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Mira-May The Mermaid; [Flagged]
Topic Started: Feb 14 2011, 02:20 PM (534 Views)
Sillyleaf
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Fresh Meat
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Character Template

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Account Name: Sillyleaf


Basic Character Information
Name: Mira-May The Mermaid
Nickname: Mira
Age: 21
Gender: Female
Race: Mermaid – (four winged flying fish)
Affiliation: Other
Rank (commendations) Apprentice
Profession: ~Carpenter
A Carpenter is someone who makes a living off building things, from mainly but not limited to, wood. With the times being as they are, most carpenters build ships, but there are also those who instead possess the knowledge of making better buildings and such, as well as smaller items that they craft. Carpenters allow the crew to waive their ship maintenance costs. They will also get a 10% discount on any ships or ship upgrades that they buy.

Secondary ~Inventor
An inventor is a man or woman with knowledge in how various mechanical devices work. They have good insight in how blueprints work, and can upgrade weapons, build explosives and battle engines if they have enough materials.

Position: n/a


Physical Appearance
Height: 5 foot 4
Weight: 140lbs
Hair: Cut short it has a lightly tousled look. Her hair is pure white and she adds teal dye to the tips. Often she’ll wear a single barrette.
Eyes: A gray blue color
Clothing/Accessories:

Mira in general will wear a sleeveless and tight top and a light sarong around her waist when she’s in the water. Often she’ll use a couple lengths of pearls for decoration. She enjoys clothing that has a fire decal or fits in with the theme of fire. In cold water conditions Mira does have a half diving suit type shirt that is skin tight and insulated. It is black with teal detailing.

On land Mira wears a longer wrap skirt usually with a bold and bright colored pattern that reaches to her ankles. She doesn’t wear shoes of any sort. Her tops stay the same as when she’s in the water. In colder climates while on land Mira will use a long cloak that reaches to the ground.

Mira has a belly button piercing.

General Appearance:

Her face is slightly rounded with a tapered chin giving her a feminine but not overly childish appearance. She wears a light amount or make up more so when she’s on land than when she’s in the water. Both of her ears are pierced but she rarely wears earrings.

Mira’s upper half is human in appearance. She has a curvy body and a generous size chest. Her skin in naturally tanned to begin with but time near the surface and on land has darkened it more. Her arms are long and toned. She has a tiny waist that flairs out into larger hips before transitioning to her mermaid half. Her hands have long and nimble fingers though they are callous and rough from wood working.

Mira’s lower half is that of a Four Winged Flying Fish. Since it’s the lower half Mira does not possess the fishes ‘wings’ but she does have a pair of fins that can function with her tail fin as a propeller and direct or stabilize her while she swims. They also look pretty. Her tail has a base of yellow but is speckled with black and dark gray. Her fins are dark black with flecks of yellow and white. Her fins cannot hold or grab anything.
On land if she wishes to walk around her tail splits. Her two side fins simply hug the side of each leg as a bit of support to her upper thighs.

Spoiler: click to toggle


The Character
Personality:

Mira has a playful and cheerful personality for the most part. She likes to talk and make people feel welcome. She has a trusting attitude unless someone has done something to warrant her wariness. She doesn’t hold a grudge against humans as some mermaids might nor is she afraid to walk around on the land. She prefers the water to the open land but this is simply because she’s a creature of the sea.

She’s inventive and focused when she’s working and has the habit of mumbling or talking to herself when she’s deep in thought. Talking out her ideas to herself often gives her a clearer picture as to what she aims to do. She has an eye for details be they mechanical in nature or design oriented. In her hands wood is an instrument of her art and she is confident in what she’s doing. She is open to learning more and to challenging herself with different techniques. She loves her job as a carpenter and enjoys the contrast of the earth working with the water. Trees in her opinion are amazing things that deserve respect when used.

Just because she’s a cheerful person does not mean she’s a push over. Mira is fiercely protective of friends and of children. She knows how to fight and even gets a thrill out of it. On land she’s more likely to back down or make a strategic retreat but she prides herself on her abilities in the water. In the water is where you are likely to face a battle ready woman with a stubborn persistence and a sharp mind. She knows she is not physically very strong so isn’t foolhardy when against a much stronger opponent.

