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Professions and Position; An In-Depth Look at Jobs
Topic Started: Aug 13 2009, 05:58 AM (1,694 Views)
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The One Piece canon, while not explicit in the matter, does seem to have a few very clearly defined professions. In the case of the Strawhats themselves, as well as many of the peripheral characters they interact with in their adventures, the person is party or completely defined by their role or job. Sometimes, their profession even influences their combat style. Overall, it seems to be an important part of the One Piece world.

Though professions exist on the site, thus far they've been little more than a footnote; a word or two in the "Rank" field and a sentence or two in "personality". In line with the important task of ever tuning the site to fit more with the feel of the canon One Piece world, we've decided to explain Professions and the role they play in defining a character in greater depth.


What Is A Profession?
A profession is the character's job; in particular, it is a job that requires a special skill or extensive training. It is not something that just anyone can pick up the proper tools and do. A character's profession is the thing they are best at, their primary calling in life.

First things first, being a Pirate or a Marine is not necessarily a profession in and of itself. These are titles bestowed upon individuals based on the organization they belong to; within these organizations there are many individual professions.

Professions can be placed into either of in two primary categories: combat and non-combat. Combat professions are those that specialize in fighting, such as soldier, weapon user, marksman, etc. Non-combat professions are those that focus around a trade or skill, including but not limited to inventor, shipwright, doctor, cook, etc.

Because it has precedent in canon One Piece, even non-combat professions offer some combat support abilities. Both types of professions offer distinct benefits, but moreover, are useful in building the background and personality of the character they belong to.

Characters may have a primary profession, and a secondary profession. There is no obligation to take both a primary and a secondary, nor will it make your character any more special than one who only has a primary profession.

Available Professions - (Note - List is not exclusive)

Combat-Oriented

  • Martial Artist
    A Martial Artist is someone who specializes in hand-to-hand combat, completely or very close to unarmed. They usually have good insight in the aspects of weight, balance and movement of the body.

  • Weapon Specialist
    A much more general fighter-type profession, a Weapon Specialist is someone who has to a large or small degree devoted his/her life to the mastery of a single weapon or weapon type, such as Swords, Axes or Whips. This profession applies generally to melee weapons.

  • Marksman
    The profession of Marksman provides sound experience and insight in calculating range, distance and wind elements and their impact on the path of a projectile. It is a general trait that applies to guns, slingshots, cannons, rifles and the like, though if one focuses primarily on one type of weapon, it may be wise to combine it with the above profession. People without this profession will have little to no luck in firing cannonballs where they are supposed to go under normal battle conditions.

  • Soldier
    A Soldier is a person who have recieved military training, and thus know the basics of the use of both ranged and melee weaponry. They have more knowledge about the chain of command, and often get a lot of general knowledge from reports and amounts of travelling.

  • Assassin
    The Assassin profession gives stealth skills, the ability to move silently through areas without being detected. It also gives general poison knowledge, as well as skills with a small weapon such a dagger. An Assassin generally has little actual combat experience, since their victims don't fight back, and as such don't fare that well in a true fight.

Non-Combat-Oriented

  • Navigator
    The Navigator profession gives knowledge about reading sea charts, currents and weather, reading the stars for a position and a lot of practical ship knowledge, too. Plotting a course along with the related mathematics, all of these are part of the Navigator's job.

  • Inventor
    An inventor is a man or woman with knowledge in how various mechanical devices work. They have good insight in how blueprints work, and can construct weapons and battle engines if only they have enough materials.

  • Chef
    A Chef, Cook, Bartender or any other distinct related profession gives kitchen skills and knowledge about food, flavoring, ingredients, drink, and some medical knowledge in terms of nutrients and poisons.

  • Scholar
    A Scholar is a person who lives their life on knowledge. A Scholar is always specialized on a single or a few different areas, such as History, Zoology, Geology or any other. They have knowledge of a large array of languages, alphabets, and codes.

  • Carpenter
    A Carpenter is someone who makes a living off building things, from mainly but not limited to, wood. With the times being as they are, most carpenters build ships, but there are also those who instead possess the knowledge of making better buildings and such. Different kinds of wood, ship/building types, tool making and use of thereof, is part of the knowledge this profession provides.

  • Entertainer
    An entertainer makes his/her living through putting on shows. This profession is always specialized towards a specific type, and includes Dancer, Musician, Juggler and many more. Knowledge granted is job-specific.

  • Thief
    The Thief is a job closely related to the assassin. They both provide stealth capabilities, though a Thief gains lockpicking skills instead of poison knowledge, can generally know their way around the ways of barter and trade, and pickpocketing. Thieves don't have it hard to find 'underground info' in most cities, either.

  • Smith
    A smith is a man or woman who makes weapons and tools out of metal. Generally swords, since they fetch the best price, but it is in no way limited to this. Making cannons and parts for inventors is also part of their business, and they also get good knowledge within metallurgy.

