schwarze Mann, the Bogeyman, Freak Age: 25 Gender: Male Race: Human Affiliation: Marine (2 Commendations) Profession: ~Inventor An inventor is a man or woman with knowledge in how various mechanical devices work. They have good insight in how blueprints work, and can upgrade weapons, build explosives and battle engines if they have enough materials. Inventors don’t need to pay upkeep for their gadgets that they use in battle. They will also get a 20% discount on any technological upgrades they make to their own weapons. Bring it up with a moderator when upgrading to see if the discount applies. ~Scientist A scientist is a different name for those primarily interested in chemistry, the making of explosions and poisons, gas or the like. They get primarily the same basic mathematical skills as the Inventor, and a lot of knowledge about various materials. ~Weapon Specialist A much more general fighter-type profession, a Weapon Specialist is someone who has to a large or small degree devoted his/her life to the mastery of a single weapon or weapon type, such as Swords, Axes or Whips. This profession applies generally to melee weapons. ~Chef A Chef, Cook, Bartender or any other distinct related profession gives kitchen skills and knowledge about food, flavoring, ingredients, drink, and nutrients. Position: N/A Physical Appearance Height: 200 cm Weight: 150 kg Hair: Short cropped pink hair Eyes: Baby Blue. Since he grew up underground, Maulwurf sees better in the dark than most people, but also sees worse in the light. Clothing/Accessories: Maulwurf wears red parachute-like pants with a plain black cloth belt and black military boots. He also wears a long black cloak which is red on the inside and has a pattern of red clouds on the outside. The cloak also features a Marine insignia on the back and a high collar, covering half of Maulwurf's face. On his head, he wears a black bandanna and a black, wide-brimmed, straw hat that has a lot of 30 cm strings with white beads hanging down from the rim to cover the rest of Maulwurf's face. Maulwurf also wears a pair of round, extremely tinted sunglasses. General Appearance: Maulwurf, while being pretty tall, is extremely thin, although this doesn't stop him from being strong and muscular, albeit he does not have very good stamina. People also described him as having a skeletal appearance. Because he grew up underground, Maulwurf has a fair skin and thus keeps his cloak on most of the time. Most of the time, he has a smile on his face with his eyes narrowed to slits. Spoiler: click to toggle The Character Personality: In two words: Clinically Insane. Out of the 24 hours of the day, Maulwurf is somewhat sane only about 15% of the time. As such, Maulwurf has a very random personality, always doing whatever strikes his fancy, even if there is no logical reason behind it. As such fighting him a real challenge since the opponent will not be able to predict how Maulwurf will going to react based on his facial expressions. Most of the time Maulwurf is a happy-go-lucky kinda guy. He has an utmost respect for women, treating them like they were goddesses. Maulwurf tries to live his life by his credo of Absolute Orders, that anything is acceptable as long as the orders gets carried out. However, since the incident in his homeland, his faith in this credo was shaken. Maulwurf has several weird quirks about him. One of them is his hunger. For an unknown reason, Maulwurf is always hungry and if there is anything edible or inedible around that looks good and he hadn't tried before, he will attempt to try to taste it to see what it tastes like, and if it's good, he will proceed to eat it. Most of the time he is always seen eating something. Another quirk is his movement in shadow and light. In the light, Maulwurf moves very slowly while moving at his normal pace in the shadows. This is mostly due to on his perception that light weakens and slows him down, in reality he can move just fine in light just like in shadows. Because of his background, Maulwurf prefers to keep himself in the shadows, since light makes him uncomfortable and hurts his eyes. Because of the scientist and inventor nature, Maulwurf likes to conduct experiments in his spare time (whenever he is sane), especially on people. Also he likes to play his double bass. Hometown: Deserted Island, North Blue History: It all began 500 years ago when a technologically advanced (for their time and mainly in cybernetics) kingdom on the Deserted Island in the North Blue was driven into the catacombs that were built previously just in case by incompetent farming that left the land a barren wasteland. After wondering in the catacombs for several years, the people finally settled down inside a huge one which had a man-made river running through the middle of it. Over the centuries, people came from other island as the land regained its potential for farming. The hero of this story appears 475 later. Maulwurf was born to a Greater Priestess mother and Captain of the High Priestess Guard father. When he was 10 years old, Maulwurf entered the Academy, to be trained for the High Priestess