Mira dreams of exploring the many Blues and seeing the waters of the Grand line. She is adventurous and curious and wants to know the world. She loves the warm colors of a fire and this is why she often wears clothing with a fire motif or the colors red and orange.

Hometown: Big Dock island – west Blue
History:

Mira has a rather uncomplicated history. She was born to a fishman and mermaid on a small island in the West Blue called Big Dock. Over the years a net work of several docks was built from the shore of the main island creating a town that pretty much lived in boats rather than houses. It was also an island known for ship repairs.

Since so much of life was spent on or near the docks and thus water it was a popular spot in the West Blue for mermaids and fishmen to live. Several of what look like docks on the surface were actually the flat roofs of watery houses. Wood and carpentry were critical to Big Dock and Mira grew up fascinated with the large forests that made up the land portion of the island. Trees were taken care of and any tree used and taken from the forest was always replaced by a sapling so as to keep the supply flourishing for years to come.

When she was old enough at about 13 Mira began apprenticing with the human carpenters. They were kind and patient to her and this is one reason Mira has never felt hatred or fear of humans. As with any apprenticeship Mira was taught the basics and schooled in the techniques and skills she would need for her profession. The more competent in her craft she grew the more she was allowed to do and thus started to earn a wage for herself.

She took advantage of her mermaid heritage since she could work on a ship’s bottom while it was still submerged. She wasn’t quite as sure footed as humans when up top but she still could get done what needed to be done.

At 17 she took up the Diablo. It was a strange choice of weapon as it was most commonly seen as a child’s toy but it fascinated Mira. She studied the performers who came through the town and carefully in her own free time cultivated a less performance based and more practical use for the high speed plaything. It suited her quite well as it was light but quick and required a sharp eye. The spinning of the Diablo worked just as well in the water with only a few changes.

At 19 Mira became a fully recognized carpenter. She headed out into the West Blue on an adventure leaving behind her parents and teachers and taking only her small sailing boat and her important belongings. She has ventured around ever since using the boat to store things and sleep in more so than to actually sail in. She enjoys meeting people and has once or twice sailed alongside friendly crews of marines, merchants and bounty hunters sharing stories and food or doing minor repairs to their vessels for some Beli.


Abilities and Possessions
Combat:

Mira’s fighting style is still in its infancy as she hasn’t had a large need to fight beyond small run-ins or playful spars. She has a vision of what she’d like her fighting skills to become one day.

On land Mira can be a klutz (or rather a fish out of water) and therefore normally makes a tactical retreat towards water. If she must fight she tries to get the higher ground and doesn’t move around a lot. She uses whipping motions to attack. The sticks she uses are longer than normal providing her better range so that she’s not in nose to nose melee combat. At times the sticks themselves will become weapons as she places both in one hand and swats at her offender. She can’t really take on more than one opponent. She can toss the Diablo directly at an object or opponent and then catch it when it returns but she normally won’t as she doesn’t want to throw away her weapon.

If unarmed Mira can throw punches in self defense though she’s more likely to try to hide or run away. She’s too unsteady on her feet to bother using kicking attacks.

In water the spinning of her Diablo causes clouds of bubbles. She can also still whip her Diablo as she would on land. She is bolder when fighting in the water but isn’t foolhardy. She can use her tail to slap an opponent and may try to use her swimming ability and body to hit her opponent and disorient them.

More often in the water Mira would use her eye for pinpointing structural weaknesses to try and tip over a small boat or spring a slight hole in a larger ship in order to do a bit of havoc.


Weaponry:
Wax coated Painted iron Diablo- A Diablo looks like two hollow half spheres connected by a short cylindrical bridge. The hollow portion of the spheres faces outwards. Mira’s Diablo is iron and painted to seal it from water damage. It is also coated in wax to prevent rust from use in the salt water.

Sticks and wire- Two long and thin sticks of dense wood are connected by a flexible and thin wire. This wire is where the Diablo sits and by manipulating the sticks can be spun, whipped, bounced, juggled, thrown or otherwise manipulated.

Items:

-Her clothing
-Some food and drinking water (no meat/fish)
-A jar of wax
-Some jewelry
-Girly make-up and hair accessories
-Carpentry tools
-hand saw
-wood chisel
-wood gouge
-hammer
-sand paper
-hand planer
-screw driver
-tool box
-small box of pink band-aids decorated with small heart shapes(12 pcs).

