Karmic splitting (15) Type:Offensive Range: close Stats: N/A
Description: Rayne becomes one with his sword clearing his mind of external stimuli before releasing a slash with all the strength and speed behind it he can muster allowing for maximum damage.
Winds of change (16) Branched from Karmic Splitting Type:Offensive Range: 10m Stats: N/A
Description: Rayne releases a slash with all the force he has available to him, such is his proficiency with the blade that the attack releases a a wave of cutting force that will travel forward after the attack has been performed cutting into any impediment's it meet's. after 10m the wave will dissipate into nothing
Devil Fruit Techniques
Bomu Bomu no mi Free DF technique Type:Supplementary Range: Self Stats: N/A
Description: The basic ability of the Bomu Bomu no Mi allows Rayne to cause any and all parts or products of his body to explode with great force while leaving her completely unharmed.
0.1 megaton Blow(15) Type:Offensive Range: Close Stats: N/A
Description: In this technique Rayne uses his devil fruit powers to add an explosion to a hand to hand combat attack.
0.5 Megaton Blow (16) Branched from 0.1 Megaton Blow Type:Offensive Range: Close Stats: N/A
Description: An advancement on his previous technique Rayne here wait's for the blow to connect before shaping the explosion he produces so that it is focused into the target causing much greater damage and giving the chance for internal injuries to be incurred.
Description: An advancement on the parent technique but taking a different direction than the 0.5 Megaton Blow Rayne now releases an explosion when a strike is performed but now shapes it so that it blast is condensed and directed forward in a cone like shape allowing him to create a ranged explosion decimating that which is caught within it.
An invisible threat (4) Type:Offensive Range: 5m Stats: N/A
Description: Rayne exhales a breath, often disguised as a sigh or panting or with some other method before waiting a couple of second's to let his breath diffuse in the air ahead, he then detonates it as a fierce explosion directly in front of him
Frag Grenade (8 Special TP) Type:Offensive Range: 10-15m Stats: N/A
Description: Using the same principle of shaped explosion's seen earlier Rayne charges and explosion in his foot before forcing it downward through the use of a stomping motion this causes the ground around him to be violently displaced and causes debris to fly up all around him, a second explosion this time emanating from his entire body then causes the debris to fly outward from him tearing into anything that may stand in it's path.
Resonance Wall (10) Type:/Defensive Range: Close Stats: N/A
Description: Rayne holds out his hand palm facing ahead and fingers spread and simultaneously releases an explosion from each finger plus the palm, this can also be done with the foot. These explosions are designed to be high in force and minimalistic in firepower thus creating a wall of force that can repel incoming attack's
Resonance Barrier (12) Branched from Resonance wall[\i] Type:Defensive Range: Close Stats: N/A
Description: This works on the same premise as Resonance wall except the explosions are now released from both the hand and entire forearm giving a greater level of protection. Or conversely the foot and entire shin can be utilised for this.
Resonance Blockade (14) Branched from Resonance Wall Type:Defensive Range: 5m on either side of rayne Stats: N/A
Description: This utilizes the same principles as the other two except Rayne stands spread eagle and the explosions are released from the entire front of his body providing the maximum level of protection yet. This technique is on a large enough scale that it can even provide protection for those behind him.
Description: A movement technique that uses explosions released usually from the feet or hands to give a momentary boost to speed, augment the height of jumps or even allow for mid air movement.
Flash Grenade (8 Special TP) Type:Supplementary Range: 20m Stats: N/A
Description: Rayne releases (often from the hand) an explosion, but the explosion is manipulated so that rather than destructive force what it focuses on is releases an initial blinding flash and a loud blast, this can temporarily blind and stun anyone who witnesses it heavily within a 20m radius, outside of that it's effects are severely weakened, obviously the closer you are to the detonation the more severe the effects.
The Singularity (20) Type:Offensive Range: Stats: N/A
Description: Without a doubt the single most potently destructive technique in Raynes arsenal, he holds his hand out infront of him facing each other with fingers bent so somewhat of a sphere shape is created, he then blows directly into the center before detonating his breath and a perfect sphere of explosions surrounding that one. The sphere of surrounding explosions are steadily upped in strength constantly pushing inward on the central explosion with increasing force, forcible condensing the force of it further and further before finally ceasing the surrounding explosions and allowing the central one to violently erupt with incredible force. Due to the condensing process it's power is amplified multiple times creating a terrific explosion that obliterates all around for a considerable radius, the closer you are the the epicenter of this attack the worse the damage incurred will be but you really don't want to be anywhere near when this bomb goes off.
The downside to this technique is that to generate this kind of destructive potential time is needed, it takes a full post of preparation for this technique to be readied and during that preparation time Rayne is able to move but if forced to lose focus such as through having to constantly evade attack's the explosion will be released prematurely and will have barely a fraction of it's intended power.
Volatile Slash (16) Branched from Karmic Splitting Type:Offensive Range: Close Stats: N/A
Description:This is the final product of rayne's mission to combine his swordsmanship with the new found abilities of his devil fruit. Building on the concept formulated for Karmic splitting rayne incorporates and explosion as the technique is performed that propels his arm ahead in the plane of the attack, this means the strike is dealt with far more force and speed than could naturally be achieved. The side effect of this is that due to the fact enemies will usually be ahead of him the explosion is generally directed towards him meaning he becomes swamped in the ash and smoke of the aftermath obscuring his form and making it briefly harder to see him and harder for him to see out.
Devil Fruit Type: Cush Cush no Mi Devil Fruit Type: Paramecia Devil Fruit Ability: This devil fruit turns the user into a cushion man, given them a body filled with stuffing rather than flesh and blood, though all organs are still in place. When injured stuffing themselves back up and stitching the wound closed can accelerate healing. The user is also able to make any surface they touch soften to the consistency of a pillow giving it a soft cushiony appearance.
First off, note that your explosions are somewhat limited; namely, they explode on touching something. You can't really put a 'time delay' on them or something.
Invisible Threat is a bit more of a rank 8, and at that rank the damage won't be very extensive over such a large area.
Flash Step should be more of a 14.
I'm counting 70 normal and 16 Special TP used, and all of these are flagged provided you rank them up.
Devil Fruit Type: Cush Cush no Mi Devil Fruit Type: Paramecia Devil Fruit Ability: This devil fruit turns the user into a cushion man, given them a body filled with stuffing rather than flesh and blood, though all organs are still in place. When injured stuffing themselves back up and stitching the wound closed can accelerate healing. The user is also able to make any surface they touch soften to the consistency of a pillow giving it a soft cushiony appearance.
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