  • Scientist
    A scientist, closely related to the Inventor and Scholar, is a different name for those primarily interested in chemistry, the making of explosions and poisons, gas or the like. They get primarily the same basic mathematical skills as the Inventor, and a lot of knowledge about various materials.

  • Craftsman
    This Profession is a large mothergroup for several others, and always has a specialization. A craftsman makes a living by making things not included in the above professions. It can be Clothes, Rope, Arrows, Ammunition, Statues or anything of the sort. All knowledge and skills are job-specific. In the Grand Line, certain Coating Engineers exist as well for underwater travel.

  • Doctor
    A Doctor, on a ship or otherwise, gains large medical knowledge. They also get various other related knowledge in terms of poisons, nutrients, animals, anatomy and certain history. Suturing and cleaning wounds, making bandages out of various materials and preparing drugs, is all part of a Doctor's job.

Custom Profession

As mentioned before you are not only restricted to the professions listed above; you want to be something unique and special? Just put it down on you character sheet, however make sure to include a few lines on what he does exactly and why. And if it's good it might even go on our list!
Edited by thingymabob, Aug 20 2009, 03:24 AM.
Dr. Kurtz Rosencrantz • Doctor/Inventor • Starfall PiratesBounty: 15,000,000 • Location: At Sea, West Blue.
SD Earned: 0/79 • Beli: 23,250,000
Strength - 5 • Speed - 20 • Stamina - 41 • Accuracy - 25 • Fortune - 32

Chiyo Lapiyon • Swordsman/Dancer • Crewless • Bounty: N/A • Location: N/A
SD Earned: 0/38 • Beli: 10,500,000
Strength - 22 • Speed - 24 • Stamina - 12 • Accuracy - 12 • Fortune - 17
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Crew Positions

While the professions greatly influence the skills of the individual character, there is another, similar thing to be mentioned; General Crew Positions. While it sure is handy to have someone with a bit education around, that does not mean that the "Ship Scholar" is an actual position. Here follows a few regular, official ship positions which are generally accepted across the four blues, for use amongst the crews.

Captain
Speaks for itself, really, not much to say here.

First Mate
The Captain's Right-Hand Man, which normally delegates a great deal of information between the captain and crew, back and forth. If the Captain would fall in combat, or due to illness, it is up to the First Mate to take command of the situation as effectively as possible. Larger crews also include Second/Third/Fourth Mate and so on.

Quartermaster
A role which is largely the same as the First Mate, though from the opposite end. While not usually sharing the same military duties as a First Mate would, the role as a Second-In-Command is more greatly emphasized; This because a Quartermaster is elected by the crew to represent them, unlike a First Mate who is stationed by the Captain. A Quartermaster acts as a foreman, delegating work tasks, food rations, shares of plunder, and also being a judge, discipliner and in charge of the justice department. In short, he takes care of the ship so that the Captain need not worry with everything functioning properly, but rather can focus at future plans. It is customary to have either a Quartermaster or a First Mate, though rarely both as they are very similar. In this and the above two ranks, there is usually a person skilled in navigation (usually captain).

Boatswain
Most about any ship of decent size would require a Boatswain to run properly. A Boatswain acts as a more specialized Quartermaster, and takes care of Crew Morale and work efficiency as well as the maintenance and repair of the hull, rigging, lines, cables, sails, and anchors. A boatswain can also often act as a leader in battle for boarding parties.

Gunner
A gunner would be the leader of any separate group manning the artillery. While primarily focused on aiming, he would also oversee the four to six men required to take the gun through the steps of loading, aiming, firing, resetting, and swabbing for the next load. He would also work to ensure the gun crew's safety in avoiding dangerous overheating or excessive recoiling of the weapon. In general, a gunner is in charge of all things regarding the cannons, including their timing during battle.

Surgeon & Chef
Speaks for itself, really. These two positions are above the Craftsmen but below the officers.

Tradesmen/Craftsmen
Coopers, Carpenters, Musicians, all the men amongst the crew who can produce wares that the ship may use are counted amongst these, also entertainers for the Morale. They generally had slight privileges over their fellows.

Deckhand/Crewman
Nearly the entire crew falls into this category. These are the ones managed by the above officers, and those without a special trade to give them an unofficial status elevation. Craftsmen also are part of this group, though their specialized duties puts them slightly apart. The Crewmen are the fighters, the workers, the entire force of the ship. At the bottom, there are Cabin Boys and such, youngsters who signed up but have yet to earn themselves proper respect.
Edited by Hainen, Aug 16 2009, 02:05 PM.
Versey Thaine • N/A • N/A • Bounty: 0 • SD: 0/4 • Beli: 500 000 • L: At Sea

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Jeanne C. L. Hawes • First Mate • Deuce Pirates • Bounty: 0 • SD: 0/45 • Beli: 0 • L: East Blue Sea
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