-- 12 Chocolate Coins
- A Noisemaker
- A 36 Pill Bottle of Retaphin
- A mood ring
- A red yo-yo with a picture of a dog on it
- An eternal pose to Nyamen Island
- Five Ocean Mall Funbucks (100,000 beli value each)
- A blank card

Beli: 2950000
Upkeep:0
SD Earned: 10
Stats: 42
  • Used for Stats:42
  • Used for Fortune:0

    • Strength:10
    • Speed:12 (In water: 12+2= 14)
    • Stamina: 10
    • Accuracy: 10
    • Fortune: 10
Traits:

Merfolk (1 Trait) - In place of legs these characters have a tail which splits down the middle while they are standing on land (For this RP's purposes, this is the case at any age, not just 30+). They may breathe underwater and gain the Great Speed trait whilst submerged, and their movements underwater are completely unhindered. Spending too long out of water can fatigue them somewhat.

Weapon Mastery [Diablo] (1 Trait) – The character masters the use of a specific weapon type. All techniques involving the weapon get a free one rank upgrade, and the max rank for techniques involving this weapon is two higher than the natural maximum.

Weak Point Sighted (1 Trait) – With all their experience in building things and taking them apart, these characters are able to pinpoint the weaknesses in architecture and can easily figure out how to do the most damage to ships, buildings and other large constructions.

Vessel Designer (1 Trait) – Due to their amazing ability to build, make alterations to and repair ships, these experienced carpenters get a 30% discount on any ship-related costs, whether construction, upgrade or repair.

Techniques
Regular Technique Points:20
Used Regular Technique Points: 8
Special Technique Points:0
Used Special Technique Points:0

Techniques
Devil’s Whip (5)
Type: Offensive
Range:Short range
Stats:n/a
Description: Both sticks whip the fast moving Diablo to the center point of the string connecting them. The quickness of the movement whips the Diablo forward to connect with an enemy or object.



Techniques
Bubble screen (5)
Type: Defensive
Range:(Water only) mid range
Stats:n/a
Description:The quick rotation of the Diablo under the water causes a large amount of bubbles . This blocks Mira from view thus making her harder to find or hit.




Techniques
TECHNIQUE NAME (Rank number)
Type:
Range:
Stats:
Description:




Development History
Gains/Losses:
She Sells Slaves by the ShipWreck + 10 SD, +2,450,000 Beli
Unspeakable's Birthday stuff

Edit Log:
Spoiler: click to toggle

Edited by Sillyleaf, Apr 10 2011, 08:11 AM.
Fleurite Nite (Flite) • Crew Position • Smith/Navigator • The Laughing PiratesBounty: 25,000 • SD Earned: 16 • Beli: 8,850,000 • L: Grand Line-route 1


Mira-May The Mermaid (Mira) • Crew Position • Carpenter/Inventor • Crew • Rank: Apprentice • SD Earned: 10 • Beli: 2,950,000 • L: South Blue

Kyoudaibun Kaiketsu (Kyou) • Crew Position • Cook/Weapon Specialist • Crew • Threat: 0 • SD Earned: 0 • Beli: 500,000 • L: West Blue
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Invictus
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Wish You Were Here
Ships don't go under items, and you need more detail for one. Roughly using the same template as the actual ship template.

'Carpentry tools' needs more detail as to which items and such.

A good chunk of your combat section is based on things that can't be done yet, and other things that determine more stats then you currently have. Keep that in mind when you actually progress in your combat style.
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Haters Gotta Hate

The Actors

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Sillyleaf
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Fresh Meat
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modified combat description to be more reflective of her just starting out as a fighter.

As she builds confidence and experience and SD I'll ask at a later date to modify her combat slightly to reflect her experiences.

listed carpentry tools.

I'll post this in the ship yard once I've been approved I suppose?

Character: Mira-May The Mermaid
Purpose: Starting Ship as per – Ship Guidelines
Current Vessel: none
Desired Vessel/Upgrades:none
Name:
Size: four people
Weaponry:none
Equipment: whatever comes with a starting ship?????
Description: A single sailed boat made of wood. The sail is attach to a simple wooden mast located at the center of the boat. It has a small wooden rudder at the back of the boat. The ship is open with no enclosed or roofed rooms.