Guard. After completing the Academy after 5 years, Maulwurf was declared a rising star and the most likely to succeed his father as the Captain. After 5 years of serving in the Guard, Maulwurf was offered a squad leader position in the expeditionary force which conducted raids to the surface to acquire things that could not be otherwise gotten underground. On one of the raids, Maulwurf found a strange looking fruit. Bringing it back underground, Maulwurf tasted it to see if it was any good, which of course it didn't, but the deed was already done, and now he became the lizard man. That, coupled with his credo, caused him to earn the nickname "Der schwarze Mann" from the village children for his preference to show up every time any child misbehaved. One night, probably on a full moon, Maulwurf was visiting his betrothed, a Lesser Priestess, when he suddenly he felt the greatest hunger urge he had ever felt. Almost immediately feeling it, he blacked out and awoke to find himself covered in blood with the ravaged body of his betrothed beside him. After he was found out, he was order to kill himself, but he couldn't do it and instead escaped into the tunnels. After wondering the caves for a couple of days, Maulwurf emerged outside, picking up a cloak and a hat of a nearby dead person, who he killed previously on one of this raids. Since he did not know enough of the real world, Maulwurf joined the circus as a freak show exhibit before being taken in by the Marines later on. This is the end of one story and the beginning of many others. Abilities and Possessions Combat: Because of his speed and his strength, Maulwurf prefers to use evasion when fighting either bare-handed or with weapons. By dodging the opponent's blows at the last second, he creates an opening during which he can attack without getting damaged himself. When using his whips, Maulwurf prefers to immobilize his opponent before going in for the kill. Weaponry: - Two iron, 5-meter long and 1cm thick whips which are kept on the belt. Items: A double bass, a playing bow, and its case. A bag with 2 screwdrivers, 20 screws, 2 tweezers, 2 scalpels, and 2 rolls of duct tape. Beli: 8,250,000 Upkeep: 0 SD Earned: 31 Stats: 63
Jack of All Trades (1 Trait) – The character is able to master multiple skills, and has become adept at a number of things. This character gains two additional secondary professions. A character may not have Weapons Specialist, Marksman and Martial Artist.
Techniques Regular Technique Points: 30 Used Regular Technique Points: 12 Special Technique Points: 0 Used Special Technique Points: 0
Development History Gains/Losses: Teaching Teamwork and Other Impossible Tasks Edit Log: Spoiler: click to toggle
Edited by Spirit, Mar 4 2012, 12:05 PM.
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| Spirit | Apr 6 2011, 01:47 PM Post #2 | ||||||||||||
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Enemy of the Site
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Edit: never mind
Edited by Spirit, Apr 7 2011, 11:17 AM.
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| Spirit | Apr 7 2011, 01:13 PM Post #3 | ||||||||||||
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Enemy of the Site
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Done | ||||||||||||
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| Yaksha | Apr 9 2011, 10:28 AM Post #4 | ||||||||||||
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Fairy Killer
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You know the deal with "insane" personalities; don't use it as a license to do anything at any time. Topic is flagged for approval. |
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![]() Yaksha (Laneh) • Assassin • Martial Artist • Navigator • Thief • Ragnarok Pirates • Bounty: 75,000,000 • SD Earned: 0/300 • Beli: 35,350,000 • Location: Weatheria Strength: 57------Stamina:50------Speed:75--------Accuracy:60-------Fortune:78 Malikai • Marksman • Smith • Doctor • Scientist • N/A • Threat: 34.5 • SD Earned: 0/177 • Beli: 18,750,000 • Location: Candy Island Strength: 45------Stamina:39------Speed:40--------Accuracy:60-------Fortune:61 Juan • Inventor • Weapon Specialist Bounty: 5,000,000 • SD Earned:0/88 • Beli: 23,350,000 • Location: Strength: 45------Stamina:35------Speed:25--------Accuracy:25-------Fortune:30 Ahriman (Savlin) • Doctor • Scientist • N/A • Threat: 2 • SD Earned: 0/47 • Beli: 8,270,000 • Location: Pharsalus Island Strength: 15------Stamina:13------Speed:19--------Accuracy:25-------Fortune:23 | |||||||||||||
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| Hideo | Apr 9 2011, 12:19 PM Post #5 | ||||||||||||
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Now a banana man
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Your character has been approved. From here on, you can go find some people to RP with, and start getting into some Storylines. Make sure you enter the appropriate information into your signature, the details of which can be found here. |
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75,000,000 • SD Earned: 28- • Beli: 




1:52 AM Jul 11