Discount: Mira's a carpenter, Mira has

Vessel Designer (1 Trait) – Due to their amazing ability to build, make alterations to and repair ships, these experienced carpenters get a 30% discount on any ship-related costs, whether construction, upgrade or repair.
Edited by FallenDrifter, Feb 16 2011, 12:52 PM.
Fleurite Nite (Flite) • Crew Position • Smith/Navigator • The Laughing PiratesBounty: 25,000 • SD Earned: 16 • Beli: 8,850,000 • L: Grand Line-route 1


Mira-May The Mermaid (Mira) • Crew Position • Carpenter/Inventor • Crew • Rank: Apprentice • SD Earned: 10 • Beli: 2,950,000 • L: South Blue

Kyoudaibun Kaiketsu (Kyou) • Crew Position • Cook/Weapon Specialist • Crew • Threat: 0 • SD Earned: 0 • Beli: 500,000 • L: West Blue
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Hideo
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Now a banana man
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Yes, you'd post that in the appropriate section once approved.

Because of your weapon mastery trait your techniques would actually be rank 5. So you can do that or you can lower them both to rank three so they'll be boosted to four by the trait. Your choice.


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Sillyleaf
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placed techniques at rank 5
Fleurite Nite (Flite) • Crew Position • Smith/Navigator • The Laughing PiratesBounty: 25,000 • SD Earned: 16 • Beli: 8,850,000 • L: Grand Line-route 1


Mira-May The Mermaid (Mira) • Crew Position • Carpenter/Inventor • Crew • Rank: Apprentice • SD Earned: 10 • Beli: 2,950,000 • L: South Blue

Kyoudaibun Kaiketsu (Kyou) • Crew Position • Cook/Weapon Specialist • Crew • Threat: 0 • SD Earned: 0 • Beli: 500,000 • L: West Blue
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Yaksha
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Fairy Killer
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Topic is flagged for approval.
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Yaksha (Laneh) • Assassin • Martial Artist • Navigator • Thief • Ragnarok PiratesBounty: 75,000,000 • SD Earned: 0/300 • Beli: 35,350,000 • Location: Weatheria
Strength: 57------Stamina:50------Speed:75--------Accuracy:60-------Fortune:78

Malikai • Marksman • Smith • Doctor • Scientist • N/A • Threat: 34.5 • SD Earned: 0/177 • Beli: 18,750,000 • Location: Candy Island
Strength: 45------Stamina:39------Speed:40--------Accuracy:60-------Fortune:61

Juan • Inventor • Weapon Specialist Bounty: 5,000,000 • SD Earned:0/88 • Beli: 23,350,000 • Location:
Strength: 45------Stamina:35------Speed:25--------Accuracy:25-------Fortune:30

Ahriman (Savlin) • Doctor • Scientist • N/A • Threat: 2 • SD Earned: 0/47 • Beli: 8,270,000 • Location: Pharsalus Island
Strength: 15------Stamina:13------Speed:19--------Accuracy:25-------Fortune:23
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Drifter
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Hail Hydrift
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Just put 0 for upkeep buuuut I don't think I'll really stop you for that.

Your character has been approved.

From here on, you can go find some people to RP with, and start getting into some Storylines.

Make sure you enter the appropriate information into your signature, the details of which can be found here.
ᕙ༼ຈل͜ຈ༽ᕗ #AtLeastItAin'tAids ᕙ༼ຈل͜ຈ༽ᕗ

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Demolition King is Back Baby

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Sillyleaf
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Fresh Meat
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Mira's joined the Marines
Fleurite Nite (Flite) • Crew Position • Smith/Navigator • The Laughing PiratesBounty: 25,000 • SD Earned: 16 • Beli: 8,850,000 • L: Grand Line-route 1


Mira-May The Mermaid (Mira) • Crew Position • Carpenter/Inventor • Crew • Rank: Apprentice • SD Earned: 10 • Beli: 2,950,000 • L: South Blue

Kyoudaibun Kaiketsu (Kyou) • Crew Position • Cook/Weapon Specialist • Crew • Threat: 0 • SD Earned: 0 • Beli: 500,000 • L: West Blue
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